From b52b50ee56f3461d7f2dc47a905a0b10d07d3346 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 17 Jan 2014 23:36:23 +0000
Subject: minor: reinsert some method doc back into IEntityTransferModule
---
.../Framework/Interfaces/IEntityTransferModule.cs | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
(limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 1949a90..214b07a 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -47,13 +47,33 @@ namespace OpenSim.Region.Framework.Interfaces
/// The handle of the destination region. If it's the same as the region currently
/// occupied by the agent then the teleport will be within that region.
///
+ ///
+ ///
///
///
///
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
+ ///
+ /// Teleports the agent for the given client to their home destination.
+ ///
+ ///
+ ///
bool TeleportHome(UUID id, IClientAPI client);
+ ///
+ /// Teleport an agent directly to a given region without checking whether the region should be substituted.
+ ///
+ ///
+ /// Please use Teleport() instead unless you know exactly what you're doing.
+ /// Do not use for same region teleports.
+ ///
+ ///
+ ///
+ /// /param>
+ ///
+ ///
+ ///
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags);
--
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