From 0a1ffad07c0265d880121603062ec8e40e70822a Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 13 Aug 2014 03:01:49 +0100 Subject: TEST do a Animator.UpdateMovementAnimations() when making root ( in validate appearence just before sending animation --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 77d74ee..e362063 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3506,7 +3506,11 @@ namespace OpenSim.Region.Framework.Scenes if (m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(UUID); } - + + + if (!IsSatOnObject && Animator != null) + Animator.UpdateMovementAnimations(); + // This agent just became root. We are going to tell everyone about it. The process of // getting other avatars information was initiated elsewhere immediately after the child circuit connected... don't do it // again here... this comes after the cached appearance check because the avatars -- cgit v1.1