From e9153e1d1aae50024d8cd05fe14a9bce34343a0e Mon Sep 17 00:00:00 2001
From: teravus
Date: Thu, 15 Nov 2012 10:05:16 -0500
Subject: Revert "Merge master into teravuswork", it should have been
avination, not master.
This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing
changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
---
.../Framework/Interfaces/IEntityInventory.cs | 27 +++-------------------
1 file changed, 3 insertions(+), 24 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 8028d87..4274cbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -152,19 +152,6 @@ namespace OpenSim.Region.Framework.Interfaces
void StopScriptInstance(UUID itemId);
///
- /// Try to get the script running status.
- ///
- ///
- /// Returns true if a script for the item was found in one of the simulator's script engines. In this case,
- /// the running parameter will reflect the running status.
- /// Returns false if the item could not be found, if the item is not a script or if a script instance for the
- /// item was not found in any of the script engines. In this case, running status is irrelevant.
- ///
- ///
- ///
- bool TryGetScriptInstanceRunning(UUID itemId, out bool running);
-
- ///
/// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
/// name is chosen.
///
@@ -283,25 +270,17 @@ namespace OpenSim.Region.Framework.Interfaces
void ApplyGodPermissions(uint perms);
///
- /// Number of items in this inventory.
- ///
- int Count { get; }
-
- ///
/// Returns true if this inventory contains any scripts
///
bool ContainsScripts();
///
- /// Number of scripts in this inventory.
- ///
- ///
- /// Includes both running and non running scripts.
- ///
+ /// Returns the count of scripts contained
+ ///
int ScriptCount();
///
- /// Number of running scripts in this inventory.
+ /// Returns the count of running scripts contained
///
int RunningScriptCount();
--
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