From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- OpenSim/Region/Framework/Scenes/GodController.cs | 287 +++++++++++++++++++++++ 1 file changed, 287 insertions(+) create mode 100644 OpenSim/Region/Framework/Scenes/GodController.cs (limited to 'OpenSim/Region/Framework/Scenes/GodController.cs') diff --git a/OpenSim/Region/Framework/Scenes/GodController.cs b/OpenSim/Region/Framework/Scenes/GodController.cs new file mode 100644 index 0000000..9372366 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/GodController.cs @@ -0,0 +1,287 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Xml; +using System.Collections.Generic; +using System.Reflection; +using System.Threading; +using System.Timers; +using Timer = System.Timers.Timer; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using log4net; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Framework.Client; +using OpenSim.Framework.Monitoring; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes.Types; +using OpenSim.Services.Interfaces; + +namespace OpenSim.Region.Framework.Scenes +{ + public class GodController + { + public enum ImplicitGodLevels : int + { + EstateManager = 210, // estate manager implicit god level + RegionOwner = 220 // region owner implicit god level should be >= than estate + } + + ScenePresence m_scenePresence; + Scene m_scene; + protected bool m_allowGridGods; + protected bool m_forceGridGodsOnly; + protected bool m_regionOwnerIsGod; + protected bool m_regionManagerIsGod; + protected bool m_forceGodModeAlwaysOn; + protected bool m_allowGodActionsWithoutGodMode; + + protected int m_userLevel = 0; + // the god level from local or grid user rights + protected int m_rightsGodLevel = 0; + // the level seen by viewers + protected int m_viewergodlevel = 0; + // new level that can be fixed or equal to godlevel, acording to options + protected int m_godlevel = 0; + protected int m_lastLevelToViewer = 0; + + public GodController(Scene scene, ScenePresence sp, int userlevel) + { + m_scene = scene; + m_scenePresence = sp; + m_userLevel = userlevel; + + IConfigSource config = scene.Config; + + string[] sections = new string[] { "Startup", "Permissions" }; + + // God level is based on UserLevel. Gods will have that + // level grid-wide. Others may become god locally but grid + // gods are god everywhere. + m_allowGridGods = + Util.GetConfigVarFromSections(config, + "allow_grid_gods", sections, false); + + // If grid gods are active, dont allow any other gods + m_forceGridGodsOnly = + Util.GetConfigVarFromSections(config, + "force_grid_gods_only", sections, false); + + if(!m_forceGridGodsOnly) + { + // The owner of a region is a god in his region only. + m_regionOwnerIsGod = + Util.GetConfigVarFromSections(config, + "region_owner_is_god", sections, true); + + // Region managers are gods in the regions they manage. + m_regionManagerIsGod = + Util.GetConfigVarFromSections(config, + "region_manager_is_god", sections, false); + + } + else + m_allowGridGods = true; // reduce potencial user mistakes + + // God mode should be turned on in the viewer whenever + // the user has god rights somewhere. They may choose + // to turn it off again, though. + m_forceGodModeAlwaysOn = + Util.GetConfigVarFromSections(config, + "automatic_gods", sections, false); + + // The user can execute any and all god functions, as + // permitted by the viewer UI, without actually "godding + // up". This is the default state in 0.8.2. + m_allowGodActionsWithoutGodMode = + Util.GetConfigVarFromSections(config, + "implicit_gods", sections, false); + + m_rightsGodLevel = CalcRightsGodLevel(); + + if(m_allowGodActionsWithoutGodMode) + { + m_godlevel = m_rightsGodLevel; + m_forceGodModeAlwaysOn = false; + } + + else if(m_forceGodModeAlwaysOn) + { + m_viewergodlevel = m_rightsGodLevel; + m_godlevel = m_rightsGodLevel; + } + + m_scenePresence.IsGod = (m_godlevel >= 200); + m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200); + } + + // calculates god level at sp creation from local and grid user god rights + // for now this is assumed static until user leaves region. + // later estate and gride level updates may update this + protected int CalcRightsGodLevel() + { + int level = 0; + if (m_allowGridGods && m_userLevel >= 200) + level = m_userLevel; + + if(m_forceGridGodsOnly || level >= (int)ImplicitGodLevels.RegionOwner) + return level; + + if (m_regionOwnerIsGod && m_scene.RegionInfo.EstateSettings.IsEstateOwner(m_scenePresence.UUID)) + level = (int)ImplicitGodLevels.RegionOwner; + + if(level >= (int)ImplicitGodLevels.EstateManager) + return level; + + if (m_regionManagerIsGod && m_scene.Permissions.IsEstateManager(m_scenePresence.UUID)) + level = (int)ImplicitGodLevels.EstateManager; + + return level; + } + + protected bool CanBeGod() + { + return m_rightsGodLevel >= 200; + } + + protected void UpdateGodLevels(bool viewerState) + { + if(!CanBeGod()) + { + m_viewergodlevel = 0; + m_godlevel = 0; + m_scenePresence.IsGod = false; + m_scenePresence.IsViewerUIGod = false; + return; + } + + // legacy some are controled by viewer, others are static + if(m_allowGodActionsWithoutGodMode) + { + if(viewerState) + m_viewergodlevel = m_rightsGodLevel; + else + m_viewergodlevel = 0; + + m_godlevel = m_rightsGodLevel; + } + else + { + // new all change with viewer + if(viewerState) + { + m_viewergodlevel = m_rightsGodLevel; + m_godlevel = m_rightsGodLevel; + } + else + { + m_viewergodlevel = 0; + m_godlevel = 0; + } + } + m_scenePresence.IsGod = (m_godlevel >= 200); + m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200); + } + + public void SyncViewerState() + { + if(m_lastLevelToViewer == m_viewergodlevel) + return; + + m_lastLevelToViewer = m_viewergodlevel; + + if(m_scenePresence.IsChildAgent) + return; + + m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel); + } + + public void RequestGodMode(bool god) + { + UpdateGodLevels(god); + + if(m_lastLevelToViewer != m_viewergodlevel) + { + m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel); + m_lastLevelToViewer = m_viewergodlevel; + } + } + + public OSD State() + { + OSDMap godMap = new OSDMap(2); + bool m_viewerUiIsGod = m_viewergodlevel >= 200; + godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod)); + + return godMap; + } + + public void SetState(OSD state) + { + bool newstate = false; + if(m_forceGodModeAlwaysOn) + newstate = m_viewergodlevel >= 200; + if(state != null) + { + OSDMap s = (OSDMap)state; + + if (s.ContainsKey("ViewerUiIsGod")) + newstate = s["ViewerUiIsGod"].AsBoolean(); + m_lastLevelToViewer = m_viewergodlevel; // we are not changing viewer level by default + } + UpdateGodLevels(newstate); + } + + public void HasMovedAway() + { + m_lastLevelToViewer = 0; + if(m_forceGodModeAlwaysOn) + { + m_viewergodlevel = m_rightsGodLevel; + m_godlevel = m_rightsGodLevel; + } + } + + public int UserLevel + { + get { return m_userLevel; } + set { m_userLevel = value; } + } + + public int ViwerUIGodLevel + { + get { return m_viewergodlevel; } + } + + public int GodLevel + { + get { return m_godlevel; } + } + } +} -- cgit v1.1