From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 13d4562..6b31555 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
///
///
///
- /// If true, then the default animation can be entirely removed.
+ /// If true, then the default animation can be entirely removed.
/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
///
public void RemoveAnimation(UUID animID, bool allowNoDefault)
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// that are mutually exclusive, e.g. flying and sitting.
///
/// 'true' if the animation was updated
- ///
+ ///
@@ -488,7 +488,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animTickLand = Environment.TickCount;
// TODO: SOFT_LAND support
float fallVsq = m_lastFallVelocity * m_lastFallVelocity;
- if (fallVsq > 300f) // aprox 20*h
+ if (fallVsq > 300f) // aprox 20*h
return "STANDUP";
else if (fallVsq > 160f)
return "SOFT_LAND";
--
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