From 9f5c2acd128828d220bf7e47bd4fe13d7a2a910b Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 23 Nov 2009 11:26:06 +0900
Subject: Formatting cleanup.
---
.../Scenes/Animation/ScenePresenceAnimator.cs | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index cbe4118..2e4c260 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// Handle all animation duties for a scene presence
///
public class ScenePresenceAnimator
- {
+ {
public AnimationSet Animations
{
get { return m_animations; }
@@ -53,19 +53,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
get { return m_movementAnimation; }
}
- protected string m_movementAnimation = "DEFAULT";
+ protected string m_movementAnimation = "DEFAULT";
private int m_animTickFall;
- private int m_animTickJump;
+ private int m_animTickJump;
///
/// The scene presence that this animator applies to
///
- protected ScenePresence m_scenePresence;
+ protected ScenePresence m_scenePresence;
public ScenePresenceAnimator(ScenePresence sp)
{
- m_scenePresence = sp;
+ m_scenePresence = sp;
}
public void AddAnimation(UUID animID, UUID objectID)
@@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
return;
RemoveAnimation(animID);
- }
+ }
public void ResetAnimations()
{
- m_animations.Clear();
+ m_animations.Clear();
}
///
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero))
{
// 16384 is CHANGED_ANIMATION
- m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
+ m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
SendAnimPack();
}
}
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
#endregion Ground Movement
return m_movementAnimation;
- }
+ }
///
/// Update the movement animation of this avatar according to its current state
@@ -391,7 +391,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_scenePresence.Scene.AssetService.Store(Animasset);
AddAnimation(Animasset.FullID, m_scenePresence.UUID);
return anim;
- }
+ }
///
///
@@ -443,6 +443,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
SendAnimPack(animIDs, sequenceNums, objectIDs);
- }
+ }
}
}
\ No newline at end of file
--
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