From 6f4d4543b94f28160d697489e591da6614f0c8fc Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 29 Jun 2010 03:51:16 +0200 Subject: Make newly created prims be named "Object" and make newly created scripts have a default touch handler. Compatibility patch --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 09c945b..5b007e6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -358,7 +358,7 @@ namespace OpenSim.Region.Framework.Scenes UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, Vector3 offsetPosition) { - m_name = "Primitive"; + m_name = "Object"; Rezzed = DateTime.UtcNow; _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); @@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); part.Shape = shape; - part.Name = "Primitive"; + part.Name = "Object"; part._ownerID = UUID.Random(); return part; -- cgit v1.1