From b697d0e895dc7670e160188501da88a780455500 Mon Sep 17 00:00:00 2001
From: dahlia
Date: Sun, 6 May 2012 23:54:50 -0700
Subject: add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running
speed for moving NPCs
---
OpenSim/Region/Framework/Interfaces/INPCModule.cs | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b4dc3c3..e071ea3 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// If true and the avatar is flying when it reaches the target, land.
- ///
+ /// name="running">
+ /// If true, NPC moves with running speed.
/// True if the operation succeeded, false if there was no such agent or the agent was not an NPC
- bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget);
+ ///
+ bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false);
///
/// Stop the NPC's current movement.
--
cgit v1.1
From 4186fa10f0eba3628ef8222db2e4b0e2b69df5cd Mon Sep 17 00:00:00 2001
From: dahlia
Date: Mon, 7 May 2012 00:08:56 -0700
Subject: remove default values from prior commit since mono cant deal with
them
---
OpenSim/Region/Framework/Interfaces/INPCModule.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index e071ea3..860483d 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// If true, NPC moves with running speed.
/// True if the operation succeeded, false if there was no such agent or the agent was not an NPC
///
- bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false);
+ bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
///
/// Stop the NPC's current movement.
--
cgit v1.1