From 5ddefc256468e4b394d82a2c4bc69fe28c4b59ea Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 15 Oct 2011 02:47:27 +0100
Subject: remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8ad35d3..b4a178e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1548,15 +1548,15 @@ namespace OpenSim.Region.Framework.Scenes
/// Apply physics to this part.
///
///
- ///
- public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
+ ///
+ public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive)
{
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}",
// Name, LocalId, UUID, m_physicalPrim);
- bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
- bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
+ bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0;
+ bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0;
if (IsJoint())
{
--
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