From 0232f01a58a3c0a88e95c22589efec21f502f081 Mon Sep 17 00:00:00 2001
From: mingchen
Date: Wed, 27 Jun 2007 19:43:46 +0000
Subject: *Moved all the classes into their own file from LLSDHelpers.cs *Some
folder renaming to follow project Name *Updated prebuild.xml
---
OpenSim/Region/Environment/EstateManager.cs | 301 +++++++
.../Environment/OpenSim.Region.Environment.csproj | 214 +++++
OpenSim/Region/Environment/ParcelManager.cs | 892 +++++++++++++++++++++
OpenSim/Region/Environment/RegionManager.cs | 31 +
OpenSim/Region/Environment/Scenes/Entity.cs | 194 +++++
.../Environment/Scenes/IScenePresenceBody.cs | 19 +
OpenSim/Region/Environment/Scenes/Primitive.cs | 582 ++++++++++++++
.../Environment/Scenes/Scene.PacketHandlers.cs | 305 +++++++
.../Region/Environment/Scenes/Scene.Scripting.cs | 184 +++++
OpenSim/Region/Environment/Scenes/Scene.cs | 795 ++++++++++++++++++
OpenSim/Region/Environment/Scenes/SceneBase.cs | 201 +++++
OpenSim/Region/Environment/Scenes/SceneEvents.cs | 52 ++
OpenSim/Region/Environment/Scenes/SceneObject.cs | 128 +++
.../Environment/Scenes/ScenePresence.Animations.cs | 76 ++
.../Environment/Scenes/ScenePresence.Body.cs | 90 +++
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 525 ++++++++++++
.../Environment/Scenes/scripting/IScriptContext.cs | 40 +
.../Environment/Scenes/scripting/IScriptEntity.cs | 46 ++
.../Environment/Scenes/scripting/IScriptHandler.cs | 126 +++
.../Region/Environment/Scenes/scripting/Script.cs | 53 ++
.../Environment/Scenes/scripting/ScriptFactory.cs | 35 +
.../Scenes/scripting/Scripts/FollowRandomAvatar.cs | 64 ++
22 files changed, 4953 insertions(+)
create mode 100644 OpenSim/Region/Environment/EstateManager.cs
create mode 100644 OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
create mode 100644 OpenSim/Region/Environment/ParcelManager.cs
create mode 100644 OpenSim/Region/Environment/RegionManager.cs
create mode 100644 OpenSim/Region/Environment/Scenes/Entity.cs
create mode 100644 OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
create mode 100644 OpenSim/Region/Environment/Scenes/Primitive.cs
create mode 100644 OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
create mode 100644 OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
create mode 100644 OpenSim/Region/Environment/Scenes/Scene.cs
create mode 100644 OpenSim/Region/Environment/Scenes/SceneBase.cs
create mode 100644 OpenSim/Region/Environment/Scenes/SceneEvents.cs
create mode 100644 OpenSim/Region/Environment/Scenes/SceneObject.cs
create mode 100644 OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
create mode 100644 OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
create mode 100644 OpenSim/Region/Environment/Scenes/ScenePresence.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Script.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
new file mode 100644
index 0000000..c2c1ecf
--- /dev/null
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -0,0 +1,301 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim;
+using libsecondlife;
+using libsecondlife.Packets;
+using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
+
+
+namespace OpenSim.Region.Environment
+{
+
+ ///
+ /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
+ ///
+ public class EstateManager
+ {
+ private Scene m_world;
+ private RegionInfo m_regInfo;
+
+ public EstateManager(Scene world,RegionInfo reginfo)
+ {
+ m_world = world; //Estate settings found at world.m_regInfo.estateSettings
+ m_regInfo = reginfo;
+ }
+
+ private bool convertParamStringToBool(byte[] field)
+ {
+ string s = Helpers.FieldToUTF8String(field);
+ if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
+ {
+ return true;
+ }
+ return false;
+ }
+
+ public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
+ {
+ if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
+ {
+ switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
+ {
+ case "getinfo":
+ Console.WriteLine("GETINFO Requested");
+ this.sendRegionInfoPacketToAll();
+
+ break;
+ case "setregioninfo":
+ if (packet.ParamList.Length != 9)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
+ }
+ else
+ {
+ m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
+
+ if (convertParamStringToBool(packet.ParamList[0].Parameter))
+ {
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[1].Parameter))
+ {
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[2].Parameter))
+ {
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
+ {
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
+ }
+
+
+ int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
+ m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
+
+ float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
+ m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
+
+ int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
+ m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
+
+
+ if (convertParamStringToBool(packet.ParamList[7].Parameter))
+ {
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
+ }
+
+ if (convertParamStringToBool(packet.ParamList[8].Parameter))
+ {
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
+ }
+
+ sendRegionInfoPacketToAll();
+
+ }
+ break;
+ case "texturebase":
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 2)
+ {
+ LLUUID tempUUID = new LLUUID(splitField[1]);
+ switch (Convert.ToInt16(splitField[0]))
+ {
+ case 0:
+ m_regInfo.estateSettings.terrainBase0 = tempUUID;
+ break;
+ case 1:
+ m_regInfo.estateSettings.terrainBase1 = tempUUID;
+ break;
+ case 2:
+ m_regInfo.estateSettings.terrainBase2 = tempUUID;
+ break;
+ case 3:
+ m_regInfo.estateSettings.terrainBase3 = tempUUID;
+ break;
+ }
+ }
+ }
+ break;
+ case "texturedetail":
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 2)
+ {
+ LLUUID tempUUID = new LLUUID(splitField[1]);
+ switch (Convert.ToInt16(splitField[0]))
+ {
+ case 0:
+ m_regInfo.estateSettings.terrainDetail0 = tempUUID;
+ break;
+ case 1:
+ m_regInfo.estateSettings.terrainDetail1 = tempUUID;
+ break;
+ case 2:
+ m_regInfo.estateSettings.terrainDetail2 = tempUUID;
+ break;
+ case 3:
+ m_regInfo.estateSettings.terrainDetail3 = tempUUID;
+ break;
+ }
+ }
+ }
+ break;
+ case "textureheights":
+ foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
+ {
+
+ string s = Helpers.FieldToUTF8String(block.Parameter);
+ string[] splitField = s.Split(' ');
+ if (splitField.Length == 3)
+ {
+
+ float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
+ float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
+
+ switch (Convert.ToInt16(splitField[0]))
+ {
+ case 0:
+ m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
+ m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
+ break;
+ case 1:
+ m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
+ m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
+ break;
+ case 2:
+ m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
+ m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
+ break;
+ case 3:
+ m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
+ m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
+ break;
+ }
+ }
+ }
+ break;
+ case "texturecommit":
+ sendRegionHandshakeToAll();
+ break;
+ case "setregionterrain":
+ if (packet.ParamList.Length != 9)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
+ }
+ else
+ {
+ m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
+ m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
+ m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
+ m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
+ m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
+
+ sendRegionInfoPacketToAll();
+ }
+ break;
+ default:
+ OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
+ break;
+ }
+ }
+ }
+
+ public void sendRegionInfoPacketToAll()
+ {
+ List avatars = m_world.RequestAvatarList();
+
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ this.sendRegionInfoPacket(avatars[i].ControllingClient);
+ }
+ }
+
+ public void sendRegionHandshakeToAll()
+ {
+ List avatars = m_world.RequestAvatarList();
+
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ this.sendRegionHandshake(avatars[i].ControllingClient);
+ }
+ }
+
+ public void sendRegionInfoPacket(IClientAPI remote_client)
+ {
+ Encoding _enc = System.Text.Encoding.ASCII;
+
+ AgentCircuitData circuitData = remote_client.RequestClientInfo();
+
+ RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
+ regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
+ regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
+ regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
+ regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
+ regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
+ regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
+ regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
+ regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
+ regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
+ regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
+ regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
+ regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
+ regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName);
+ regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
+ regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
+ regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
+ regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
+ regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
+
+ remote_client.OutPacket(regionInfoPacket);
+ }
+
+ public void sendRegionHandshake(IClientAPI remoteClient)
+ {
+ remoteClient.SendRegionHandshake(m_regInfo);
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
new file mode 100644
index 0000000..6f07969
--- /dev/null
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -0,0 +1,214 @@
+
+
+ Local
+ 8.0.50727
+ 2.0
+ {DCBA491C-0000-0000-0000-000000000000}
+ Debug
+ AnyCPU
+
+
+
+ OpenSim.Region.Environment
+ JScript
+ Grid
+ IE50
+ false
+ Library
+
+ OpenSim.Region.Environment
+
+
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE;DEBUG
+
+ True
+ 4096
+ False
+ ..\..\..\bin\
+ False
+ False
+ False
+ 4
+
+
+
+ False
+ 285212672
+ False
+
+
+ TRACE
+
+ False
+ 4096
+ True
+ ..\..\..\bin\
+ False
+ False
+ False
+ 4
+
+
+
+
+ ..\..\..\bin\Axiom.MathLib.dll
+ False
+
+
+ ..\..\..\bin\Db4objects.Db4o.dll
+ False
+
+
+ ..\..\..\bin\libsecondlife.dll
+ False
+
+
+ System.dll
+ False
+
+
+ System.Xml.dll
+ False
+
+
+ ..\..\..\bin\XMLRPC.dll
+ False
+
+
+
+
+ OpenSim.Framework
+ {8ACA2445-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Framework.Communications
+ {CB52B7E7-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Framework.Console
+ {A7CD0630-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Framework.GenericConfig.Xml
+ {C74E4A30-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Framework.Servers
+ {2CC71860-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Region.Caches
+ {61FCCDB3-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Region.Capabilities
+ {39038E85-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Region.Physics.Manager
+ {F4FF31EB-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+ OpenSim.Region.Terrain.BasicTerrain
+ {C9E0F891-0000-0000-0000-000000000000}
+ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ False
+
+
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
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+ Code
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+ Code
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+ Code
+
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+ Code
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+ Code
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+ Code
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+ Code
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+ Code
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+ Code
+
+
+ Code
+
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+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs
new file mode 100644
index 0000000..1cab4ab
--- /dev/null
+++ b/OpenSim/Region/Environment/ParcelManager.cs
@@ -0,0 +1,892 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Region.Environment.Scenes;
+using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
+
+namespace OpenSim.Region.Environment
+{
+
+
+ #region ParcelManager Class
+ ///
+ /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
+ ///
+ public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
+ {
+
+ #region Constants
+ //Parcel types set with flags in ParcelOverlay.
+ //Only one of these can be used.
+ public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
+ public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
+ public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
+ public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
+ public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
+ public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
+
+
+ //Flags that when set, a border on the given side will be placed
+ //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
+ //This took forever to figure out -- jeesh. /blame LL for even having to send these
+ public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
+ public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
+
+ //RequestResults (I think these are right, they seem to work):
+ public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
+ public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
+
+ //These are other constants. Yay!
+ public const int START_PARCEL_LOCAL_ID = 1;
+ #endregion
+
+ #region Member Variables
+ public Dictionary parcelList = new Dictionary();
+ private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
+ private int[,] parcelIDList = new int[64, 64];
+
+ private Scene m_world;
+ private RegionInfo m_regInfo;
+
+ #endregion
+
+ #region Constructors
+ public ParcelManager(Scene world, RegionInfo reginfo)
+ {
+
+ m_world = world;
+ m_regInfo = reginfo;
+ parcelIDList.Initialize();
+
+ }
+ #endregion
+
+ #region Member Functions
+
+ #region Parcel From Storage Functions
+ public void ParcelFromStorage(ParcelData data)
+ {
+ Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
+ new_parcel.parcelData = data.Copy();
+ new_parcel.setParcelBitmapFromByteArray();
+ addParcel(new_parcel);
+
+ }
+
+ public void NoParcelDataFromStorage()
+ {
+ resetSimParcels();
+ }
+ #endregion
+
+ #region Parcel Add/Remove/Get/Create
+ ///
+ /// Creates a basic Parcel object without an owner (a zeroed key)
+ ///
+ ///
+ public Parcel createBaseParcel()
+ {
+ return new Parcel(new LLUUID(), false, m_world);
+ }
+
+ ///
+ /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
+ ///
+ /// The parcel being added
+ public void addParcel(Parcel new_parcel)
+ {
+ lastParcelLocalID++;
+ new_parcel.parcelData.localID = lastParcelLocalID;
+ parcelList.Add(lastParcelLocalID, new_parcel.Copy());
+
+
+ bool[,] parcelBitmap = new_parcel.getParcelBitmap();
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelBitmap[x, y])
+ {
+ parcelIDList[x, y] = lastParcelLocalID;
+ }
+ }
+ }
+ parcelList[lastParcelLocalID].forceUpdateParcelInfo();
+
+
+ }
+ ///
+ /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
+ ///
+ /// Parcel.localID of the parcel to remove.
+ public void removeParcel(int local_id)
+ {
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelIDList[x, y] == local_id)
+ {
+ throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
+ }
+ }
+ }
+ m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
+ parcelList.Remove(local_id);
+ }
+
+ private void performFinalParcelJoin(Parcel master, Parcel slave)
+ {
+ int x, y;
+ bool[,] parcelBitmapSlave = slave.getParcelBitmap();
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelBitmapSlave[x, y])
+ {
+ parcelIDList[x, y] = master.parcelData.localID;
+ }
+ }
+ }
+ removeParcel(slave.parcelData.localID);
+ }
+ ///
+ /// Get the parcel at the specified point
+ ///
+ /// Value between 0 - 256 on the x axis of the point
+ /// Value between 0 - 256 on the y axis of the point
+ /// Parcel at the point supplied
+ public Parcel getParcel(int x, int y)
+ {
+ if (x > 256 || y > 256 || x < 0 || y < 0)
+ {
+ throw new Exception("Error: Parcel not found at point " + x + ", " + y);
+ }
+ else
+ {
+ return parcelList[parcelIDList[x / 4, y / 4]];
+ }
+
+ }
+ #endregion
+
+ #region Parcel Modification
+ ///
+ /// Subdivides a parcel
+ ///
+ /// West Point
+ /// South Point
+ /// East Point
+ /// North Point
+ /// LLUUID of user who is trying to subdivide
+ /// Returns true if successful
+ private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
+ {
+ //First, lets loop through the points and make sure they are all in the same parcel
+ //Get the parcel at start
+ Parcel startParcel = getParcel(start_x, start_y);
+ if (startParcel == null) return false; //No such parcel at the beginning
+
+ //Loop through the points
+ try
+ {
+ int totalX = end_x - start_x;
+ int totalY = end_y - start_y;
+ int x, y;
+ for (y = 0; y < totalY; y++)
+ {
+ for (x = 0; x < totalX; x++)
+ {
+ Parcel tempParcel = getParcel(start_x + x, start_y + y);
+ if (tempParcel == null) return false; //No such parcel at that point
+ if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
+ }
+ }
+ }
+ catch (Exception)
+ {
+ return false; //Exception. For now, lets skip subdivision
+ }
+
+ //If we are still here, then they are subdividing within one parcel
+ //Check owner
+ if (startParcel.parcelData.ownerID != attempting_user_id)
+ {
+ return false; //They cant do this!
+ }
+
+ //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
+ Parcel newParcel = startParcel.Copy();
+ newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
+ newParcel.parcelData.globalID = LLUUID.Random();
+
+ newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
+
+ //Now, lets set the subdivision area of the original to false
+ int startParcelIndex = startParcel.parcelData.localID;
+ parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
+ parcelList[startParcelIndex].forceUpdateParcelInfo();
+
+
+ //Now add the new parcel
+ addParcel(newParcel);
+
+
+
+
+
+ return true;
+ }
+ ///
+ /// Join 2 parcels together
+ ///
+ /// x value in first parcel
+ /// y value in first parcel
+ /// x value in second parcel
+ /// y value in second parcel
+ /// LLUUID of the avatar trying to join the parcels
+ /// Returns true if successful
+ private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
+ {
+ end_x -= 4;
+ end_y -= 4;
+
+ //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
+ //This should be fixed later -- somewhat "incomplete code" --Ming
+ Parcel startParcel, endParcel;
+
+ try
+ {
+ startParcel = getParcel(start_x, start_y);
+ endParcel = getParcel(end_x, end_y);
+ }
+ catch (Exception)
+ {
+ return false; //Error occured when trying to get the start and end parcels
+ }
+ if (startParcel == endParcel)
+ {
+ return false; //Subdivision of the same parcel is not allowed
+ }
+
+ //Check the parcel owners:
+ if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
+ {
+ return false;
+ }
+ if (startParcel.parcelData.ownerID != attempting_user_id)
+ {
+ //TODO: Group editing stuff. Avatar owner support for now
+ return false;
+ }
+
+ //Same owners! Lets join them
+ //Merge them to startParcel
+ parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
+ performFinalParcelJoin(startParcel, endParcel);
+
+ return true;
+
+
+
+ }
+ #endregion
+
+ #region Parcel Updating
+ ///
+ /// Where we send the ParcelOverlay packet to the client
+ ///
+ /// The object representing the client
+ public void sendParcelOverlay(IClientAPI remote_client)
+ {
+ const int PARCEL_BLOCKS_PER_PACKET = 1024;
+ int x, y = 0;
+ byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
+ int byteArrayCount = 0;
+ int sequenceID = 0;
+ ParcelOverlayPacket packet;
+
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ byte tempByte = (byte)0; //This represents the byte for the current 4x4
+ Parcel currentParcelBlock = getParcel(x * 4, y * 4);
+
+ if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId)
+ {
+ //Owner Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
+ }
+ else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId))
+ {
+ //Sale Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
+ }
+ else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
+ {
+ //Public Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
+ }
+ else
+ {
+ //Other Flag
+ tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
+ }
+
+
+ //Now for border control
+ if (x == 0)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
+ }
+ else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
+ }
+
+ if (y == 0)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
+ }
+ else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
+ {
+ tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
+ }
+
+ byteArray[byteArrayCount] = tempByte;
+ byteArrayCount++;
+ if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
+ {
+ byteArrayCount = 0;
+ packet = new ParcelOverlayPacket();
+ packet.ParcelData.Data = byteArray;
+ packet.ParcelData.SequenceID = sequenceID;
+ remote_client.OutPacket((Packet)packet);
+ sequenceID++;
+ byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
+ }
+ }
+ }
+
+ packet = new ParcelOverlayPacket();
+ packet.ParcelData.Data = byteArray;
+ packet.ParcelData.SequenceID = sequenceID; //Eh?
+ remote_client.OutPacket((Packet)packet);
+ }
+
+ public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
+ {
+ //Get the parcels within the bounds
+ List temp = new List();
+ int x, y, i;
+ int inc_x = end_x - start_x;
+ int inc_y = end_y - start_y;
+ for (x = 0; x < inc_x; x++)
+ {
+ for (y = 0; y < inc_y; y++)
+ {
+ OpenSim.Region.Environment.Parcel currentParcel = getParcel(start_x + x, start_y + y);
+ if (!temp.Contains(currentParcel))
+ {
+ currentParcel.forceUpdateParcelInfo();
+ temp.Add(currentParcel);
+ }
+ }
+ }
+
+ int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL;
+ if (temp.Count > 1)
+ {
+ requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
+ }
+
+ for (i = 0; i < temp.Count; i++)
+ {
+ temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
+ }
+
+
+ sendParcelOverlay(remote_client);
+ }
+
+ public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
+ {
+ if (parcelList.ContainsKey(packet.ParcelData.LocalID))
+ {
+ parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
+ }
+ }
+ public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
+ {
+ subdivide(west, south, east, north, remote_client.AgentId);
+ }
+ public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
+ {
+ join(west, south, east, north, remote_client.AgentId);
+
+ }
+ #endregion
+
+ ///
+ /// Resets the sim to the default parcel (full sim parcel owned by the default user)
+ ///
+ public void resetSimParcels()
+ {
+ //Remove all the parcels in the sim and add a blank, full sim parcel set to public
+ parcelList.Clear();
+ lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
+ parcelIDList.Initialize();
+
+ Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
+
+ fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
+ fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
+ fullSimParcel.parcelData.parcelDesc = "";
+
+ fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
+ fullSimParcel.parcelData.salePrice = 1;
+ fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
+ fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
+
+ addParcel(fullSimParcel);
+
+ }
+ #endregion
+ }
+ #endregion
+
+
+ #region Parcel Class
+ ///
+ /// Keeps track of a specific parcel's information
+ ///
+ public class Parcel
+ {
+ #region Member Variables
+ public ParcelData parcelData = new ParcelData();
+ public Scene m_world;
+
+ private bool[,] parcelBitmap = new bool[64, 64];
+
+ #endregion
+
+
+ #region Constructors
+ public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
+ {
+ m_world = world;
+ parcelData.ownerID = owner_id;
+ parcelData.isGroupOwned = is_group_owned;
+
+ }
+ #endregion
+
+
+ #region Member Functions
+
+ #region General Functions
+ ///
+ /// Checks to see if this parcel contains a point
+ ///
+ ///
+ ///
+ /// Returns true if the parcel contains the specified point
+ public bool containsPoint(int x, int y)
+ {
+ if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
+ {
+ return (parcelBitmap[x / 4, y / 4] == true);
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public Parcel Copy()
+ {
+ Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
+
+ //Place all new variables here!
+ newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
+ newParcel.parcelData = parcelData.Copy();
+
+ return newParcel;
+ }
+
+ #endregion
+
+
+ #region Packet Request Handling
+ ///
+ /// Sends parcel properties as requested
+ ///
+ /// ID sent by client for them to keep track of
+ /// Bool sent by client for them to use
+ /// Object representing the client
+ public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
+ {
+
+ ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
+ updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
+ updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
+ updatePacket.ParcelData.Area = parcelData.area;
+ updatePacket.ParcelData.AuctionID = parcelData.auctionID;
+ updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
+
+ updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
+
+ updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
+ updatePacket.ParcelData.Category = (byte)parcelData.category;
+ updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
+ updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
+ updatePacket.ParcelData.GroupID = parcelData.groupID;
+ updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
+ updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
+ updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
+ updatePacket.ParcelData.LocalID = parcelData.localID;
+ updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
+ updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
+ updatePacket.ParcelData.MediaID = parcelData.mediaID;
+ updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
+ updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
+ updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
+ updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
+ updatePacket.ParcelData.OtherCount = 0; //unemplemented
+ updatePacket.ParcelData.OtherPrims = 0; //unemplented
+ updatePacket.ParcelData.OwnerID = parcelData.ownerID;
+ updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
+ updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
+ updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
+ updatePacket.ParcelData.PassHours = parcelData.passHours;
+ updatePacket.ParcelData.PassPrice = parcelData.passPrice;
+ updatePacket.ParcelData.PublicCount = 0; //unemplemented
+ updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
+ updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
+ updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
+ updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
+ updatePacket.ParcelData.RentPrice = 0; //??
+ updatePacket.ParcelData.RequestResult = request_result;
+ updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
+ updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
+ updatePacket.ParcelData.SelfCount = 0;//unemplemented
+ updatePacket.ParcelData.SequenceID = sequence_id;
+ updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
+ updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
+ updatePacket.ParcelData.SnapSelection = snap_selection;
+ updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
+ updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
+ updatePacket.ParcelData.TotalPrims = 0; //unemplemented
+ updatePacket.ParcelData.UserLocation = parcelData.userLocation;
+ updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
+ remote_client.OutPacket((Packet)updatePacket);
+ }
+
+ public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
+ {
+ if (remote_client.AgentId == parcelData.ownerID)
+ {
+ //Needs later group support
+ parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
+ parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
+ parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
+ parcelData.groupID = packet.ParcelData.GroupID;
+ parcelData.landingType = packet.ParcelData.LandingType;
+ parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
+ parcelData.mediaID = packet.ParcelData.MediaID;
+ parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
+ parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
+ parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
+ parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
+ parcelData.passHours = packet.ParcelData.PassHours;
+ parcelData.passPrice = packet.ParcelData.PassPrice;
+ parcelData.salePrice = packet.ParcelData.SalePrice;
+ parcelData.snapshotID = packet.ParcelData.SnapshotID;
+ parcelData.userLocation = packet.ParcelData.UserLocation;
+ parcelData.userLookAt = packet.ParcelData.UserLookAt;
+
+ List avatars = m_world.RequestAvatarList();
+
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
+ if (over == this)
+ {
+ sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
+ }
+ }
+
+ }
+ }
+ #endregion
+
+
+ #region Update Functions
+ ///
+ /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
+ ///
+ private void updateAABBAndAreaValues()
+ {
+ int min_x = 64;
+ int min_y = 64;
+ int max_x = 0;
+ int max_y = 0;
+ int tempArea = 0;
+ int x, y;
+ for (x = 0; x < 64; x++)
+ {
+ for (y = 0; y < 64; y++)
+ {
+ if (parcelBitmap[x, y] == true)
+ {
+ if (min_x > x) min_x = x;
+ if (min_y > y) min_y = y;
+ if (max_x < x) max_x = x;
+ if (max_y < y) max_y = y;
+ tempArea += 16; //16sqm parcel
+ }
+ }
+ }
+ parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
+ parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
+ parcelData.area = tempArea;
+ }
+
+ public void updateParcelBitmapByteArray()
+ {
+ parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
+ }
+
+ ///
+ /// Update all settings in parcel such as area, bitmap byte array, etc
+ ///
+ public void forceUpdateParcelInfo()
+ {
+ this.updateAABBAndAreaValues();
+ this.updateParcelBitmapByteArray();
+ }
+
+ public void setParcelBitmapFromByteArray()
+ {
+ parcelBitmap = convertBytesToParcelBitmap();
+ }
+ #endregion
+
+
+ #region Parcel Bitmap Functions
+ ///
+ /// Sets the parcel's bitmap manually
+ ///
+ /// 64x64 block representing where this parcel is on a map
+ public void setParcelBitmap(bool[,] bitmap)
+ {
+ if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap");
+ }
+ else
+ {
+ //Valid: Lets set it
+ parcelBitmap = bitmap;
+ forceUpdateParcelInfo();
+
+ }
+ }
+ ///
+ /// Gets the parcels bitmap manually
+ ///
+ ///
+ public bool[,] getParcelBitmap()
+ {
+ return parcelBitmap;
+ }
+ ///
+ /// Converts the parcel bitmap to a packet friendly byte array
+ ///
+ ///
+ private byte[] convertParcelBitmapToBytes()
+ {
+ byte[] tempConvertArr = new byte[512];
+ byte tempByte = 0;
+ int x, y, i, byteNum = 0;
+ i = 0;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
+ if (i % 8 == 0)
+ {
+ tempConvertArr[byteNum] = tempByte;
+ tempByte = (byte)0;
+ i = 0;
+ byteNum++;
+ }
+ }
+ }
+ return tempConvertArr;
+ }
+
+ private bool[,] convertBytesToParcelBitmap()
+ {
+ bool[,] tempConvertMap = new bool[64, 64];
+ tempConvertMap.Initialize();
+ byte tempByte = 0;
+ int x = 0, y = 0, i = 0, bitNum = 0;
+ for (i = 0; i < 512; i++)
+ {
+ tempByte = parcelData.parcelBitmapByteArray[i];
+ for (bitNum = 0; bitNum < 8; bitNum++)
+ {
+ bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
+ tempConvertMap[x, y] = bit;
+ x++;
+ if (x > 63)
+ {
+ x = 0;
+ y++;
+ }
+
+ }
+
+ }
+ return tempConvertMap;
+ }
+ ///
+ /// Full sim parcel creation
+ ///
+ ///
+ public static bool[,] basicFullRegionParcelBitmap()
+ {
+ return getSquareParcelBitmap(0, 0, 256, 256);
+ }
+
+ ///
+ /// Used to modify the bitmap between the x and y points. Points use 64 scale
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
+ {
+
+ bool[,] tempBitmap = new bool[64, 64];
+ tempBitmap.Initialize();
+
+ tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
+ return tempBitmap;
+ }
+
+ ///
+ /// Change a parcel's bitmap at within a square and set those points to a specific value
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
+ {
+ if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
+ }
+
+ int x, y;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ if (x >= start_x / 4 && x < end_x / 4
+ && y >= start_y / 4 && y < end_y / 4)
+ {
+ parcel_bitmap[x, y] = set_value;
+ }
+ }
+ }
+ return parcel_bitmap;
+ }
+ ///
+ /// Join the true values of 2 bitmaps together
+ ///
+ ///
+ ///
+ ///
+ public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
+ {
+ if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
+ }
+ if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
+ {
+ //Throw an exception - The bitmap is not 64x64
+ throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
+
+ }
+
+ int x, y;
+ for (y = 0; y < 64; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ if (bitmap_add[x, y])
+ {
+ bitmap_base[x, y] = true;
+ }
+ }
+ }
+ return bitmap_base;
+ }
+ #endregion
+
+ #endregion
+
+
+ }
+ #endregion
+
+
+}
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs
new file mode 100644
index 0000000..4ff55a8
--- /dev/null
+++ b/OpenSim/Region/Environment/RegionManager.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Framework.Communications;
+using OpenSim.Framework;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Servers;
+using OpenSim.Region.Capabilities;
+
+namespace OpenSim.Region.Environment
+{
+ public class RegionManager //needs renaming , but first we need to rename the namespace
+ {
+ protected AuthenticateSessionsBase authenticateHandler;
+ protected RegionCommsListener regionCommsHost;
+ protected CommunicationsManager commsManager;
+ protected List capsHandlers = new List();
+ protected BaseHttpServer httpListener;
+
+ protected Scenes.Scene m_Scene;
+
+ public ParcelManager parcelManager;
+ public EstateManager estateManager;
+
+ public RegionManager()
+ {
+
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
new file mode 100644
index 0000000..bbba34d
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -0,0 +1,194 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Axiom.MathLib;
+using OpenSim.Physics.Manager;
+using libsecondlife;
+using OpenSim.Region.Environment.Scripting;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public abstract class Entity : IScriptReadonlyEntity
+ {
+ public libsecondlife.LLUUID uuid;
+ public Quaternion rotation;
+ protected List children;
+
+ protected PhysicsActor _physActor;
+ protected Scene m_world;
+ protected string m_name;
+
+ ///
+ ///
+ ///
+ public virtual string Name
+ {
+ get { return m_name; }
+ }
+
+ protected LLVector3 m_pos;
+ ///
+ ///
+ ///
+ public virtual LLVector3 Pos
+ {
+ get
+ {
+ if (this._physActor != null)
+ {
+ m_pos.X = _physActor.Position.X;
+ m_pos.Y = _physActor.Position.Y;
+ m_pos.Z = _physActor.Position.Z;
+ }
+
+ return m_pos;
+ }
+ set
+ {
+ if (this._physActor != null)
+ {
+ try
+ {
+ lock (this.m_world.SyncRoot)
+ {
+
+ this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
+ }
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ }
+ }
+
+ m_pos = value;
+ }
+ }
+
+ public LLVector3 velocity;
+
+ ///
+ ///
+ ///
+ public virtual LLVector3 Velocity
+ {
+ get
+ {
+ if (this._physActor != null)
+ {
+ velocity.X = _physActor.Velocity.X;
+ velocity.Y = _physActor.Velocity.Y;
+ velocity.Z = _physActor.Velocity.Z;
+ }
+
+ return velocity;
+ }
+ set
+ {
+ if (this._physActor != null)
+ {
+ try
+ {
+ lock (this.m_world.SyncRoot)
+ {
+
+ this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
+ }
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine(e.Message);
+ }
+ }
+
+ velocity = value;
+ }
+ }
+
+ protected uint m_localId;
+
+ public uint LocalId
+ {
+ get { return m_localId; }
+ }
+
+ ///
+ /// Creates a new Entity (should not occur on it's own)
+ ///
+ public Entity()
+ {
+ uuid = new libsecondlife.LLUUID();
+
+ m_pos = new LLVector3();
+ velocity = new LLVector3();
+ rotation = new Quaternion();
+ m_name = "(basic entity)";
+ children = new List();
+ }
+
+ ///
+ ///
+ ///
+ public virtual void updateMovement()
+ {
+ foreach (Entity child in children)
+ {
+ child.updateMovement();
+ }
+ }
+
+ ///
+ /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
+ ///
+ public virtual void update() {
+ // Do any per-frame updates needed that are applicable to every type of entity
+ foreach (Entity child in children)
+ {
+ child.update();
+ }
+ }
+
+ ///
+ /// Called at a set interval to inform entities that they should back themsleves up to the DB
+ ///
+ public virtual void BackUp()
+ {
+
+ }
+
+ ///
+ /// Infoms the entity that the land (heightmap) has changed
+ ///
+ public virtual void LandRenegerated()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
new file mode 100644
index 0000000..36023d0
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public interface IScenePresenceBody
+ {
+ void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
+ void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
+ void SendOurAppearance(IClientAPI OurClient);
+ void SendAppearanceToOtherAgent(ScenePresence avatarInfo);
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
new file mode 100644
index 0000000..0f649b2
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -0,0 +1,582 @@
+
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public class Primitive : Entity
+ {
+ internal PrimData primData;
+ private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
+ // private Dictionary m_clientThreads;
+ private ulong m_regionHandle;
+ private const uint FULL_MASK_PERMISSIONS = 2147483647;
+ private bool physicsEnabled = false;
+ private byte updateFlag = 0;
+ private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
+
+ private Dictionary inventoryItems;
+
+ #region Properties
+
+ public LLVector3 Scale
+ {
+ set
+ {
+ this.primData.Scale = value;
+ //this.dirtyFlag = true;
+ }
+ get
+ {
+ return this.primData.Scale;
+ }
+ }
+
+ public PhysicsActor PhysActor
+ {
+ set
+ {
+ this._physActor = value;
+ }
+ }
+
+ public override LLVector3 Pos
+ {
+ get
+ {
+ return base.Pos;
+ }
+ set
+ {
+ base.Pos = value;
+ }
+ }
+ #endregion
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public Primitive( ulong regionHandle, Scene world)
+ {
+ // m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ {
+ // m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ this.CreateFromPacket(addPacket, ownerID, localID);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
+ {
+ // m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ this.primData = new PrimData();
+ this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ this.primData.OwnerID = owner;
+ this.primData.FullID = this.uuid = fullID;
+ this.primData.LocalID = m_localId = localID;
+ }
+
+ ///
+ /// Constructor to create a default cube
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
+ {
+ //m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ this.primData = PrimData.DefaultCube();
+ this.primData.OwnerID = owner;
+ this.primData.LocalID = m_localId = localID;
+ this.Pos = this.primData.Position = position;
+
+ this.updateFlag = 1;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public byte[] GetByteArray()
+ {
+ byte[] result = null;
+ List dataArrays = new List();
+ dataArrays.Add(primData.ToBytes());
+ foreach (Entity child in children)
+ {
+ if (child is OpenSim.Region.Environment.Scenes.Primitive)
+ {
+ dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
+ }
+ }
+ byte[] primstart = Helpers.StringToField("");
+ byte[] primend = Helpers.StringToField("");
+ int totalLength = primstart.Length + primend.Length;
+ for (int i = 0; i < dataArrays.Count; i++)
+ {
+ totalLength += dataArrays[i].Length;
+ }
+
+ result = new byte[totalLength];
+ int arraypos = 0;
+ Array.Copy(primstart, 0, result, 0, primstart.Length);
+ arraypos += primstart.Length;
+ for (int i = 0; i < dataArrays.Count; i++)
+ {
+ Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
+ arraypos += dataArrays[i].Length;
+ }
+ Array.Copy(primend, 0, result, arraypos, primend.Length);
+
+ return result;
+ }
+
+ #region Overridden Methods
+
+ ///
+ ///
+ ///
+ public override void update()
+ {
+ if (this.updateFlag == 1) // is a new prim just been created/reloaded
+ {
+ this.SendFullUpdateToAllClients();
+ this.updateFlag = 0;
+ }
+ if (this.updateFlag == 2) //some change has been made so update the clients
+ {
+ this.SendTerseUpdateToALLClients();
+ this.updateFlag = 0;
+ }
+ }
+
+ ///
+ ///
+ ///
+ public override void BackUp()
+ {
+
+ }
+
+ #endregion
+
+ #region Packet handlers
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePosition(LLVector3 pos)
+ {
+ this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
+ this.updateFlag = 2;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
+ {
+ this.primData.PathBegin = updatePacket.PathBegin;
+ this.primData.PathEnd = updatePacket.PathEnd;
+ this.primData.PathScaleX = updatePacket.PathScaleX;
+ this.primData.PathScaleY = updatePacket.PathScaleY;
+ this.primData.PathShearX = updatePacket.PathShearX;
+ this.primData.PathShearY = updatePacket.PathShearY;
+ this.primData.PathSkew = updatePacket.PathSkew;
+ this.primData.ProfileBegin = updatePacket.ProfileBegin;
+ this.primData.ProfileEnd = updatePacket.ProfileEnd;
+ this.primData.PathCurve = updatePacket.PathCurve;
+ this.primData.ProfileCurve = updatePacket.ProfileCurve;
+ this.primData.ProfileHollow = updatePacket.ProfileHollow;
+ this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
+ this.primData.PathRevolutions = updatePacket.PathRevolutions;
+ this.primData.PathTaperX = updatePacket.PathTaperX;
+ this.primData.PathTaperY = updatePacket.PathTaperY;
+ this.primData.PathTwist = updatePacket.PathTwist;
+ this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdateTexture(byte[] tex)
+ {
+ this.primData.TextureEntry = tex;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void AssignToParent(Primitive prim)
+ {
+
+ }
+
+ #endregion
+
+ # region Inventory Methods
+ ///
+ ///
+ ///
+ ///
+ ///
+ public bool AddToInventory(InventoryItem item)
+ {
+ return false;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public InventoryItem RemoveFromInventory(LLUUID itemID)
+ {
+ return null;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestXferInventory(IClientAPI simClient, ulong xferID)
+ {
+ //will only currently work if the total size of the inventory data array is under about 1000 bytes
+ SendXferPacketPacket send = new SendXferPacketPacket();
+
+ send.XferID.ID = xferID;
+ send.XferID.Packet = 1 + 2147483648;
+ send.DataPacket.Data = this.ConvertInventoryToBytes();
+
+ simClient.OutPacket(send);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public byte[] ConvertInventoryToBytes()
+ {
+ System.Text.Encoding enc = System.Text.Encoding.ASCII;
+ byte[] result = new byte[0];
+ List inventoryData = new List();
+ int totallength = 0;
+ foreach (InventoryItem invItem in inventoryItems.Values)
+ {
+ byte[] data = enc.GetBytes(invItem.ExportString());
+ inventoryData.Add(data);
+ totallength += data.Length;
+ }
+ //TODO: copy arrays into the single result array
+
+ return result;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void CreateInventoryFromBytes(byte[] data)
+ {
+
+ }
+
+ #endregion
+
+ #region Update viewers Methods
+
+ ///
+ ///
+ ///
+ ///
+ public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
+ {
+ this.SendFullUpdateToClient(remoteClient);
+ for (int i = 0; i < this.children.Count; i++)
+ {
+ if (this.children[i] is Primitive)
+ {
+ ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendFullUpdateToClient(IClientAPI remoteClient)
+ {
+ LLVector3 lPos;
+ if (this._physActor != null && this.physicsEnabled)
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ }
+ else
+ {
+ lPos = this.Pos;
+ }
+
+ remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
+ }
+
+ ///
+ ///
+ ///
+ public void SendFullUpdateToAllClients()
+ {
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ this.SendFullUpdateToClient(avatars[i].ControllingClient);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendTerseUpdateToClient(IClientAPI RemoteClient)
+ {
+ LLVector3 lPos;
+ Axiom.MathLib.Quaternion lRot;
+ if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ lRot = this._physActor.Orientation;
+ }
+ else
+ {
+ lPos = this.Pos;
+ lRot = this.rotation;
+ }
+ LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
+ RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
+ }
+
+ ///
+ ///
+ ///
+ public void SendTerseUpdateToALLClients()
+ {
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ this.SendTerseUpdateToClient(avatars[i].ControllingClient);
+ }
+ }
+
+ #endregion
+
+ #region Create Methods
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ {
+ PrimData PData = new PrimData();
+ this.primData = PData;
+ this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+
+ PData.OwnerID = ownerID;
+ PData.PCode = addPacket.ObjectData.PCode;
+ PData.PathBegin = addPacket.ObjectData.PathBegin;
+ PData.PathEnd = addPacket.ObjectData.PathEnd;
+ PData.PathScaleX = addPacket.ObjectData.PathScaleX;
+ PData.PathScaleY = addPacket.ObjectData.PathScaleY;
+ PData.PathShearX = addPacket.ObjectData.PathShearX;
+ PData.PathShearY = addPacket.ObjectData.PathShearY;
+ PData.PathSkew = addPacket.ObjectData.PathSkew;
+ PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ PData.Scale = addPacket.ObjectData.Scale;
+ PData.PathCurve = addPacket.ObjectData.PathCurve;
+ PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ PData.ParentID = 0;
+ PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
+ PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
+ PData.PathTaperX = addPacket.ObjectData.PathTaperX;
+ PData.PathTaperY = addPacket.ObjectData.PathTaperY;
+ PData.PathTwist = addPacket.ObjectData.PathTwist;
+ PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
+ LLVector3 pos1 = addPacket.ObjectData.RayEnd;
+ this.primData.FullID = this.uuid = LLUUID.Random();
+ this.primData.LocalID = m_localId = (uint)(localID);
+ this.primData.Position = this.Pos = pos1;
+
+ this.updateFlag = 1;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromBytes(byte[] data)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromPrimData(PrimData primData)
+ {
+ this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
+ {
+
+ }
+
+ public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
+ {
+ // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ this.Pos = pos;
+ this.SendTerseUpdateToALLClients();
+ }
+
+ public void GetProperites(IClientAPI client)
+ {
+ //needs changing
+ ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = LLUUID.Zero;
+ proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
+ proper.ObjectData[0].CreatorID = primData.OwnerID;
+ proper.ObjectData[0].FolderID = LLUUID.Zero;
+ proper.ObjectData[0].FromTaskID = LLUUID.Zero;
+ proper.ObjectData[0].GroupID = LLUUID.Zero;
+ proper.ObjectData[0].InventorySerial = 0;
+ proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+ proper.ObjectData[0].ObjectID = this.uuid;
+ proper.ObjectData[0].OwnerID = primData.OwnerID;
+ proper.ObjectData[0].TouchName = new byte[0];
+ proper.ObjectData[0].TextureID = new byte[0];
+ proper.ObjectData[0].SitName = new byte[0];
+ proper.ObjectData[0].Name = new byte[0];
+ proper.ObjectData[0].Description = new byte[0];
+ proper.ObjectData[0].OwnerMask = primData.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = primData.GroupMask;
+ proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
+ proper.ObjectData[0].BaseMask = primData.BaseMask;
+
+ client.OutPacket(proper);
+
+ }
+
+ #endregion
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
new file mode 100644
index 0000000..1d55c4d
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -0,0 +1,305 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Utilities;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public partial class Scene
+ {
+ ///
+ /// Modifies terrain using the specified information
+ ///
+ /// The height at which the user started modifying the terrain
+ /// The number of seconds the modify button was pressed
+ /// The size of the brush used
+ /// The action to be performed
+ /// Distance from the north border where the cursor is located
+ /// Distance from the west border where the cursor is located
+ public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west)
+ {
+ // Shiny.
