From 6fbfb47b92cf01b839208d0cc7898749306e19f4 Mon Sep 17 00:00:00 2001
From: Robert Adams
Date: Sun, 19 Jan 2014 11:03:08 -0800
Subject: varregion: add --noterrain and --noparcel to 'load oar'. --noterrain
suppresses the loading of the terrain from the oar. --noparcels suppresses
the loading of parcel information from the oar.
---
.../Framework/Interfaces/IRegionArchiverModule.cs | 26 +++++++---------------
1 file changed, 8 insertions(+), 18 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 1c00b6c..99bc87d 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -102,16 +102,11 @@ namespace OpenSim.Region.Framework.Interfaces
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
///
///
- ///
- /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
- /// settings in the archive will be ignored.
- ///
- ///
- /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
- /// assets are already known to be present in the grid's asset service.
- ///
/// If supplied, this request Id is later returned in the saved event
- void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
+ ///
+ /// Dictionary of options.
+ ///
+ void DearchiveRegion(string loadPath, Guid requestId, Dictionary options);
///
/// Dearchive a region from a stream. This replaces the existing scene.
@@ -129,15 +124,10 @@ namespace OpenSim.Region.Framework.Interfaces
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
///
///
- ///
- /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
- /// settings in the archive will be ignored.
- ///
- ///
- /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
- /// assets are already known to be present in the grid's asset service.
- /// If supplied, this request Id is later returned in the saved event
- void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
+ ///
+ /// Dictionary of options.
+ ///
+ void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary options);
}
}
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