From 596001632b346f7b57fef746dfcee2cd4bacb2b4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 May 2010 17:53:57 +0100 Subject: remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3964b0b..45375b0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -784,15 +784,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion - /// - /// Add the part to the queue of parts for which we need to send an update to the client - /// - /// - public void QueuePartForUpdate(SceneObjectPart part) - { - m_sceneViewer.QueuePartForUpdate(part); - } - public uint GenerateClientFlags(UUID ObjectID) { return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); -- cgit v1.1