+ double size = (double)(1 << brushsize);
+
+ switch (action)
+ {
+ case 0:
+ // flatten terrain
+ Terrain.flatten(north, west, size, (double)seconds / 100.0);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ case 1:
+ // raise terrain
+ Terrain.raise(north, west, size, (double)seconds / 100.0);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ case 2:
+ //lower terrain
+ Terrain.lower(north, west, size, (double)seconds / 100.0);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ case 3:
+ // smooth terrain
+ Terrain.smooth(north, west, size, (double)seconds / 100.0);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ case 4:
+ // noise
+ Terrain.noise(north, west, size, (double)seconds / 100.0);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ case 5:
+ // revert
+ Terrain.revert(north, west, size, (double)seconds / 100.0);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+
+ // CLIENT EXTENSIONS GO HERE
+ case 128:
+ // erode-thermal
+ break;
+ case 129:
+ // erode-aerobic
+ break;
+ case 130:
+ // erode-hydraulic
+ break;
+ }
+ return;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ {
+ Console.WriteLine("Chat message");
+ ScenePresence avatar = null;
+ foreach (IClientAPI client in m_clientThreads.Values)
+ {
+ int dis = -1000;
+ if (this.Avatars.ContainsKey(client.AgentId))
+ {
+
+ avatar = this.Avatars[client.AgentId];
+ // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
+ dis= (int)avatar.Pos.GetDistanceTo(fromPos);
+ Console.WriteLine("found avatar at " +dis);
+
+ }
+
+ switch (type)
+ {
+ case 0: // Whisper
+ if ((dis < 10) && (dis > -10))
+ {
+ //should change so the message is sent through the avatar rather than direct to the ClientView
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+ case 1: // Say
+ if ((dis < 30) && (dis > -30))
+ {
+ Console.WriteLine("sending chat");
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+ case 2: // Shout
+ if ((dis < 100) && (dis > -100))
+ {
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+
+ case 0xff: // Broadcast
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ break;
+ }
+
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RezObject(AssetBase primAsset, LLVector3 pos)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void DeRezObject(Packet packet, IClientAPI simClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendAvatarsToClient(IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void LinkObjects(uint parentPrim, List childPrims)
+ {
+
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.LocalId == primLocalID)
+ {
+ ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
+ break;
+ }
+ }
+ }
+
+ public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
+ {
+ if (this.Entities.ContainsKey(objectID))
+ {
+ ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
+ {
+ foreach (Entity ent in Entities.Values)
+ {
+ if (ent.LocalId == localID)
+ {
+ ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
+ break;
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
+ {
+ }
+
+ ///
+ /// Sends prims to a client
+ ///
+ /// Client to send to
+ public void GetInitialPrims(IClientAPI RemoteClient)
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs b/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
new file mode 100644
index 0000000..2249c3d
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
@@ -0,0 +1,184 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.IO;
+using System.Reflection;
+using OpenSim.Framework;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using libsecondlife;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public partial class Scene
+ {
+ private Dictionary scriptEngines = new Dictionary();
+
+ ///
+ ///
+ ///
+ private void LoadScriptEngines()
+ {
+ this.LoadScriptPlugins();
+ }
+
+ ///
+ ///
+ ///
+ public void LoadScriptPlugins()
+ {
+ string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
+ string[] pluginFiles = Directory.GetFiles(path, "*.dll");
+
+
+ for (int i = 0; i < pluginFiles.Length; i++)
+ {
+ this.AddPlugin(pluginFiles[i]);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ private void AddPlugin(string FileName)
+ {
+ Assembly pluginAssembly = Assembly.LoadFrom(FileName);
+
+ foreach (Type pluginType in pluginAssembly.GetTypes())
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
+
+ if (typeInterface != null)
+ {
+ IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ plug.Init(this);
+ this.scriptEngines.Add(plug.GetName(), plug);
+
+ }
+
+ typeInterface = null;
+ }
+ }
+ }
+
+ pluginAssembly = null;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
+ {
+ if(this.scriptEngines.ContainsKey(scriptType))
+ {
+ this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.LocalId);
+ }
+ }
+
+ #region IScriptAPI Methods
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public LLVector3 GetEntityPosition(uint localID)
+ {
+ LLVector3 res = new LLVector3();
+ // Console.WriteLine("script- getting entity " + localID + " position");
+ foreach (Entity entity in this.Entities.Values)
+ {
+ if (entity.LocalId == localID)
+ {
+ res.X = entity.Pos.X;
+ res.Y = entity.Pos.Y;
+ res.Z = entity.Pos.Z;
+ }
+ }
+ return res;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SetEntityPosition(uint localID, float x , float y, float z)
+ {
+ foreach (Entity entity in this.Entities.Values)
+ {
+ if (entity.LocalId == localID && entity is Primitive)
+ {
+ LLVector3 pos = entity.Pos;
+ pos.X = x;
+ pos.Y = y;
+ Primitive prim = entity as Primitive;
+ // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
+ //prim.UpdatePosition(pos);
+ // Console.WriteLine("script- setting entity " + localID + " positon");
+ }
+ }
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public uint GetRandomAvatarID()
+ {
+ //Console.WriteLine("script- getting random avatar id");
+ uint res = 0;
+ foreach (Entity entity in this.Entities.Values)
+ {
+ if (entity is ScenePresence)
+ {
+ res = entity.LocalId;
+ }
+ }
+ return res;
+ }
+
+ #endregion
+
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
new file mode 100644
index 0000000..ff54efa
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -0,0 +1,795 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using libsecondlife;
+using libsecondlife.Packets;
+using System.Collections.Generic;
+using System.Text;
+using System.Reflection;
+using System.IO;
+using System.Threading;
+using System.Timers;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Scripting;
+using OpenSim.Region.Terrain;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Caches;
+using OpenSim.Region.Environment;
+using OpenSim.Framework.Servers;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public delegate bool FilterAvatarList(ScenePresence avatar);
+
+ public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
+ {
+ protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
+ protected Dictionary Avatars;
+ protected Dictionary Prims;
+ private PhysicsScene phyScene;
+ private float timeStep = 0.1f;
+ private Random Rand = new Random();
+ private uint _primCount = 702000;
+ private int storageCount;
+ private Dictionary m_scriptHandlers;
+ private Dictionary m_scripts;
+ private Mutex updateLock;
+
+ protected AuthenticateSessionsBase authenticateHandler;
+ protected RegionCommsListener regionCommsHost;
+ protected CommunicationsManager commsManager;
+
+ protected Dictionary capsHandlers = new Dictionary();
+ protected BaseHttpServer httpListener;
+
+ public ParcelManager parcelManager;
+ public EstateManager estateManager;
+ public EventManager eventManager;
+
+ #region Properties
+ ///
+ ///
+ ///
+ public PhysicsScene PhysScene
+ {
+ set
+ {
+ this.phyScene = value;
+ }
+ get
+ {
+ return (this.phyScene);
+ }
+ }
+
+ #endregion
+
+ #region Constructors
+ ///
+ /// Creates a new World class, and a region to go with it.
+ ///
+ /// Dictionary to contain client threads
+ /// Region Handle for this region
+ /// Region Name for this region
+ public Scene(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
+ {
+ try
+ {
+ updateLock = new Mutex(false);
+ this.authenticateHandler = authen;
+ this.commsManager = commsMan;
+ this.assetCache = assetCach;
+ m_clientThreads = clientThreads;
+ m_regInfo = regInfo;
+ m_regionHandle = m_regInfo.RegionHandle;
+ m_regionName = m_regInfo.RegionName;
+ this.m_datastore = m_regInfo.DataStore;
+ this.RegisterRegionWithComms();
+
+ parcelManager = new ParcelManager(this, this.m_regInfo);
+ estateManager = new EstateManager(this, this.m_regInfo);
+
+ eventManager = new EventManager();
+
+ m_scriptHandlers = new Dictionary();
+ m_scripts = new Dictionary();
+
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
+ Entities = new Dictionary();
+ Avatars = new Dictionary();
+ Prims = new Dictionary();
+
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
+ Terrain = new TerrainEngine();
+
+ ScenePresence.LoadAnims();
+ this.httpListener = httpServer;
+
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString());
+ }
+ }
+ #endregion
+
+ ///
+ ///
+ ///
+ public void StartTimer()
+ {
+ m_heartbeatTimer.Enabled = true;
+ m_heartbeatTimer.Interval = 100;
+ m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
+ }
+
+
+ #region Update Methods
+
+
+ ///
+ /// Performs per-frame updates regularly
+ ///
+ ///
+ ///
+ void Heartbeat(object sender, System.EventArgs e)
+ {
+ this.Update();
+ }
+
+ ///
+ /// Performs per-frame updates on the world, this should be the central world loop
+ ///
+ public override void Update()
+ {
+ updateLock.WaitOne();
+ try
+ {
+ if (this.phyScene.IsThreaded)
+ {
+ this.phyScene.GetResults();
+
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].updateMovement();
+ }
+
+ lock (this.m_syncRoot)
+ {
+ this.phyScene.Simulate(timeStep);
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].update();
+ }
+
+ // New
+ eventManager.TriggerOnFrame();
+
+ // TODO: Obsolete - Phase out
+ foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
+ {
+ scriptHandler.OnFrame();
+ }
+ foreach (IScriptEngine scripteng in this.scriptEngines.Values)
+ {
+ scripteng.OnFrame();
+ }
+
+ //backup world data
+ this.storageCount++;
+ if (storageCount > 1200) //set to how often you want to backup
+ {
+ this.Backup();
+ storageCount = 0;
+ }
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
+ }
+ updateLock.ReleaseMutex();
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public bool Backup()
+ {
+ /*
+ try
+ {
+ // Terrain backup routines
+ if (Terrain.tainted > 0)
+ {
+ Terrain.tainted = 0;
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving.");
+ localStorage.SaveMap(Terrain.getHeights1D());
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics.");
+ lock (this.m_syncRoot)
+ {
+ phyScene.SetTerrain(Terrain.getHeights1D());
+ }
+ }
+
+ // Primitive backup routines
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives");
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].BackUp();
+ }
+
+ //Parcel backup routines
+ ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
+ int i = 0;
+ foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values)
+ {
+ parcels[i] = parcel.parcelData;
+ i++;
+ }
+ localStorage.SaveParcels(parcels);
+
+ // Backup successful
+ return true;
+ }
+ catch (Exception e)
+ {
+ // Backup failed
+ OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
+ return false;
+ }
+ */
+ return true;
+ }
+ #endregion
+
+ #region Regenerate Terrain
+
+ ///
+ /// Rebuilds the terrain using a procedural algorithm
+ ///
+ public void RegenerateTerrain()
+ {
+ try
+ {
+ Terrain.hills();
+
+ lock (this.m_syncRoot)
+ {
+ this.phyScene.SetTerrain(Terrain.getHeights1D());
+ }
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+
+ foreach (IClientAPI client in m_clientThreads.Values)
+ {
+ this.SendLayerData(client);
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].LandRenegerated();
+ }
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Rebuilds the terrain using a 2D float array
+ ///
+ /// 256,256 float array containing heights
+ public void RegenerateTerrain(float[,] newMap)
+ {
+ try
+ {
+ this.Terrain.setHeights2D(newMap);
+ lock (this.m_syncRoot)
+ {
+ this.phyScene.SetTerrain(this.Terrain.getHeights1D());
+ }
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+
+ foreach (IClientAPI client in m_clientThreads.Values)
+ {
+ this.SendLayerData(client);
+ }
+
+ foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].LandRenegerated();
+ }
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Rebuilds the terrain assuming changes occured at a specified point[?]
+ ///
+ /// ???
+ /// ???
+ /// ???
+ public void RegenerateTerrain(bool changes, int pointx, int pointy)
+ {
+ try
+ {
+ if (changes)
+ {
+ /* Dont save here, rely on tainting system instead */
+
+ foreach (IClientAPI client in m_clientThreads.Values)
+ {
+ this.SendLayerData(pointx, pointy, client);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ }
+ }
+
+ #endregion
+
+ #region Load Terrain
+ ///
+ /// Loads the World heightmap
+ ///
+ ///
+ public override void LoadWorldMap()
+ {
+ try
+ {
+ float[] map = this.localStorage.LoadWorld();
+ if (map == null)
+ {
+ if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
+ {
+ Console.WriteLine("No default terrain, procedurally generating...");
+ this.Terrain.hills();
+
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+ }
+ else
+ {
+ try
+ {
+ this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
+ this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
+ }
+ catch
+ {
+ Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
+ Terrain.hills();
+ }
+ this.localStorage.SaveMap(this.Terrain.getHeights1D());
+ }
+ }
+ else
+ {
+ this.Terrain.setHeights1D(map);
+ }
+
+ CreateTerrainTexture();
+
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ ///
+ ///
+ private void CreateTerrainTexture()
+ {
+ //create a texture asset of the terrain
+ byte[] data = this.Terrain.exportJpegImage("defaultstripe.png");
+ this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
+ AssetBase asset = new AssetBase();
+ asset.FullID = this.m_regInfo.estateSettings.terrainImageID;
+ asset.Data = data;
+ asset.Name = "terrainImage";
+ asset.Type = 0;
+ this.assetCache.AddAsset(asset);
+ }
+ #endregion
+
+ #region Primitives Methods
+
+
+ ///
+ /// Loads the World's objects
+ ///
+ public void LoadPrimsFromStorage()
+ {
+ try
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives");
+ this.localStorage.LoadPrimitives(this);
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
+ }
+ }
+
+ ///
+ /// Loads a specific object from storage
+ ///
+ /// The object to load
+ public void PrimFromStorage(PrimData prim)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
+ {
+ AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
+ {
+ try
+ {
+ Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
+
+ this.Entities.Add(prim.uuid, prim);
+ this._primCount++;
+
+ // Trigger event for listeners
+ eventManager.TriggerOnNewPrimitive(prim);
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
+ }
+ }
+
+ #endregion
+
+ #region Add/Remove Avatar Methods
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child)
+ {
+ remoteClient.OnRegionHandShakeReply += this.SendLayerData;
+ //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
+ remoteClient.OnChatFromViewer += this.SimChat;
+ remoteClient.OnRequestWearables += this.InformClientOfNeighbours;
+ remoteClient.OnAddPrim += this.AddNewPrim;
+ remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition;
+ remoteClient.OnRequestMapBlocks += this.RequestMapBlocks;
+ remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation;
+ //remoteClient.OnObjectSelect += this.SelectPrim;
+ remoteClient.OnGrapUpdate += this.MoveObject;
+
+ /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
+ remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
+ remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
+ remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
+ remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
+ */
+
+ ScenePresence newAvatar = null;
+ try
+ {
+
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
+ newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo);
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
+
+ //newAvatar.SendRegionHandshake();
+ this.estateManager.sendRegionHandshake(remoteClient);
+
+ PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
+ lock (this.m_syncRoot)
+ {
+ newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
+ }
+
+ lock (Entities)
+ {
+ if (!Entities.ContainsKey(agentID))
+ {
+ this.Entities.Add(agentID, newAvatar);
+ }
+ else
+ {
+ Entities[agentID] = newAvatar;
+ }
+ }
+ lock (Avatars)
+ {
+ if (Avatars.ContainsKey(agentID))
+ {
+ Avatars[agentID] = newAvatar;
+ }
+ else
+ {
+ this.Avatars.Add(agentID, newAvatar);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
+ }
+ return;
+ }
+
+
+
+ ///
+ ///
+ ///
+ ///
+ public override void RemoveClient(LLUUID agentID)
+ {
+ eventManager.TriggerOnRemovePresence(agentID);
+
+ return;
+ }
+ #endregion
+
+ #region Request Avatars List Methods
+ //The idea is to have a group of method that return a list of avatars meeting some requirement
+ // ie it could be all Avatars within a certain range of the calling prim/avatar.
+
+ ///
+ /// Request a List of all Avatars in this World
+ ///
+ ///
+ public List RequestAvatarList()
+ {
+ List result = new List();
+
+ foreach (ScenePresence avatar in Avatars.Values)
+ {
+ result.Add(avatar);
+ }
+
+ return result;
+ }
+
+ ///
+ /// Request a filtered list of Avatars in this World
+ ///
+ ///
+ public List RequestAvatarList(FilterAvatarList filter)
+ {
+ List result = new List();
+
+ foreach (ScenePresence avatar in Avatars.Values)
+ {
+ if (filter(avatar))
+ {
+ result.Add(avatar);
+ }
+ }
+
+ return result;
+ }
+
+ ///
+ /// Request a Avatar by UUID
+ ///
+ ///
+ ///
+ public ScenePresence RequestAvatar(LLUUID avatarID)
+ {
+ if (this.Avatars.ContainsKey(avatarID))
+ {
+ return Avatars[avatarID];
+ }
+ return null;
+ }
+ #endregion
+
+
+ #region RegionCommsHost
+
+ ///
+ ///
+ ///
+ public void RegisterRegionWithComms()
+ {
+ GridInfo gridSettings = new GridInfo();
+ this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings);
+ if (this.regionCommsHost != null)
+ {
+ this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
+ this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
+ {
+ // Console.WriteLine("World.cs - add new user connection");
+ //should just check that its meant for this region
+ if (regionHandle == this.m_regInfo.RegionHandle)
+ {
+ if (agent.CapsPath != "")
+ {
+ //Console.WriteLine("new user, so creating caps handler for it");
+ Capabilities.Caps cap = new Capabilities.Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
+ cap.RegisterHandlers();
+ this.capsHandlers.Add(agent.AgentID, cap);
+ }
+ this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
+ }
+ }
+
+ public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
+ {
+ if (regionHandle == this.m_regInfo.RegionHandle)
+ {
+ if (this.Avatars.ContainsKey(agentID))
+ {
+ this.Avatars[agentID].MakeAvatar(position);
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ public void InformClientOfNeighbours(IClientAPI remoteClient)
+ {
+ // Console.WriteLine("informing client of neighbouring regions");
+ List neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo);
+
+ //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
+ if (neighbours != null)
+ {
+ for (int i = 0; i < neighbours.Count; i++)
+ {
+ // Console.WriteLine("sending neighbours data");
+ AgentCircuitData agent = remoteClient.RequestClientInfo();
+ agent.BaseFolder = LLUUID.Zero;
+ agent.InventoryFolder = LLUUID.Zero;
+ agent.startpos = new LLVector3(128, 128, 70);
+ agent.child = true;
+ this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
+ remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort);
+ //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort);
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
+ {
+ return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
+ {
+ List mapBlocks;
+ mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
+ remoteClient.SendMapBlock(mapBlocks);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
+ {
+ if (regionHandle == this.m_regionHandle)
+ {
+ if (this.Avatars.ContainsKey(remoteClient.AgentId))
+ {
+ remoteClient.SendTeleportLocationStart();
+ remoteClient.SendLocalTeleport(position, lookAt, flags);
+ this.Avatars[remoteClient.AgentId].Teleport(position);
+ }
+ }
+ else
+ {
+ RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle);
+ if (reg != null)
+ {
+ remoteClient.SendTeleportLocationStart();
+ AgentCircuitData agent = remoteClient.RequestClientInfo();
+ agent.BaseFolder = LLUUID.Zero;
+ agent.InventoryFolder = LLUUID.Zero;
+ agent.startpos = new LLVector3(128, 128, 70);
+ agent.child = true;
+ this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
+ this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
+ remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4));
+ }
+ //remoteClient.SendTeleportCancel();
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
+ {
+ return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
+ }
+
+ #endregion
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
new file mode 100644
index 0000000..3d8f522
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -0,0 +1,201 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using libsecondlife;
+using libsecondlife.Packets;
+using System.Collections.Generic;
+using System.Text;
+using System.Reflection;
+using System.IO;
+using System.Threading;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+using OpenSim.Region.Environment.Scripting;
+using OpenSim.Region.Terrain;
+using OpenSim.Region.Caches;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public abstract class SceneBase : IWorld
+ {
+ public Dictionary Entities;
+ protected Dictionary m_clientThreads;
+ protected ulong m_regionHandle;
+ protected string m_regionName;
+ protected RegionInfo m_regInfo;
+
+ public TerrainEngine Terrain;
+
+ public string m_datastore;
+ public ILocalStorage localStorage;
+
+ protected object m_syncRoot = new object();
+ private uint m_nextLocalId = 8880000;
+ protected AssetCache assetCache;
+
+ #region Update Methods
+ ///
+ /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
+ ///
+ public abstract void Update();
+
+ #endregion
+
+ #region Terrain Methods
+
+ ///
+ /// Loads the World heightmap
+ ///
+ public abstract void LoadWorldMap();
+
+ ///
+ /// Loads a new storage subsystem from a named library
+ ///
+ /// Storage Library
+ /// Successful or not
+ public bool LoadStorageDLL(string dllName)
+ {
+ try
+ {
+ Assembly pluginAssembly = Assembly.LoadFrom(dllName);
+ ILocalStorage store = null;
+
+ foreach (Type pluginType in pluginAssembly.GetTypes())
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
+
+ if (typeInterface != null)
+ {
+ ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ store = plug;
+
+ store.Initialise(this.m_datastore);
+ break;
+ }
+
+ typeInterface = null;
+ }
+ }
+ }
+ pluginAssembly = null;
+ this.localStorage = store;
+ return (store == null);
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
+ return false;
+ }
+ }
+
+
+ ///
+ /// Send the region heightmap to the client
+ ///
+ /// Client to send to
+ public virtual void SendLayerData(IClientAPI RemoteClient)
+ {
+ RemoteClient.SendLayerData(Terrain.getHeights1D());
+ }
+
+ ///
+ /// Sends a specified patch to a client
+ ///
+ /// Patch coordinate (x) 0..16
+ /// Patch coordinate (y) 0..16
+ /// The client to send to
+ public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
+ {
+ RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
+ }
+
+ #endregion
+
+ #region Add/Remove Agent/Avatar
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
+
+ ///
+ ///
+ ///
+ ///
+ public abstract void RemoveClient(LLUUID agentID);
+
+ #endregion
+
+ ///
+ ///
+ ///
+ ///
+ public virtual RegionInfo RegionInfo
+ {
+ get { return this.m_regInfo; }
+ }
+
+ public object SyncRoot
+ {
+ get { return m_syncRoot; }
+ }
+
+ public uint NextLocalId
+ {
+ get { return m_nextLocalId++; }
+ }
+
+ #region Shutdown
+ ///
+ /// Tidy before shutdown
+ ///
+ public virtual void Close()
+ {
+ try
+ {
+ this.localStorage.ShutDown();
+ }
+ catch (Exception e)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
+ }
+ }
+
+ #endregion
+
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
new file mode 100644
index 0000000..fa1bacb
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -0,0 +1,52 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ ///
+ /// A class for triggering remote scene events.
