From df0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 12 Jul 2011 02:33:09 +0100 Subject: When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) This prevents spurious 'no asset data' for meshes added on startup. --- OpenSim/Region/Framework/Scenes/Scene.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8195a0d..0104a96 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1751,8 +1751,9 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart rootPart = group.GetChildPart(group.UUID); rootPart.Flags &= ~PrimFlags.Scripted; rootPart.TrimPermissions(); - group.CheckSculptAndLoad(); - //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); + + // Don't do this here - it will get done later on when sculpt data is loaded. +// group.CheckSculptAndLoad(); } m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); -- cgit v1.1