From cd2bb7daf33ef57dfb2057a67663428a36adec0a Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 19 Jul 2010 08:07:37 -0700 Subject: Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed. --- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index a6d2f76..b27dc59 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -201,7 +201,6 @@ namespace OpenSim.Region.Framework.Scenes if ((int)InventoryType.LSL == item.InvType) { CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); - Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug } } } -- cgit v1.1