+ ///
+ public class EventManager
+ {
+ public delegate void OnFrameDelegate();
+ public event OnFrameDelegate OnFrame;
+
+ public delegate void OnNewPresenceDelegate(ScenePresence presence);
+ public event OnNewPresenceDelegate OnNewPresence;
+
+ public delegate void OnNewPrimitiveDelegate(Primitive prim);
+ public event OnNewPrimitiveDelegate OnNewPrimitive;
+
+ public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
+ public event OnRemovePresenceDelegate OnRemovePresence;
+
+ public void TriggerOnFrame()
+ {
+ if (OnFrame != null)
+ {
+ OnFrame();
+ }
+ }
+
+ public void TriggerOnNewPrimitive(Primitive prim)
+ {
+ if (OnNewPrimitive != null)
+ OnNewPrimitive(prim);
+ }
+
+ public void TriggerOnNewPresence(ScenePresence presence)
+ {
+ if (OnNewPresence != null)
+ OnNewPresence(presence);
+ }
+
+ public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid)
+ {
+ if (OnRemovePresence != null)
+ {
+ OnRemovePresence(uuid);
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
new file mode 100644
index 0000000..88fb160
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -0,0 +1,128 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public class SceneObject : Entity
+ {
+ private LLUUID rootUUID;
+ //private Dictionary ChildPrimitives = new Dictionary();
+ protected Primitive rootPrimitive;
+ private Scene m_world;
+ protected ulong regionHandle;
+
+ ///
+ ///
+ ///
+ public SceneObject()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
+ {
+ this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromBytes(byte[] data)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ public override void update()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ public override void BackUp()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void GetProperites(IClientAPI client)
+ {
+ //needs changing
+ ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = LLUUID.Zero;
+ proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
+ proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
+ proper.ObjectData[0].FolderID = LLUUID.Zero;
+ proper.ObjectData[0].FromTaskID = LLUUID.Zero;
+ proper.ObjectData[0].GroupID = LLUUID.Zero;
+ proper.ObjectData[0].InventorySerial = 0;
+ proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+ proper.ObjectData[0].ObjectID = this.uuid;
+ proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
+ proper.ObjectData[0].TouchName = new byte[0];
+ proper.ObjectData[0].TextureID = new byte[0];
+ proper.ObjectData[0].SitName = new byte[0];
+ proper.ObjectData[0].Name = new byte[0];
+ proper.ObjectData[0].Description = new byte[0];
+ proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
+ proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
+ proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
+
+ client.OutPacket(proper);
+
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
new file mode 100644
index 0000000..2caabc2
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
@@ -0,0 +1,76 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using System.Xml;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ partial class ScenePresence
+ {
+ public class AvatarAnimations
+ {
+
+ public Dictionary AnimsLLUUID = new Dictionary();
+ public Dictionary AnimsNames = new Dictionary();
+
+ public AvatarAnimations()
+ {
+ }
+
+ public void LoadAnims()
+ {
+ //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
+ XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
+
+ XmlDocument doc = new XmlDocument();
+ doc.Load(reader);
+ foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
+ {
+
+ if (nod.Attributes["name"] != null)
+ {
+ AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
+ }
+
+ }
+
+ reader.Close();
+
+ // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
+
+ foreach (KeyValuePair kp in OpenSim.Region.Environment.Scenes.ScenePresence.Animations.AnimsLLUUID)
+ {
+ AnimsNames.Add(kp.Value, kp.Key);
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
new file mode 100644
index 0000000..2c81d2a
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
@@ -0,0 +1,90 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ partial class ScenePresence
+ {
+ public class Avatar : IScenePresenceBody
+ {
+ public Avatar()
+ {
+
+ }
+
+ public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
+ {
+ }
+
+ public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
+ {
+ }
+
+ public void SendOurAppearance(IClientAPI OurClient)
+ {
+ }
+
+ public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
+ {
+ }
+ }
+
+ public class ChildAgent : IScenePresenceBody //is a ghost
+ {
+ public ChildAgent()
+ {
+
+ }
+
+ public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
+ {
+ }
+
+ public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
+ {
+ }
+
+ public void SendOurAppearance(IClientAPI OurClient)
+ {
+ }
+
+ public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
+ {
+ }
+ }
+ }
+
+}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
new file mode 100644
index 0000000..96e5c94
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -0,0 +1,525 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using Axiom.MathLib;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public partial class ScenePresence : Entity
+ {
+ public static bool PhysicsEngineFlying = false;
+ public static AvatarAnimations Animations;
+ public static byte[] DefaultTexture;
+ public string firstname;
+ public string lastname;
+ public IClientAPI ControllingClient;
+ public LLUUID current_anim;
+ public int anim_seq;
+ private bool updateflag = false;
+ private byte movementflag = 0;
+ private List forcesList = new List();
+ private short _updateCount = 0;
+ private Axiom.MathLib.Quaternion bodyRot;
+ private LLObject.TextureEntry avatarAppearanceTexture = null;
+ private byte[] visualParams;
+ private AvatarWearable[] Wearables;
+ private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
+ private ulong m_regionHandle;
+ private bool childAgent = false;
+ private bool newForce = false;
+ private bool newAvatar = false;
+ private IScenePresenceBody m_body;
+
+ protected RegionInfo m_regionInfo;
+
+ #region Properties
+ ///
+ ///
+ ///
+ public PhysicsActor PhysActor
+ {
+ set
+ {
+ this._physActor = value;
+ }
+ get
+ {
+ return _physActor;
+ }
+ }
+ #endregion
+
+ #region Constructor(s)
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
+ {
+
+ m_world = world;
+ this.uuid = theClient.AgentId;
+
+ m_regionInfo = reginfo;
+ m_regionHandle = reginfo.RegionHandle;
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs ");
+ ControllingClient = theClient;
+ this.firstname = ControllingClient.FirstName;
+ this.lastname = ControllingClient.LastName;
+ m_localId = m_world.NextLocalId;
+ Pos = ControllingClient.StartPos;
+ visualParams = new byte[218];
+ for (int i = 0; i < 218; i++)
+ {
+ visualParams[i] = 100;
+ }
+
+ Wearables = AvatarWearable.DefaultWearables;
+
+ this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
+
+ //register for events
+ ControllingClient.OnRequestWearables += this.SendOurAppearance;
+ //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
+ ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
+ ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
+ ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
+ // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
+ // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
+ //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
+
+ }
+ #endregion
+
+ #region Status Methods
+ ///
+ /// Not Used, most likely can be deleted
+ ///
+ ///
+ public void ChildStatusChange(bool status)
+ {
+ this.childAgent = status;
+
+ if (this.childAgent == true)
+ {
+ this.Velocity = new LLVector3(0, 0, 0);
+ this.Pos = new LLVector3(128, 128, 70);
+
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void MakeAvatar(LLVector3 pos)
+ {
+ //this.childAvatar = false;
+ this.Pos = pos;
+ this.newAvatar = true;
+ this.childAgent = false;
+ }
+
+ protected void MakeChildAgent()
+ {
+ this.Velocity = new LLVector3(0, 0, 0);
+ this.Pos = new LLVector3(128, 128, 70);
+ this.childAgent = true;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void Teleport(LLVector3 pos)
+ {
+ this.Pos = pos;
+ this.SendTerseUpdateToALLClients();
+ }
+
+ ///
+ ///
+ ///
+ public void StopMovement()
+ {
+
+ }
+ #endregion
+
+ #region Event Handlers
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
+ {
+
+ }
+
+ ///
+ /// Complete Avatar's movement into the region
+ ///
+ public void CompleteMovement()
+ {
+ LLVector3 look = this.Velocity;
+ if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
+ {
+ look = new LLVector3(0.99f, 0.042f, 0);
+ }
+ this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
+ if (this.childAgent)
+ {
+ this.childAgent = false;
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
+ {
+ if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
+ {
+ Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
+ if (((movementflag & 1) == 0) || (q != this.bodyRot))
+ {
+ Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
+ this.AddNewMovement(v3, q);
+ movementflag = 1;
+ this.bodyRot = q;
+ }
+ }
+ else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
+ {
+ Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
+ if (((movementflag & 2) == 0) || (q != this.bodyRot))
+ {
+ Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
+ this.AddNewMovement(v3, q);
+ movementflag = 2;
+ this.bodyRot = q;
+ }
+ }
+ else
+ {
+ if ((movementflag) != 0)
+ {
+ NewForce newVelocity = new NewForce();
+ newVelocity.X = 0;
+ newVelocity.Y = 0;
+ newVelocity.Z = 0;
+ this.forcesList.Add(newVelocity);
+ movementflag = 0;
+ }
+ }
+
+ }
+
+ protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation)
+ {
+ NewForce newVelocity = new NewForce();
+ Axiom.MathLib.Vector3 direc = rotation * vec;
+ direc.Normalize();
+
+ direc = direc * ((0.03f) * 128f);
+ if (this._physActor.Flying)
+ direc *= 4;
+
+ newVelocity.X = direc.x;
+ newVelocity.Y = direc.y;
+ newVelocity.Z = direc.z;
+ this.forcesList.Add(newVelocity);
+ }
+
+ #endregion
+
+ #region Overridden Methods
+ ///
+ ///
+ ///
+ public override void LandRenegerated()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ public override void update()
+ {
+ if (this.childAgent == false)
+ {
+ if (this.newForce)
+ {
+ this.SendTerseUpdateToALLClients();
+ _updateCount = 0;
+ }
+ else if (movementflag != 0)
+ {
+ _updateCount++;
+ if (_updateCount > 3)
+ {
+ this.SendTerseUpdateToALLClients();
+ _updateCount = 0;
+ }
+ }
+
+ this.CheckForBorderCrossing();
+ }
+ }
+ #endregion
+
+ #region Update Client(s)
+ ///
+ ///
+ ///
+ ///
+ public void SendTerseUpdateToClient(IClientAPI RemoteClient)
+ {
+ LLVector3 pos = this.Pos;
+ LLVector3 vel = this.Velocity;
+ RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
+ }
+
+ ///
+ ///
+ ///
+ public void SendTerseUpdateToALLClients()
+ {
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ this.SendTerseUpdateToClient(avatars[i].ControllingClient);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
+ {
+ remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
+ }
+
+ ///
+ ///
+ ///
+ public void SendInitialData()
+ {
+ this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
+ if (this.newAvatar)
+ {
+ this.m_world.InformClientOfNeighbours(this.ControllingClient);
+ this.newAvatar = false;
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendOurAppearance(IClientAPI OurClient)
+ {
+ this.ControllingClient.SendWearables(this.Wearables);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendAnimPack(LLUUID animID, int seq)
+ {
+
+
+ }
+
+ ///
+ ///
+ ///
+ public void SendAnimPack()
+ {
+
+ }
+ #endregion
+
+ #region Border Crossing Methods
+ ///
+ ///
+ ///
+ protected void CheckForBorderCrossing()
+ {
+ LLVector3 pos2 = this.Pos;
+ LLVector3 vel = this.Velocity;
+
+ float timeStep = 0.2f;
+ pos2.X = pos2.X + (vel.X * timeStep);
+ pos2.Y = pos2.Y + (vel.Y * timeStep);
+ pos2.Z = pos2.Z + (vel.Z * timeStep);
+
+ if ((pos2.X < 0) || (pos2.X > 256))
+ {
+ this.CrossToNewRegion();
+ }
+
+ if ((pos2.Y < 0) || (pos2.Y > 256))
+ {
+ this.CrossToNewRegion();
+ }
+ }
+
+ ///
+ ///
+ ///
+ protected void CrossToNewRegion()
+ {
+ LLVector3 pos = this.Pos;
+ LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
+ uint neighbourx = this.m_regionInfo.RegionLocX;
+ uint neighboury = this.m_regionInfo.RegionLocY;
+
+ if (pos.X < 2)
+ {
+ neighbourx -= 1;
+ newpos.X = 254;
+ }
+ if (pos.X > 253)
+ {
+ neighbourx += 1;
+ newpos.X = 1;
+ }
+ if (pos.Y < 2)
+ {
+ neighboury -= 1;
+ newpos.Y = 254;
+ }
+ if (pos.Y > 253)
+ {
+ neighboury += 1;
+ newpos.Y = 1;
+ }
+
+ LLVector3 vel = this.velocity;
+ ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
+ RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
+ if (neighbourRegion != null)
+ {
+ bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
+ if (res)
+ {
+ this.MakeChildAgent();
+ this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort);
+ }
+ }
+ }
+ #endregion
+
+ ///
+ ///
+ ///
+ public static void LoadAnims()
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ public override void updateMovement()
+ {
+ newForce = false;
+ lock (this.forcesList)
+ {
+ if (this.forcesList.Count > 0)
+ {
+ for (int i = 0; i < this.forcesList.Count; i++)
+ {
+ NewForce force = this.forcesList[i];
+
+ this.updateflag = true;
+ this.Velocity = new LLVector3(force.X, force.Y, force.Z);
+ this.newForce = true;
+ }
+ for (int i = 0; i < this.forcesList.Count; i++)
+ {
+ this.forcesList.RemoveAt(0);
+ }
+ }
+ }
+ }
+
+ public static void LoadTextureFile(string name)
+ {
+ FileInfo fInfo = new FileInfo(name);
+ long numBytes = fInfo.Length;
+ FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
+ BinaryReader br = new BinaryReader(fStream);
+ byte[] data1 = br.ReadBytes((int)numBytes);
+ br.Close();
+ fStream.Close();
+ DefaultTexture = data1;
+ }
+
+ public class NewForce
+ {
+ public float X;
+ public float Y;
+ public float Z;
+
+ public NewForce()
+ {
+
+ }
+ }
+ }
+
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
new file mode 100644
index 0000000..eb8a117
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
@@ -0,0 +1,40 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public interface IScriptContext
+ {
+ IScriptEntity Entity { get; }
+ bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
new file mode 100644
index 0000000..e813626
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
@@ -0,0 +1,46 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public interface IScriptReadonlyEntity
+ {
+ LLVector3 Pos { get; }
+ string Name { get; }
+ }
+
+ public interface IScriptEntity
+ {
+ LLVector3 Pos { get; set; }
+ string Name { get; }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
new file mode 100644
index 0000000..115b4f4
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
@@ -0,0 +1,126 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using OpenSim.Physics.Manager;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Scenes;
+using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
+using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public delegate void ScriptEventHandler(IScriptContext context);
+
+ public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
+ {
+ private Scene m_world;
+ private Script m_script;
+ private Entity m_entity;
+
+ public LLUUID ScriptId
+ {
+ get
+ {
+ return m_script.ScriptId;
+ }
+ }
+
+ public void OnFrame()
+ {
+ m_script.OnFrame(this);
+ }
+
+ public ScriptHandler(Script script, Entity entity, Scene world)
+ {
+ m_script = script;
+ m_entity = entity;
+ m_world = world;
+ }
+
+ #region IScriptContext Members
+
+ IScriptEntity IScriptContext.Entity
+ {
+ get
+ {
+ return this;
+ }
+ }
+
+ bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
+ {
+ foreach (Entity entity in m_world.Entities.Values )
+ {
+ if( entity is Avatar )
+ {
+ avatar = entity;
+ return true;
+ }
+ }
+
+ avatar = null;
+ return false;
+ }
+
+ #endregion
+
+ #region IScriptEntity and IScriptReadonlyEntity Members
+
+ public string Name
+ {
+ get
+ {
+ return m_entity.Name;
+ }
+ }
+
+ public LLVector3 Pos
+ {
+ get
+ {
+ return m_entity.Pos;
+ }
+
+ set
+ {
+ if (m_entity is Primitive)
+ {
+ Primitive prim = m_entity as Primitive;
+ // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
+ // prim.UpdatePosition( value );
+ }
+ }
+ }
+
+ #endregion
+ }
+
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
new file mode 100644
index 0000000..5d398b0
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -0,0 +1,53 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public class Script
+ {
+ private LLUUID m_scriptId;
+ public virtual LLUUID ScriptId
+ {
+ get
+ {
+ return m_scriptId;
+ }
+ }
+
+ public Script( LLUUID scriptId )
+ {
+ m_scriptId = scriptId;
+ }
+
+ public ScriptEventHandler OnFrame;
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
new file mode 100644
index 0000000..0ce65ea
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
@@ -0,0 +1,35 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public delegate Script ScriptFactory();
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
new file mode 100644
index 0000000..90c79e3
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
@@ -0,0 +1,64 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public class FollowRandomAvatar : Script
+ {
+ public FollowRandomAvatar()
+ : base(LLUUID.Random())
+ {
+ OnFrame += MyOnFrame;
+ }
+
+ private void MyOnFrame(IScriptContext context)
+ {
+ LLVector3 pos = context.Entity.Pos;
+
+ IScriptReadonlyEntity avatar;
+
+ if (context.TryGetRandomAvatar(out avatar))
+ {
+ LLVector3 avatarPos = avatar.Pos;
+
+ float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
+ float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
+
+ LLVector3 newPos = new LLVector3(x, y, pos.Z);
+
+ context.Entity.Pos = newPos;
+ }
+ }
+ }
+
+
+}
--
cgit v1.1
From 3456d951d89fbc83f742d40ca8ca2a1a79d414eb Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 28 Jun 2007 13:13:17 +0000
Subject: Imported the scripting changes, so now should be up to date with
sugilite.
---
.../Environment/OpenSim.Region.Environment.csproj | 42 ++++---
.../OpenSim.Region.Environment.dll.build | 75 ++++++++++++
OpenSim/Region/Environment/Scenes/Entity.cs | 3 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 30 ++---
OpenSim/Region/Environment/Scenes/SceneBase.cs | 1 -
.../Scenes/scripting/Engines/CSharpScriptEngine.cs | 104 +++++++++++++++++
.../Scenes/scripting/Engines/JScriptEngine.cs | 104 +++++++++++++++++
.../Scenes/scripting/Engines/JSharpScriptEngine.cs | 104 +++++++++++++++++
.../Environment/Scenes/scripting/IScriptContext.cs | 40 -------
.../Environment/Scenes/scripting/IScriptEntity.cs | 46 --------
.../Environment/Scenes/scripting/IScriptHandler.cs | 126 ---------------------
.../Region/Environment/Scenes/scripting/Script.cs | 53 ---------
.../Environment/Scenes/scripting/ScriptFactory.cs | 35 ------
.../Environment/Scenes/scripting/ScriptInfo.cs | 58 ++++++++++
.../Environment/Scenes/scripting/ScriptManager.cs | 99 ++++++++++++++++
.../Scenes/scripting/Scripts/FollowRandomAvatar.cs | 64 -----------
16 files changed, 579 insertions(+), 405 deletions(-)
create mode 100644 OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/Script.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 6f07969..efde96c 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -70,6 +70,10 @@
..\..\..\bin\libsecondlife.dll
False
+
+ Microsoft.JScript.dll
+ False
+
System.dll
False
@@ -78,6 +82,10 @@
System.Xml.dll
False
+
+ VJSharpCodeProvider.dll
+ False
+
..\..\..\bin\XMLRPC.dll
False
@@ -152,55 +160,55 @@
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
new file mode 100644
index 0000000..da73c8c
--- /dev/null
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -0,0 +1,75 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index bbba34d..db5070d 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -31,11 +31,10 @@ using System.Text;
using Axiom.MathLib;
using OpenSim.Physics.Manager;
using libsecondlife;
-using OpenSim.Region.Environment.Scripting;
namespace OpenSim.Region.Environment.Scenes
{
- public abstract class Entity : IScriptReadonlyEntity
+ public abstract class Entity
{
public libsecondlife.LLUUID uuid;
public Quaternion rotation;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ff54efa..b345c0c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -39,12 +39,14 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework;
-using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Communications;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment;
using OpenSim.Framework.Servers;
+using OpenSim.Scripting;
+using OpenSim.Region.Capabilities;
+using Caps = OpenSim.Region.Capabilities.Caps;
namespace OpenSim.Region.Environment.Scenes
{
@@ -60,20 +62,19 @@ namespace OpenSim.Region.Environment.Scenes
private Random Rand = new Random();
private uint _primCount = 702000;
private int storageCount;
- private Dictionary m_scriptHandlers;
- private Dictionary m_scripts;
private Mutex updateLock;
protected AuthenticateSessionsBase authenticateHandler;
protected RegionCommsListener regionCommsHost;
protected CommunicationsManager commsManager;
- protected Dictionary capsHandlers = new Dictionary();
+ protected Dictionary capsHandlers = new Dictionary();
protected BaseHttpServer httpListener;
public ParcelManager parcelManager;
public EstateManager estateManager;
public EventManager eventManager;
+ public ScriptManager scriptManager;
#region Properties
///
@@ -117,12 +118,9 @@ namespace OpenSim.Region.Environment.Scenes
parcelManager = new ParcelManager(this, this.m_regInfo);
estateManager = new EstateManager(this, this.m_regInfo);
-
+ scriptManager = new ScriptManager(this);
eventManager = new EventManager();
- m_scriptHandlers = new Dictionary();
- m_scripts = new Dictionary();
-
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
Entities = new Dictionary();
Avatars = new Dictionary();
@@ -195,19 +193,9 @@ namespace OpenSim.Region.Environment.Scenes
Entities[UUID].update();
}
- // New
+ // General purpose event manager
eventManager.TriggerOnFrame();
- // TODO: Obsolete - Phase out
- foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
- {
- scriptHandler.OnFrame();
- }
- foreach (IScriptEngine scripteng in this.scriptEngines.Values)
- {
- scripteng.OnFrame();
- }
-
//backup world data
this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup
@@ -256,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
//Parcel backup routines
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
int i = 0;
- foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values)
+ foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
{
parcels[i] = parcel.parcelData;
i++;
@@ -672,7 +660,7 @@ namespace OpenSim.Region.Environment.Scenes
if (agent.CapsPath != "")
{
//Console.WriteLine("new user, so creating caps handler for it");
- Capabilities.Caps cap = new Capabilities.Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
+ Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
cap.RegisterHandlers();
this.capsHandlers.Add(agent.AgentID, cap);
}
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 3d8f522..50d3b82 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -37,7 +37,6 @@ using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
-using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Terrain;
using OpenSim.Region.Caches;
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
new file mode 100644
index 0000000..870303f
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
@@ -0,0 +1,104 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+// Compilation stuff
+using System.CodeDom;
+using System.CodeDom.Compiler;
+using Microsoft.CSharp;
+
+namespace OpenSim.Scripting
+{
+ public class CSharpScriptEngine : IScriptCompiler
+ {
+ public string FileExt()
+ {
+ return ".cs";
+ }
+
+ private Dictionary LoadDotNetScript(ICodeCompiler compiler, string filename)
+ {
+ CompilerParameters compilerParams = new CompilerParameters();
+ CompilerResults compilerResults;
+ compilerParams.GenerateExecutable = false;
+ compilerParams.GenerateInMemory = true;
+ compilerParams.IncludeDebugInformation = false;
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
+ compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
+ compilerParams.ReferencedAssemblies.Add("System.dll");
+
+ compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
+
+ if (compilerResults.Errors.Count > 0)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
+ foreach (CompilerError error in compilerResults.Errors)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ }
+ }
+ else
+ {
+ Dictionary scripts = new Dictionary();
+
+ foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
+ {
+ Type testInterface = pluginType.GetInterface("IScript", true);
+
+ if (testInterface != null)
+ {
+ IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
+
+ string scriptName = "C#/" + script.getName();
+ Console.WriteLine("Script: " + scriptName + " loaded.");
+
+ if (!scripts.ContainsKey(scriptName))
+ {
+ scripts.Add(scriptName, script);
+ }
+ else
+ {
+ scripts[scriptName] = script;
+ }
+ }
+ }
+ return scripts;
+ }
+ return null;
+ }
+
+ public Dictionary compile(string filename)
+ {
+ CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
+ return LoadDotNetScript(csharpProvider.CreateCompiler(), filename);
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
new file mode 100644
index 0000000..ffae1d7
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
@@ -0,0 +1,104 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+// Compilation stuff
+using System.CodeDom;
+using System.CodeDom.Compiler;
+using Microsoft.JScript;
+
+namespace OpenSim.Scripting
+{
+ public class JScriptEngine : IScriptCompiler
+ {
+ public string FileExt()
+ {
+ return ".js";
+ }
+
+ private Dictionary LoadDotNetScript(ICodeCompiler compiler, string filename)
+ {
+ CompilerParameters compilerParams = new CompilerParameters();
+ CompilerResults compilerResults;
+ compilerParams.GenerateExecutable = false;
+ compilerParams.GenerateInMemory = true;
+ compilerParams.IncludeDebugInformation = false;
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
+ compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
+ compilerParams.ReferencedAssemblies.Add("System.dll");
+
+ compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
+
+ if (compilerResults.Errors.Count > 0)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
+ foreach (CompilerError error in compilerResults.Errors)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ }
+ }
+ else
+ {
+ Dictionary scripts = new Dictionary();
+
+ foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
+ {
+ Type testInterface = pluginType.GetInterface("IScript", true);
+
+ if (testInterface != null)
+ {
+ IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
+
+ string scriptName = "JS.NET/" + script.getName();
+ Console.WriteLine("Script: " + scriptName + " loaded.");
+
+ if (!scripts.ContainsKey(scriptName))
+ {
+ scripts.Add(scriptName, script);
+ }
+ else
+ {
+ scripts[scriptName] = script;
+ }
+ }
+ }
+ return scripts;
+ }
+ return null;
+ }
+
+ public Dictionary compile(string filename)
+ {
+ JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
+ return LoadDotNetScript(jscriptProvider.CreateCompiler(), filename);
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
new file mode 100644
index 0000000..b33b55d
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
@@ -0,0 +1,104 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+// Compilation stuff
+using System.CodeDom;
+using System.CodeDom.Compiler;
+using Microsoft.VJSharp;
+
+namespace OpenSim.Scripting
+{
+ public class JSharpScriptEngine : IScriptCompiler
+ {
+ public string FileExt()
+ {
+ return ".jsl";
+ }
+
+ private Dictionary LoadDotNetScript(ICodeCompiler compiler, string filename)
+ {
+ CompilerParameters compilerParams = new CompilerParameters();
+ CompilerResults compilerResults;
+ compilerParams.GenerateExecutable = false;
+ compilerParams.GenerateInMemory = true;
+ compilerParams.IncludeDebugInformation = false;
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
+ compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
+ compilerParams.ReferencedAssemblies.Add("System.dll");
+
+ compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
+
+ if (compilerResults.Errors.Count > 0)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
+ foreach (CompilerError error in compilerResults.Errors)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ }
+ }
+ else
+ {
+ Dictionary scripts = new Dictionary();
+
+ foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
+ {
+ Type testInterface = pluginType.GetInterface("IScript", true);
+
+ if (testInterface != null)
+ {
+ IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
+
+ string scriptName = "J#/" + script.getName();
+ Console.WriteLine("Script: " + scriptName + " loaded.");
+
+ if (!scripts.ContainsKey(scriptName))
+ {
+ scripts.Add(scriptName, script);
+ }
+ else
+ {
+ scripts[scriptName] = script;
+ }
+ }
+ }
+ return scripts;
+ }
+ return null;
+ }
+
+ public Dictionary compile(string filename)
+ {
+ VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider();
+ return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename);
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
deleted file mode 100644
index eb8a117..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
-namespace OpenSim.Region.Environment.Scripting
-{
- public interface IScriptContext
- {
- IScriptEntity Entity { get; }
- bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
deleted file mode 100644
index e813626..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
-namespace OpenSim.Region.Environment.Scripting
-{
- public interface IScriptReadonlyEntity
- {
- LLVector3 Pos { get; }
- string Name { get; }
- }
-
- public interface IScriptEntity
- {
- LLVector3 Pos { get; set; }
- string Name { get; }
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
deleted file mode 100644
index 115b4f4..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Physics.Manager;
-using OpenSim.Region.Environment;
-using OpenSim.Region.Environment.Scenes;
-using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
-using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
-
-namespace OpenSim.Region.Environment.Scripting
-{
- public delegate void ScriptEventHandler(IScriptContext context);
-
- public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
- {
- private Scene m_world;
- private Script m_script;
- private Entity m_entity;
-
- public LLUUID ScriptId
- {
- get
- {
- return m_script.ScriptId;
- }
- }
-
- public void OnFrame()
- {
- m_script.OnFrame(this);
- }
-
- public ScriptHandler(Script script, Entity entity, Scene world)
- {
- m_script = script;
- m_entity = entity;
- m_world = world;
- }
-
- #region IScriptContext Members
-
- IScriptEntity IScriptContext.Entity
- {
- get
- {
- return this;
- }
- }
-
- bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
- {
- foreach (Entity entity in m_world.Entities.Values )
- {
- if( entity is Avatar )
- {
- avatar = entity;
- return true;
- }
- }
-
- avatar = null;
- return false;
- }
-
- #endregion
-
- #region IScriptEntity and IScriptReadonlyEntity Members
-
- public string Name
- {
- get
- {
- return m_entity.Name;
- }
- }
-
- public LLVector3 Pos
- {
- get
- {
- return m_entity.Pos;
- }
-
- set
- {
- if (m_entity is Primitive)
- {
- Primitive prim = m_entity as Primitive;
- // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
- // prim.UpdatePosition( value );
- }
- }
- }
-
- #endregion
- }
-
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
deleted file mode 100644
index 5d398b0..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/Script.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
-namespace OpenSim.Region.Environment.Scripting
-{
- public class Script
- {
- private LLUUID m_scriptId;
- public virtual LLUUID ScriptId
- {
- get
- {
- return m_scriptId;
- }
- }
-
- public Script( LLUUID scriptId )
- {
- m_scriptId = scriptId;
- }
-
- public ScriptEventHandler OnFrame;
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
deleted file mode 100644
index 0ce65ea..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace OpenSim.Region.Environment.Scripting
-{
- public delegate Script ScriptFactory();
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
new file mode 100644
index 0000000..57df4c4
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
@@ -0,0 +1,58 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Framework.Console;
+
+namespace OpenSim.Scripting
+{
+ ///
+ /// Class which provides access to the world
+ ///
+ public class ScriptInfo
+ {
+ // Reference to world.eventsManager provided for convenience
+ public EventManager events;
+
+ // The main world
+ public Scene world;
+
+ // The console
+ public LogBase logger;
+
+ public ScriptInfo(Scene scene)
+ {
+ world = scene;
+ events = world.eventManager;
+ logger = OpenSim.Framework.Console.MainLog.Instance;
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
new file mode 100644
index 0000000..5d1d188
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -0,0 +1,99 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting
+{
+ public class ScriptManager
+ {
+ List scripts = new List();
+ OpenSim.Region.Environment.Scenes.Scene scene;
+ Dictionary compilers = new Dictionary();
+
+ private void LoadFromCompiler(Dictionary compiledscripts)
+ {
+ foreach (KeyValuePair script in compiledscripts)
+ {
+ ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
+ script.Value.Initialise(scriptInfo);
+ scripts.Add(script.Value);
+ }
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
+ }
+
+ public ScriptManager(OpenSim.Region.Environment.Scenes.Scene world)
+ {
+ scene = world;
+
+ // Default Engines
+ CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
+ compilers.Add(csharpCompiler.FileExt(),csharpCompiler);
+
+ JScriptEngine jscriptCompiler = new JScriptEngine();
+ compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
+
+ JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
+ compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
+ }
+
+ public void Compile(string filename)
+ {
+ foreach (KeyValuePair compiler in compilers)
+ {
+ if (filename.EndsWith(compiler.Key))
+ {
+ LoadFromCompiler(compiler.Value.compile(filename));
+ break;
+ }
+ }
+ }
+
+ public void RunScriptCmd(string[] args)
+ {
+ switch (args[0])
+ {
+ case "load":
+ Compile(args[1]);
+ break;
+
+ default:
+ OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
+ break;
+ }
+ }
+ }
+
+ interface IScriptCompiler
+ {
+ Dictionary compile(string filename);
+ string FileExt();
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
deleted file mode 100644
index 90c79e3..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-
-namespace OpenSim.Region.Environment.Scripting
-{
- public class FollowRandomAvatar : Script
- {
- public FollowRandomAvatar()
- : base(LLUUID.Random())
- {
- OnFrame += MyOnFrame;
- }
-
- private void MyOnFrame(IScriptContext context)
- {
- LLVector3 pos = context.Entity.Pos;
-
- IScriptReadonlyEntity avatar;
-
- if (context.TryGetRandomAvatar(out avatar))
- {
- LLVector3 avatarPos = avatar.Pos;
-
- float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
- float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
-
- LLVector3 newPos = new LLVector3(x, y, pos.Z);
-
- context.Entity.Pos = newPos;
- }
- }
- }
-
-
-}
--
cgit v1.1
From 561db23e5fbfcd110423c6a408ac0a11bebbedac Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 28 Jun 2007 14:10:05 +0000
Subject: Finished removing the old scripting code, Scene.Scripting.cs and
OpenSim.Framework.Interfaces.Scripting.
---
.../Environment/OpenSim.Region.Environment.csproj | 3 -
.../OpenSim.Region.Environment.dll.build | 1 -
.../Region/Environment/Scenes/Scene.Scripting.cs | 184 ---------------------
OpenSim/Region/Environment/Scenes/Scene.cs | 4 +-
.../Scenes/scripting/Engines/CSharpScriptEngine.cs | 2 +-
.../Scenes/scripting/Engines/JScriptEngine.cs | 2 +-
.../Scenes/scripting/Engines/JSharpScriptEngine.cs | 2 +-
.../Region/Environment/Scenes/scripting/Script.cs | 71 ++++++++
.../Environment/Scenes/scripting/ScriptInfo.cs | 2 +-
.../Environment/Scenes/scripting/ScriptManager.cs | 2 +-
10 files changed, 78 insertions(+), 195 deletions(-)
delete mode 100644 OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Script.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index efde96c..4069454 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -172,9 +172,6 @@
Code
-
- Code
-
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index da73c8c..51924d5 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -19,7 +19,6 @@
-
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs b/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
deleted file mode 100644
index 2249c3d..0000000
--- a/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
+++ /dev/null
@@ -1,184 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.IO;
-using System.Reflection;
-using OpenSim.Framework;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using libsecondlife;
-
-namespace OpenSim.Region.Environment.Scenes
-{
- public partial class Scene
- {
- private Dictionary scriptEngines = new Dictionary();
-
- ///
- ///
- ///
- private void LoadScriptEngines()
- {
- this.LoadScriptPlugins();
- }
-
- ///
- ///
- ///
- public void LoadScriptPlugins()
- {
- string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
- string[] pluginFiles = Directory.GetFiles(path, "*.dll");
-
-
- for (int i = 0; i < pluginFiles.Length; i++)
- {
- this.AddPlugin(pluginFiles[i]);
- }
- }
-
- ///
- ///
- ///
- ///
- private void AddPlugin(string FileName)
- {
- Assembly pluginAssembly = Assembly.LoadFrom(FileName);
-
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
-
- if (typeInterface != null)
- {
- IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- plug.Init(this);
- this.scriptEngines.Add(plug.GetName(), plug);
-
- }
-
- typeInterface = null;
- }
- }
- }
-
- pluginAssembly = null;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
- {
- if(this.scriptEngines.ContainsKey(scriptType))
- {
- this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.LocalId);
- }
- }
-
- #region IScriptAPI Methods
-
- ///
- ///
- ///
- ///
- ///
- public LLVector3 GetEntityPosition(uint localID)
- {
- LLVector3 res = new LLVector3();
- // Console.WriteLine("script- getting entity " + localID + " position");
- foreach (Entity entity in this.Entities.Values)
- {
- if (entity.LocalId == localID)
- {
- res.X = entity.Pos.X;
- res.Y = entity.Pos.Y;
- res.Z = entity.Pos.Z;
- }
- }
- return res;
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void SetEntityPosition(uint localID, float x , float y, float z)
- {
- foreach (Entity entity in this.Entities.Values)
- {
- if (entity.LocalId == localID && entity is Primitive)
- {
- LLVector3 pos = entity.Pos;
- pos.X = x;
- pos.Y = y;
- Primitive prim = entity as Primitive;
- // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
- //prim.UpdatePosition(pos);
- // Console.WriteLine("script- setting entity " + localID + " positon");
- }
- }
-
- }
-
- ///
- ///
- ///
- ///
- public uint GetRandomAvatarID()
- {
- //Console.WriteLine("script- getting random avatar id");
- uint res = 0;
- foreach (Entity entity in this.Entities.Values)
- {
- if (entity is ScenePresence)
- {
- res = entity.LocalId;
- }
- }
- return res;
- }
-
- #endregion
-
-
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b345c0c..f1de803 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -44,7 +44,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment;
using OpenSim.Framework.Servers;
-using OpenSim.Scripting;
+using OpenSim.Region.Enviorment.Scripting;
using OpenSim.Region.Capabilities;
using Caps = OpenSim.Region.Capabilities.Caps;
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public delegate bool FilterAvatarList(ScenePresence avatar);
- public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
+ public partial class Scene : SceneBase, ILocalStorageReceiver
{
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary Avatars;
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
index 870303f..a232b65 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
@@ -34,7 +34,7 @@ using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.CSharp;
-namespace OpenSim.Scripting
+namespace OpenSim.Region.Enviorment.Scripting
{
public class CSharpScriptEngine : IScriptCompiler
{
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
index ffae1d7..2d44223 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
@@ -34,7 +34,7 @@ using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.JScript;
-namespace OpenSim.Scripting
+namespace OpenSim.Region.Enviorment.Scripting
{
public class JScriptEngine : IScriptCompiler
{
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
index b33b55d..51b1512 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
@@ -34,7 +34,7 @@ using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.VJSharp;
-namespace OpenSim.Scripting
+namespace OpenSim.Region.Enviorment.Scripting
{
public class JSharpScriptEngine : IScriptCompiler
{
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
new file mode 100644
index 0000000..1e64675
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -0,0 +1,71 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Framework.Console;
+using OpenSim.Framework;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Enviorment.Scripting
+{
+ public interface IScript
+ {
+ void Initialise(ScriptInfo scriptInfo);
+ string getName();
+ }
+
+ public class TestScript : IScript
+ {
+ ScriptInfo script;
+
+ public string getName()
+ {
+ return "TestScript 0.1";
+ }
+
+ public void Initialise(ScriptInfo scriptInfo)
+ {
+ script = scriptInfo;
+ script.events.OnFrame += new OpenSim.Region.Environment.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
+ script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
+ }
+
+ void events_OnNewPresence(ScenePresence presence)
+ {
+ script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
+ }
+
+ void events_OnFrame()
+ {
+ //script.logger.Verbose("Hello World!");
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
index 57df4c4..522a572 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
@@ -32,7 +32,7 @@ using System.Text;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Console;
-namespace OpenSim.Scripting
+namespace OpenSim.Region.Enviorment.Scripting
{
///
/// Class which provides access to the world
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 5d1d188..576b7a5 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
-namespace OpenSim.Scripting
+namespace OpenSim.Region.Enviorment.Scripting
{
public class ScriptManager
{
--
cgit v1.1
From e1ebfaef637acd6916b519e053c1eb808c98b3c5 Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 28 Jun 2007 15:56:24 +0000
Subject: Applied ScenePresence movement patch from Darok.
