From 96d5c8196a3c756639e9f57a7fb3d630d174d0c4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 2 Feb 2010 15:45:41 +0000 Subject: minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ec41ac7..8c56870 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -235,6 +235,9 @@ namespace OpenSim.Region.Framework.Scenes set { m_rootPart.GroupID = value; } } + /// + /// The parts of this scene object group. You must lock this property before using it. + /// public Dictionary Children { get { return m_parts; } @@ -2097,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Get a child part with a given UUID + /// Get a part with a given UUID /// /// /// null if a child part with the primID was not found @@ -2112,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Get a child part with a given local ID + /// Get a part with a given local ID /// /// /// null if a child part with the local ID was not found -- cgit v1.1