From 6235d16c3148bb6f9f881b0dc286deccfdf9148a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 31 Oct 2012 00:31:18 +0000 Subject: Make "show object part" command correctly display script status. Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. --- .../Framework/Scenes/SceneObjectPartInventory.cs | 52 +++++++++++++++------- 1 file changed, 35 insertions(+), 17 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index bdb0446..db723fa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -232,31 +232,49 @@ namespace OpenSim.Region.Framework.Scenes if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) return; - IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces(); - if (engines == null) // No engine at all - return; - lock (Items) { foreach (TaskInventoryItem item in Items.Values) { - if (item.InvType == (int)InventoryType.LSL) - { - foreach (IScriptModule e in engines) - { - bool running; - - if (e.HasScript(item.ItemID, out running)) - { - item.ScriptRunning = running; - break; - } - } - } + bool running; + if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) + item.ScriptRunning = running; } } } + public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) + { + running = false; + + TaskInventoryItem item = GetInventoryItem(itemId); + + if (item == null) + return false; + + return TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running); + } + + public static bool TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running) + { + running = false; + + if (item.InvType != (int)InventoryType.LSL) + return false; + + IScriptModule[] engines = scene.RequestModuleInterfaces(); + if (engines == null) // No engine at all + return false; + + foreach (IScriptModule e in engines) + { + if (e.HasScript(item.ItemID, out running)) + return true; + } + + return false; + } + public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) { int scriptsValidForStarting = 0; -- cgit v1.1