---
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 81 ++++++++++++++--------
1 file changed, 53 insertions(+), 28 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 96e5c94..23434a0 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -66,6 +66,17 @@ namespace OpenSim.Region.Environment.Scenes
protected RegionInfo m_regionInfo;
+ private Vector3[] Dir_Vectors = new Vector3[6];
+ private enum Dir_ControlFlags
+ {
+ DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
+ DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG,
+ DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
+ DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
+ DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
+ DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
+ }
+
#region Properties
///
///
@@ -125,6 +136,13 @@ namespace OpenSim.Region.Environment.Scenes
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
+ Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
+ Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK
+ Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
+ Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
+ Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
+ Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
+
}
#endregion
@@ -216,40 +234,47 @@ namespace OpenSim.Region.Environment.Scenes
///
///
public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
- {
- if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
+ {
+ int i = 0;
+ bool update_movementflag = false;
+ bool update_rotation = false;
+ bool DCFlagKeyPressed = false;
+ Vector3 agent_control_v3 = new Vector3(0, 0, 0);
+ Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
+
+
+ // this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
+
+ if (q != this.bodyRot)
{
- Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
- if (((movementflag & 1) == 0) || (q != this.bodyRot))
- {
- Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
- this.AddNewMovement(v3, q);
- movementflag = 1;
- this.bodyRot = q;
- }
+ this.bodyRot = q;
+ update_rotation = true;
}
- else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
+ foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
{
- Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
- if (((movementflag & 2) == 0) || (q != this.bodyRot))
- {
- Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
- this.AddNewMovement(v3, q);
- movementflag = 2;
- this.bodyRot = q;
+ if ((flags & (uint)DCF) != 0)
+ {
+ DCFlagKeyPressed = true;
+ agent_control_v3 += Dir_Vectors[i];
+ if ((movementflag & (uint)DCF) == 0)
+ {
+ movementflag += (byte)(uint)DCF;
+ update_movementflag = true;
+ }
}
- }
- else
- {
- if ((movementflag) != 0)
+ else
{
- NewForce newVelocity = new NewForce();
- newVelocity.X = 0;
- newVelocity.Y = 0;
- newVelocity.Z = 0;
- this.forcesList.Add(newVelocity);
- movementflag = 0;
+ if ((movementflag & (uint)DCF) != 0)
+ {
+ movementflag -= (byte)(uint)DCF;
+ update_movementflag = true;
+ }
}
+ i++;
+ }
+ if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
+ {
+ this.AddNewMovement(agent_control_v3, q);
}
}
--
cgit v1.1
From 108d89f89436556c8f4662197903c374db943f7d Mon Sep 17 00:00:00 2001
From: mingchen
Date: Thu, 28 Jun 2007 16:17:20 +0000
Subject: *Master User is now set up *Added support for getting user profile
information from remote grid server (untested) *Updated prebuild.xml
---
.../Environment/OpenSim.Region.Environment.csproj | 34 +++++++++++-----------
.../OpenSim.Region.Environment.dll.build | 26 ++++++++---------
2 files changed, 30 insertions(+), 30 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 4069454..9f8d2c3 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -148,64 +148,64 @@
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
Code
-
+
Code
Code
-
+
Code
-
+
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index 51924d5..667f1d7 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,26 +11,26 @@
+
-
-
-
-
-
-
-
-
-
-
+
-
-
+
+
+
+
+
+
+
+
+
+
-
+
--
cgit v1.1
From 41f26668d93dd871056ba506a306cd23e8573503 Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 28 Jun 2007 17:48:45 +0000
Subject: enabled physics plugin flying flags.
---
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 23434a0..b90004e 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -242,8 +242,7 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
-
- // this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
+ this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
if (q != this.bodyRot)
{
--
cgit v1.1
From fe0528b98cfc13d26ac7f1bf6bc23655be1f52e5 Mon Sep 17 00:00:00 2001
From: mingchen
Date: Thu, 28 Jun 2007 19:09:50 +0000
Subject: *Added UUIDNameRequest packet support (untested, but should work --
at least in sandbox mode) *Various small renamings
---
OpenSim/Region/Environment/OpenSim.Region.Environment.csproj | 6 +++---
OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build | 2 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 3 ++-
3 files changed, 6 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 9f8d2c3..0cfeda9 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -163,9 +163,6 @@
Code
-
- Code
-
Code
@@ -187,6 +184,9 @@
Code
+
+ Code
+
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index 667f1d7..fcfc623 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -16,7 +16,6 @@
-
@@ -24,6 +23,7 @@
+
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f1de803..8c912d0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -505,6 +505,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation;
//remoteClient.OnObjectSelect += this.SelectPrim;
remoteClient.OnGrapUpdate += this.MoveObject;
+ remoteClient.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
@@ -512,7 +513,7 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
*/
-
+
ScenePresence newAvatar = null;
try
{
--
cgit v1.1
From 135e9b1f538ae77dfd8bf68139c960fb8e016c16 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Thu, 28 Jun 2007 19:35:20 +0000
Subject: * Removed J# language support because it has issues with Mono.
---
.../Environment/OpenSim.Region.Environment.csproj | 39 ++++----
.../OpenSim.Region.Environment.dll.build | 24 +++--
.../Scenes/scripting/Engines/JSharpScriptEngine.cs | 104 ---------------------
.../Environment/Scenes/scripting/ScriptManager.cs | 3 -
4 files changed, 27 insertions(+), 143 deletions(-)
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 0cfeda9..428f381 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -82,10 +82,6 @@
System.Xml.dll
False
-
- VJSharpCodeProvider.dll
- False
-
..\..\..\bin\XMLRPC.dll
False
@@ -148,61 +144,58 @@
-
- Code
-
Code
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index fcfc623..2fa5e76 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,25 +11,24 @@
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
-
-
-
+
+
-
@@ -52,7 +51,6 @@
-
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
deleted file mode 100644
index 51b1512..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-// Compilation stuff
-using System.CodeDom;
-using System.CodeDom.Compiler;
-using Microsoft.VJSharp;
-
-namespace OpenSim.Region.Enviorment.Scripting
-{
- public class JSharpScriptEngine : IScriptCompiler
- {
- public string FileExt()
- {
- return ".jsl";
- }
-
- private Dictionary LoadDotNetScript(ICodeCompiler compiler, string filename)
- {
- CompilerParameters compilerParams = new CompilerParameters();
- CompilerResults compilerResults;
- compilerParams.GenerateExecutable = false;
- compilerParams.GenerateInMemory = true;
- compilerParams.IncludeDebugInformation = false;
- compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
- compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
- compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
- compilerParams.ReferencedAssemblies.Add("System.dll");
-
- compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
-
- if (compilerResults.Errors.Count > 0)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
- foreach (CompilerError error in compilerResults.Errors)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
- }
- }
- else
- {
- Dictionary scripts = new Dictionary();
-
- foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
- {
- Type testInterface = pluginType.GetInterface("IScript", true);
-
- if (testInterface != null)
- {
- IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
-
- string scriptName = "J#/" + script.getName();
- Console.WriteLine("Script: " + scriptName + " loaded.");
-
- if (!scripts.ContainsKey(scriptName))
- {
- scripts.Add(scriptName, script);
- }
- else
- {
- scripts[scriptName] = script;
- }
- }
- }
- return scripts;
- }
- return null;
- }
-
- public Dictionary compile(string filename)
- {
- VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider();
- return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename);
- }
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 576b7a5..eb1c1d9 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -59,9 +59,6 @@ namespace OpenSim.Region.Enviorment.Scripting
JScriptEngine jscriptCompiler = new JScriptEngine();
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
-
- JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
- compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
}
public void Compile(string filename)
--
cgit v1.1
From 6b3777d3db323f2054aeff1ba4be3e78edef21b8 Mon Sep 17 00:00:00 2001
From: mingchen
Date: Fri, 29 Jun 2007 16:43:48 +0000
Subject: *Deleted Logger.cs from OpenSim.Framework
---
.../Environment/OpenSim.Region.Environment.csproj | 28 +++++++++++-----------
.../OpenSim.Region.Environment.dll.build | 20 ++++++++--------
2 files changed, 24 insertions(+), 24 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 428f381..6dabd05 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -144,55 +144,55 @@
-
+
Code
-
+
Code
-
+
Code
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
Code
-
+
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index 2fa5e76..eb26ea0 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,23 +11,23 @@
+
-
-
-
-
-
-
-
-
+
-
-
+
+
+
+
+
+
+
+
--
cgit v1.1
From 31649aa1d53b68ce8e5cc5a298f57e530309ab04 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 1 Jul 2007 11:24:50 +0000
Subject: * Fixed scripting engine with a few minor updated namespace issues.
---
.../Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs | 1 +
OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs | 1 +
2 files changed, 2 insertions(+)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
index a232b65..fc193f5 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.Enviorment.Scripting
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
index 2d44223..e6d66eb 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.Enviorment.Scripting
compilerParams.GenerateInMemory = true;
compilerParams.IncludeDebugInformation = false;
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll");
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
compilerParams.ReferencedAssemblies.Add("System.dll");
--
cgit v1.1
From 5e805656db1215518a344d6d5364629a4997fd47 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 1 Jul 2007 13:17:27 +0000
Subject: Fixed SimpleApp - aka thankgoditssundaycommit * Updated SimpleApp
with various introduced dependencies * Extracted ScenePrescence creation in
Scene * removed try-catchall from UserManagerBase (that actually hid a bug) *
Refactored RegionInfo * handle is calculated * it will explode upon
accessing x,y,ip,port,externalip if not explicitly initialized * Removed
superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that
causes build warnings * Lots of small refactorings, renames et c * Ignored
some bins
---
.../Environment/OpenSim.Region.Environment.csproj | 28 +++++-----
.../OpenSim.Region.Environment.dll.build | 20 +++----
OpenSim/Region/Environment/Scenes/Scene.cs | 61 ++++++++++------------
OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 +-
4 files changed, 53 insertions(+), 58 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 6dabd05..428f381 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -144,55 +144,55 @@
-
- Code
-
Code
Code
+
+ Code
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
Code
-
+
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index eb26ea0..2fa5e76 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -11,23 +11,23 @@
-
+
+
+
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 8c912d0..d5406b6 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -493,19 +493,19 @@ namespace OpenSim.Region.Environment.Scenes
///
///
- public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child)
+ public override void AddNewClient(IClientAPI client, bool child)
{
- remoteClient.OnRegionHandShakeReply += this.SendLayerData;
+ client.OnRegionHandShakeReply += this.SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
- remoteClient.OnChatFromViewer += this.SimChat;
- remoteClient.OnRequestWearables += this.InformClientOfNeighbours;
- remoteClient.OnAddPrim += this.AddNewPrim;
- remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition;
- remoteClient.OnRequestMapBlocks += this.RequestMapBlocks;
- remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation;
+ client.OnChatFromViewer += this.SimChat;
+ client.OnRequestWearables += this.InformClientOfNeighbours;
+ client.OnAddPrim += this.AddNewPrim;
+ client.OnUpdatePrimPosition += this.UpdatePrimPosition;
+ client.OnRequestMapBlocks += this.RequestMapBlocks;
+ client.OnTeleportLocationRequest += this.RequestTeleportLocation;
//remoteClient.OnObjectSelect += this.SelectPrim;
- remoteClient.OnGrapUpdate += this.MoveObject;
- remoteClient.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
+ client.OnGrapUpdate += this.MoveObject;
+ client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
@@ -513,19 +513,21 @@ namespace OpenSim.Region.Environment.Scenes
remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
*/
-
+ this.estateManager.sendRegionHandshake(client);
+
+ CreateAndAddScenePresence(client);
+ return;
+ }
+
+ protected void CreateAndAddScenePresence(IClientAPI client)
+ {
ScenePresence newAvatar = null;
- try
- {
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
- newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo);
+ OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
+ newAvatar = new ScenePresence(client, this, this.m_regInfo);
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
- //newAvatar.SendRegionHandshake();
- this.estateManager.sendRegionHandshake(remoteClient);
-
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.m_syncRoot)
{
@@ -534,36 +536,29 @@ namespace OpenSim.Region.Environment.Scenes
lock (Entities)
{
- if (!Entities.ContainsKey(agentID))
+ if (!Entities.ContainsKey(client.AgentId))
{
- this.Entities.Add(agentID, newAvatar);
+ this.Entities.Add(client.AgentId, newAvatar);
}
else
{
- Entities[agentID] = newAvatar;
+ Entities[client.AgentId] = newAvatar;
}
}
lock (Avatars)
{
- if (Avatars.ContainsKey(agentID))
+ if (Avatars.ContainsKey(client.AgentId))
{
- Avatars[agentID] = newAvatar;
+ Avatars[client.AgentId] = newAvatar;
}
else
{
- this.Avatars.Add(agentID, newAvatar);
+ this.Avatars.Add(client.AgentId, newAvatar);
}
}
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
- }
- return;
}
-
///
///
///
@@ -642,8 +637,8 @@ namespace OpenSim.Region.Environment.Scenes
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings);
if (this.regionCommsHost != null)
{
- this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
- this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing);
+ this.regionCommsHost.OnExpectUser += this.NewUserConnection;
+ this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing;
}
}
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 50d3b82..e06acbd 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -148,7 +148,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
+ public abstract void AddNewClient(IClientAPI client, bool child);
///
///
--
cgit v1.1
From 06a8c132005b4ab804f25d54c0c0f899fc98e3a1 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 1 Jul 2007 16:07:41 +0000
Subject: MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
---
OpenSim/Region/Environment/Scenes/Scene.cs | 6 +++---
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d5406b6..dbf385d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -656,7 +656,7 @@ namespace OpenSim.Region.Environment.Scenes
if (agent.CapsPath != "")
{
//Console.WriteLine("new user, so creating caps handler for it");
- Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
+ Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
cap.RegisterHandlers();
this.capsHandlers.Add(agent.AgentID, cap);
}
@@ -695,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes
agent.startpos = new LLVector3(128, 128, 70);
agent.child = true;
this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
- remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort);
+ remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint );
//this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort);
}
}
@@ -757,7 +757,7 @@ namespace OpenSim.Region.Environment.Scenes
agent.child = true;
this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
- remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4));
+ remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
}
//remoteClient.SendTeleportCancel();
}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b90004e..8a8f5ae 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes
if (res)
{
this.MakeChildAgent();
- this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort);
+ this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint );
}
}
}
--
cgit v1.1
From 9800c05c1b3c7804466d6f3a9c38a739156625fd Mon Sep 17 00:00:00 2001
From: MW
Date: Sun, 1 Jul 2007 17:26:33 +0000
Subject: Started change to having SceneObject and then that having child
Primitives which in turn have a Shape object (currently PrimitiveBaseShape).
The plan is only for the SceneObject to interface with the physics engines.
As a physics Entity should be able to have mulitple shapes connected to it.
---
.../Environment/OpenSim.Region.Environment.csproj | 6 +
.../OpenSim.Region.Environment.dll.build | 2 +
OpenSim/Region/Environment/Scenes/Entity.cs | 85 +--
OpenSim/Region/Environment/Scenes/EntityBase.cs | 133 +++++
OpenSim/Region/Environment/Scenes/Primitive.cs | 532 ++++---------------
OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | 582 +++++++++++++++++++++
.../Environment/Scenes/Scene.PacketHandlers.cs | 16 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 131 ++---
OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 +-
OpenSim/Region/Environment/Scenes/SceneEvents.cs | 4 +-
OpenSim/Region/Environment/Scenes/SceneObject.cs | 80 ++-
11 files changed, 943 insertions(+), 630 deletions(-)
create mode 100644 OpenSim/Region/Environment/Scenes/EntityBase.cs
create mode 100644 OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 428f381..9e9405e 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -156,12 +156,18 @@
Code
+
+ Code
+
Code
Code
+
+ Code
+
Code
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index 2fa5e76..d4b163e 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -15,8 +15,10 @@
+
+
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index db5070d..9603f7f 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -34,29 +34,14 @@ using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
- public abstract class Entity
- {
- public libsecondlife.LLUUID uuid;
- public Quaternion rotation;
- protected List children;
-
+ public abstract class Entity :EntityBase //will be phased out
+ {
protected PhysicsActor _physActor;
- protected Scene m_world;
- protected string m_name;
///
///
///
- public virtual string Name
- {
- get { return m_name; }
- }
-
- protected LLVector3 m_pos;
- ///
- ///
- ///
- public virtual LLVector3 Pos
+ public override LLVector3 Pos
{
get
{
@@ -91,12 +76,11 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public LLVector3 velocity;
-
+
///
///
///
- public virtual LLVector3 Velocity
+ public override LLVector3 Velocity
{
get
{
@@ -130,64 +114,5 @@ namespace OpenSim.Region.Environment.Scenes
velocity = value;
}
}
-
- protected uint m_localId;
-
- public uint LocalId
- {
- get { return m_localId; }
- }
-
- ///
- /// Creates a new Entity (should not occur on it's own)
- ///
- public Entity()
- {
- uuid = new libsecondlife.LLUUID();
-
- m_pos = new LLVector3();
- velocity = new LLVector3();
- rotation = new Quaternion();
- m_name = "(basic entity)";
- children = new List();
- }
-
- ///
- ///
- ///
- public virtual void updateMovement()
- {
- foreach (Entity child in children)
- {
- child.updateMovement();
- }
- }
-
- ///
- /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
- ///
- public virtual void update() {
- // Do any per-frame updates needed that are applicable to every type of entity
- foreach (Entity child in children)
- {
- child.update();
- }
- }
-
- ///
- /// Called at a set interval to inform entities that they should back themsleves up to the DB
- ///
- public virtual void BackUp()
- {
-
- }
-
- ///
- /// Infoms the entity that the land (heightmap) has changed
- ///
- public virtual void LandRenegerated()
- {
-
- }
}
}
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
new file mode 100644
index 0000000..edd72c5
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -0,0 +1,133 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Axiom.MathLib;
+using libsecondlife;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public abstract class EntityBase
+ {
+ public libsecondlife.LLUUID uuid;
+
+ protected List children;
+
+ protected Scene m_world;
+ protected string m_name;
+
+ ///
+ ///
+ ///
+ public virtual string Name
+ {
+ get { return m_name; }
+ }
+
+ protected LLVector3 m_pos;
+ ///
+ ///
+ ///
+ public virtual LLVector3 Pos
+ {
+ get
+ {
+ return m_pos;
+ }
+ set
+ {
+ m_pos = value;
+ }
+ }
+
+ public LLVector3 velocity;
+
+ ///
+ ///
+ ///
+ public virtual LLVector3 Velocity
+ {
+ get
+ {
+ return velocity;
+ }
+ set
+ {
+ velocity = value;
+ }
+ }
+
+ public Quaternion _rotation;
+
+ public virtual Quaternion rotation
+ {
+ get
+ {
+ return _rotation;
+ }
+ set
+ {
+ _rotation = value;
+ }
+ }
+
+ protected uint m_localId;
+
+ public uint LocalId
+ {
+ get { return m_localId; }
+ }
+
+ ///
+ /// Creates a new Entity (should not occur on it's own)
+ ///
+ public EntityBase()
+ {
+ uuid = new libsecondlife.LLUUID();
+
+ m_pos = new LLVector3();
+ velocity = new LLVector3();
+ rotation = new Quaternion();
+ m_name = "(basic entity)";
+ children = new List();
+ }
+
+ ///
+ ///
+ ///
+ public virtual void updateMovement()
+ {
+ foreach (EntityBase child in children)
+ {
+ child.updateMovement();
+ }
+ }
+
+ ///
+ /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
+ ///
+ public virtual void update()
+ {
+ // Do any per-frame updates needed that are applicable to every type of entity
+ foreach (EntityBase child in children)
+ {
+ child.update();
+ }
+ }
+
+ ///
+ /// Called at a set interval to inform entities that they should back themsleves up to the DB
+ ///
+ public virtual void BackUp()
+ {
+
+ }
+
+ ///
+ /// Infoms the entity that the land (heightmap) has changed
+ ///
+ public virtual void LandRenegerated()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 0f649b2..497196d 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -1,31 +1,3 @@
-
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
using System;
using System.Collections.Generic;
using System.Text;
@@ -38,175 +10,66 @@ using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Environment.Scenes
{
- public class Primitive : Entity
+ public class Primitive : EntityBase
{
- internal PrimData primData;
+ private const uint FULL_MASK_PERMISSIONS = 2147483647;
+
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
- // private Dictionary m_clientThreads;
private ulong m_regionHandle;
- private const uint FULL_MASK_PERMISSIONS = 2147483647;
- private bool physicsEnabled = false;
private byte updateFlag = 0;
private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
private Dictionary inventoryItems;
- #region Properties
+ public LLUUID OwnerID;
+ public Int32 CreationDate;
+ public uint OwnerMask = FULL_MASK_PERMISSIONS;
+ public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
+ public uint GroupMask = FULL_MASK_PERMISSIONS;
+ public uint EveryoneMask = FULL_MASK_PERMISSIONS;
+ public uint BaseMask = FULL_MASK_PERMISSIONS;
- public LLVector3 Scale
- {
- set
- {
- this.primData.Scale = value;
- //this.dirtyFlag = true;
- }
- get
- {
- return this.primData.Scale;
- }
- }
+ private PrimitiveBaseShape m_Shape;
- public PhysicsActor PhysActor
- {
- set
- {
- this._physActor = value;
- }
- }
+ private SceneObject m_RootParent;
+ private bool isRootPrim;
+ private EntityBase m_Parent;
public override LLVector3 Pos
{
get
{
- return base.Pos;
+ if (isRootPrim)
+ {
+ return this.m_pos + m_Parent.Pos;
+ }
+ else
+ {
+ return this.m_pos;
+ }
}
set
{
- base.Pos = value;
+ this.m_pos = value - m_Parent.Pos; //should we being subtracting the parent position
}
- }
- #endregion
- ///
- ///
- ///
- ///
- ///
- ///
- public Primitive( ulong regionHandle, Scene world)
- {
- // m_clientThreads = clientThreads;
- m_regionHandle = regionHandle;
- m_world = world;
- inventoryItems = new Dictionary();
}
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject)
{
- // m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary();
+ this.m_Parent = parent;
+ this.isRootPrim = isRoot;
+ this.m_RootParent = rootObject;
this.CreateFromPacket(addPacket, ownerID, localID);
}
///
///
///
- ///
- ///
- ///
- ///
- ///
- ///
- public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
- {
- // m_clientThreads = clientThreads;
- m_regionHandle = regionHandle;
- m_world = world;
- inventoryItems = new Dictionary();
- this.primData = new PrimData();
- this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- this.primData.OwnerID = owner;
- this.primData.FullID = this.uuid = fullID;
- this.primData.LocalID = m_localId = localID;
- }
-
- ///
- /// Constructor to create a default cube
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
- {
- //m_clientThreads = clientThreads;
- m_regionHandle = regionHandle;
- m_world = world;
- inventoryItems = new Dictionary();
- this.primData = PrimData.DefaultCube();
- this.primData.OwnerID = owner;
- this.primData.LocalID = m_localId = localID;
- this.Pos = this.primData.Position = position;
-
- this.updateFlag = 1;
- }
-
- ///
- ///
- ///
- ///
- public byte[] GetByteArray()
- {
- byte[] result = null;
- List dataArrays = new List();
- dataArrays.Add(primData.ToBytes());
- foreach (Entity child in children)
- {
- if (child is OpenSim.Region.Environment.Scenes.Primitive)
- {
- dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
- }
- }
- byte[] primstart = Helpers.StringToField("");
- byte[] primend = Helpers.StringToField("");
- int totalLength = primstart.Length + primend.Length;
- for (int i = 0; i < dataArrays.Count; i++)
- {
- totalLength += dataArrays[i].Length;
- }
-
- result = new byte[totalLength];
- int arraypos = 0;
- Array.Copy(primstart, 0, result, 0, primstart.Length);
- arraypos += primstart.Length;
- for (int i = 0; i < dataArrays.Count; i++)
- {
- Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
- arraypos += dataArrays[i].Length;
- }
- Array.Copy(primend, 0, result, arraypos, primend.Length);
-
- return result;
- }
-
- #region Overridden Methods
-
- ///
- ///
- ///
- public override void update()
+ public override void update()
{
if (this.updateFlag == 1) // is a new prim just been created/reloaded
{
@@ -218,112 +81,53 @@ namespace OpenSim.Region.Environment.Scenes
this.SendTerseUpdateToALLClients();
this.updateFlag = 0;
}
- }
-
- ///
- ///
- ///
- public override void BackUp()
- {
- }
-
- #endregion
-
- #region Packet handlers
-
- ///
- ///
- ///
- ///
- public void UpdatePosition(LLVector3 pos)
- {
- this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
- this.updateFlag = 2;
+ base.update();
}
///
///
///
///
- public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
- {
- this.primData.PathBegin = updatePacket.PathBegin;
- this.primData.PathEnd = updatePacket.PathEnd;
- this.primData.PathScaleX = updatePacket.PathScaleX;
- this.primData.PathScaleY = updatePacket.PathScaleY;
- this.primData.PathShearX = updatePacket.PathShearX;
- this.primData.PathShearY = updatePacket.PathShearY;
- this.primData.PathSkew = updatePacket.PathSkew;
- this.primData.ProfileBegin = updatePacket.ProfileBegin;
- this.primData.ProfileEnd = updatePacket.ProfileEnd;
- this.primData.PathCurve = updatePacket.PathCurve;
- this.primData.ProfileCurve = updatePacket.ProfileCurve;
- this.primData.ProfileHollow = updatePacket.ProfileHollow;
- this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
- this.primData.PathRevolutions = updatePacket.PathRevolutions;
- this.primData.PathTaperX = updatePacket.PathTaperX;
- this.primData.PathTaperY = updatePacket.PathTaperY;
- this.primData.PathTwist = updatePacket.PathTwist;
- this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
- }
-
- ///
- ///
- ///
- ///
- public void UpdateTexture(byte[] tex)
- {
- this.primData.TextureEntry = tex;
- }
-
- ///
- ///
- ///
- ///
- public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
- {
-
- }
-
- ///
- ///
- ///
- ///
- public void AssignToParent(Primitive prim)
- {
-
- }
-
- #endregion
-
- # region Inventory Methods
- ///
- ///
- ///
- ///
- ///
- public bool AddToInventory(InventoryItem item)
+ ///
+ ///
+ public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
- return false;
- }
+ this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ this.OwnerID = ownerID;
+ this.Pos = addPacket.ObjectData.RayEnd;
+ this.uuid = LLUUID.Random();
+ this.m_localId = (uint)(localID);
+
+ PrimitiveBaseShape pShape = new PrimitiveBaseShape();
+ this.m_Shape = pShape;
+
+ pShape.PCode = addPacket.ObjectData.PCode;
+ pShape.PathBegin = addPacket.ObjectData.PathBegin;
+ pShape.PathEnd = addPacket.ObjectData.PathEnd;
+ pShape.PathScaleX = addPacket.ObjectData.PathScaleX;
+ pShape.PathScaleY = addPacket.ObjectData.PathScaleY;
+ pShape.PathShearX = addPacket.ObjectData.PathShearX;
+ pShape.PathShearY = addPacket.ObjectData.PathShearY;
+ pShape.PathSkew = addPacket.ObjectData.PathSkew;
+ pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ pShape.Scale = addPacket.ObjectData.Scale;
+ pShape.PathCurve = addPacket.ObjectData.PathCurve;
+ pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ pShape.ParentID = 0;
+ pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
+ pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
+ pShape.PathTaperX = addPacket.ObjectData.PathTaperX;
+ pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
+ pShape.PathTwist = addPacket.ObjectData.PathTwist;
+ pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
- ///
- ///
- ///
- ///
- ///
- public InventoryItem RemoveFromInventory(LLUUID itemID)
- {
- return null;
+ this.updateFlag = 1;
}
- ///
- ///
- ///
- ///
- ///
- public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
+ public void AddToChildren(SceneObject linkObject)
{
}
@@ -331,53 +135,19 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- ///
- ///
- public void RequestXferInventory(IClientAPI simClient, ulong xferID)
- {
- //will only currently work if the total size of the inventory data array is under about 1000 bytes
- SendXferPacketPacket send = new SendXferPacketPacket();
-
- send.XferID.ID = xferID;
- send.XferID.Packet = 1 + 2147483648;
- send.DataPacket.Data = this.ConvertInventoryToBytes();
-
- simClient.OutPacket(send);
- }
-
- ///
- ///
- ///
- ///
- public byte[] ConvertInventoryToBytes()
+ ///
+ public void UpdatePosition(LLVector3 pos)
{
- System.Text.Encoding enc = System.Text.Encoding.ASCII;
- byte[] result = new byte[0];
- List inventoryData = new List();
- int totallength = 0;
- foreach (InventoryItem invItem in inventoryItems.Values)
+ LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+ if (this.isRootPrim)
{
- byte[] data = enc.GetBytes(invItem.ExportString());
- inventoryData.Add(data);
- totallength += data.Length;
+ this.m_Parent.Pos = newPos;
}
- //TODO: copy arrays into the single result array
-
- return result;
- }
-
- ///
- ///
- ///
- ///
- public void CreateInventoryFromBytes(byte[] data)
- {
-
+ this.Pos = newPos;
+ this.updateFlag = 2;
}
- #endregion
-
- #region Update viewers Methods
+ #region Client Update Methods
///
///
@@ -402,17 +172,9 @@ namespace OpenSim.Region.Environment.Scenes
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
- if (this._physActor != null && this.physicsEnabled)
- {
- PhysicsVector pPos = this._physActor.Position;
- lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
- }
- else
- {
- lPos = this.Pos;
- }
+ lPos = this.Pos;
- remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
+ remoteClient.SendPrimitiveToClient2(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID);
}
///
@@ -430,22 +192,31 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ ///
+ public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
+ {
+ this.SendTerseUpdateToClient(remoteClient);
+ for (int i = 0; i < this.children.Count; i++)
+ {
+ if (this.children[i] is Primitive)
+ {
+ ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
///
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{
LLVector3 lPos;
Axiom.MathLib.Quaternion lRot;
- if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
- {
- PhysicsVector pPos = this._physActor.Position;
- lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
- lRot = this._physActor.Orientation;
- }
- else
- {
- lPos = this.Pos;
- lRot = this.rotation;
- }
+
+ lPos = this.Pos;
+ lRot = this.rotation;
+
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
}
@@ -463,120 +234,5 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
-
- #region Create Methods
-
- ///
- ///
- ///
- ///
- ///
- ///
- public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
- {
- PrimData PData = new PrimData();
- this.primData = PData;
- this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
-
- PData.OwnerID = ownerID;
- PData.PCode = addPacket.ObjectData.PCode;
- PData.PathBegin = addPacket.ObjectData.PathBegin;
- PData.PathEnd = addPacket.ObjectData.PathEnd;
- PData.PathScaleX = addPacket.ObjectData.PathScaleX;
- PData.PathScaleY = addPacket.ObjectData.PathScaleY;
- PData.PathShearX = addPacket.ObjectData.PathShearX;
- PData.PathShearY = addPacket.ObjectData.PathShearY;
- PData.PathSkew = addPacket.ObjectData.PathSkew;
- PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
- PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
- PData.Scale = addPacket.ObjectData.Scale;
- PData.PathCurve = addPacket.ObjectData.PathCurve;
- PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
- PData.ParentID = 0;
- PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
- PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
- PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
- PData.PathTaperX = addPacket.ObjectData.PathTaperX;
- PData.PathTaperY = addPacket.ObjectData.PathTaperY;
- PData.PathTwist = addPacket.ObjectData.PathTwist;
- PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
- LLVector3 pos1 = addPacket.ObjectData.RayEnd;
- this.primData.FullID = this.uuid = LLUUID.Random();
- this.primData.LocalID = m_localId = (uint)(localID);
- this.primData.Position = this.Pos = pos1;
-
- this.updateFlag = 1;
- }
-
- ///
- ///
- ///
- ///
- public void CreateFromBytes(byte[] data)
- {
-
- }
-
- ///
- ///
- ///
- ///
- public void CreateFromPrimData(PrimData primData)
- {
- this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
- {
-
- }
-
- public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
- {
- // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
- this.Pos = pos;
- this.SendTerseUpdateToALLClients();
- }
-
- public void GetProperites(IClientAPI client)
- {
- //needs changing
- ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
- proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
- proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
- proper.ObjectData[0].ItemID = LLUUID.Zero;
- proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
- proper.ObjectData[0].CreatorID = primData.OwnerID;
- proper.ObjectData[0].FolderID = LLUUID.Zero;
- proper.ObjectData[0].FromTaskID = LLUUID.Zero;
- proper.ObjectData[0].GroupID = LLUUID.Zero;
- proper.ObjectData[0].InventorySerial = 0;
- proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
- proper.ObjectData[0].ObjectID = this.uuid;
- proper.ObjectData[0].OwnerID = primData.OwnerID;
- proper.ObjectData[0].TouchName = new byte[0];
- proper.ObjectData[0].TextureID = new byte[0];
- proper.ObjectData[0].SitName = new byte[0];
- proper.ObjectData[0].Name = new byte[0];
- proper.ObjectData[0].Description = new byte[0];
- proper.ObjectData[0].OwnerMask = primData.OwnerMask;
- proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
- proper.ObjectData[0].GroupMask = primData.GroupMask;
- proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
- proper.ObjectData[0].BaseMask = primData.BaseMask;
-
- client.OutPacket(proper);
-
- }
-
- #endregion
-
}
}
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
new file mode 100644
index 0000000..d703857
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
@@ -0,0 +1,582 @@
+
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+
+namespace OpenSim.Region.Environment.Scenes
+{
+ public class PrimitiveOld : Entity
+ {
+ internal PrimData primData;
+ private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
+ // private Dictionary m_clientThreads;
+ private ulong m_regionHandle;
+ private const uint FULL_MASK_PERMISSIONS = 2147483647;
+ private bool physicsEnabled = false;
+ private byte updateFlag = 0;
+ private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
+
+ private Dictionary inventoryItems;
+
+ #region Properties
+
+ public LLVector3 Scale
+ {
+ set
+ {
+ this.primData.Scale = value;
+ //this.dirtyFlag = true;
+ }
+ get
+ {
+ return this.primData.Scale;
+ }
+ }
+
+ public PhysicsActor PhysActor
+ {
+ set
+ {
+ this._physActor = value;
