From 4790f8576c868ac92b5f2c9e96e1f8629af09d4d Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 14 Oct 2009 19:23:44 -0700 Subject: * Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime() * Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 15fb11f..2a06f9e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3841,6 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes List attPoints = m_appearance.GetAttachedPoints(); foreach (int p in attPoints) { + if (m_isDeleted) + return; + UUID itemID = m_appearance.GetAttachedItem(p); UUID assetID = m_appearance.GetAttachedAsset(p); @@ -3866,9 +3869,7 @@ namespace OpenSim.Region.Framework.Scenes { m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); } - } - } } } -- cgit v1.1