From 7ab83f9eb22c5aaef3118ef45e4681503d6b93fc Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 7 Oct 2012 01:20:52 +0100 Subject: [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts now Signed-off-by: Melanie --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 45bbbda..0729dc9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3444,8 +3444,8 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart[] parts = m_parts.GetArray(); - for (int i = 0; i < parts.Length; i++) - parts[i].CheckSculptAndLoad(); +// for (int i = 0; i < parts.Length; i++) +// parts[i].CheckSculptAndLoad(); } /// -- cgit v1.1 From afab5f5cd1f0d39b62a664753897e5d871e6307d Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 18 Oct 2012 15:30:42 +0100 Subject: extend coment to include all unused SOG CheckSculptAndLoad() --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0729dc9..1fa6a75 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3432,6 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// When the physics engine has finished with it, the sculpt data is discarded to save memory. /// +/* public void CheckSculptAndLoad() { if (IsDeleted) @@ -3444,10 +3445,10 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart[] parts = m_parts.GetArray(); -// for (int i = 0; i < parts.Length; i++) -// parts[i].CheckSculptAndLoad(); + for (int i = 0; i < parts.Length; i++) + parts[i].CheckSculptAndLoad(); } - +*/ /// /// Set the user group to which this scene object belongs. /// -- cgit v1.1