+ }
+ }
+
+ public override LLVector3 Pos
+ {
+ get
+ {
+ return base.Pos;
+ }
+ set
+ {
+ base.Pos = value;
+ }
+ }
+ #endregion
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public PrimitiveOld( ulong regionHandle, Scene world)
+ {
+ // m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public PrimitiveOld(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ {
+ // m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ this.CreateFromPacket(addPacket, ownerID, localID);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
+ {
+ // m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ this.primData = new PrimData();
+ this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+ this.primData.OwnerID = owner;
+ this.primData.FullID = this.uuid = fullID;
+ this.primData.LocalID = m_localId = localID;
+ }
+
+ ///
+ /// Constructor to create a default cube
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
+ {
+ //m_clientThreads = clientThreads;
+ m_regionHandle = regionHandle;
+ m_world = world;
+ inventoryItems = new Dictionary();
+ this.primData = PrimData.DefaultCube();
+ this.primData.OwnerID = owner;
+ this.primData.LocalID = m_localId = localID;
+ this.Pos = this.primData.Position = position;
+
+ this.updateFlag = 1;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public byte[] GetByteArray()
+ {
+ byte[] result = null;
+ List dataArrays = new List();
+ dataArrays.Add(primData.ToBytes());
+ foreach (Entity child in children)
+ {
+ if (child is OpenSim.Region.Environment.Scenes.PrimitiveOld)
+ {
+ dataArrays.Add(((OpenSim.Region.Environment.Scenes.PrimitiveOld)child).GetByteArray());
+ }
+ }
+ byte[] primstart = Helpers.StringToField("");
+ byte[] primend = Helpers.StringToField("");
+ int totalLength = primstart.Length + primend.Length;
+ for (int i = 0; i < dataArrays.Count; i++)
+ {
+ totalLength += dataArrays[i].Length;
+ }
+
+ result = new byte[totalLength];
+ int arraypos = 0;
+ Array.Copy(primstart, 0, result, 0, primstart.Length);
+ arraypos += primstart.Length;
+ for (int i = 0; i < dataArrays.Count; i++)
+ {
+ Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
+ arraypos += dataArrays[i].Length;
+ }
+ Array.Copy(primend, 0, result, arraypos, primend.Length);
+
+ return result;
+ }
+
+ #region Overridden Methods
+
+ ///
+ ///
+ ///
+ public override void update()
+ {
+ if (this.updateFlag == 1) // is a new prim just been created/reloaded
+ {
+ this.SendFullUpdateToAllClients();
+ this.updateFlag = 0;
+ }
+ if (this.updateFlag == 2) //some change has been made so update the clients
+ {
+ this.SendTerseUpdateToALLClients();
+ this.updateFlag = 0;
+ }
+ }
+
+ ///
+ ///
+ ///
+ public override void BackUp()
+ {
+
+ }
+
+ #endregion
+
+ #region Packet handlers
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePosition(LLVector3 pos)
+ {
+ this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
+ this.updateFlag = 2;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
+ {
+ this.primData.PathBegin = updatePacket.PathBegin;
+ this.primData.PathEnd = updatePacket.PathEnd;
+ this.primData.PathScaleX = updatePacket.PathScaleX;
+ this.primData.PathScaleY = updatePacket.PathScaleY;
+ this.primData.PathShearX = updatePacket.PathShearX;
+ this.primData.PathShearY = updatePacket.PathShearY;
+ this.primData.PathSkew = updatePacket.PathSkew;
+ this.primData.ProfileBegin = updatePacket.ProfileBegin;
+ this.primData.ProfileEnd = updatePacket.ProfileEnd;
+ this.primData.PathCurve = updatePacket.PathCurve;
+ this.primData.ProfileCurve = updatePacket.ProfileCurve;
+ this.primData.ProfileHollow = updatePacket.ProfileHollow;
+ this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
+ this.primData.PathRevolutions = updatePacket.PathRevolutions;
+ this.primData.PathTaperX = updatePacket.PathTaperX;
+ this.primData.PathTaperY = updatePacket.PathTaperY;
+ this.primData.PathTwist = updatePacket.PathTwist;
+ this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdateTexture(byte[] tex)
+ {
+ this.primData.TextureEntry = tex;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void AssignToParent(PrimitiveOld prim)
+ {
+
+ }
+
+ #endregion
+
+ # region Inventory Methods
+ ///
+ ///
+ ///
+ ///
+ ///
+ public bool AddToInventory(InventoryItem item)
+ {
+ return false;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public InventoryItem RemoveFromInventory(LLUUID itemID)
+ {
+ return null;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RequestXferInventory(IClientAPI simClient, ulong xferID)
+ {
+ //will only currently work if the total size of the inventory data array is under about 1000 bytes
+ SendXferPacketPacket send = new SendXferPacketPacket();
+
+ send.XferID.ID = xferID;
+ send.XferID.Packet = 1 + 2147483648;
+ send.DataPacket.Data = this.ConvertInventoryToBytes();
+
+ simClient.OutPacket(send);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public byte[] ConvertInventoryToBytes()
+ {
+ System.Text.Encoding enc = System.Text.Encoding.ASCII;
+ byte[] result = new byte[0];
+ List inventoryData = new List();
+ int totallength = 0;
+ foreach (InventoryItem invItem in inventoryItems.Values)
+ {
+ byte[] data = enc.GetBytes(invItem.ExportString());
+ inventoryData.Add(data);
+ totallength += data.Length;
+ }
+ //TODO: copy arrays into the single result array
+
+ return result;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void CreateInventoryFromBytes(byte[] data)
+ {
+
+ }
+
+ #endregion
+
+ #region Update viewers Methods
+
+ ///
+ ///
+ ///
+ ///
+ public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
+ {
+ this.SendFullUpdateToClient(remoteClient);
+ for (int i = 0; i < this.children.Count; i++)
+ {
+ if (this.children[i] is PrimitiveOld)
+ {
+ ((PrimitiveOld)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendFullUpdateToClient(IClientAPI remoteClient)
+ {
+ LLVector3 lPos;
+ if (this._physActor != null && this.physicsEnabled)
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ }
+ else
+ {
+ lPos = this.Pos;
+ }
+
+ remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
+ }
+
+ ///
+ ///
+ ///
+ public void SendFullUpdateToAllClients()
+ {
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ this.SendFullUpdateToClient(avatars[i].ControllingClient);
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendTerseUpdateToClient(IClientAPI RemoteClient)
+ {
+ LLVector3 lPos;
+ Axiom.MathLib.Quaternion lRot;
+ if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
+ {
+ PhysicsVector pPos = this._physActor.Position;
+ lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
+ lRot = this._physActor.Orientation;
+ }
+ else
+ {
+ lPos = this.Pos;
+ lRot = this.rotation;
+ }
+ LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
+ RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
+ }
+
+ ///
+ ///
+ ///
+ public void SendTerseUpdateToALLClients()
+ {
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ this.SendTerseUpdateToClient(avatars[i].ControllingClient);
+ }
+ }
+
+ #endregion
+
+ #region Create Methods
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ {
+ PrimData PData = new PrimData();
+ this.primData = PData;
+ this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
+
+ PData.OwnerID = ownerID;
+ PData.PCode = addPacket.ObjectData.PCode;
+ PData.PathBegin = addPacket.ObjectData.PathBegin;
+ PData.PathEnd = addPacket.ObjectData.PathEnd;
+ PData.PathScaleX = addPacket.ObjectData.PathScaleX;
+ PData.PathScaleY = addPacket.ObjectData.PathScaleY;
+ PData.PathShearX = addPacket.ObjectData.PathShearX;
+ PData.PathShearY = addPacket.ObjectData.PathShearY;
+ PData.PathSkew = addPacket.ObjectData.PathSkew;
+ PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
+ PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
+ PData.Scale = addPacket.ObjectData.Scale;
+ PData.PathCurve = addPacket.ObjectData.PathCurve;
+ PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
+ PData.ParentID = 0;
+ PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
+ PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
+ PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
+ PData.PathTaperX = addPacket.ObjectData.PathTaperX;
+ PData.PathTaperY = addPacket.ObjectData.PathTaperY;
+ PData.PathTwist = addPacket.ObjectData.PathTwist;
+ PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
+ LLVector3 pos1 = addPacket.ObjectData.RayEnd;
+ this.primData.FullID = this.uuid = LLUUID.Random();
+ this.primData.LocalID = m_localId = (uint)(localID);
+ this.primData.Position = this.Pos = pos1;
+
+ this.updateFlag = 1;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromBytes(byte[] data)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromPrimData(PrimData primData)
+ {
+ this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
+ {
+
+ }
+
+ public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
+ {
+ // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
+ this.Pos = pos;
+ this.SendTerseUpdateToALLClients();
+ }
+
+ public void GetProperites(IClientAPI client)
+ {
+ //needs changing
+ ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
+ proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
+ proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
+ proper.ObjectData[0].ItemID = LLUUID.Zero;
+ proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
+ proper.ObjectData[0].CreatorID = primData.OwnerID;
+ proper.ObjectData[0].FolderID = LLUUID.Zero;
+ proper.ObjectData[0].FromTaskID = LLUUID.Zero;
+ proper.ObjectData[0].GroupID = LLUUID.Zero;
+ proper.ObjectData[0].InventorySerial = 0;
+ proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+ proper.ObjectData[0].ObjectID = this.uuid;
+ proper.ObjectData[0].OwnerID = primData.OwnerID;
+ proper.ObjectData[0].TouchName = new byte[0];
+ proper.ObjectData[0].TextureID = new byte[0];
+ proper.ObjectData[0].SitName = new byte[0];
+ proper.ObjectData[0].Name = new byte[0];
+ proper.ObjectData[0].Description = new byte[0];
+ proper.ObjectData[0].OwnerMask = primData.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = primData.GroupMask;
+ proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
+ proper.ObjectData[0].BaseMask = primData.BaseMask;
+
+ client.OutPacket(proper);
+
+ }
+
+ #endregion
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 1d55c4d..f3d461a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -214,12 +214,16 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
{
- foreach (Entity ent in Entities.Values)
+ Console.WriteLine("prim selected :" + primLocalID);
+ foreach (EntityBase ent in Entities.Values)
{
- if (ent.LocalId == primLocalID)
+ if (ent is SceneObject)
{
- ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
- break;
+ if (((SceneObject)ent).rootLocalID == primLocalID)
+ {
+ ((OpenSim.Region.Environment.Scenes.SceneObject)ent).GetProperites(remoteClient);
+ break;
+ }
}
}
}
@@ -228,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (this.Entities.ContainsKey(objectID))
{
- ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
+ ((PrimitiveOld)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
}
}
@@ -266,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent.LocalId == localID)
{
- ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
+ ((OpenSim.Region.Environment.Scenes.PrimitiveOld)ent).UpdatePosition(pos);
break;
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index dbf385d..2ff3976 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -63,12 +63,12 @@ namespace OpenSim.Region.Environment.Scenes
private uint _primCount = 702000;
private int storageCount;
private Mutex updateLock;
-
+
protected AuthenticateSessionsBase authenticateHandler;
protected RegionCommsListener regionCommsHost;
protected CommunicationsManager commsManager;
- protected Dictionary capsHandlers = new Dictionary();
+ protected Dictionary capsHandlers = new Dictionary();
protected BaseHttpServer httpListener;
public ParcelManager parcelManager;
@@ -121,21 +121,21 @@ namespace OpenSim.Region.Environment.Scenes
scriptManager = new ScriptManager(this);
eventManager = new EventManager();
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
- Entities = new Dictionary();
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
+ Entities = new Dictionary();
Avatars = new Dictionary();
Prims = new Dictionary();
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
Terrain = new TerrainEngine();
ScenePresence.LoadAnims();
this.httpListener = httpServer;
-
+
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString());
+ OpenSim.Framework.Console.MainLog.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
}
}
#endregion
@@ -218,49 +218,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public bool Backup()
{
- /*
- try
- {
- // Terrain backup routines
- if (Terrain.tainted > 0)
- {
- Terrain.tainted = 0;
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving.");
- localStorage.SaveMap(Terrain.getHeights1D());
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics.");
- lock (this.m_syncRoot)
- {
- phyScene.SetTerrain(Terrain.getHeights1D());
- }
- }
-
- // Primitive backup routines
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives");
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].BackUp();
- }
-
- //Parcel backup routines
- ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
- int i = 0;
- foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
- {
- parcels[i] = parcel.parcelData;
- i++;
- }
- localStorage.SaveParcels(parcels);
-
- // Backup successful
- return true;
- }
- catch (Exception e)
- {
- // Backup failed
- OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
- return false;
- }
- */
+
return true;
}
#endregion
@@ -432,7 +390,7 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives");
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
@@ -469,13 +427,12 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
- Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
-
- this.Entities.Add(prim.uuid, prim);
+ SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this._primCount);
+ this.Entities.Add(sceneOb.rootUUID, sceneOb);
this._primCount++;
// Trigger event for listeners
- eventManager.TriggerOnNewPrimitive(prim);
+ // eventManager.TriggerOnNewPrimitive(prim);
}
catch (Exception e)
{
@@ -500,11 +457,11 @@ namespace OpenSim.Region.Environment.Scenes
client.OnChatFromViewer += this.SimChat;
client.OnRequestWearables += this.InformClientOfNeighbours;
client.OnAddPrim += this.AddNewPrim;
- client.OnUpdatePrimPosition += this.UpdatePrimPosition;
+ //client.OnUpdatePrimPosition += this.UpdatePrimPosition;
client.OnRequestMapBlocks += this.RequestMapBlocks;
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
- //remoteClient.OnObjectSelect += this.SelectPrim;
- client.OnGrapUpdate += this.MoveObject;
+ client.OnObjectSelect += this.SelectPrim;
+ // client.OnGrapUpdate += this.MoveObject;
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
@@ -523,39 +480,39 @@ namespace OpenSim.Region.Environment.Scenes
{
ScenePresence newAvatar = null;
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
- newAvatar = new ScenePresence(client, this, this.m_regInfo);
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
- OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
+ newAvatar = new ScenePresence(client, this, this.m_regInfo);
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
- PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
- lock (this.m_syncRoot)
+ PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
+ lock (this.m_syncRoot)
+ {
+ newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
+ }
+
+ lock (Entities)
+ {
+ if (!Entities.ContainsKey(client.AgentId))
{
- newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
+ this.Entities.Add(client.AgentId, newAvatar);
}
-
- lock (Entities)
+ else
{
- if (!Entities.ContainsKey(client.AgentId))
- {
- this.Entities.Add(client.AgentId, newAvatar);
- }
- else
- {
- Entities[client.AgentId] = newAvatar;
- }
+ Entities[client.AgentId] = newAvatar;
}
- lock (Avatars)
+ }
+ lock (Avatars)
+ {
+ if (Avatars.ContainsKey(client.AgentId))
{
- if (Avatars.ContainsKey(client.AgentId))
- {
- Avatars[client.AgentId] = newAvatar;
- }
- else
- {
- this.Avatars.Add(client.AgentId, newAvatar);
- }
+ Avatars[client.AgentId] = newAvatar;
}
+ else
+ {
+ this.Avatars.Add(client.AgentId, newAvatar);
+ }
+ }
}
@@ -634,7 +591,7 @@ namespace OpenSim.Region.Environment.Scenes
public void RegisterRegionWithComms()
{
GridInfo gridSettings = new GridInfo();
- this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings);
+ this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo, gridSettings);
if (this.regionCommsHost != null)
{
this.regionCommsHost.OnExpectUser += this.NewUserConnection;
@@ -757,7 +714,9 @@ namespace OpenSim.Region.Environment.Scenes
agent.child = true;
this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
+
remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
+
}
//remoteClient.SendTeleportCancel();
}
@@ -771,7 +730,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
{
- return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
+ return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
}
#endregion
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index e06acbd..00ab194 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public abstract class SceneBase : IWorld
{
- public Dictionary Entities;
+ public Dictionary Entities;
protected Dictionary m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index fa1bacb..ac887c0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
- public delegate void OnNewPrimitiveDelegate(Primitive prim);
+ public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim);
public event OnNewPrimitiveDelegate OnNewPrimitive;
public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
@@ -29,7 +29,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void TriggerOnNewPrimitive(Primitive prim)
+ public void TriggerOnNewPrimitive(PrimitiveOld prim)
{
if (OnNewPrimitive != null)
OnNewPrimitive(prim);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 88fb160..a228638 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -37,22 +37,46 @@ using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Environment.Scenes
{
- public class SceneObject : Entity
+ public class SceneObject : EntityBase
{
- private LLUUID rootUUID;
- //private Dictionary ChildPrimitives = new Dictionary();
+
+ private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group
protected Primitive rootPrimitive;
private Scene m_world;
- protected ulong regionHandle;
+ protected ulong m_regionHandle;
+ private bool physicsEnabled = false;
+ private PhysicsScene m_PhysScene;
+ private PhysicsActor m_PhysActor;
+
+ public LLUUID rootUUID
+ {
+ get
+ {
+ this.uuid = this.rootPrimitive.uuid;
+ return this.uuid;
+ }
+ }
+
+ public uint rootLocalID
+ {
+ get
+ {
+ this.m_localId = this.rootPrimitive.LocalId;
+ return this.LocalId;
+ }
+ }
///
///
///
- public SceneObject()
+ public SceneObject(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
+ m_regionHandle = regionHandle;
+ m_world = world;
+ this.Pos = addPacket.ObjectData.RayEnd;
+ this.CreateFromPacket(addPacket, ownerID, localID);
}
-
///
///
///
@@ -61,7 +85,9 @@ namespace OpenSim.Region.Environment.Scenes
///
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
- this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID);
+ this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this);
+ this.children.Add(rootPrimitive);
+ this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
}
///
@@ -76,11 +102,19 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public override void update()
+ ///
+ ///
+ public Primitive HasChildPrim(LLUUID primID)
{
+ if (this.ChildPrimitives.ContainsKey(primID))
+ {
+ return this.ChildPrimitives[primID];
+ }
+ return null;
}
+
///
///
///
@@ -92,6 +126,18 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ ///
+ ///
+ ///
+ public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
+ {
+ this.Pos = pos;
+ this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
+ }
+
+ ///
+ ///
+ ///
///
public void GetProperites(IClientAPI client)
{
@@ -100,25 +146,25 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
- proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
- proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
+ proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
+ proper.ObjectData[0].CreatorID = this.rootPrimitive.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
- proper.ObjectData[0].ObjectID = this.uuid;
- proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
+ proper.ObjectData[0].ObjectID = this.rootUUID;
+ proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
- proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
- proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
- proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
- proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
- proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
+ proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
+ proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
+ proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
+ proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
+ proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
client.OutPacket(proper);
--
cgit v1.1
From 54ef77f0fda5fabc6f4677e145fafb74d225a77e Mon Sep 17 00:00:00 2001
From: MW
Date: Sun, 1 Jul 2007 18:33:44 +0000
Subject: Can change the name and description of a prim.
---
OpenSim/Region/Environment/Scenes/Entity.cs | 2 +-
OpenSim/Region/Environment/Scenes/EntityBase.cs | 1 +
OpenSim/Region/Environment/Scenes/Primitive.cs | 13 +++++++
.../Environment/Scenes/Scene.PacketHandlers.cs | 45 +++++++++++++++++++++-
OpenSim/Region/Environment/Scenes/Scene.cs | 6 ++-
OpenSim/Region/Environment/Scenes/SceneObject.cs | 20 ++++++++--
6 files changed, 80 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index 9603f7f..6db57a4 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -34,7 +34,7 @@ using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
- public abstract class Entity :EntityBase //will be phased out
+ public abstract class Entity :EntityBase //this class (Entity) will be phased out
{
protected PhysicsActor _physActor;
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index edd72c5..63f3f5d 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -21,6 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
public virtual string Name
{
get { return m_name; }
+ set { m_name = value; }
}
protected LLVector3 m_pos;
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 497196d..97e7974 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -21,6 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
private Dictionary inventoryItems;
+ private string description = "";
public LLUUID OwnerID;
public Int32 CreationDate;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
@@ -55,6 +56,18 @@ namespace OpenSim.Region.Environment.Scenes
}
+ public string Description
+ {
+ get
+ {
+ return this.description;
+ }
+ set
+ {
+ this.description = value;
+ }
+ }
+
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject)
{
m_regionHandle = regionHandle;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index f3d461a..f55c118 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -214,7 +214,6 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
{
- Console.WriteLine("prim selected :" + primLocalID);
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObject)
@@ -228,6 +227,50 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void PrimDescription(uint primLocalID, string description)
+ {
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(primLocalID);
+ if (prim != null)
+ {
+ prim.Description = description;
+ break;
+ }
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void PrimName(uint primLocalID, string name)
+ {
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(primLocalID);
+ if (prim != null)
+ {
+ prim.Name = name;
+ break;
+ }
+ }
+ }
+ }
+
public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
if (this.Entities.ContainsKey(objectID))
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 2ff3976..08adc84 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Scenes
{
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary Avatars;
- protected Dictionary Prims;
+ protected Dictionary Prims;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
private Random Rand = new Random();
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
Entities = new Dictionary();
Avatars = new Dictionary();
- Prims = new Dictionary();
+ Prims = new Dictionary();
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
Terrain = new TerrainEngine();
@@ -463,6 +463,8 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectSelect += this.SelectPrim;
// client.OnGrapUpdate += this.MoveObject;
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
+ client.OnObjectDescription += this.PrimDescription;
+ client.OnObjectName += this.PrimName;
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index a228638..00df447 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public class SceneObject : EntityBase
{
-
+ private System.Text.Encoding enc = System.Text.Encoding.ASCII;
private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group
protected Primitive rootPrimitive;
private Scene m_world;
@@ -114,6 +114,19 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
+ public Primitive HasChildPrim(uint localID)
+ {
+ Primitive returnPrim = null;
+ foreach (Primitive prim in this.children)
+ {
+ if (prim.LocalId == localID)
+ {
+ returnPrim = prim;
+ break;
+ }
+ }
+ return returnPrim;
+ }
///
///
@@ -141,6 +154,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void GetProperites(IClientAPI client)
{
+
//needs changing
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
@@ -158,8 +172,8 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
- proper.ObjectData[0].Name = new byte[0];
- proper.ObjectData[0].Description = new byte[0];
+ proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name +"\0");
+ proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description +"\0");
proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
--
cgit v1.1
From 2852cda727f86567c18c6fab193ed31195c9934c Mon Sep 17 00:00:00 2001
From: MW
Date: Sun, 1 Jul 2007 21:04:33 +0000
Subject: More work on SceneObject/Primitive and building (Linking is a work in
progress as is all). Committing now as I've finished for the night and will
be continued tomorrow.
---
OpenSim/Region/Environment/Scenes/Primitive.cs | 53 +++++++++++++++++++---
.../Environment/Scenes/Scene.PacketHandlers.cs | 40 +++++++++++++++-
OpenSim/Region/Environment/Scenes/Scene.cs | 18 +++++++-
OpenSim/Region/Environment/Scenes/SceneObject.cs | 21 +++++++--
4 files changed, 118 insertions(+), 14 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 97e7974..dd8bb02 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -22,8 +22,18 @@ namespace OpenSim.Region.Environment.Scenes
private Dictionary inventoryItems;
private string description = "";
+
+ public string SitName = "";
+ public string TouchName = "";
+ public string Text = "";
+
+ public LLUUID CreatorID;
public LLUUID OwnerID;
+ public LLUUID LastOwnerID;
public Int32 CreationDate;
+
+ public uint ParentID = 0;
+
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
@@ -32,9 +42,9 @@ namespace OpenSim.Region.Environment.Scenes
private PrimitiveBaseShape m_Shape;
- private SceneObject m_RootParent;
- private bool isRootPrim;
- private EntityBase m_Parent;
+ public SceneObject m_RootParent;
+ public bool isRootPrim;
+ public EntityBase m_Parent;
public override LLVector3 Pos
{
@@ -51,7 +61,7 @@ namespace OpenSim.Region.Environment.Scenes
}
set
{
- this.m_pos = value - m_Parent.Pos; //should we being subtracting the parent position
+ this.m_pos = m_Parent.Pos - value; //should we being subtracting the parent position
}
}
@@ -108,6 +118,8 @@ namespace OpenSim.Region.Environment.Scenes
{
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
+ this.CreatorID = this.OwnerID;
+ this.LastOwnerID = LLUUID.Zero;
this.Pos = addPacket.ObjectData.RayEnd;
this.uuid = LLUUID.Random();
this.m_localId = (uint)(localID);
@@ -128,7 +140,6 @@ namespace OpenSim.Region.Environment.Scenes
pShape.Scale = addPacket.ObjectData.Scale;
pShape.PathCurve = addPacket.ObjectData.PathCurve;
pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
- pShape.ParentID = 0;
pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
@@ -142,7 +153,37 @@ namespace OpenSim.Region.Environment.Scenes
public void AddToChildren(SceneObject linkObject)
{
+ // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
+ //TODO check permissions
+ this.children.Add(linkObject.rootPrimitive);
+ linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
+
+ this.m_world.DeleteEntity(linkObject.rootUUID);
+ linkObject.rootPrimitive = null;
+ }
+
+ public void SetNewParent(Primitive newParent, SceneObject rootParent)
+ {
+ LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
+ //Console.WriteLine("have a new parent and my old position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
+ this.isRootPrim = false;
+ this.m_Parent = newParent;
+ this.ParentID = newParent.LocalId;
+ this.SetRootParent(rootParent);
+ // Console.WriteLine("have a new parent and its position is " + this.m_Parent.Pos.X + " , " + this.m_Parent.Pos.Y + " , " + this.m_Parent.Pos.Z);
+ this.Pos = oldPos;
+ // Console.WriteLine("have a new parent so my new offset position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
+ this.updateFlag = 1;
+
+ }
+ public void SetRootParent(SceneObject newRoot)
+ {
+ this.m_RootParent = newRoot;
+ foreach (Primitive child in children)
+ {
+ child.SetRootParent(newRoot);
+ }
}
///
@@ -187,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 lPos;
lPos = this.Pos;
- remoteClient.SendPrimitiveToClient2(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID);
+ remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
}
///
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index f55c118..d8533b0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -193,8 +193,41 @@ namespace OpenSim.Region.Environment.Scenes
///
public void LinkObjects(uint parentPrim, List childPrims)
{
-
+ SceneObject parenPrim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ if (((SceneObject)ent).rootLocalID == parentPrim)
+ {
+ parenPrim = (SceneObject)ent;
+ break;
+ }
+ }
+ }
+ List children = new List();
+ if (parenPrim != null)
+ {
+ for (int i = 0; i < childPrims.Count; i++)
+ {
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ if (((SceneObject)ent).rootLocalID == childPrims[i])
+ {
+ children.Add((SceneObject)ent);
+ }
+ }
+ }
+ }
+ }
+
+ foreach (SceneObject sceneObj in children)
+ {
+ parenPrim.AddNewChildPrims(sceneObj);
+ }
}
///
@@ -275,7 +308,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (this.Entities.ContainsKey(objectID))
{
- ((PrimitiveOld)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
+ if (this.Entities[objectID] is SceneObject)
+ {
+ ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
+ }
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 08adc84..77058cc 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -461,10 +461,11 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRequestMapBlocks += this.RequestMapBlocks;
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
client.OnObjectSelect += this.SelectPrim;
- // client.OnGrapUpdate += this.MoveObject;
+ client.OnGrapUpdate += this.MoveObject;
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
client.OnObjectDescription += this.PrimDescription;
client.OnObjectName += this.PrimName;
+ client.OnLinkObjects += this.LinkObjects;
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
@@ -585,6 +586,21 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
+ ///
+ ///
+ ///
+ ///
+ ///
+ public bool DeleteEntity(LLUUID entID)
+ {
+ if (this.Entities.ContainsKey(entID))
+ {
+ this.Entities.Remove(entID);
+ return true;
+ }
+ return false;
+ }
+
#region RegionCommsHost
///
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 00df447..2c55a7d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
{
private System.Text.Encoding enc = System.Text.Encoding.ASCII;
private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group
- protected Primitive rootPrimitive;
+ public Primitive rootPrimitive;
private Scene m_world;
protected ulong m_regionHandle;
@@ -99,6 +99,16 @@ namespace OpenSim.Region.Environment.Scenes
}
+
+ ///
+ ///
+ ///
+ ///
+ public void AddNewChildPrims(SceneObject primObject)
+ {
+ this.rootPrimitive.AddToChildren(primObject);
+ }
+
///
///
///
@@ -145,6 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
this.Pos = pos;
+ this.rootPrimitive.Pos = pos;
this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
}
@@ -161,17 +172,17 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
- proper.ObjectData[0].CreatorID = this.rootPrimitive.OwnerID;
+ proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
- proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
+ proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
proper.ObjectData[0].ObjectID = this.rootUUID;
proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
- proper.ObjectData[0].TouchName = new byte[0];
+ proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
proper.ObjectData[0].TextureID = new byte[0];
- proper.ObjectData[0].SitName = new byte[0];
+ proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName +"\0") ;
proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name +"\0");
proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description +"\0");
proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
--
cgit v1.1
From 2d34caabb9e3c346602566f7724c5e21014ed4ed Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 1 Jul 2007 21:16:45 +0000
Subject: * removed try-catchall from scene constructor * added reference
server-side addnewprim prototype to Scene - not implementet yet though.
---
OpenSim/Region/Environment/Scenes/Scene.cs | 76 +++++++++++++-------------
OpenSim/Region/Environment/Scenes/SceneBase.cs | 4 +-
2 files changed, 41 insertions(+), 39 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 77058cc..059bfd7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -103,40 +103,32 @@ namespace OpenSim.Region.Environment.Scenes
/// Region Name for this region
public Scene(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
{
- try
- {
- updateLock = new Mutex(false);
- this.authenticateHandler = authen;
- this.commsManager = commsMan;
- this.assetCache = assetCach;
- m_clientThreads = clientThreads;
- m_regInfo = regInfo;
- m_regionHandle = m_regInfo.RegionHandle;
- m_regionName = m_regInfo.RegionName;
- this.m_datastore = m_regInfo.DataStore;
- this.RegisterRegionWithComms();
-
- parcelManager = new ParcelManager(this, this.m_regInfo);
- estateManager = new EstateManager(this, this.m_regInfo);
- scriptManager = new ScriptManager(this);
- eventManager = new EventManager();
-
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
- Entities = new Dictionary();
- Avatars = new Dictionary();
- Prims = new Dictionary();
-
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
- Terrain = new TerrainEngine();
-
- ScenePresence.LoadAnims();
- this.httpListener = httpServer;
-
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
- }
+ updateLock = new Mutex(false);
+ this.authenticateHandler = authen;
+ this.commsManager = commsMan;
+ this.assetCache = assetCach;
+ m_clientThreads = clientThreads;
+ m_regInfo = regInfo;
+ m_regionHandle = m_regInfo.RegionHandle;
+ m_regionName = m_regInfo.RegionName;
+ this.m_datastore = m_regInfo.DataStore;
+ this.RegisterRegionWithComms();
+
+ parcelManager = new ParcelManager(this, this.m_regInfo);
+ estateManager = new EstateManager(this, this.m_regInfo);
+ scriptManager = new ScriptManager(this);
+ eventManager = new EventManager();
+
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
+ Entities = new Dictionary();
+ Avatars = new Dictionary();
+ Prims = new Dictionary();
+
+ OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
+ Terrain = new TerrainEngine();
+
+ ScenePresence.LoadAnims();
+ this.httpListener = httpServer;
}
#endregion
@@ -218,7 +210,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public bool Backup()
{
-
+
return true;
}
#endregion
@@ -432,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
this._primCount++;
// Trigger event for listeners
- // eventManager.TriggerOnNewPrimitive(prim);
+ // eventManager.TriggerOnNewPrimitive(prim);
}
catch (Exception e)
{
@@ -440,6 +432,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ public override uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags)
+ {
+ uint id = NextLocalId;
+
+ throw new NotImplementedException("Not implemented yet.");
+ }
+
#endregion
#region Add/Remove Avatar Methods
@@ -670,7 +669,7 @@ namespace OpenSim.Region.Environment.Scenes
agent.startpos = new LLVector3(128, 128, 70);
agent.child = true;
this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
- remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint );
+ remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint);
//this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort);
}
}
@@ -733,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
- remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
+ remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
}
//remoteClient.SendTeleportCancel();
@@ -752,5 +751,6 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
+
}
}
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 00ab194..817f206 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -149,7 +149,9 @@ namespace OpenSim.Region.Environment.Scenes
///
///
public abstract void AddNewClient(IClientAPI client, bool child);
-
+
+ public abstract uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags);
+
///
///
///
--
cgit v1.1
From 7f18f494f1200f0f6470020a794e5291124f3ead Mon Sep 17 00:00:00 2001
From: MW
Date: Sun, 1 Jul 2007 21:45:47 +0000
Subject: Just committing this because I want my commit to be on the front page
of www.opensimulator.org rather than lbsa71's being there.
