From 33a894f3d2cc95a7a512b86f39f3c6a6afabb015 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 27 Aug 2011 00:15:21 +0100 Subject: refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 44 ++++++++++------------ 1 file changed, 19 insertions(+), 25 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fada688..34f484d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -146,27 +146,11 @@ namespace OpenSim.Region.Framework.Scenes return true; return false; } - + /// /// Is this scene object acting as an attachment? /// - /// - /// We return false if the group has already been deleted. - /// - /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I - /// presume either all or no parts in a linkset can be part of an attachment (in which - /// case the value would get proprogated down into all the descendent parts). - /// - public bool IsAttachment - { - get - { - if (!IsDeleted) - return m_rootPart.IsAttachment; - - return false; - } - } + public bool IsAttachment { get; set; } /// /// The avatar to which this scene object is attached. @@ -177,6 +161,14 @@ namespace OpenSim.Region.Framework.Scenes public UUID AttachedAvatar { get; set; } /// + /// Attachment point of this scene object to an avatar. + /// + /// + /// 0 if we're not attached to anything + /// + public uint AttachmentPoint; + + /// /// Is this scene object phantom? /// /// @@ -354,11 +346,13 @@ namespace OpenSim.Region.Framework.Scenes /// /// Check both the attachment property and the relevant properties of the underlying root part. /// + /// /// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't /// have the IsAttachment property yet checked. /// /// FIXME: However, this should be fixed so that this property /// propertly reflects the underlying status. + /// /// public bool IsAttachmentCheckFull() { @@ -987,11 +981,11 @@ namespace OpenSim.Region.Framework.Scenes return m_rootPart.Shape.State; } - public void SetAttachmentPoint(byte point) + public void SetAttachmentPoint(uint point) { - SceneObjectPart[] parts = m_parts.GetArray(); - for (int i = 0; i < parts.Length; i++) - parts[i].SetAttachmentPoint(point); + AttachmentPoint = point; + IsAttachment = point != 0; + m_rootPart.Shape.State = (byte)point; } public void ClearPartAttachmentData() @@ -1424,16 +1418,16 @@ namespace OpenSim.Region.Framework.Scenes // This is only necessary when userExposed is false! - bool previousAttachmentStatus = dupe.RootPart.IsAttachment; + bool previousAttachmentStatus = dupe.IsAttachment; if (!userExposed) - dupe.RootPart.IsAttachment = true; + dupe.IsAttachment = true; dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); if (!userExposed) { - dupe.RootPart.IsAttachment = previousAttachmentStatus; + dupe.IsAttachment = previousAttachmentStatus; } dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); -- cgit v1.1 From 1615e7d29fb6961a3ffe791fde4318f819c1a4b7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 27 Aug 2011 00:33:24 +0100 Subject: Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 36 +++++++++++----------- 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 34f484d..c453366 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -166,7 +166,24 @@ namespace OpenSim.Region.Framework.Scenes /// /// 0 if we're not attached to anything /// - public uint AttachmentPoint; + public uint AttachmentPoint + { + get + { + return m_rootPart.Shape.State; + } + + set + { + IsAttachment = value != 0; + m_rootPart.Shape.State = (byte)value; + } + } + + public void ClearPartAttachmentData() + { + AttachmentPoint = 0; + } /// /// Is this scene object phantom? @@ -976,23 +993,6 @@ namespace OpenSim.Region.Framework.Scenes } } - public byte GetAttachmentPoint() - { - return m_rootPart.Shape.State; - } - - public void SetAttachmentPoint(uint point) - { - AttachmentPoint = point; - IsAttachment = point != 0; - m_rootPart.Shape.State = (byte)point; - } - - public void ClearPartAttachmentData() - { - SetAttachmentPoint((Byte)0); - } - /// /// /// -- cgit v1.1