From 528004d34988d8d2349f18ff7d78c6dd50ab8b2d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 18 Jul 2012 23:35:05 +0100 Subject: Perform other region ready actions even if simulator is configured to leave logins disabled on startup. --- OpenSim/Region/Framework/Scenes/Scene.cs | 37 ++++++++++++++++---------------- 1 file changed, 18 insertions(+), 19 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cadcec0..00aa0ea 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -702,6 +702,8 @@ namespace OpenSim.Region.Framework.Scenes { IConfig startupConfig = m_config.Configs["Startup"]; + StartDisabled = startupConfig.GetBoolean("StartDisabled", false); + m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); if (!m_useBackup) @@ -1484,35 +1486,32 @@ namespace OpenSim.Region.Framework.Scenes // this is a rare case where we know we have just went through a long cycle of heap // allocations, and there is no more work to be done until someone logs in GC.Collect(); - - IConfig startupConfig = m_config.Configs["Startup"]; - if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) + + if (!LoginLock) { - if (LoginLock) - { - // This handles a case of a region having no scripts for the RegionReady module - if (m_sceneGraph.GetActiveScriptsCount() == 0) - { - // XXX: need to be able to tell these have changed in RegionReady, since it will not - // detect a scenario where the region has no scripts - it's listening to the - // script compile queue. - EventManager.TriggerLoginsEnabled(this); - } - } - else + if (!StartDisabled) { m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); LoginsDisabled = false; EventManager.TriggerLoginsEnabled(this); - EventManager.TriggerRegionReady(this); } - m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface(), RegionInfo); + // Region ready should always be triggered whether logins are immediately enabled or not. + EventManager.TriggerRegionReady(this); } else { - StartDisabled = true; - LoginsDisabled = true; + // This handles a case of a region having no scripts for the RegionReady module + if (m_sceneGraph.GetActiveScriptsCount() == 0) + { + // In this case, we leave it to the IRegionReadyModule to enable logins + + // LoginLock can currently only be set by a region module implementation. + // If somehow this hasn't been done then the quickest way to bugfix is to see the + // NullReferenceException + IRegionReadyModule rrm = RequestModuleInterface(); + rrm.TriggerRegionReady(this); + } } } } -- cgit v1.1