---
OpenSim/Region/Environment/Scenes/Primitive.cs | 6 +++---
OpenSim/Region/Environment/Scenes/SceneObject.cs | 15 ++++++++++++---
2 files changed, 15 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index dd8bb02..b8ec68b 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public override void update()
{
- if (this.updateFlag == 1) // is a new prim just been created/reloaded
+ if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
{
this.SendFullUpdateToAllClients();
this.updateFlag = 0;
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Environment.Scenes
this.updateFlag = 1;
}
- public void AddToChildren(SceneObject linkObject)
+ public void AddNewChildren(SceneObject linkObject)
{
// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
//TODO check permissions
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
this.m_world.DeleteEntity(linkObject.rootUUID);
- linkObject.rootPrimitive = null;
+ linkObject.DeleteAllChildren();
}
public void SetNewParent(Primitive newParent, SceneObject rootParent)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 2c55a7d..c03354e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
m_regionHandle = regionHandle;
m_world = world;
this.Pos = addPacket.ObjectData.RayEnd;
- this.CreateFromPacket(addPacket, ownerID, localID);
+ this.CreateRootFromPacket(addPacket, ownerID, localID);
}
///
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
+ public void CreateRootFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this);
this.children.Add(rootPrimitive);
@@ -99,6 +99,15 @@ namespace OpenSim.Region.Environment.Scenes
}
+ ///
+ ///
+ ///
+ public void DeleteAllChildren()
+ {
+ this.children.Clear();
+ this.ChildPrimitives.Clear();
+ this.rootPrimitive = null;
+ }
///
///
@@ -106,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void AddNewChildPrims(SceneObject primObject)
{
- this.rootPrimitive.AddToChildren(primObject);
+ this.rootPrimitive.AddNewChildren(primObject);
}
///
--
cgit v1.1
From 96dfb33bca20c44202a9c0dd6393d78fec53416f Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 2 Jul 2007 23:42:38 +0000
Subject: Attempted workaround for Mono's insistence on compiling BasicTerrain
incorrectly
---
OpenSim/Region/Environment/ParcelManager.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs
index 1cab4ab..3afbe6e 100644
--- a/OpenSim/Region/Environment/ParcelManager.cs
+++ b/OpenSim/Region/Environment/ParcelManager.cs
@@ -682,8 +682,8 @@ namespace OpenSim.Region.Environment
}
}
}
- parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
- parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
+ parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4)));
+ parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4)));
parcelData.area = tempArea;
}
--
cgit v1.1
From 9b6b6d05d45cf0f754a0b26bf6240ef50be66563 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Tue, 3 Jul 2007 14:37:29 +0000
Subject: * Optimized usings (the 'LL ate my scripts' commit) * added some
licensing info
---
OpenSim/Region/Environment/EstateManager.cs | 33 +++++-----
OpenSim/Region/Environment/ParcelManager.cs | 13 ++--
OpenSim/Region/Environment/RegionManager.cs | 8 +--
OpenSim/Region/Environment/Scenes/Entity.cs | 5 +-
OpenSim/Region/Environment/Scenes/EntityBase.cs | 6 +-
.../Environment/Scenes/IScenePresenceBody.cs | 5 --
OpenSim/Region/Environment/Scenes/Primitive.cs | 7 +--
OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | 13 ++--
.../Environment/Scenes/Scene.PacketHandlers.cs | 8 +--
OpenSim/Region/Environment/Scenes/Scene.cs | 70 ++++++++++------------
OpenSim/Region/Environment/Scenes/SceneBase.cs | 17 ++----
OpenSim/Region/Environment/Scenes/SceneEvents.cs | 8 +--
OpenSim/Region/Environment/Scenes/SceneObject.cs | 5 +-
.../Environment/Scenes/ScenePresence.Animations.cs | 6 +-
.../Environment/Scenes/ScenePresence.Body.cs | 5 --
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 17 +++---
.../Scenes/scripting/Engines/CSharpScriptEngine.cs | 11 ++--
.../Scenes/scripting/Engines/JScriptEngine.cs | 11 ++--
.../Region/Environment/Scenes/scripting/Script.cs | 9 +--
.../Environment/Scenes/scripting/ScriptInfo.cs | 8 +--
.../Environment/Scenes/scripting/ScriptManager.cs | 14 ++---
21 files changed, 111 insertions(+), 168 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index c2c1ecf..b5a74ad 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -28,13 +28,12 @@
using System;
using System.Collections.Generic;
using System.Text;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim;
using libsecondlife;
using libsecondlife.Packets;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Region.Environment.Scenes;
using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
@@ -79,30 +78,30 @@ namespace OpenSim.Region.Environment
case "setregioninfo":
if (packet.ParamList.Length != 9)
{
- OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
+ MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
}
else
{
- m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
+ m_regInfo.estateSettings.regionFlags = Simulator.RegionFlags.None;
if (convertParamStringToBool(packet.ParamList[0].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform;
}
if (convertParamStringToBool(packet.ParamList[1].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.NoFly;
}
if (convertParamStringToBool(packet.ParamList[2].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowDamage;
}
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell;
}
@@ -113,17 +112,17 @@ namespace OpenSim.Region.Environment
m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
- m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
+ m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
if (convertParamStringToBool(packet.ParamList[7].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject;
}
if (convertParamStringToBool(packet.ParamList[8].Parameter))
{
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
+ m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges;
}
sendRegionInfoPacketToAll();
@@ -223,7 +222,7 @@ namespace OpenSim.Region.Environment
case "setregionterrain":
if (packet.ParamList.Length != 9)
{
- OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
+ MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
}
else
{
@@ -237,7 +236,7 @@ namespace OpenSim.Region.Environment
}
break;
default:
- OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
+ MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
break;
}
}
@@ -265,7 +264,7 @@ namespace OpenSim.Region.Environment
public void sendRegionInfoPacket(IClientAPI remote_client)
{
- Encoding _enc = System.Text.Encoding.ASCII;
+ Encoding _enc = Encoding.ASCII;
AgentCircuitData circuitData = remote_client.RequestClientInfo();
diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs
index 3afbe6e..2059b3f 100644
--- a/OpenSim/Region/Environment/ParcelManager.cs
+++ b/OpenSim/Region/Environment/ParcelManager.cs
@@ -27,7 +27,6 @@
*/
using System;
using System.Collections.Generic;
-using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
@@ -43,7 +42,7 @@ namespace OpenSim.Region.Environment
///
/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
///
- public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
+ public class ParcelManager : ILocalStorageParcelReceiver
{
#region Constants
@@ -420,7 +419,7 @@ namespace OpenSim.Region.Environment
{
for (y = 0; y < inc_y; y++)
{
- OpenSim.Region.Environment.Parcel currentParcel = getParcel(start_x + x, start_y + y);
+ Parcel currentParcel = getParcel(start_x + x, start_y + y);
if (!temp.Contains(currentParcel))
{
currentParcel.forceUpdateParcelInfo();
@@ -429,10 +428,10 @@ namespace OpenSim.Region.Environment
}
}
- int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL;
+ int requestResult = PARCEL_RESULT_ONE_PARCEL;
if (temp.Count > 1)
{
- requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
+ requestResult = PARCEL_RESULT_MULTIPLE_PARCELS;
}
for (i = 0; i < temp.Count; i++)
@@ -571,7 +570,7 @@ namespace OpenSim.Region.Environment
updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
- updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
+ updatePacket.ParcelData.Desc = Helpers.StringToField(parcelData.parcelDesc);
updatePacket.ParcelData.Category = (byte)parcelData.category;
updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
@@ -631,7 +630,7 @@ namespace OpenSim.Region.Environment
parcelData.mediaID = packet.ParcelData.MediaID;
parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
- parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
+ parcelData.parcelName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
parcelData.passHours = packet.ParcelData.PassHours;
parcelData.passPrice = packet.ParcelData.PassPrice;
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs
index 4ff55a8..cd67e97 100644
--- a/OpenSim/Region/Environment/RegionManager.cs
+++ b/OpenSim/Region/Environment/RegionManager.cs
@@ -1,11 +1,9 @@
-using System;
using System.Collections.Generic;
-using System.Text;
-using OpenSim.Framework.Communications;
using OpenSim.Framework;
-using OpenSim.Framework.Types;
+using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Capabilities;
+using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment
{
@@ -17,7 +15,7 @@ namespace OpenSim.Region.Environment
protected List capsHandlers = new List();
protected BaseHttpServer httpListener;
- protected Scenes.Scene m_Scene;
+ protected Scene m_Scene;
public ParcelManager parcelManager;
public EstateManager estateManager;
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index 6db57a4..c697faa 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -26,11 +26,8 @@
*
*/
using System;
-using System.Collections.Generic;
-using System.Text;
-using Axiom.MathLib;
-using OpenSim.Physics.Manager;
using libsecondlife;
+using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 63f3f5d..a8eb9ce 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -1,6 +1,4 @@
-using System;
using System.Collections.Generic;
-using System.Text;
using Axiom.MathLib;
using libsecondlife;
@@ -8,7 +6,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public abstract class EntityBase
{
- public libsecondlife.LLUUID uuid;
+ public LLUUID uuid;
protected List children;
@@ -83,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public EntityBase()
{
- uuid = new libsecondlife.LLUUID();
+ uuid = new LLUUID();
m_pos = new LLVector3();
velocity = new LLVector3();
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
index 36023d0..7c3a033 100644
--- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
+++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
@@ -1,11 +1,6 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
using libsecondlife;
using libsecondlife.Packets;
-using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index b8ec68b..a767bd2 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -1,12 +1,11 @@
using System;
using System.Collections.Generic;
-using System.Text;
+using Axiom.MathLib;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
-using OpenSim.Physics.Manager;
-using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
@@ -266,7 +265,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{
LLVector3 lPos;
- Axiom.MathLib.Quaternion lRot;
+ Quaternion lRot;
lPos = this.Pos;
lRot = this.rotation;
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
index d703857..4213a18 100644
--- a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
+++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
@@ -29,12 +29,13 @@
using System;
using System.Collections.Generic;
using System.Text;
+using Axiom.MathLib;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
-using OpenSim.Physics.Manager;
-using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Types;
+using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
@@ -174,9 +175,9 @@ namespace OpenSim.Region.Environment.Scenes
dataArrays.Add(primData.ToBytes());
foreach (Entity child in children)
{
- if (child is OpenSim.Region.Environment.Scenes.PrimitiveOld)
+ if (child is PrimitiveOld)
{
- dataArrays.Add(((OpenSim.Region.Environment.Scenes.PrimitiveOld)child).GetByteArray());
+ dataArrays.Add(((PrimitiveOld)child).GetByteArray());
}
}
byte[] primstart = Helpers.StringToField("");
@@ -351,7 +352,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public byte[] ConvertInventoryToBytes()
{
- System.Text.Encoding enc = System.Text.Encoding.ASCII;
+ Encoding enc = Encoding.ASCII;
byte[] result = new byte[0];
List inventoryData = new List();
int totallength = 0;
@@ -434,7 +435,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{
LLVector3 lPos;
- Axiom.MathLib.Quaternion lRot;
+ Quaternion lRot;
if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
{
PhysicsVector pPos = this._physActor.Position;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index d8533b0..669039f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -27,14 +27,10 @@
*/
using System;
using System.Collections.Generic;
-using System.Text;
using libsecondlife;
using libsecondlife.Packets;
-using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
-using OpenSim.Framework.Inventory;
-using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Environment.Scenes
{
@@ -253,7 +249,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (((SceneObject)ent).rootLocalID == primLocalID)
{
- ((OpenSim.Region.Environment.Scenes.SceneObject)ent).GetProperites(remoteClient);
+ ((SceneObject)ent).GetProperites(remoteClient);
break;
}
}
@@ -349,7 +345,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent.LocalId == localID)
{
- ((OpenSim.Region.Environment.Scenes.PrimitiveOld)ent).UpdatePosition(pos);
+ ((PrimitiveOld)ent).UpdatePosition(pos);
break;
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 059bfd7..2bc3f8c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -26,27 +26,23 @@
*
*/
using System;
-using libsecondlife;
-using libsecondlife.Packets;
using System.Collections.Generic;
-using System.Text;
-using System.Reflection;
-using System.IO;
using System.Threading;
using System.Timers;
-using OpenSim.Physics.Manager;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Inventory;
+using libsecondlife;
+using libsecondlife.Packets;
using OpenSim.Framework;
-using OpenSim.Region.Terrain;
using OpenSim.Framework.Communications;
-using OpenSim.Region.Caches;
-using OpenSim.Region.Environment;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
+using OpenSim.Framework.Types;
+using OpenSim.Physics.Manager;
+using OpenSim.Region.Caches;
using OpenSim.Region.Enviorment.Scripting;
-using OpenSim.Region.Capabilities;
-using Caps = OpenSim.Region.Capabilities.Caps;
+using OpenSim.Region.Terrain;
+using Caps=OpenSim.Region.Capabilities.Caps;
+using Timer=System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
@@ -54,9 +50,9 @@ namespace OpenSim.Region.Environment.Scenes
public partial class Scene : SceneBase, ILocalStorageReceiver
{
- protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
- protected Dictionary Avatars;
- protected Dictionary Prims;
+ protected Timer m_heartbeatTimer = new Timer();
+ protected Dictionary Avatars;
+ protected Dictionary Prims;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
private Random Rand = new Random();
@@ -119,12 +115,12 @@ namespace OpenSim.Region.Environment.Scenes
scriptManager = new ScriptManager(this);
eventManager = new EventManager();
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
- Entities = new Dictionary();
+ MainLog.Instance.Verbose("World.cs - creating new entitities instance");
+ Entities = new Dictionary();
Avatars = new Dictionary();
Prims = new Dictionary();
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
+ MainLog.Instance.Verbose("World.cs - creating LandMap");
Terrain = new TerrainEngine();
ScenePresence.LoadAnims();
@@ -151,7 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- void Heartbeat(object sender, System.EventArgs e)
+ void Heartbeat(object sender, EventArgs e)
{
this.Update();
}
@@ -170,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
}
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].updateMovement();
}
@@ -180,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
this.phyScene.Simulate(timeStep);
}
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
@@ -198,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
@@ -237,14 +233,14 @@ namespace OpenSim.Region.Environment.Scenes
this.SendLayerData(client);
}
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -268,14 +264,14 @@ namespace OpenSim.Region.Environment.Scenes
this.SendLayerData(client);
}
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
+ foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -301,7 +297,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -351,7 +347,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
@@ -382,12 +378,12 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
+ MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
@@ -428,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
@@ -482,10 +478,10 @@ namespace OpenSim.Region.Environment.Scenes
{
ScenePresence newAvatar = null;
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
+ MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new ScenePresence(client, this, this.m_regInfo);
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
- OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
+ MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
+ MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.m_syncRoot)
@@ -638,7 +634,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
+ public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position)
{
if (regionHandle == this.m_regInfo.RegionHandle)
{
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 817f206..4036743 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -26,25 +26,20 @@
*
*/
using System;
-using libsecondlife;
-using libsecondlife.Packets;
using System.Collections.Generic;
-using System.Text;
using System.Reflection;
-using System.IO;
-using System.Threading;
-using OpenSim.Physics.Manager;
+using libsecondlife;
+using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
-using OpenSim.Framework.Inventory;
-using OpenSim.Region.Terrain;
using OpenSim.Region.Caches;
+using OpenSim.Region.Terrain;
namespace OpenSim.Region.Environment.Scenes
{
public abstract class SceneBase : IWorld
{
- public Dictionary Entities;
+ public Dictionary Entities;
protected Dictionary m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
@@ -113,7 +108,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
+ MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
return false;
}
}
@@ -191,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
- OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
+ MainLog.Instance.WriteLine(LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
}
}
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index ac887c0..9e383c6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -1,6 +1,4 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
+using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
@@ -18,7 +16,7 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim);
public event OnNewPrimitiveDelegate OnNewPrimitive;
- public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
+ public delegate void OnRemovePresenceDelegate(LLUUID uuid);
public event OnRemovePresenceDelegate OnRemovePresence;
public void TriggerOnFrame()
@@ -41,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
OnNewPresence(presence);
}
- public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid)
+ public void TriggerOnRemovePresence(LLUUID uuid)
{
if (OnRemovePresence != null)
{
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index c03354e..04ed408 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -25,21 +25,18 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
-using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneObject : EntityBase
{
- private System.Text.Encoding enc = System.Text.Encoding.ASCII;
+ private Encoding enc = Encoding.ASCII;
private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group
public Primitive rootPrimitive;
private Scene m_world;
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
index 2caabc2..d1f75ed 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
@@ -25,11 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
-using System;
using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
using System.Xml;
+using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
@@ -66,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
// OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
- foreach (KeyValuePair kp in OpenSim.Region.Environment.Scenes.ScenePresence.Animations.AnimsLLUUID)
+ foreach (KeyValuePair kp in Animations.AnimsLLUUID)
{
AnimsNames.Add(kp.Value, kp.Key);
}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
index 2c81d2a..dbb5d3f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
@@ -25,14 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
-using System;
-using System.Collections.Generic;
-using System.Text;
using libsecondlife;
using libsecondlife.Packets;
-using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 8a8f5ae..dcca848 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -28,14 +28,13 @@
using System;
using System.Collections.Generic;
using System.IO;
-using System.Text;
+using Axiom.MathLib;
using libsecondlife;
using libsecondlife.Packets;
-using OpenSim.Physics.Manager;
-using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
-using Axiom.MathLib;
+using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
@@ -53,7 +52,7 @@ namespace OpenSim.Region.Environment.Scenes
private byte movementflag = 0;
private List forcesList = new List();
private short _updateCount = 0;
- private Axiom.MathLib.Quaternion bodyRot;
+ private Quaternion bodyRot;
private LLObject.TextureEntry avatarAppearanceTexture = null;
private byte[] visualParams;
private AvatarWearable[] Wearables;
@@ -110,7 +109,7 @@ namespace OpenSim.Region.Environment.Scenes
m_regionInfo = reginfo;
m_regionHandle = reginfo.RegionHandle;
- OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs ");
+ MainLog.Instance.Verbose("Avatar.cs ");
ControllingClient = theClient;
this.firstname = ControllingClient.FirstName;
this.lastname = ControllingClient.LastName;
@@ -240,7 +239,7 @@ namespace OpenSim.Region.Environment.Scenes
bool update_rotation = false;
bool DCFlagKeyPressed = false;
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
- Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
+ Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
@@ -278,10 +277,10 @@ namespace OpenSim.Region.Environment.Scenes
}
- protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation)
+ protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
NewForce newVelocity = new NewForce();
- Axiom.MathLib.Vector3 direc = rotation * vec;
+ Vector3 direc = rotation * vec;
direc.Normalize();
direc = direc * ((0.03f) * 128f);
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
index fc193f5..56f5c0b 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
@@ -26,13 +26,10 @@
*
*/
using System;
-using System.Collections.Generic;
-using System.Text;
-
-// Compilation stuff
-using System.CodeDom;
using System.CodeDom.Compiler;
+using System.Collections.Generic;
using Microsoft.CSharp;
+using OpenSim.Framework.Console;
namespace OpenSim.Region.Enviorment.Scripting
{
@@ -60,10 +57,10 @@ namespace OpenSim.Region.Enviorment.Scripting
if (compilerResults.Errors.Count > 0)
{
- OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
+ MainLog.Instance.Error("Compile errors");
foreach (CompilerError error in compilerResults.Errors)
{
- OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
}
}
else
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
index e6d66eb..2cea6e0 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
@@ -26,13 +26,10 @@
*
*/
using System;
-using System.Collections.Generic;
-using System.Text;
-
-// Compilation stuff
-using System.CodeDom;
using System.CodeDom.Compiler;
+using System.Collections.Generic;
using Microsoft.JScript;
+using OpenSim.Framework.Console;
namespace OpenSim.Region.Enviorment.Scripting
{
@@ -60,10 +57,10 @@ namespace OpenSim.Region.Enviorment.Scripting
if (compilerResults.Errors.Count > 0)
{
- OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
+ MainLog.Instance.Error("Compile errors");
foreach (CompilerError error in compilerResults.Errors)
{
- OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
}
}
else
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
index 1e64675..8029883 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Script.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -25,13 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Framework.Console;
-using OpenSim.Framework;
-using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Enviorment.Scripting
@@ -54,7 +47,7 @@ namespace OpenSim.Region.Enviorment.Scripting
public void Initialise(ScriptInfo scriptInfo)
{
script = scriptInfo;
- script.events.OnFrame += new OpenSim.Region.Environment.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
+ script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
index 522a572..d984d60 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
@@ -25,12 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Enviorment.Scripting
{
@@ -52,7 +48,7 @@ namespace OpenSim.Region.Enviorment.Scripting
{
world = scene;
events = world.eventManager;
- logger = OpenSim.Framework.Console.MainLog.Instance;
+ logger = MainLog.Instance;
}
}
}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index eb1c1d9..1d47c24 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -25,16 +25,16 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
-using System;
using System.Collections.Generic;
-using System.Text;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Enviorment.Scripting
{
public class ScriptManager
{
List scripts = new List();
- OpenSim.Region.Environment.Scenes.Scene scene;
+ Scene scene;
Dictionary compilers = new Dictionary();
private void LoadFromCompiler(Dictionary compiledscripts)
@@ -42,14 +42,14 @@ namespace OpenSim.Region.Enviorment.Scripting
foreach (KeyValuePair script in compiledscripts)
{
ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
- OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
+ MainLog.Instance.Verbose("Loading " + script.Key);
script.Value.Initialise(scriptInfo);
scripts.Add(script.Value);
}
- OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
+ MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
}
- public ScriptManager(OpenSim.Region.Environment.Scenes.Scene world)
+ public ScriptManager(Scene world)
{
scene = world;
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Enviorment.Scripting
break;
default:
- OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
+ MainLog.Instance.Error("Unknown script command");
break;
}
}
--
cgit v1.1
From e06ffb3981d29ddb3383690b4a05dc684813b6d9 Mon Sep 17 00:00:00 2001
From: mingchen
Date: Tue, 3 Jul 2007 17:03:14 +0000
Subject: *Removed GridInfo class as it has been previously replaced with the
much better NetworkServersInfo class *Got the GridServer in OGS1 to go
through with registering the region, but the actual storage of the region
isnt working right now. **After this is fixed, grid mode should work!
---
OpenSim/Region/Environment/Scenes/Scene.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 2bc3f8c..d13b3ab 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -603,8 +603,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public void RegisterRegionWithComms()
{
- GridInfo gridSettings = new GridInfo();
- this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo, gridSettings);
+
+ this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
if (this.regionCommsHost != null)
{
this.regionCommsHost.OnExpectUser += this.NewUserConnection;
--
cgit v1.1
From bd8018fa1cb32aa42e2a1a41ebb01fc0f1b0a04b Mon Sep 17 00:00:00 2001
From: MW
Date: Tue, 3 Jul 2007 20:10:20 +0000
Subject: Today's work on Building support/tools. Think I am slowly getting
there.
---
OpenSim/Region/Environment/Scenes/EntityBase.cs | 2 +-
OpenSim/Region/Environment/Scenes/Primitive.cs | 130 ++++++++++++++++++---
.../Environment/Scenes/Scene.PacketHandlers.cs | 82 +++++++++++--
OpenSim/Region/Environment/Scenes/Scene.cs | 17 ++-
OpenSim/Region/Environment/Scenes/SceneObject.cs | 24 +++-
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 1 +
6 files changed, 229 insertions(+), 27 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index a8eb9ce..2874ae2 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public Quaternion _rotation;
+ public Quaternion _rotation = new Quaternion(0,0,1,0);
public virtual Quaternion rotation
{
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index a767bd2..803bd28 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
private PrimitiveBaseShape m_Shape;
public SceneObject m_RootParent;
- public bool isRootPrim;
+ public bool isRootPrim;
public EntityBase m_Parent;
public override LLVector3 Pos
@@ -60,7 +60,11 @@ namespace OpenSim.Region.Environment.Scenes
}
set
{
- this.m_pos = m_Parent.Pos - value; //should we being subtracting the parent position
+ if (isRootPrim)
+ {
+ m_Parent.Pos = value;
+ }
+ this.m_pos = value - m_Parent.Pos;
}
}
@@ -77,7 +81,19 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject)
+ public LLVector3 Scale
+ {
+ set
+ {
+ this.m_Shape.Scale = value;
+ }
+ get
+ {
+ return this.m_Shape.Scale;
+ }
+ }
+
+ public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject)
{
m_regionHandle = regionHandle;
m_world = world;
@@ -86,12 +102,13 @@ namespace OpenSim.Region.Environment.Scenes
this.isRootPrim = isRoot;
this.m_RootParent = rootObject;
this.CreateFromPacket(addPacket, ownerID, localID);
+ this.rotation = Axiom.MathLib.Quaternion.Identity;
}
///
///
///
- public override void update()
+ public override void update()
{
if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
{
@@ -104,7 +121,10 @@ namespace OpenSim.Region.Environment.Scenes
this.updateFlag = 0;
}
- base.update();
+ foreach (EntityBase child in children)
+ {
+ child.update();
+ }
}
///
@@ -150,9 +170,13 @@ namespace OpenSim.Region.Environment.Scenes
this.updateFlag = 1;
}
+ ///
+ ///
+ ///
+ ///
public void AddNewChildren(SceneObject linkObject)
{
- // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
+ // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
//TODO check permissions
this.children.Add(linkObject.rootPrimitive);
linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
@@ -161,30 +185,73 @@ namespace OpenSim.Region.Environment.Scenes
linkObject.DeleteAllChildren();
}
+ ///
+ ///
+ ///
+ ///
+ ///
public void SetNewParent(Primitive newParent, SceneObject rootParent)
{
LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
- //Console.WriteLine("have a new parent and my old position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
this.isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
this.SetRootParent(rootParent);
- // Console.WriteLine("have a new parent and its position is " + this.m_Parent.Pos.X + " , " + this.m_Parent.Pos.Y + " , " + this.m_Parent.Pos.Z);
this.Pos = oldPos;
- // Console.WriteLine("have a new parent so my new offset position is " + this.Pos.X + " , " + this.Pos.Y + " , " + this.Pos.Z);
+ Axiom.MathLib.Vector3 axPos = new Axiom.MathLib.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
+ axPos = this.m_Parent.rotation.Inverse() * axPos;
+ this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
+ this.rotation = this.rotation * this.m_Parent.rotation.Inverse();
this.updateFlag = 1;
}
+ ///
+ ///
+ ///
+ ///
public void SetRootParent(SceneObject newRoot)
{
this.m_RootParent = newRoot;
+ this.m_RootParent.AddChildToList(this);
foreach (Primitive child in children)
{
child.SetRootParent(newRoot);
}
}
+ public void AddOffsetToChildren(LLVector3 offset)
+ {
+ foreach (Primitive prim in this.children)
+ {
+ prim.m_pos += offset;
+ prim.updateFlag = 2;
+ }
+ }
+
+ #region Resizing/Scale
+ public void ResizeGoup(LLVector3 scale)
+ {
+ LLVector3 offset = (scale - this.m_Shape.Scale);
+ offset.X /= 2;
+ offset.Y /= 2;
+ offset.Z /= 2;
+ if (this.isRootPrim)
+ {
+ this.m_Parent.Pos += offset;
+ }
+ else
+ {
+ this.m_pos += offset;
+ }
+
+ this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z));
+ this.m_Shape.Scale = scale;
+
+ this.updateFlag = 1;
+ }
+ #endregion
+
///
///
///
@@ -192,14 +259,47 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdatePosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- if (this.isRootPrim)
- {
- this.m_Parent.Pos = newPos;
- }
+
this.Pos = newPos;
this.updateFlag = 2;
}
+ public void UpdateRotation(LLQuaternion rot)
+ {
+ this.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.updateFlag = 2;
+ }
+
+ public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
+ {
+ this.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.Pos = pos;
+ this.updateFlag = 2;
+ }
+
+ public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
+ {
+ this.m_Shape.PathBegin = shapeBlock.PathBegin;
+ this.m_Shape.PathEnd = shapeBlock.PathEnd;
+ this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
+ this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
+ this.m_Shape.PathShearX = shapeBlock.PathShearX;
+ this.m_Shape.PathShearY = shapeBlock.PathShearY;
+ this.m_Shape.PathSkew = shapeBlock.PathSkew;
+ this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
+ this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
+ this.m_Shape.PathCurve = shapeBlock.PathCurve;
+ this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
+ this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
+ this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
+ this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
+ this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
+ this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
+ this.m_Shape.PathTwist = shapeBlock.PathTwist;
+ this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
+ this.updateFlag = 1;
+ }
+
#region Client Update Methods
///
@@ -226,8 +326,10 @@ namespace OpenSim.Region.Environment.Scenes
{
LLVector3 lPos;
lPos = this.Pos;
+ LLQuaternion lRot;
+ lRot = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
- remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
+ remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
}
///
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 669039f..0927903 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -233,7 +233,19 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
{
-
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(primLocalID);
+ if (prim != null)
+ {
+ prim.UpdateShape(shapeBlock);
+ break;
+ }
+ }
+ }
}
///
@@ -263,7 +275,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void PrimDescription(uint primLocalID, string description)
{
- Primitive prim = null;
+ Primitive prim = null;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObject)
@@ -271,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes
prim = ((SceneObject)ent).HasChildPrim(primLocalID);
if (prim != null)
{
- prim.Description = description;
+ prim.Description = description;
break;
}
}
@@ -341,12 +353,41 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
- foreach (Entity ent in Entities.Values)
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
{
- if (ent.LocalId == localID)
+ if (ent is SceneObject)
{
- ((PrimitiveOld)ent).UpdatePosition(pos);
- break;
+ prim = ((SceneObject)ent).HasChildPrim(localID);
+ if (prim != null)
+ {
+ prim.UpdatePosition(pos);
+ break;
+ }
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
+ {
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(localID);
+ if (prim != null)
+ {
+ prim.UpdateGroupMouseRotation( pos, rot);
+ break;
+ }
}
}
}
@@ -359,7 +400,19 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
-
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(localID);
+ if (prim != null)
+ {
+ prim.UpdateRotation(rot);
+ break;
+ }
+ }
+ }
}
///
@@ -370,6 +423,19 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(localID);
+ if (prim != null)
+ {
+ prim.ResizeGoup(scale);
+ break;
+ }
+ }
+ }
}
///
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d13b3ab..838d722 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -452,7 +452,11 @@ namespace OpenSim.Region.Environment.Scenes
client.OnChatFromViewer += this.SimChat;
client.OnRequestWearables += this.InformClientOfNeighbours;
client.OnAddPrim += this.AddNewPrim;
- //client.OnUpdatePrimPosition += this.UpdatePrimPosition;
+ client.OnUpdatePrimPosition += this.UpdatePrimPosition;
+ client.OnUpdatePrimRotation += this.UpdatePrimRotation;
+ client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation;
+ client.OnUpdatePrimScale += this.UpdatePrimScale;
+ client.OnUpdatePrimShape += this.UpdatePrimShape;
client.OnRequestMapBlocks += this.RequestMapBlocks;
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
client.OnObjectSelect += this.SelectPrim;
@@ -596,6 +600,17 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
+ public void SendAllSceneObjectsToClient(IClientAPI client)
+ {
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ ((SceneObject)ent).SendAllChildPrimsToClient(client);
+ }
+ }
+ }
+
#region RegionCommsHost
///
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 04ed408..3d97a06 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
return this.LocalId;
}
}
+
///
///
///
@@ -72,8 +73,8 @@ namespace OpenSim.Region.Environment.Scenes
m_world = world;
this.Pos = addPacket.ObjectData.RayEnd;
this.CreateRootFromPacket(addPacket, ownerID, localID);
-
}
+
///
///
///
@@ -115,6 +116,13 @@ namespace OpenSim.Region.Environment.Scenes
this.rootPrimitive.AddNewChildren(primObject);
}
+ public void AddChildToList(Primitive prim)
+ {
+ if (!this.ChildPrimitives.ContainsKey(prim.uuid))
+ {
+ this.ChildPrimitives.Add(prim.uuid, prim);
+ }
+ }
///
///
///
@@ -130,10 +138,15 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
+ ///
+ ///
+ ///
+ ///
+ ///
public Primitive HasChildPrim(uint localID)
{
Primitive returnPrim = null;
- foreach (Primitive prim in this.children)
+ foreach (Primitive prim in this.ChildPrimitives.Values)
{
if (prim.LocalId == localID)
{
@@ -144,6 +157,11 @@ namespace OpenSim.Region.Environment.Scenes
return returnPrim;
}
+ public void SendAllChildPrimsToClient(IClientAPI client)
+ {
+ this.rootPrimitive.SendFullUpdateForAllChildren(client);
+ }
+
///
///
///
@@ -160,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
- this.Pos = pos;
+ //this.Pos = pos;
this.rootPrimitive.Pos = pos;
this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index dcca848..98fa2ed 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -384,6 +384,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendOurAppearance(IClientAPI OurClient)
{
this.ControllingClient.SendWearables(this.Wearables);
+ this.m_world.SendAllSceneObjectsToClient(this.ControllingClient);
}
///
--
cgit v1.1
From daf7b8ec76bb333d4808e8cd4392a002042ac2d0 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 4 Jul 2007 05:25:40 +0000
Subject: * Cleaning - attempting to get compiler warnings back down to zero.
