From 5ddefc256468e4b394d82a2c4bc69fe28c4b59ea Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 15 Oct 2011 02:47:27 +0100 Subject: remove now redundant m_physical_prim flag from SOP.ApplyPhysics() --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8ad35d3..b4a178e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1548,15 +1548,15 @@ namespace OpenSim.Region.Framework.Scenes /// Apply physics to this part. /// /// - /// - public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) + /// + public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) { // m_log.DebugFormat( // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", // Name, LocalId, UUID, m_physicalPrim); - bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); - bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); + bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; + bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; if (IsJoint()) { -- cgit v1.1