From 1de68b34d959570c6dc5de42e8dac5e36f960273 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 30 Aug 2011 22:25:38 +0100
Subject: refactor: migrate DropObject handling fully into AttachmentsModule
from Scene
---
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 86f5a0f..c910289 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// The scene object that was attached. Null if the scene object could not be found
- UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
+ ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
///
/// Rez an attachment from user inventory
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// False is required so that we don't attempt to update information when a user enters a scene with the
/// attachment already correctly set up in inventory.
/// The uuid of the scene object that was attached. Null if the scene object could not be found
- UUID RezSingleAttachmentFromInventory(
+ ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
///
@@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Detach the given item to the ground.
///
- ///
+ ///
///
- void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
+ void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
///
/// Detach the given item so that it remains in the user's inventory.
--
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