From f7dbdba447cf91b03749c09d24709b03bc9f7831 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 22 Dec 2011 19:52:09 +0000
Subject: Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index abea788..0585477 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -669,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
- ApplyPhysics(m_scene.m_physicalPrim);
+ ApplyPhysics();
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
@@ -1239,8 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Apply physics to this group
///
- ///
- public void ApplyPhysics(bool m_physicalPrim)
+ public void ApplyPhysics()
{
// Apply physics to the root prim
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
--
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