From b70fb7df789ba40b520b8bf0794b32c8099ef202 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 28 May 2012 11:28:46 +0200 Subject: Place the return back into collision sounds. --- OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/CollisionSounds.cs') diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs index 81ca9f1..a02f108 100644 --- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs @@ -188,6 +188,8 @@ namespace OpenSim.Region.Framework.Scenes public static void PartCollisionSound(SceneObjectPart part, List collidersinfolist) { + return; + if (collidersinfolist.Count == 0 || part == null) return; @@ -297,6 +299,8 @@ namespace OpenSim.Region.Framework.Scenes public static void AvatarCollisionSound(ScenePresence av, List collidersinfolist) { + return; + if (collidersinfolist.Count == 0 || av == null) return; -- cgit v1.1