From 9c6025f928302b0242aa1887071e5e3f96bae90e Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 5 Nov 2011 21:53:05 +0000 Subject: Adapt to the core SP rework --- OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/Animation') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 175e8ed..cc96b24 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -262,7 +262,7 @@ TrySetMovementAnimation("STAND"); m_animTickFall = Environment.TickCount; } // else if (!jumping && fallElapsed > FALL_DELAY) - else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping + else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.WasFlying)) // add for falling and jumping { // Falling long enough to trigger the animation //Console.WriteLine("FALLDOWN"); //## -- cgit v1.1