From 9d6c996570377f137f93d16c388746f949b9a841 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 11 Sep 2019 13:51:43 +0100 Subject: extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; --- OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Interfaces') diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 800affe..8faf4a8 100755 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs @@ -37,7 +37,7 @@ namespace OpenSim.Region.Framework.Interfaces { void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems); void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems); - + void SetPreferencesHoverZ(UUID agentId, float val); /// /// Send the appearance of an avatar to others in the scene. /// -- cgit v1.1