From dfd60d6f71514f03386a0b97988a63e88001a86a Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 20 Oct 2015 15:37:43 +0100 Subject: STATUS_ROTATE are linkset flags and not prim --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 43d522a..0ea4ab8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2516,13 +2516,8 @@ namespace OpenSim.Region.Framework.Scenes public int GetAxisRotation(int axis) { - //Cannot use ScriptBaseClass constants as no referance to it currently. - if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) - return STATUS_ROTATE_X; - if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) - return STATUS_ROTATE_Y; - if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) - return STATUS_ROTATE_Z; + if (!ParentGroup.IsDeleted) + return ParentGroup.GetAxisRotation(axis); return 0; } -- cgit v1.1