From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 5 Jan 2017 19:07:37 +0000 Subject: Massive tab and trailing space cleanup --- OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 13d4562..6b31555 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -123,7 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation /// /// /// - /// If true, then the default animation can be entirely removed. + /// If true, then the default animation can be entirely removed. /// If false, then removing the default animation will reset it to the simulator default (currently STAND). /// public void RemoveAnimation(UUID animID, bool allowNoDefault) @@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation /// that are mutually exclusive, e.g. flying and sitting. /// /// 'true' if the animation was updated - /// + /// @@ -488,7 +488,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation m_animTickLand = Environment.TickCount; // TODO: SOFT_LAND support float fallVsq = m_lastFallVelocity * m_lastFallVelocity; - if (fallVsq > 300f) // aprox 20*h + if (fallVsq > 300f) // aprox 20*h return "STANDUP"; else if (fallVsq > 160f) return "SOFT_LAND"; -- cgit v1.1