From 054ebe8878cbd1552fe96c0df631f50d5c2409d3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 2 Dec 2011 23:56:01 +0000
Subject: Stop some places where we're trying to reset animations in child
agents where such requests are ignored.
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 25 +++++++++++-------------
1 file changed, 11 insertions(+), 14 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1c2025c..b93b67d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -995,13 +995,17 @@ namespace OpenSim.Region.Framework.Scenes
///
/// This turns a root agent into a child agent
+ ///
+ ///
/// when an agent departs this region for a neighbor, this gets called.
///
/// It doesn't get called for a teleport. Reason being, an agent that
/// teleports out may not end up anywhere near this region
- ///
+ ///
public void MakeChildAgent()
{
+ m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
+
// Reset these so that teleporting in and walking out isn't seen
// as teleporting back
TeleportFlags = TeleportFlags.Default;
@@ -2295,11 +2299,6 @@ namespace OpenSim.Region.Framework.Scenes
{
m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.
Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
-
- // TODO: This doesn't prevent the user from walking yet.
- // Setting parent ID would fix this, if we knew what value
- // to use. Or we could add a m_isSitting variable.
- //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
SitGround = true;
RemoveFromPhysicalScene();
}
@@ -2908,9 +2907,12 @@ namespace OpenSim.Region.Framework.Scenes
public void Reset()
{
+// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
+
// Put the child agent back at the center
AbsolutePosition
= new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70);
+
Animator.ResetAnimations();
}
@@ -3133,7 +3135,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- public void CopyFrom(AgentData cAgent)
+ private void CopyFrom(AgentData cAgent)
{
m_originRegionID = cAgent.RegionID;
@@ -3192,13 +3194,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
catch { }
- // Animations
- try
- {
- Animator.ResetAnimations();
- Animator.Animations.FromArray(cAgent.Anims);
- }
- catch { }
+
+ Animator.Animations.FromArray(cAgent.Anims);
if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0)
{
--
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