From 281ad1251ced13931ddbf99671841ef87db6ec0a Mon Sep 17 00:00:00 2001 From: Rob Smart Date: Wed, 16 Sep 2009 13:34:14 +0100 Subject: updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region --- OpenSim/Region/Framework/Scenes/Scene.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0c2f991..80f3e4d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3253,10 +3253,11 @@ namespace OpenSim.Region.Framework.Scenes if (AuthorizationService != null) { - if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString())) + if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) { m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); + //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); return false; } } -- cgit v1.1 From 35260faead29c590bf01c1eb02130cfac22c38ad Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 16 Sep 2009 18:20:55 +0100 Subject: on iar save/load, let the user know if they put in the wrong password refactor GetUserInfo() to eliminate copypasta --- OpenSim/Region/Framework/Scenes/Scene.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0c2f991..a8028a6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -994,9 +994,7 @@ namespace OpenSim.Region.Framework.Scenes // Loop it if (m_frame == Int32.MaxValue) - m_frame = 0; - - + m_frame = 0; otherMS = Environment.TickCount; // run through all entities looking for updates (slow) @@ -1017,7 +1015,6 @@ namespace OpenSim.Region.Framework.Scenes m_sceneGraph.UpdateEntities(); } - // run through entities that have scheduled themselves for // updates looking for updates(faster) if (m_frame % m_update_entitiesquick == 0) -- cgit v1.1