From 596001632b346f7b57fef746dfcee2cd4bacb2b4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 May 2010 17:53:57 +0100
Subject: remove redundant ScenePresence.QueuePartForUpdate() - every place in
the code calls SceneViewer.QueuePartForUpdate() directly
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 ---------
1 file changed, 9 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3964b0b..45375b0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -784,15 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
- ///
- /// Add the part to the queue of parts for which we need to send an update to the client
- ///
- ///
- public void QueuePartForUpdate(SceneObjectPart part)
- {
- m_sceneViewer.QueuePartForUpdate(part);
- }
-
public uint GenerateClientFlags(UUID ObjectID)
{
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
--
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