From 3428196631bb13f04d04208af9fd28a432805ccf Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 22 Jun 2010 02:33:20 +0200 Subject: Guard prioritizer agains null values as those produced by a bullet dying before it can be updated --- OpenSim/Region/Framework/Scenes/Prioritizer.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs') diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index b95b5f2..8cd0160 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -52,6 +52,9 @@ namespace OpenSim.Region.Framework.Scenes public double GetUpdatePriority(IClientAPI client, ISceneEntity entity) { double priority = 0; + + if (entity == null) + return 100000; switch (m_scene.UpdatePrioritizationScheme) { -- cgit v1.1