From 4f15b8d4e6be1e1fe88ad32aa43595861d1005ad Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 16 Nov 2010 20:44:39 +0100 Subject: Change the way attachments are persisted. Editing a worn attachment will now save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cc9c445..dfaf06d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -4340,6 +4340,24 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju return(new Vector3(x,y,z)); } + public void SaveChangedAttachments() + { + // Need to copy this list because DetachToInventoryPrep mods it + List attachments = new List(Attachments.ToArray()); + IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule; + if (attachmentsModule != null) + { + foreach (SceneObjectGroup grp in attachments) + { + if (grp.HasGroupChanged) // Resizer scripts? + { + grp.DetachToInventoryPrep(); + attachmentsModule.UpdateKnownItem(ControllingClient, + grp, grp.GetFromItemID(), grp.OwnerID); + } + } + } + } } } -- cgit v1.1