---
.../Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs | 4 ++--
OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
index 56f5c0b..7928088 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Enviorment.Scripting
return ".cs";
}
- private Dictionary LoadDotNetScript(ICodeCompiler compiler, string filename)
+ private Dictionary LoadDotNetScript(CodeDomProvider compiler, string filename)
{
CompilerParameters compilerParams = new CompilerParameters();
CompilerResults compilerResults;
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Enviorment.Scripting
public Dictionary compile(string filename)
{
CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
- return LoadDotNetScript(csharpProvider.CreateCompiler(), filename);
+ return LoadDotNetScript(csharpProvider, filename);
}
}
}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
index 2cea6e0..d9d6f7e 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Enviorment.Scripting
return ".js";
}
- private Dictionary LoadDotNetScript(ICodeCompiler compiler, string filename)
+ private Dictionary LoadDotNetScript(CodeDomProvider compiler, string filename)
{
CompilerParameters compilerParams = new CompilerParameters();
CompilerResults compilerResults;
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Enviorment.Scripting
public Dictionary compile(string filename)
{
JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
- return LoadDotNetScript(jscriptProvider.CreateCompiler(), filename);
+ return LoadDotNetScript(jscriptProvider, filename);
}
}
}
--
cgit v1.1
From 249ce4cf6f353dd59ebec27689e74a527c39a090 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 4 Jul 2007 05:49:12 +0000
Subject: * More cleaning - Sugilite now only has build errors for "value is
never used" properties (which I presume will be filled in over time)
---
OpenSim/Region/Environment/Scenes/SceneObject.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 3d97a06..9a46fbf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
private Encoding enc = Encoding.ASCII;
private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group
public Primitive rootPrimitive;
- private Scene m_world;
+ private new Scene m_world;
protected ulong m_regionHandle;
private bool physicsEnabled = false;
--
cgit v1.1
From beb3073bec9438a439e13eaec40a8320a9279adc Mon Sep 17 00:00:00 2001
From: MW
Date: Wed, 4 Jul 2007 19:07:27 +0000
Subject: A bit more work on Building tools/support. updated Axiom.MathLib.dll.
---
.../Environment/OpenSim.Region.Environment.csproj | 58 +++++-----
OpenSim/Region/Environment/Scenes/EntityBase.cs | 2 +-
OpenSim/Region/Environment/Scenes/Primitive.cs | 124 +++++++++++++++++++--
OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | 2 +-
.../Environment/Scenes/Scene.PacketHandlers.cs | 60 +++++++++-
OpenSim/Region/Environment/Scenes/Scene.cs | 2 +
OpenSim/Region/Environment/Scenes/SceneObject.cs | 3 +-
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 +-
8 files changed, 212 insertions(+), 41 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 9e9405e..f5724dd 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -1,4 +1,4 @@
-
+
Local
8.0.50727
@@ -6,7 +6,8 @@
{DCBA491C-0000-0000-0000-000000000000}
Debug
AnyCPU
-
+
+
OpenSim.Region.Environment
@@ -15,9 +16,11 @@
IE50
false
Library
-
+
+
OpenSim.Region.Environment
-
+
+
@@ -28,7 +31,8 @@
TRACE;DEBUG
-
+
+
True
4096
False
@@ -37,7 +41,8 @@
False
False
4
-
+
+
False
@@ -46,7 +51,8 @@
TRACE
-
+
+
False
4096
True
@@ -55,34 +61,36 @@
False
False
4
-
+
+
-
+
..\..\..\bin\Axiom.MathLib.dll
False
-
+
..\..\..\bin\Db4objects.Db4o.dll
False
-
+
..\..\..\bin\libsecondlife.dll
False
-
+
Microsoft.JScript.dll
False
-
+
System.dll
False
-
+
+
System.Xml.dll
False
-
+
..\..\..\bin\XMLRPC.dll
False
@@ -92,55 +100,55 @@
OpenSim.Framework
{8ACA2445-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Communications
{CB52B7E7-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Console
{A7CD0630-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.GenericConfig.Xml
{C74E4A30-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Servers
{2CC71860-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Caches
{61FCCDB3-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Capabilities
{39038E85-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Physics.Manager
{F4FF31EB-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Terrain.BasicTerrain
{C9E0F891-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
@@ -215,4 +223,4 @@
-
+
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 2874ae2..99ca021 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -1,5 +1,5 @@
using System.Collections.Generic;
-using Axiom.MathLib;
+using Axiom.Math;
using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 803bd28..24dc115 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
-using Axiom.MathLib;
+using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
@@ -45,6 +45,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool isRootPrim;
public EntityBase m_Parent;
+ #region Properties
public override LLVector3 Pos
{
get
@@ -69,6 +70,22 @@ namespace OpenSim.Region.Environment.Scenes
}
+ public LLVector3 WorldPos
+ {
+ get
+ {
+ if (!this.isRootPrim)
+ {
+ Primitive parentPrim = (Primitive)this.m_Parent;
+ return this.m_pos + parentPrim.WorldPos;
+ }
+ else
+ {
+ return this.Pos;
+ }
+ }
+ }
+
public string Description
{
get
@@ -92,7 +109,9 @@ namespace OpenSim.Region.Environment.Scenes
return this.m_Shape.Scale;
}
}
+ #endregion
+ #region Constructors
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject)
{
m_regionHandle = regionHandle;
@@ -102,9 +121,11 @@ namespace OpenSim.Region.Environment.Scenes
this.isRootPrim = isRoot;
this.m_RootParent = rootObject;
this.CreateFromPacket(addPacket, ownerID, localID);
- this.rotation = Axiom.MathLib.Quaternion.Identity;
+ this.rotation = Axiom.Math.Quaternion.Identity;
}
+ #endregion
+ #region Override from EntityBase
///
///
///
@@ -126,7 +147,9 @@ namespace OpenSim.Region.Environment.Scenes
child.update();
}
}
+ #endregion
+ #region Setup
///
///
///
@@ -169,7 +192,9 @@ namespace OpenSim.Region.Environment.Scenes
this.updateFlag = 1;
}
+ #endregion
+ #region Linking / unlinking
///
///
///
@@ -196,28 +221,49 @@ namespace OpenSim.Region.Environment.Scenes
this.isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
- this.SetRootParent(rootParent);
+ this.m_RootParent = rootParent;
+ this.m_RootParent.AddChildToList(this);
this.Pos = oldPos;
- Axiom.MathLib.Vector3 axPos = new Axiom.MathLib.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
+ Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
axPos = this.m_Parent.rotation.Inverse() * axPos;
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
this.rotation = this.rotation * this.m_Parent.rotation.Inverse();
this.updateFlag = 1;
+ foreach (Primitive child in children)
+ {
+ child.SetRootParent(rootParent, newParent, oldPos);
+ }
+ children.Clear();
+
+
}
///
///
///
///
- public void SetRootParent(SceneObject newRoot)
+ public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition)
{
+ LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
+ oldPos += oldParentPosition;
+ this.isRootPrim = false;
+ this.m_Parent = newParent;
+ this.ParentID = newParent.LocalId;
+ newParent.AddToChildrenList(this);
this.m_RootParent = newRoot;
this.m_RootParent.AddChildToList(this);
+ this.Pos = oldPos;
+ Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
+ axPos = this.m_Parent.rotation.Inverse() * axPos;
+ this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
+ this.rotation = this.rotation * this.m_Parent.rotation.Inverse();
+ this.updateFlag = 1;
foreach (Primitive child in children)
{
- child.SetRootParent(newRoot);
+ child.SetRootParent(newRoot, newParent, oldPos);
}
+ children.Clear();
}
public void AddOffsetToChildren(LLVector3 offset)
@@ -229,6 +275,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ public void AddToChildrenList(Primitive prim)
+ {
+ this.children.Add(prim);
+ }
+ #endregion
+
#region Resizing/Scale
public void ResizeGoup(LLVector3 scale)
{
@@ -252,6 +304,7 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
+ #region Position
///
///
///
@@ -264,19 +317,73 @@ namespace OpenSim.Region.Environment.Scenes
this.updateFlag = 2;
}
+ public void UpdateSinglePosition(LLVector3 pos)
+ {
+ //Console.WriteLine("updating single prim position");
+ if (this.isRootPrim)
+ {
+ LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+ LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
+ LLVector3 diff = oldPos - newPos;
+ Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
+ axDiff = this.rotation.Inverse() * axDiff;
+ diff.X = axDiff.x;
+ diff.Y = axDiff.y;
+ diff.Z = axDiff.z;
+ this.Pos = newPos;
+
+ foreach (Primitive prim in this.children)
+ {
+ prim.m_pos += diff;
+ prim.updateFlag = 2;
+ }
+ this.updateFlag = 2;
+ }
+ else
+ {
+ LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+ this.m_pos = newPos;
+ this.updateFlag = 2;
+ }
+ }
+
+ #endregion
+
+ #region Rotation
public void UpdateRotation(LLQuaternion rot)
{
- this.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.updateFlag = 2;
+ }
+
+ public void UpdateSingleRotation(LLQuaternion rot)
+ {
+ Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ Axiom.Math.Quaternion oldParentRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
+ this.rotation = axRot;
+ foreach (Primitive prim in this.children)
+ {
+ Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
+ axPos = oldParentRot * axPos;
+ axPos = axRot.Inverse() * axPos;
+ prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
+ prim.rotation = prim.rotation * oldParentRot;
+ prim.rotation = prim.rotation * axRot.Inverse();
+ prim.updateFlag = 2;
+ }
this.updateFlag = 2;
}
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
{
- this.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
this.Pos = pos;
this.updateFlag = 2;
}
+ #endregion
+
+ #region Shape
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_Shape.PathBegin = shapeBlock.PathBegin;
@@ -299,6 +406,7 @@ namespace OpenSim.Region.Environment.Scenes
this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
this.updateFlag = 1;
}
+ #endregion
#region Client Update Methods
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
index 4213a18..247ff87 100644
--- a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
+++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
@@ -29,7 +29,7 @@
using System;
using System.Collections.Generic;
using System.Text;
-using Axiom.MathLib;
+using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 0927903..b3d9d15 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
- Console.WriteLine("Chat message");
+ // Console.WriteLine("Chat message");
ScenePresence avatar = null;
foreach (IClientAPI client in m_clientThreads.Values)
{
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes
avatar = this.Avatars[client.AgentId];
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
dis= (int)avatar.Pos.GetDistanceTo(fromPos);
- Console.WriteLine("found avatar at " +dis);
+ //Console.WriteLine("found avatar at " +dis);
}
@@ -314,13 +314,27 @@ namespace OpenSim.Region.Environment.Scenes
public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(objectID);
+ if (prim != null)
+ {
+ ((SceneObject)ent).GrapMovement(offset, pos, remoteClient);
+ break;
+ }
+ }
+ }
+ /*
if (this.Entities.ContainsKey(objectID))
{
if (this.Entities[objectID] is SceneObject)
{
((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
}
- }
+ }*/
}
///
@@ -368,6 +382,23 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
+ {
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(localID);
+ if (prim != null)
+ {
+ prim.UpdateSinglePosition(pos);
+ break;
+ }
+ }
+ }
+ }
+
///
///
///
@@ -419,6 +450,29 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ ///
+ ///
+ public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
+ {
+ Primitive prim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ prim = ((SceneObject)ent).HasChildPrim(localID);
+ if (prim != null)
+ {
+ prim.UpdateSingleRotation(rot);
+ break;
+ }
+ }
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
///
///
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 838d722..0797566 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -453,8 +453,10 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRequestWearables += this.InformClientOfNeighbours;
client.OnAddPrim += this.AddNewPrim;
client.OnUpdatePrimPosition += this.UpdatePrimPosition;
+ client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition;
client.OnUpdatePrimRotation += this.UpdatePrimRotation;
client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation;
+ client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation;
client.OnUpdatePrimScale += this.UpdatePrimScale;
client.OnUpdatePrimShape += this.UpdatePrimShape;
client.OnRequestMapBlocks += this.RequestMapBlocks;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 9a46fbf..00d7c63 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -178,8 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
- //this.Pos = pos;
- this.rootPrimitive.Pos = pos;
+ this.rootPrimitive.Pos = pos ;
this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 98fa2ed..14b7b2f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.IO;
-using Axiom.MathLib;
+using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
--
cgit v1.1
From 3c46e5b170991e41e8c82e25bae65cf46152b924 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Thu, 5 Jul 2007 00:09:45 +0000
Subject: * Added Java support back into Sugilite (although it still needs a
calling host to be added).
---
.../Environment/OpenSim.Region.Environment.csproj | 128 ++++--
.../OpenSim.Region.Environment.dll.build | 26 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 2 +-
.../Engines/CSharpEngine/CSharpScriptEngine.cs | 102 +++++
.../Scenes/scripting/Engines/CSharpScriptEngine.cs | 102 -----
.../Scenes/scripting/Engines/JScriptEngine.cs | 102 -----
.../Engines/JScriptEngine/JScriptEngine.cs | 102 +++++
.../scripting/Engines/JVMEngine/ClassInstance.cs | 45 ++
.../scripting/Engines/JVMEngine/ClassRecord.cs | 503 +++++++++++++++++++++
.../Scenes/scripting/Engines/JVMEngine/Heap.cs | 43 ++
.../scripting/Engines/JVMEngine/Interpreter.cs | 135 ++++++
.../Engines/JVMEngine/InterpreterLogic.cs | 427 +++++++++++++++++
.../Engines/JVMEngine/InterpreterMethods.cs | 96 ++++
.../Engines/JVMEngine/InterpreterReturn.cs | 40 ++
.../scripting/Engines/JVMEngine/MainMemory.cs | 45 ++
.../scripting/Engines/JVMEngine/MethodMemory.cs | 46 ++
.../Scenes/scripting/Engines/JVMEngine/Object.cs | 37 ++
.../scripting/Engines/JVMEngine/OpenSimJVM.cs | 176 +++++++
.../Scenes/scripting/Engines/JVMEngine/Stack.cs | 42 ++
.../scripting/Engines/JVMEngine/StackFrame.cs | 49 ++
.../Scenes/scripting/Engines/JVMEngine/Thread.cs | 120 +++++
.../Engines/JVMEngine/Types/ArrayReference.cs | 10 +
.../scripting/Engines/JVMEngine/Types/BaseType.cs | 10 +
.../Engines/JVMEngine/Types/ObjectReference.cs | 16 +
.../Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs | 10 +
.../Engines/JVMEngine/Types/PrimitiveTypes/Char.cs | 10 +
.../JVMEngine/Types/PrimitiveTypes/Float.cs | 16 +
.../Engines/JVMEngine/Types/PrimitiveTypes/Int.cs | 16 +
.../Region/Environment/Scenes/scripting/Script.cs | 2 +-
.../Environment/Scenes/scripting/ScriptAPI.cs | 25 +
.../Environment/Scenes/scripting/ScriptInfo.cs | 6 +-
.../Environment/Scenes/scripting/ScriptManager.cs | 2 +-
32 files changed, 2246 insertions(+), 245 deletions(-)
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index f5724dd..365c7ff 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -1,4 +1,4 @@
-
+
Local
8.0.50727
@@ -6,8 +6,7 @@
{DCBA491C-0000-0000-0000-000000000000}
Debug
AnyCPU
-
-
+
OpenSim.Region.Environment
@@ -16,11 +15,9 @@
IE50
false
Library
-
-
+
OpenSim.Region.Environment
-
-
+
@@ -31,8 +28,7 @@
TRACE;DEBUG
-
-
+
True
4096
False
@@ -41,8 +37,7 @@
False
False
4
-
-
+
False
@@ -51,8 +46,7 @@
TRACE
-
-
+
False
4096
True
@@ -61,36 +55,34 @@
False
False
4
-
-
+
-
+
..\..\..\bin\Axiom.MathLib.dll
False
-
+
..\..\..\bin\Db4objects.Db4o.dll
False
-
+
..\..\..\bin\libsecondlife.dll
False
-
+
Microsoft.JScript.dll
False
-
+
System.dll
False
-
-
+
System.Xml.dll
False
-
+
..\..\..\bin\XMLRPC.dll
False
@@ -100,55 +92,55 @@
OpenSim.Framework
{8ACA2445-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Communications
{CB52B7E7-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Console
{A7CD0630-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.GenericConfig.Xml
{C74E4A30-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Servers
{2CC71860-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Caches
{61FCCDB3-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Capabilities
{39038E85-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Physics.Manager
{F4FF31EB-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Terrain.BasicTerrain
{C9E0F891-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
@@ -203,16 +195,82 @@
Code
+
+ Code
+
Code
Code
-
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
+ Code
+
+
Code
-
+
Code
@@ -223,4 +281,4 @@
-
\ No newline at end of file
+
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index d4b163e..52d9a26 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -28,10 +28,32 @@
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 0797566..1f370c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
-using OpenSim.Region.Enviorment.Scripting;
+using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Terrain;
using Caps=OpenSim.Region.Capabilities.Caps;
using Timer=System.Timers.Timer;
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
new file mode 100644
index 0000000..9cb881a
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
@@ -0,0 +1,102 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.CodeDom.Compiler;
+using System.Collections.Generic;
+using Microsoft.CSharp;
+using OpenSim.Framework.Console;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public class CSharpScriptEngine : IScriptCompiler
+ {
+ public string FileExt()
+ {
+ return ".cs";
+ }
+
+ private Dictionary LoadDotNetScript(CodeDomProvider compiler, string filename)
+ {
+ CompilerParameters compilerParams = new CompilerParameters();
+ CompilerResults compilerResults;
+ compilerParams.GenerateExecutable = false;
+ compilerParams.GenerateInMemory = true;
+ compilerParams.IncludeDebugInformation = false;
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
+ compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
+ compilerParams.ReferencedAssemblies.Add("System.dll");
+
+ compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
+
+ if (compilerResults.Errors.Count > 0)
+ {
+ MainLog.Instance.Error("Compile errors");
+ foreach (CompilerError error in compilerResults.Errors)
+ {
+ MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ }
+ }
+ else
+ {
+ Dictionary scripts = new Dictionary();
+
+ foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
+ {
+ Type testInterface = pluginType.GetInterface("IScript", true);
+
+ if (testInterface != null)
+ {
+ IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
+
+ string scriptName = "C#/" + script.getName();
+ Console.WriteLine("Script: " + scriptName + " loaded.");
+
+ if (!scripts.ContainsKey(scriptName))
+ {
+ scripts.Add(scriptName, script);
+ }
+ else
+ {
+ scripts[scriptName] = script;
+ }
+ }
+ }
+ return scripts;
+ }
+ return null;
+ }
+
+ public Dictionary compile(string filename)
+ {
+ CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
+ return LoadDotNetScript(csharpProvider, filename);
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
deleted file mode 100644
index 7928088..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.CodeDom.Compiler;
-using System.Collections.Generic;
-using Microsoft.CSharp;
-using OpenSim.Framework.Console;
-
-namespace OpenSim.Region.Enviorment.Scripting
-{
- public class CSharpScriptEngine : IScriptCompiler
- {
- public string FileExt()
- {
- return ".cs";
- }
-
- private Dictionary LoadDotNetScript(CodeDomProvider compiler, string filename)
- {
- CompilerParameters compilerParams = new CompilerParameters();
- CompilerResults compilerResults;
- compilerParams.GenerateExecutable = false;
- compilerParams.GenerateInMemory = true;
- compilerParams.IncludeDebugInformation = false;
- compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
- compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll");
- compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
- compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
- compilerParams.ReferencedAssemblies.Add("System.dll");
-
- compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
-
- if (compilerResults.Errors.Count > 0)
- {
- MainLog.Instance.Error("Compile errors");
- foreach (CompilerError error in compilerResults.Errors)
- {
- MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
- }
- }
- else
- {
- Dictionary scripts = new Dictionary();
-
- foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
- {
- Type testInterface = pluginType.GetInterface("IScript", true);
-
- if (testInterface != null)
- {
- IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
-
- string scriptName = "C#/" + script.getName();
- Console.WriteLine("Script: " + scriptName + " loaded.");
-
- if (!scripts.ContainsKey(scriptName))
- {
- scripts.Add(scriptName, script);
- }
- else
- {
- scripts[scriptName] = script;
- }
- }
- }
- return scripts;
- }
- return null;
- }
-
- public Dictionary compile(string filename)
- {
- CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
- return LoadDotNetScript(csharpProvider, filename);
- }
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
deleted file mode 100644
index d9d6f7e..0000000
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.CodeDom.Compiler;
-using System.Collections.Generic;
-using Microsoft.JScript;
-using OpenSim.Framework.Console;
-
-namespace OpenSim.Region.Enviorment.Scripting
-{
- public class JScriptEngine : IScriptCompiler
- {
- public string FileExt()
- {
- return ".js";
- }
-
- private Dictionary LoadDotNetScript(CodeDomProvider compiler, string filename)
- {
- CompilerParameters compilerParams = new CompilerParameters();
- CompilerResults compilerResults;
- compilerParams.GenerateExecutable = false;
- compilerParams.GenerateInMemory = true;
- compilerParams.IncludeDebugInformation = false;
- compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
- compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll");
- compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
- compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
- compilerParams.ReferencedAssemblies.Add("System.dll");
-
- compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
-
- if (compilerResults.Errors.Count > 0)
- {
- MainLog.Instance.Error("Compile errors");
- foreach (CompilerError error in compilerResults.Errors)
- {
- MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
- }
- }
- else
- {
- Dictionary scripts = new Dictionary();
-
- foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
- {
- Type testInterface = pluginType.GetInterface("IScript", true);
-
- if (testInterface != null)
- {
- IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
-
- string scriptName = "JS.NET/" + script.getName();
- Console.WriteLine("Script: " + scriptName + " loaded.");
-
- if (!scripts.ContainsKey(scriptName))
- {
- scripts.Add(scriptName, script);
- }
- else
- {
- scripts[scriptName] = script;
- }
- }
- }
- return scripts;
- }
- return null;
- }
-
- public Dictionary compile(string filename)
- {
- JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
- return LoadDotNetScript(jscriptProvider, filename);
- }
- }
-}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
new file mode 100644
index 0000000..be1fe56
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
@@ -0,0 +1,102 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.CodeDom.Compiler;
+using System.Collections.Generic;
+using Microsoft.JScript;
+using OpenSim.Framework.Console;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public class JScriptEngine : IScriptCompiler
+ {
+ public string FileExt()
+ {
+ return ".js";
+ }
+
+ private Dictionary LoadDotNetScript(CodeDomProvider compiler, string filename)
+ {
+ CompilerParameters compilerParams = new CompilerParameters();
+ CompilerResults compilerResults;
+ compilerParams.GenerateExecutable = false;
+ compilerParams.GenerateInMemory = true;
+ compilerParams.IncludeDebugInformation = false;
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll");
+ compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
+ compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
+ compilerParams.ReferencedAssemblies.Add("System.dll");
+
+ compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
+
+ if (compilerResults.Errors.Count > 0)
+ {
+ MainLog.Instance.Error("Compile errors");
+ foreach (CompilerError error in compilerResults.Errors)
+ {
+ MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
+ }
+ }
+ else
+ {
+ Dictionary scripts = new Dictionary();
+
+ foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
+ {
+ Type testInterface = pluginType.GetInterface("IScript", true);
+
+ if (testInterface != null)
+ {
+ IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
+
+ string scriptName = "JS.NET/" + script.getName();
+ Console.WriteLine("Script: " + scriptName + " loaded.");
+
+ if (!scripts.ContainsKey(scriptName))
+ {
+ scripts.Add(scriptName, script);
+ }
+ else
+ {
+ scripts[scriptName] = script;
+ }
+ }
+ }
+ return scripts;
+ }
+ return null;
+ }
+
+ public Dictionary compile(string filename)
+ {
+ JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
+ return LoadDotNetScript(jscriptProvider, filename);
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs
new file mode 100644
index 0000000..1d93197
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs
@@ -0,0 +1,45 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class ClassInstance : Object
+ {
+ public int size;
+ public Dictionary Fields = new Dictionary();
+
+ public ClassInstance()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs
new file mode 100644
index 0000000..f4ab1a2
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs
@@ -0,0 +1,503 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.IO;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class ClassRecord
+ {
+ private ushort _majorVersion;
+ private ushort _minorVersion;
+ private ushort _constantPoolCount;
+ private ushort _accessFlags;
+ private ushort _thisClass;
+ private ushort _supperClass;
+ private ushort _interfaceCount;
+ private ushort _fieldCount;
+ private ushort _methodCount;
+ //private ushort _attributeCount;
+ //private string _name;
+ public Dictionary StaticFields = new Dictionary();
+ public PoolClass mClass;
+
+ public List _constantsPool = new List();
+ private List _methodsList = new List();
+ private List _fieldList = new List();
+
+ public ClassRecord()
+ {
+
+ }
+
+ public ClassInstance CreateNewInstance()
+ {
+ return new ClassInstance();
+ }
+
+ public void LoadClassFromFile(string fileName)
+ {
+ Console.WriteLine("loading script " + fileName);
+ FileStream fs = File.OpenRead(fileName);
+ this.LoadClassFromBytes(ReadFully(fs));
+ fs.Close();
+ }
+
+ public void LoadClassFromBytes(byte[] data)
+ {
+ int i = 0;
+ i += 4;
+ _minorVersion = (ushort)((data[i++] << 8) + data[i++] );
+ _majorVersion = (ushort)((data[i++] << 8) + data[i++] );
+ _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] );
+ // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool");
+ for (int count = 0; count < _constantPoolCount -1 ; count++)
+ {
+ //read in the constant pool
+ byte pooltype = data[i++];
+ //Console.WriteLine("#" +count +": new constant type = " +pooltype);
+ //Console.WriteLine("start position is: " + i);
+ switch (pooltype)
+ {
+ case 1: //Utf8
+ ushort uLength = (ushort)((data[i++] << 8) + data[i++] );
+
+ // Console.WriteLine("new utf8 type, length is " + uLength);
+ PoolUtf8 utf8 = new PoolUtf8();
+ utf8.readValue(data, ref i, uLength);
+ this._constantsPool.Add(utf8);
+ break;
+ case 3: //Int
+ break;
+ case 7: //Class
+ PoolClass pClass = new PoolClass(this);
+ pClass.readValue(data, ref i);
+ this._constantsPool.Add(pClass);
+ break;
+ case 10: //Method
+ PoolMethodRef pMeth = new PoolMethodRef(this);
+ pMeth.readValue(data, ref i);
+ this._constantsPool.Add(pMeth);
+ break;
+ case 12: //NamedType
+ PoolNamedType pNamed = new PoolNamedType(this);
+ pNamed.readValue(data, ref i);
+ this._constantsPool.Add(pNamed);
+ break;
+ }
+ }
+
+ _accessFlags = (ushort)((data[i++] << 8) + data[i++] );
+ _thisClass = (ushort)((data[i++] << 8) + data[i++] );
+ _supperClass = (ushort)((data[i++] << 8) + data[i++] );
+
+ if (this._constantsPool[this._thisClass - 1] is PoolClass)
+ {
+ this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]);
+ }
+
+ _interfaceCount = (ushort)((data[i++] << 8) + data[i++]);
+ //should now read in the info for each interface
+ _fieldCount = (ushort)((data[i++] << 8) + data[i++]);
+ //should now read in the info for each field
+ _methodCount = (ushort)((data[i++] << 8) + data[i++]);
+ for (int count = 0; count < _methodCount; count++)
+ {
+ MethodInfo methInf = new MethodInfo(this);
+ methInf.ReadData(data, ref i);
+ this._methodsList.Add(methInf);
+ }
+ }
+
+ public void AddMethodsToMemory(MethodMemory memory)
+ {
+ for (int count = 0; count < _methodCount; count++)
+ {
+ this._methodsList[count].AddMethodCode(memory);
+ }
+ }
+
+ public bool StartMethod(Thread thread, string methodName)
+ {
+ for (int count = 0; count < _methodCount; count++)
+ {
+ if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8)
+ {
+ if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName)
+ {
+ //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value);
+ thread.SetPC(this._methodsList[count].CodePointer);
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ public void PrintToConsole()
+ {
+ Console.WriteLine("Class File:");
+ Console.WriteLine("Major version: " + _majorVersion);
+ Console.WriteLine("Minor version: " + _minorVersion);
+ Console.WriteLine("Pool size: " + _constantPoolCount);
+
+ for (int i = 0; i < _constantsPool.Count; i++)
+ {
+ this._constantsPool[i].Print();
+ }
+
+ Console.WriteLine("Access flags: " + _accessFlags);
+ Console.WriteLine("This class: " + _thisClass );
+ Console.WriteLine("Super class: " + _supperClass);
+
+ for (int count = 0; count < _methodCount; count++)
+ {
+ Console.WriteLine();
+ this._methodsList[count].Print();
+ }
+
+ Console.WriteLine("class name is " + this.mClass.Name.Value);
+ }
+
+ public static byte[] ReadFully(Stream stream)
+ {
+ byte[] buffer = new byte[1024];
+ using (MemoryStream ms = new MemoryStream())
+ {
+ while (true)
+ {
+ int read = stream.Read(buffer, 0, buffer.Length);
+ if (read <= 0)
+ return ms.ToArray();
+ ms.Write(buffer, 0, read);
+ }
+ }
+ }
+
+ #region nested classes
+ public class PoolItem
+ {
+ public virtual void Print()
+ {
+
+ }
+ }
+
+ public class PoolUtf8 : PoolItem
+ {
+ public string Value = "";
+
+ public void readValue(byte[] data,ref int pointer , int length)
+ {
+ for (int i = 0; i < length; i++)
+ {
+ int a =(int) data[pointer++];
+ if ((a & 0x80) == 0)
+ {
+ Value = Value + (char)a;
+ }
+ else if ((a & 0x20) == 0)
+ {
+ int b = (int) data[pointer++];
+ Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f));
+ }
+ else
+ {
+ int b = (int)data[pointer++];
+ int c = (int)data[pointer++];
+ Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f));
+ }
+ }
+ }
+
+ public override void Print()
+ {
+ Console.WriteLine("Utf8 type: " + Value);
+ }
+ }
+
+ private class PoolInt : PoolItem
+ {
+
+ }
+
+ public class PoolClass : PoolItem
+ {
+ //public string name = "";
+ public ushort namePointer = 0;
+ private ClassRecord parent;
+ public PoolUtf8 Name;
+
+ public PoolClass(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void readValue(byte[] data, ref int pointer)
+ {
+ namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
+ }
+
+ public override void Print()
+ {
+ this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]);
+ Console.Write("Class type: " + namePointer);
+ Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value);
+
+ }
+ }
+
+ public class PoolMethodRef : PoolItem
+ {
+ public ushort classPointer = 0;
+ public ushort nameTypePointer = 0;
+ public PoolNamedType mNameType;
+ public PoolClass mClass;
+ private ClassRecord parent;
+
+ public PoolMethodRef(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void readValue(byte[] data, ref int pointer)
+ {
+ classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ }
+
+ public override void Print()
+ {
+ this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]);
+ this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]);
+ Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer);
+ }
+ }
+
+ public class PoolNamedType : PoolItem
+ {
+ public ushort namePointer = 0;
+ public ushort typePointer = 0;
+ private ClassRecord parent;
+ public PoolUtf8 Name;
+ public PoolUtf8 Type;
+
+ public PoolNamedType(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void readValue(byte[] data, ref int pointer)
+ {
+ namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
+ typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
+ }
+
+ public override void Print()
+ {
+ Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]);
+ Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]);
+ Console.Write("Named type: " + namePointer + " , " + typePointer );
+ Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value);
+ }
+ }
+
+ //***********************
+ public class MethodInfo
+ {
+ public ushort AccessFlags = 0;
+ public ushort NameIndex = 0;
+ public string Name = "";
+ public ushort DescriptorIndex = 0;
+ public ushort AttributeCount = 0;
+ public List Attributes = new List();
+ private ClassRecord parent;
+ public int CodePointer = 0;
+
+ public MethodInfo(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void AddMethodCode(MethodMemory memory)
+ {
+ Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length);
+ memory.Methodcount++;
+ this.CodePointer = memory.NextMethodPC;
+ memory.NextMethodPC += this.Attributes[0].Code.Length;
+ }
+
+ public void ReadData(byte[] data, ref int pointer)
+ {
+ AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ for(int i =0; i< AttributeCount; i++)
+ {
+ MethodAttribute attri = new MethodAttribute(this.parent);
+ attri.ReadData(data, ref pointer);
+ this.Attributes.Add(attri);
+ }
+ }
+
+ public void Print()
+ {
+ Console.WriteLine("Method Info Struct: ");
+ Console.WriteLine("AccessFlags: " + AccessFlags);
+ Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
+ Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value);
+ Console.WriteLine("Attribute Count:" + AttributeCount);
+ for (int i = 0; i < AttributeCount; i++)
+ {
+ this.Attributes[i].Print();
+ }
+ }
+
+ public class MethodAttribute
+ {
+ public ushort NameIndex = 0;
+ public string Name = "";
+ public Int32 Length = 0;
+ //for now only support code attribute
+ public ushort MaxStack = 0;
+ public ushort MaxLocals = 0;
+ public Int32 CodeLength = 0;
+ public byte[] Code;
+ public ushort ExceptionTableLength = 0;
+ public ushort SubAttributeCount = 0;
+ public List SubAttributes = new List();
+ private ClassRecord parent;
+
+ public MethodAttribute(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void ReadData(byte[] data, ref int pointer)
+ {
+ NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
+ MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
+ Code = new byte[CodeLength];
+ for (int i = 0; i < CodeLength; i++)
+ {
+ Code[i] = data[pointer++];
+ }
+ ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ for (int i = 0; i < SubAttributeCount; i++)
+ {
+ SubAttribute subAttri = new SubAttribute(this.parent);
+ subAttri.ReadData(data, ref pointer);
+ this.SubAttributes.Add(subAttri);
+ }
+ }
+
+ public void Print()
+ {
+ Console.WriteLine("Method Attribute: ");
+ Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
+ Console.WriteLine("Length: " + Length);
+ Console.WriteLine("MaxStack: " + MaxStack);
+ Console.WriteLine("MaxLocals: " + MaxLocals);
+ Console.WriteLine("CodeLength: " + CodeLength);
+ for (int i = 0; i < Code.Length; i++)
+ {
+ Console.WriteLine("OpCode #" + i + " is: " + Code[i]);
+ }
+ Console.WriteLine("SubAttributes: " + SubAttributeCount);
+ for (int i = 0; i < SubAttributeCount; i++)
+ {
+ this.SubAttributes[i].Print();
+ }
+ }
+
+ public class SubAttribute
+ {
+ public ushort NameIndex = 0;
+ public string Name = "";
+ public Int32 Length = 0;
+ public byte[] Data;
+ private ClassRecord parent;
+
