From 9359293b11dfd0db82ba3ce8110b0014afbde88f Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 10 Nov 2011 15:20:21 -0800 Subject: Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 27 ++++++++-------------- 1 file changed, 9 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4071159..ad60604 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1338,22 +1338,6 @@ namespace OpenSim.Region.Framework.Scenes client.SendObjectPropertiesReply(this); } - /// - /// For the scene object group to which this part belongs, send that scene object's root part properties to a client. - /// - /// - private void SendRootPartPropertiesToClient(UUID AgentID) - { - m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client) - { - // Ugly reference :( - if (client.AgentId == AgentID) - { - m_parentGroup.SendPropertiesToClient(client); - } - }); - } - // TODO: unused: // private void handleTimerAccounting(uint localID, double interval) // { @@ -4214,6 +4198,15 @@ namespace OpenSim.Region.Framework.Scenes } } + /// + /// Update permissions on the SOP. Should only be called from SOG.UpdatePermissions because the SOG + /// will handle the client notifications once all of its parts are updated. + /// + /// + /// + /// + /// + /// public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) { bool set = addRemTF == 1; @@ -4262,8 +4255,6 @@ namespace OpenSim.Region.Framework.Scenes } SendFullUpdateToAllClients(); - - SendRootPartPropertiesToClient(AgentID); } } -- cgit v1.1