From 0fa303b1cf244b3066395413e640318b2122c19f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 20 Jun 2012 00:10:19 +0100
Subject: Log how many scripts are candidates for starting and how many are
actually started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
---
.../Region/Framework/Interfaces/IEntityInventory.cs | 19 ++++++++++++++++---
1 file changed, 16 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 4370fcc..1c9bdce 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -81,7 +81,12 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Start all the scripts contained in this entity's inventory
///
- void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
+ ///
+ ///
+ ///
+ ///
+ /// Number of scripts started.
+ int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
void ResumeScripts();
@@ -102,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
///
- void CreateScriptInstance(
+ ///
+ /// true if the script instance was valid for starting, false otherwise. This does not guarantee
+ /// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
+ ///
+ bool CreateScriptInstance(
TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
///
@@ -113,7 +122,11 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
///
- void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
+ ///
+ /// true if the script instance was valid for starting, false otherwise. This does not guarantee
+ /// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
+ ///
+ bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
///
/// Stop a script which is in this prim's inventory.
--
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