From 88ead9ee63fe87b16d7c24b3a38bf6567f3166f6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 24 Nov 2009 17:28:38 +0000
Subject: pass all command parameters to load/save oar, not just the filename
unfortunately, these commands cannot yet be properly relocated to the region
modules due to deficiencies in the region module infrastructure
---
OpenSim/Region/Framework/Scenes/SceneManager.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index dfaa7ea..c2e3370 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -241,24 +241,24 @@ namespace OpenSim.Region.Framework.Scenes
/// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
/// as well as the details of the prims themselves.
///
- ///
- public void SaveCurrentSceneToArchive(string filename)
+ ///
+ public void SaveCurrentSceneToArchive(string[] cmdparams)
{
IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface();
if (archiver != null)
- archiver.ArchiveRegion(filename);
+ archiver.HandleSaveOarConsoleCommand(string.Empty, cmdparams);
}
///
/// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
/// their assets to the asset service.
///
- ///
- public void LoadArchiveToCurrentScene(string filename)
+ ///
+ public void LoadArchiveToCurrentScene(string[] cmdparams)
{
IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface();
if (archiver != null)
- archiver.DearchiveRegion(filename);
+ archiver.HandleLoadOarConsoleCommand(string.Empty, cmdparams);
}
public string SaveCurrentSceneMapToXmlString()
--
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