From af265e001d3bf043590e480cd6574a14193f6de0 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 15 Feb 2010 19:15:03 +0900
Subject: Formatting cleanup.
---
OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IWorldComm.cs | 8 ++++----
3 files changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces')
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index c289cdb..8954513 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
/// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
/// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
- ///
+ ///
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index fa9bf19..f58904f 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned.
- ///
+ ///
IList GetInventoryItems(string name);
///
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 948b9dc..8da99a0 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// name to filter on
/// key to filter on (user given, could be totally faked)
/// msg to filter on
- /// number of the scripts handle
+ /// number of the scripts handle
int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
///
@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces
/// channel to sent on
/// name of sender (object or avatar)
/// key of sender (object or avatar)
- /// msg to sent
+ /// msg to sent
void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
///
/// Are there any listen events ready to be dispatched?
///
- /// boolean indication
+ /// boolean indication
bool HasMessages();
///
/// Pop the first availlable listen event from the queue
///
- /// ListenerInfo with filter filled in
+ /// ListenerInfo with filter filled in
IWorldCommListenerInfo GetNextMessage();
void ListenControl(UUID itemID, int handle, int active);
--
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