From 88842edc95bafeb9f3b2f2ea0ab09394028a0916 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 26 Nov 2009 12:08:20 +0000 Subject: Remove GetAssemblyName and friends from the SE interface. It's now handled internally --- OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 6 ------ OpenSim/Region/Framework/Interfaces/IScriptModule.cs | 1 - 2 files changed, 7 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 2c906a2..2998f45 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -185,12 +185,6 @@ namespace OpenSim.Region.Framework.Interfaces List GetInventoryList(); /// - /// Get the names of the assemblies associated with scripts in this inventory. - /// - /// - string[] GetScriptAssemblies(); - - /// /// Get the xml representing the saved states of scripts in this inventory. /// /// diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 10835b9..72bb0f0 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs @@ -34,7 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces { string ScriptEngineName { get; } - string GetAssemblyName(UUID itemID); string GetXMLState(UUID itemID); bool CanBeDeleted(UUID itemID); -- cgit v1.1 From 9d63f90467dbc60622a49f564a56fdd20de90f51 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 26 Nov 2009 17:03:09 +0000 Subject: Remove the old (Remoting) region crossing code. Fix the new code to pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. --- OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 2 -- OpenSim/Region/Framework/Interfaces/IScriptModule.cs | 2 +- 2 files changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 2998f45..89a45da 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -191,7 +191,5 @@ namespace OpenSim.Region.Framework.Interfaces /// A /// Dictionary GetScriptStates(); - - bool CanBeDeleted(); } } diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 72bb0f0..f11e571 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs @@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces string ScriptEngineName { get; } string GetXMLState(UUID itemID); - bool CanBeDeleted(UUID itemID); + void SetXMLState(UUID itemID, string xml); bool PostScriptEvent(UUID itemID, string name, Object[] args); bool PostObjectEvent(UUID itemID, string name, Object[] args); -- cgit v1.1