From 16d0a895cb817f96a55091fadbbd4cfb2d909204 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 17 Jun 2008 20:36:21 +0000 Subject: * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed --- OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleModule') diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index ab643a2..2e6ed42 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs @@ -77,7 +77,6 @@ namespace OpenSim.Region.Examples.SimpleModule FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); m_scene.AddSceneObject(fileObject, true); - fileObject.ScheduleGroupForFullUpdate(); } } -- cgit v1.1