From 9df510157e26ffcaf04fd4b85512778fddc08f68 Mon Sep 17 00:00:00 2001
From: SignpostMarv
Date: Mon, 15 Oct 2012 14:28:34 +0100
Subject: deduplicating code into a single LoopSound method
---
OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index d34a520..e514a59 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -86,14 +86,15 @@ namespace OpenSim.Region.Framework.Interfaces
void PreloadSound(UUID objectID, UUID soundID, float radius);
///
- /// Declare object as new sync master, play specified sound at
- /// specified volume with specified radius.
+ /// Loop specified sound at specified volume with specified radius,
+ /// optionally declaring object as new sync master.
///
/// Sound source ID
/// Sound asset ID
/// Sound volume
/// Sound radius
- void LoopSoundMaster(UUID objectID, UUID soundID, double gain,
- double radius);
+ /// Set object to sync master if true
+ void LoopSound(UUID objectID, UUID soundID, double gain,
+ double radius, bool isMaster);
}
}
\ No newline at end of file
--
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