From 9bf8c3e7b73da735a6e8aa865e5d19f16453981c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Oct 2011 23:38:57 +0100
Subject: Add missing doc to rotation/position methods in SOG
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 2d6d4ec..f6d3293 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2808,7 +2808,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Rotation
///
- ///
+ /// Update the rotation of the group.
///
///
public void UpdateGroupRotationR(Quaternion rot)
@@ -2836,7 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- ///
+ /// Update the position and rotation of a group simultaneously.
///
///
///
@@ -2870,7 +2870,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- ///
+ /// Update the rotation of a single prim within the group.
///
///
///
@@ -2899,7 +2899,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- ///
+ /// Update the position and rotation simultaneously of a single prim within the group.
///
///
///
@@ -2931,7 +2931,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- ///
+ /// Update the entire rotation of the group.
///
///
public void UpdateRootRotation(Quaternion rot)
--
cgit v1.1
From c2da1c4580302a3f1a30b7ad2e70f590aff76167 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 28 Oct 2011 23:43:31 +0100
Subject: set grp.RootPart.GroupPosition for code consistency (and readability)
rather than calling SOP.OffsetForNewRegion
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 5 -----
1 file changed, 5 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f6d3293..64810d2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2798,11 +2798,6 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleGroupForTerseUpdate();
}
- public void OffsetForNewRegion(Vector3 offset)
- {
- m_rootPart.GroupPosition = offset;
- }
-
#endregion
#region Rotation
--
cgit v1.1
From 61e97ee4c85d79098731eb7ddc074af388c61380 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 29 Oct 2011 00:39:01 +0100
Subject: Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 8 --------
1 file changed, 8 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 64810d2..2ea9854 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -281,14 +281,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_parts.Count; }
}
- protected Quaternion m_rotation = Quaternion.Identity;
-
- public virtual Quaternion Rotation
- {
- get { return m_rotation; }
- set { m_rotation = value; }
- }
-
public Quaternion GroupRotation
{
get { return m_rootPart.RotationOffset; }
--
cgit v1.1