From 4d32ca19bf27048105aeb01c67f0f9647ed3e700 Mon Sep 17 00:00:00 2001
From: Robert Adams
Date: Thu, 30 May 2013 19:15:14 -0700
Subject: Trigger OnScenePresenceUpdated when the avatar's animations change.
---
.../Framework/Scenes/Animation/ScenePresenceAnimator.cs | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Animation')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index e92a087..a701a79 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -92,7 +92,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
GetAnimName(animID), animID, m_scenePresence.Name);
if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
+ {
SendAnimPack();
+ }
}
// Called from scripts
@@ -131,7 +133,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
GetAnimName(animID), animID, m_scenePresence.Name);
if (m_animations.Remove(animID, allowNoDefault))
+ {
SendAnimPack();
+ }
}
// Called from scripts
@@ -163,8 +167,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// The movement animation is reserved for "main" animations
/// that are mutually exclusive, e.g. flying and sitting.
///
- public void TrySetMovementAnimation(string anim)
+ /// 'true' if the animation was updated
+ public bool TrySetMovementAnimation(string anim)
{
+ bool ret = false;
if (!m_scenePresence.IsChildAgent)
{
// m_log.DebugFormat(
@@ -181,6 +187,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// 16384 is CHANGED_ANIMATION
m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION});
SendAnimPack();
+ ret = true;
}
}
else
@@ -189,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
"[SCENE PRESENCE ANIMATOR]: Tried to set movement animation {0} on child presence {1}",
anim, m_scenePresence.Name);
}
+ return ret;
}
///
@@ -422,8 +430,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
///
/// Update the movement animation of this avatar according to its current state
///
- public void UpdateMovementAnimations()
+ /// 'true' if the animation was changed
+ public bool UpdateMovementAnimations()
{
+ bool ret = false;
lock (m_animations)
{
string newMovementAnimation = DetermineMovementAnimation();
@@ -437,9 +447,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// Only set it if it's actually changed, give a script
// a chance to stop a default animation
- TrySetMovementAnimation(CurrentMovementAnimation);
+ ret = TrySetMovementAnimation(CurrentMovementAnimation);
}
}
+ return ret;
}
public UUID[] GetAnimationArray()
--
cgit v1.1