From 244bfcde5b86180981e99ac9e88eb394f20bcd09 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 17 Apr 2008 05:07:14 +0000 Subject: * Implements 'Set Home to Here' * Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that. --- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Examples') diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 426ab7e..a9f7fb9 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -163,6 +163,7 @@ namespace OpenSim.Region.Examples.SimpleModule public event UpdateAvatarProperties OnUpdateAvatarProperties; public event ObjectIncludeInSearch OnObjectIncludeInSearch; + public event UUIDNameRequest OnTeleportHomeRequest; #pragma warning restore 67 -- cgit v1.1