+ public SubAttribute(ClassRecord paren)
+ {
+ parent = paren;
+ }
+
+ public void ReadData(byte[] data, ref int pointer)
+ {
+ NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
+ Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
+ Data = new byte[Length];
+ for (int i = 0; i < Length; i++)
+ {
+ Data[i] = data[pointer++];
+ }
+ }
+
+ public void Print()
+ {
+ Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value);
+ }
+
+ }
+ }
+
+ }
+ private class InterfaceInfo
+ {
+ public void ReadData(byte[] data, ref int i)
+ {
+
+ }
+ }
+ private class FieldInfo
+ {
+ public void ReadData(byte[] data, ref int i)
+ {
+
+ }
+ }
+ private class AttributeInfo
+ {
+ public void ReadData(byte[] data, ref int i)
+ {
+
+ }
+ }
+ #endregion
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs
new file mode 100644
index 0000000..f213c36
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs
@@ -0,0 +1,43 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class Heap
+ {
+ public List ClassObjects = new List();
+
+ public Heap()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs
new file mode 100644
index 0000000..c5995b2
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ private Thread _mThread;
+
+ public Interpreter(Thread parentThread)
+ {
+ _mThread = parentThread;
+ }
+
+ public bool Excute()
+ {
+ bool run = true;
+ byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++];
+ // Console.WriteLine("opCode is: " + currentOpCode);
+ bool handled = false;
+
+ handled = this.IsLogicOpCode(currentOpCode);
+ if (!handled)
+ {
+ handled = this.IsMethodOpCode(currentOpCode);
+ }
+ if (!handled)
+ {
+ if (currentOpCode == 172)
+ {
+ if (this._mThread.stack.StackFrames.Count > 1)
+ {
+ Console.WriteLine("returning int from function");
+ int retPC1 = this._mThread.currentFrame.ReturnPC;
+ BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
+ this._mThread.stack.StackFrames.Pop();
+ this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
+ this._mThread.PC = retPC1;
+ if (bas1 is Int)
+ {
+ this._mThread.currentFrame.OpStack.Push((Int)bas1);
+ }
+ }
+ else
+ {
+ // Console.WriteLine("No parent function so ending program");
+ this._mThread.stack.StackFrames.Pop();
+ run = false;
+ }
+ handled = true;
+ }
+ if (currentOpCode == 174)
+ {
+ if (this._mThread.stack.StackFrames.Count > 1)
+ {
+ Console.WriteLine("returning float from function");
+ int retPC1 = this._mThread.currentFrame.ReturnPC;
+ BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
+ this._mThread.stack.StackFrames.Pop();
+ this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
+ this._mThread.PC = retPC1;
+ if (bas1 is Float)
+ {
+ this._mThread.currentFrame.OpStack.Push((Float)bas1);
+ }
+ }
+ else
+ {
+ // Console.WriteLine("No parent function so ending program");
+ this._mThread.stack.StackFrames.Pop();
+ run = false;
+ }
+ handled = true;
+ }
+ if (currentOpCode == 177)
+ {
+ if (this._mThread.stack.StackFrames.Count > 1)
+ {
+ Console.WriteLine("returning from function");
+ int retPC = this._mThread.currentFrame.ReturnPC;
+ this._mThread.stack.StackFrames.Pop();
+ this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
+ this._mThread.PC = retPC;
+ }
+ else
+ {
+ // Console.WriteLine("No parent function so ending program");
+ this._mThread.stack.StackFrames.Pop();
+ run = false;
+ }
+ handled = true;
+ }
+ }
+ if (!handled)
+ {
+ Console.WriteLine("opcode " + currentOpCode + " not been handled ");
+ }
+ return run;
+
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs
new file mode 100644
index 0000000..2a11afd
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs
@@ -0,0 +1,427 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ private bool IsLogicOpCode(byte opcode)
+ {
+ bool result = false;
+ switch (opcode)
+ {
+ case 2:
+ Int m_int= new Int();
+ m_int.mValue = -1;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 3:
+ m_int= new Int();
+ m_int.mValue = 0;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 4:
+ m_int = new Int();
+ m_int.mValue = 1;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 5:
+ m_int = new Int();
+ m_int.mValue = 2;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 6:
+ m_int = new Int();
+ m_int.mValue = 3;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ break;
+ case 7:
+ m_int = new Int();
+ m_int.mValue = 4;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 8:
+ m_int = new Int();
+ m_int.mValue = 5;
+ this._mThread.currentFrame.OpStack.Push(m_int);
+ result = true;
+ break;
+ case 11:
+ Float m_float = new Float();
+ m_float.mValue = 0.0f;
+ this._mThread.currentFrame.OpStack.Push(m_float);
+ result = true;
+ break;
+ case 12:
+ m_float = new Float();
+ m_float.mValue = 1.0f;
+ this._mThread.currentFrame.OpStack.Push(m_float);
+ result = true;
+ break;
+ case 13:
+ m_float = new Float();
+ m_float.mValue = 2.0f;
+ this._mThread.currentFrame.OpStack.Push(m_float);
+ result = true;
+ break;
+ case 16:
+ int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC];
+ Int pushInt = new Int();
+ pushInt.mValue = pushvalue;
+ this._mThread.currentFrame.OpStack.Push(pushInt);
+ this._mThread.PC++;
+ result = true;
+ break;
+ case 17:
+ short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ Int pushInt2 = new Int();
+ pushInt2.mValue = pushvalue2;
+ this._mThread.currentFrame.OpStack.Push(pushInt2);
+ this._mThread.PC += 2;
+ result = true;
+ break;
+ case 23:
+ short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]));
+ Float fload = new Float();
+ if (this._mThread.currentFrame.LocalVariables[findex1] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[findex1] is Float)
+ {
+ fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue;
+ this._mThread.currentFrame.OpStack.Push(fload);
+ }
+ }
+ this._mThread.PC++;
+ result = true;
+ break;
+ case 26:
+ if (this._mThread.currentFrame.LocalVariables[0] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[0] is Int)
+ {
+ Int newInt = new Int();
+ newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newInt);
+ }
+ }
+ result = true;
+ break;
+ case 27:
+ if (this._mThread.currentFrame.LocalVariables[1] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[1] is Int)
+ {
+ Int newInt = new Int();
+ newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newInt);
+ }
+ }
+ result = true;
+ break;
+ case 34:
+ if (this._mThread.currentFrame.LocalVariables[0] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[0] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 35:
+ if (this._mThread.currentFrame.LocalVariables[1] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[1] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 36:
+ if (this._mThread.currentFrame.LocalVariables[2] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[2] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 37:
+ if (this._mThread.currentFrame.LocalVariables[3] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[3] is Float)
+ {
+ Float newfloat = new Float();
+ newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue;
+ this._mThread.currentFrame.OpStack.Push(newfloat);
+ }
+ }
+ result = true;
+ break;
+ case 56:
+ short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] ));
+ BaseType fstor = this._mThread.currentFrame.OpStack.Pop();
+ if (fstor is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor;
+ }
+ this._mThread.PC++;
+ result = true;
+ break;
+ case 59:
+ BaseType baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Int)
+ {
+ this._mThread.currentFrame.LocalVariables[0] = (Int)baset;
+ }
+ result = true;
+ break;
+ case 60:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Int)
+ {
+ this._mThread.currentFrame.LocalVariables[1] = (Int)baset;
+ }
+ result = true;
+ break;
+ case 67:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[0] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 68:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[1] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 69:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[2] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 70:
+ baset = this._mThread.currentFrame.OpStack.Pop();
+ if (baset is Float)
+ {
+ this._mThread.currentFrame.LocalVariables[3] = (Float)baset;
+ }
+ result = true;
+ break;
+ case 87:
+ this._mThread.currentFrame.OpStack.Pop();
+ result = true;
+ break;
+ case 98:
+ BaseType bf2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bf1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bf1 is Float && bf2 is Float)
+ {
+ Float nflt = new Float();
+ nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue;
+ this._mThread.currentFrame.OpStack.Push(nflt);
+ }
+ result = true;
+ break;
+ case 102:
+ BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bsf1 is Float && bsf2 is Float)
+ {
+ Float resf = new Float();
+ resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue;
+ this._mThread.currentFrame.OpStack.Push(resf);
+ }
+ result = true;
+ break;
+ case 104: //check the order of the two values off the stack is correct
+ BaseType bs2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bs1 is Int && bs2 is Int)
+ {
+ Int nInt = new Int();
+ nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue;
+ this._mThread.currentFrame.OpStack.Push(nInt);
+ }
+ result = true;
+ break;
+ case 132:
+ if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null)
+ {
+ if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int)
+ {
+ ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1];
+ }
+ }
+ this._mThread.PC += 2;
+ result = true;
+ break;
+ case 139:
+ BaseType conv1 = this._mThread.currentFrame.OpStack.Pop();
+ if (conv1 is Float)
+ {
+ Int newconv = new Int();
+ newconv.mValue = (int)((Float)conv1).mValue;
+ this._mThread.currentFrame.OpStack.Push(newconv);
+ }
+ result = true;
+ break;
+ case 149:
+ BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop();
+ if (flcom1 is Float && flcom2 is Float)
+ {
+ Int compres = new Int();
+ if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
+ {
+ compres.mValue = -1;
+ }
+ else if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
+ {
+ compres.mValue = 1;
+ }
+ else
+ {
+ compres.mValue = 0;
+ }
+ this._mThread.currentFrame.OpStack.Push(compres);
+ }
+ result = true;
+ break;
+ case 158:
+ short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ BaseType comp1 = this._mThread.currentFrame.OpStack.Pop();
+ if (comp1 is Int)
+ {
+ if (((Int)comp1).mValue <= 0)
+ {
+ this._mThread.PC += -1 + compareoffset1;
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ case 162:
+ short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ BaseType bc2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bc1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bc1 is Int && bc2 is Int)
+ {
+ //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue);
+ if (((Int)bc1).mValue >= ((Int)bc2).mValue)
+ {
+ // Console.WriteLine("branch compare true , offset is " +compareoffset);
+ // Console.WriteLine("current PC is " + this._mThread.PC);
+ this._mThread.PC += -1 + compareoffset;
+ //Console.WriteLine("new PC is " + this._mThread.PC);
+ }
+ else
+ {
+ //Console.WriteLine("branch compare false");
+ this._mThread.PC += 2;
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ case 164:
+ short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
+ BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop();
+ BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop();
+ if (bcl1 is Int && bcl2 is Int)
+ {
+ //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue);
+ if (((Int)bcl1).mValue <= ((Int)bcl2).mValue)
+ {
+ // Console.WriteLine("branch compare true , offset is " + compareloffset);
+ // Console.WriteLine("current PC is " + this._mThread.PC);
+ this._mThread.PC += -1 + compareloffset;
+ // Console.WriteLine("new PC is " + this._mThread.PC);
+ }
+ else
+ {
+ //Console.WriteLine("branch compare false");
+ this._mThread.PC += 2;
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ case 167:
+ short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
+ this._mThread.PC += -1 + offset;
+ result = true;
+ break;
+ }
+
+ return result;
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs
new file mode 100644
index 0000000..4d60559
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs
@@ -0,0 +1,96 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework;
+using OpenSim.Framework.Types;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ private bool IsMethodOpCode(byte opcode)
+ {
+ bool result = false;
+ switch (opcode)
+ {
+ case 184:
+ short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
+ if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
+ {
+ string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
+ string typeparam = "";
+ string typereturn = "";
+ int firstbrak = 0;
+ int secondbrak = 0;
+ firstbrak = typ.LastIndexOf('(');
+ secondbrak = typ.LastIndexOf(')');
+ typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
+ typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
+ if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
+ {
+ //calling a method in this class
+ if (typeparam.Length == 0)
+ {
+ this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
+ }
+ else
+ {
+ this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
+ }
+ }
+ else
+ {
+ //calling a method of a different class
+
+ // OpenSimAPI Class
+ if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
+ {
+ this._mThread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, null);
+ }
+ }
+ }
+ else
+ {
+ this._mThread.PC += 2;
+ }
+ result = true;
+ break;
+ }
+
+ return result;
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs
new file mode 100644
index 0000000..cbedb71
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs
@@ -0,0 +1,40 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ partial class Thread
+ {
+ private partial class Interpreter
+ {
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs
new file mode 100644
index 0000000..97d9fb6
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs
@@ -0,0 +1,45 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class MainMemory
+ {
+ public Heap HeapArea;
+ public MethodMemory MethodArea;
+
+ public MainMemory()
+ {
+ MethodArea = new MethodMemory();
+ HeapArea = new Heap();
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs
new file mode 100644
index 0000000..7e938b4
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs
@@ -0,0 +1,46 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class MethodMemory
+ {
+ public byte[] MethodBuffer;
+ public List Classes = new List();
+ public int NextMethodPC = 0;
+ public int Methodcount = 0;
+
+ public MethodMemory()
+ {
+ MethodBuffer = new byte[20000];
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs
new file mode 100644
index 0000000..2c3bedd
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs
@@ -0,0 +1,37 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class Object
+ {
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
new file mode 100644
index 0000000..7ed734b
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
@@ -0,0 +1,176 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.IO;
+using System.Threading;
+using OpenSim.Framework;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Utilities;
+using OpenSim.Region.Environment.Scripting;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class OpenSimJVM : IScript
+ {
+ private List _threads = new List();
+ private BlockingQueue CompileScripts = new BlockingQueue();
+ private MainMemory _mainMemory;
+ private System.Threading.Thread compileThread;
+
+ ScriptInfo scriptInfo;
+
+ public OpenSimJVM()
+ {
+
+ }
+
+ public void Initialise(ScriptInfo info)
+ {
+ scriptInfo = info;
+ }
+
+ public string getName()
+ {
+ return "JVM Scripting Engine";
+ }
+
+ public bool Init(Scene world)
+ {
+ Console.WriteLine("Creating OpenSim JVM scripting engine");
+ _mainMemory = new MainMemory();
+ Thread.GlobalMemory = this._mainMemory;
+ Thread.World = world;
+ compileThread = new System.Threading.Thread(new ThreadStart(CompileScript));
+ compileThread.IsBackground = true;
+ compileThread.Start();
+ return true;
+ }
+
+ public string GetName()
+ {
+ return "OpenSimJVM";
+ }
+
+ public void LoadScript(string script, string scriptName, uint entityID)
+ {
+ Console.WriteLine("OpenSimJVM - loading new script: " + scriptName);
+ CompileInfo comp = new CompileInfo();
+ comp.entityId = entityID;
+ comp.script = script;
+ comp.scriptName = scriptName;
+ this.CompileScripts.Enqueue(comp);
+ }
+
+ public void CompileScript()
+ {
+ while (true)
+ {
+ CompileInfo comp = this.CompileScripts.Dequeue();
+ string script = comp.script;
+ string scriptName = comp.scriptName;
+ uint entityID = comp.entityId;
+ try
+ {
+ //need to compile the script into a java class file
+
+ //first save it to a java source file
+ TextWriter tw = new StreamWriter(scriptName + ".java");
+ tw.WriteLine(script);
+ tw.Close();
+
+ //now compile
+ System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java");
+ // psi.RedirectStandardOutput = true;
+ psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
+ psi.UseShellExecute = false;
+
+ System.Diagnostics.Process javacomp;
+ javacomp = System.Diagnostics.Process.Start(psi);
+ javacomp.WaitForExit();
+
+
+ //now load in class file
+ ClassRecord class1 = new ClassRecord();
+ class1.LoadClassFromFile(scriptName + ".class");
+ class1.PrintToConsole();
+ //Console.WriteLine();
+ this._mainMemory.MethodArea.Classes.Add(class1);
+ class1.AddMethodsToMemory(this._mainMemory.MethodArea);
+
+ Thread newThread = new Thread();
+ this._threads.Add(newThread);
+ newThread.EntityId = entityID;
+ newThread.currentClass = class1;
+ newThread.scriptInfo = scriptInfo;
+
+ //now delete the created files
+ System.IO.File.Delete(scriptName + ".java");
+ System.IO.File.Delete(scriptName + ".class");
+ //this.OnFrame();
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine("exception");
+ Console.WriteLine(e.StackTrace);
+ Console.WriteLine(e.Message);
+ }
+ }
+ }
+
+ public void OnFrame()
+ {
+ for (int i = 0; i < this._threads.Count; i++)
+ {
+ if (!this._threads[i].running)
+ {
+ this._threads[i].StartMethod("OnFrame");
+ bool run = true;
+ while (run)
+ {
+ run = this._threads[i].Excute();
+ }
+ }
+ }
+ }
+
+ private class CompileInfo
+ {
+ public string script;
+ public string scriptName;
+ public uint entityId;
+
+ public CompileInfo()
+ {
+
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs
new file mode 100644
index 0000000..69a274c
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs
@@ -0,0 +1,42 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class Stack
+ {
+ public Stack StackFrames = new Stack();
+
+ public Stack()
+ {
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs
new file mode 100644
index 0000000..3a2b58a
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs
@@ -0,0 +1,49 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public class StackFrame
+ {
+ public BaseType[] LocalVariables;
+ public Stack OpStack = new Stack();
+
+ public int ReturnPC = 0;
+ public ClassRecord CallingClass = null;
+
+ public StackFrame()
+ {
+ LocalVariables = new BaseType[20];
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
new file mode 100644
index 0000000..806f833
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
@@ -0,0 +1,120 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Scripting.EmbeddedJVM.Types;
+using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
+using OpenSim.Framework;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.Environment.Scripting;
+
+namespace OpenSim.Scripting.EmbeddedJVM
+{
+ public partial class Thread
+ {
+ // Is this smart?
+ public static MainMemory GlobalMemory;
+ public static Scene World;
+ private int PC = 0;
+ private Stack stack;
+ private Interpreter mInterpreter;
+ public ClassRecord currentClass;
+ public ClassInstance currentInstance;
+ private StackFrame currentFrame;
+ public int excutionCounter = 0;
+ public bool running = false;
+ public uint EntityId = 0;
+
+ public ScriptInfo scriptInfo;
+
+ public Thread()
+ {
+ this.mInterpreter = new Interpreter(this);
+ this.stack = new Stack();
+ }
+
+ public void SetPC(int methodpointer)
+ {
+ //Console.WriteLine("Thread PC has been set to " + methodpointer);
+ PC = methodpointer;
+ }
+
+ public void StartMethod(ClassRecord rec, string methName)
+ {
+ currentFrame = new StackFrame();
+ this.stack.StackFrames.Push(currentFrame);
+ this.currentClass = rec;
+ currentClass.StartMethod(this, methName);
+ }
+
+ public void StartMethod( string methName)
+ {
+ currentFrame = new StackFrame();
+ this.stack.StackFrames.Push(currentFrame);
+ currentClass.StartMethod(this, methName);
+ }
+
+ public void JumpToStaticVoidMethod(string methName, int returnPC)
+ {
+ currentFrame = new StackFrame();
+ currentFrame.ReturnPC = returnPC;
+ this.stack.StackFrames.Push(currentFrame);
+ currentClass.StartMethod(this, methName);
+ }
+
+ public void JumpToStaticParamMethod(string methName, string param, int returnPC)
+ {
+ if (param == "I")
+ {
+ BaseType bs1 = currentFrame.OpStack.Pop();
+ currentFrame = new StackFrame();
+ currentFrame.ReturnPC = returnPC;
+ this.stack.StackFrames.Push(currentFrame);
+ currentFrame.LocalVariables[0] = ((Int)bs1);
+ currentClass.StartMethod(this, methName);
+ }
+ if (param == "F")
+ {
+
+ }
+ }
+
+ public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
+ {
+
+ }
+
+ public bool Excute()
+ {
+ excutionCounter++;
+ return this.mInterpreter.Excute();
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
new file mode 100644
index 0000000..2854eab
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types
+{
+ public class ArrayReference :BaseType
+ {
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
new file mode 100644
index 0000000..270aa7b
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types
+{
+ public class BaseType : Object
+ {
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
new file mode 100644
index 0000000..da28eaa
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types
+{
+ public class ObjectReference : BaseType
+ {
+ public ushort Reference;
+
+ public ObjectReference()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
new file mode 100644
index 0000000..1a3ecff
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Byte : BaseType
+ {
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
new file mode 100644
index 0000000..19002d4
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Char : BaseType
+ {
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
new file mode 100644
index 0000000..91f1679
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Float : BaseType
+ {
+ public float mValue = 0;
+
+ public Float()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
new file mode 100644
index 0000000..4ecd325
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
+{
+ public class Int : BaseType
+ {
+ public int mValue = 0;
+
+ public Int()
+ {
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
index 8029883..139bdf1 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Script.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -27,7 +27,7 @@
*/
using OpenSim.Region.Environment.Scenes;
-namespace OpenSim.Region.Enviorment.Scripting
+namespace OpenSim.Region.Environment.Scripting
{
public interface IScript
{
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
new file mode 100644
index 0000000..fd601cb
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
@@ -0,0 +1,25 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ // This class is to be used for engines which may not be able to access the Scene directly.
+ // Scene access is preffered, but obviously not possible on some non-.NET languages.
+ public class ScriptAPI
+ {
+ Scene scene;
+
+ public ScriptAPI(Scene world)
+ {
+ scene = world;
+ }
+
+ public Object CallMethod(String method, Object[] args)
+ {
+ return null;
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
index d984d60..ed6f033 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
@@ -28,7 +28,7 @@
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
-namespace OpenSim.Region.Enviorment.Scripting
+namespace OpenSim.Region.Environment.Scripting
{
///
/// Class which provides access to the world
@@ -44,11 +44,15 @@ namespace OpenSim.Region.Enviorment.Scripting
// The console
public LogBase logger;
+ // API Access
+ public ScriptAPI api;
+
public ScriptInfo(Scene scene)
{
world = scene;
events = world.eventManager;
logger = MainLog.Instance;
+ api = new ScriptAPI(scene);
}
}
}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 1d47c24..250a4f0 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -29,7 +29,7 @@ using System.Collections.Generic;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
-namespace OpenSim.Region.Enviorment.Scripting
+namespace OpenSim.Region.Environment.Scripting
{
public class ScriptManager
{
--
cgit v1.1
From c570b107f890180bcaf5e5a030525af04feab1d4 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Thu, 5 Jul 2007 00:24:40 +0000
Subject: * Java engine fully back in Sugilite
---
.../Environment/OpenSim.Region.Environment.csproj | 59 +++++++++++++---------
.../scripting/Engines/JVMEngine/JavaEngine.cs | 29 +++++++++++
.../scripting/Engines/JVMEngine/OpenSimJVM.cs | 31 ++++--------
.../Scenes/scripting/Engines/JVMEngine/Thread.cs | 1 -
.../Environment/Scenes/scripting/ScriptManager.cs | 3 ++
5 files changed, 75 insertions(+), 48 deletions(-)
create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 365c7ff..3b86468 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -1,4 +1,4 @@
-
+
Local
8.0.50727
@@ -6,7 +6,8 @@
{DCBA491C-0000-0000-0000-000000000000}
Debug
AnyCPU
-
+
+
OpenSim.Region.Environment
@@ -15,9 +16,11 @@
IE50
false
Library
-
+
+
OpenSim.Region.Environment
-
+
+
@@ -28,7 +31,8 @@
TRACE;DEBUG
-
+
+
True
4096
False
@@ -37,7 +41,8 @@
False
False
4
-
+
+
False
@@ -46,7 +51,8 @@
TRACE
-
+
+
False
4096
True
@@ -55,34 +61,36 @@
False
False
4
-
+
+
-
+
..\..\..\bin\Axiom.MathLib.dll
False
-
+
..\..\..\bin\Db4objects.Db4o.dll
False
-
+
..\..\..\bin\libsecondlife.dll
False
-
+
Microsoft.JScript.dll
False
-
+
System.dll
False
-
+
+
System.Xml.dll
False
-
+
..\..\..\bin\XMLRPC.dll
False
@@ -92,55 +100,55 @@
OpenSim.Framework
{8ACA2445-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Communications
{CB52B7E7-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Console
{A7CD0630-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.GenericConfig.Xml
{C74E4A30-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Servers
{2CC71860-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Caches
{61FCCDB3-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Capabilities
{39038E85-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Physics.Manager
{F4FF31EB-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Terrain.BasicTerrain
{C9E0F891-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
@@ -192,6 +200,7 @@
Code
+
Code
@@ -281,4 +290,4 @@
-
+
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs
new file mode 100644
index 0000000..1773156
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs
@@ -0,0 +1,29 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Region.Environment.Scripting;
+using OpenSim.Scripting.EmbeddedJVM;
+
+namespace OpenSim.Region.Environment.Scripting
+{
+ public class JavaEngine : IScriptCompiler
+ {
+ public string FileExt()
+ {
+ return ".java";
+ }
+
+ public Dictionary compile(string filename)
+ {
+ JVMScript script = new JVMScript();
+ Dictionary returns = new Dictionary();
+
+ script.LoadScript(filename);
+
+ returns.Add(filename, script);
+
+ return returns;
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
index 7ed734b..aaa1609 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
@@ -38,7 +38,7 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Scripting.EmbeddedJVM
{
- public class OpenSimJVM : IScript
+ public class JVMScript : IScript
{
private List _threads = new List();
private BlockingQueue CompileScripts = new BlockingQueue();
@@ -47,7 +47,7 @@ namespace OpenSim.Scripting.EmbeddedJVM
ScriptInfo scriptInfo;
- public OpenSimJVM()
+ public JVMScript()
{
}
@@ -55,37 +55,27 @@ namespace OpenSim.Scripting.EmbeddedJVM
public void Initialise(ScriptInfo info)
{
scriptInfo = info;
- }
-
- public string getName()
- {
- return "JVM Scripting Engine";
- }
- public bool Init(Scene world)
- {
- Console.WriteLine("Creating OpenSim JVM scripting engine");
_mainMemory = new MainMemory();
Thread.GlobalMemory = this._mainMemory;
- Thread.World = world;
+ Thread.World = info.world;
compileThread = new System.Threading.Thread(new ThreadStart(CompileScript));
compileThread.IsBackground = true;
compileThread.Start();
- return true;
+
}
- public string GetName()
+ public string getName()
{
- return "OpenSimJVM";
+ return "JVM Scripting Engine";
}
- public void LoadScript(string script, string scriptName, uint entityID)
+ public void LoadScript(string script)
{
- Console.WriteLine("OpenSimJVM - loading new script: " + scriptName);
+ Console.WriteLine("OpenSimJVM - loading new script: " + script);
CompileInfo comp = new CompileInfo();
- comp.entityId = entityID;
comp.script = script;
- comp.scriptName = scriptName;
+ comp.scriptName = script;
this.CompileScripts.Enqueue(comp);
}
@@ -96,7 +86,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
CompileInfo comp = this.CompileScripts.Dequeue();
string script = comp.script;
string scriptName = comp.scriptName;
- uint entityID = comp.entityId;
try
{
//need to compile the script into a java class file
@@ -127,7 +116,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
Thread newThread = new Thread();
this._threads.Add(newThread);
- newThread.EntityId = entityID;
newThread.currentClass = class1;
newThread.scriptInfo = scriptInfo;
@@ -165,7 +153,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
{
public string script;
public string scriptName;
- public uint entityId;
public CompileInfo()
{
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
index 806f833..3993436 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
@@ -50,7 +50,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
private StackFrame currentFrame;
public int excutionCounter = 0;
public bool running = false;
- public uint EntityId = 0;
public ScriptInfo scriptInfo;
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 250a4f0..153f4d7 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -59,6 +59,9 @@ namespace OpenSim.Region.Environment.Scripting
JScriptEngine jscriptCompiler = new JScriptEngine();
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
+
+ JavaEngine javaCompiler = new JavaEngine();
+ compilers.Add(javaCompiler.FileExt(), javaCompiler);
}
public void Compile(string filename)
--
cgit v1.1
From ad86e94b3d69b0f9d525758a7e00dab86e11970f Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Thu, 5 Jul 2007 04:23:34 +0000
Subject: * Tweaks to Java engine (uses less threads). Added support for
OnFrame and OnNewPresence events.
---
.../scripting/Engines/JVMEngine/OpenSimJVM.cs | 148 +++++++++++----------
1 file changed, 78 insertions(+), 70 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
index aaa1609..3e083cc 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
@@ -47,11 +47,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
ScriptInfo scriptInfo;
- public JVMScript()
- {
-
- }
-
public void Initialise(ScriptInfo info)
{
scriptInfo = info;
@@ -59,81 +54,29 @@ namespace OpenSim.Scripting.EmbeddedJVM
_mainMemory = new MainMemory();
Thread.GlobalMemory = this._mainMemory;
Thread.World = info.world;
- compileThread = new System.Threading.Thread(new ThreadStart(CompileScript));
- compileThread.IsBackground = true;
- compileThread.Start();
+ CompileScript();
+ scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
+ scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
}
- public string getName()
+ void events_OnNewPresence(ScenePresence presence)
{
- return "JVM Scripting Engine";
- }
-
- public void LoadScript(string script)
- {
- Console.WriteLine("OpenSimJVM - loading new script: " + script);
- CompileInfo comp = new CompileInfo();
- comp.script = script;
- comp.scriptName = script;
- this.CompileScripts.Enqueue(comp);
- }
-
- public void CompileScript()
- {
- while (true)
+ for (int i = 0; i < this._threads.Count; i++)
{
- CompileInfo comp = this.CompileScripts.Dequeue();
- string script = comp.script;
- string scriptName = comp.scriptName;
- try
- {
- //need to compile the script into a java class file
-
- //first save it to a java source file
- TextWriter tw = new StreamWriter(scriptName + ".java");
- tw.WriteLine(script);
- tw.Close();
-
- //now compile
- System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java");
- // psi.RedirectStandardOutput = true;
- psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
- psi.UseShellExecute = false;
-
- System.Diagnostics.Process javacomp;
- javacomp = System.Diagnostics.Process.Start(psi);
- javacomp.WaitForExit();
-
-
- //now load in class file
- ClassRecord class1 = new ClassRecord();
- class1.LoadClassFromFile(scriptName + ".class");
- class1.PrintToConsole();
- //Console.WriteLine();
- this._mainMemory.MethodArea.Classes.Add(class1);
- class1.AddMethodsToMemory(this._mainMemory.MethodArea);
-
- Thread newThread = new Thread();
- this._threads.Add(newThread);
- newThread.currentClass = class1;
- newThread.scriptInfo = scriptInfo;
-
- //now delete the created files
- System.IO.File.Delete(scriptName + ".java");
- System.IO.File.Delete(scriptName + ".class");
- //this.OnFrame();
- }
- catch (Exception e)
+ if (!this._threads[i].running)
{
- Console.WriteLine("exception");
- Console.WriteLine(e.StackTrace);
- Console.WriteLine(e.Message);
+ this._threads[i].StartMethod("OnNewPresence");
+ bool run = true;
+ while (run)
+ {
+ run = this._threads[i].Excute();
+ }
}
}
}
- public void OnFrame()
+ void events_OnFrame()
{
for (int i = 0; i < this._threads.Count; i++)
{
@@ -149,6 +92,71 @@ namespace OpenSim.Scripting.EmbeddedJVM
}
}
+ public string getName()
+ {
+ return "JVM Scripting Engine";
+ }
+
+ public void LoadScript(string script)
+ {
+ Console.WriteLine("OpenSimJVM - loading new script: " + script);
+ CompileInfo comp = new CompileInfo();
+ comp.script = script;
+ comp.scriptName = script;
+ this.CompileScripts.Enqueue(comp);
+ }
+
+ public void CompileScript()
+ {
+ CompileInfo comp = this.CompileScripts.Dequeue();
+ string script = comp.script;
+ string scriptName = comp.scriptName;
+ try
+ {
+ //need to compile the script into a java class file
+
+ //first save it to a java source file
+ TextWriter tw = new StreamWriter(scriptName + ".java");
+ tw.WriteLine(script);
+ tw.Close();
+
+ //now compile
+ System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java");
+ // psi.RedirectStandardOutput = true;
+ psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
+ psi.UseShellExecute = false;
+
+ System.Diagnostics.Process javacomp;
+ javacomp = System.Diagnostics.Process.Start(psi);
+ javacomp.WaitForExit();
+
+
+ //now load in class file
+ ClassRecord class1 = new ClassRecord();
+ class1.LoadClassFromFile(scriptName + ".class");
+ class1.PrintToConsole();
+ //Console.WriteLine();
+ this._mainMemory.MethodArea.Classes.Add(class1);
+ class1.AddMethodsToMemory(this._mainMemory.MethodArea);
+
+ Thread newThread = new Thread();
+ this._threads.Add(newThread);
+ newThread.currentClass = class1;
+ newThread.scriptInfo = scriptInfo;
+
+ //now delete the created files
+ System.IO.File.Delete(scriptName + ".java");
+ System.IO.File.Delete(scriptName + ".class");
+ //this.OnFrame();
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine("exception");
+ Console.WriteLine(e.StackTrace);
+ Console.WriteLine(e.Message);
+ }
+ }
+
private class CompileInfo
{
public string script;
--
cgit v1.1
From 70d8731aa2b50f4ef615e0623c02ac1da0067366 Mon Sep 17 00:00:00 2001
From: MW
Date: Thu, 5 Jul 2007 19:19:39 +0000
Subject: Fixed rotation editing of individual prims in a group. I think
positioning and rotations should now be correct (for both groups and on
editing individuals of a group). Resizing still needs work.
---
OpenSim/Region/Environment/Scenes/Primitive.cs | 78 +++++++++++++++++++---
.../Environment/Scenes/Scene.PacketHandlers.cs | 1 +
OpenSim/Region/Environment/Scenes/SceneObject.cs | 2 +-
3 files changed, 70 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 24dc115..9d01618 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -46,12 +46,17 @@ namespace OpenSim.Region.Environment.Scenes
public EntityBase m_Parent;
#region Properties
- public override LLVector3 Pos
+ ///
+ /// If rootprim will return world position
+ /// otherwise will return local offset from rootprim
+ ///
+ public override LLVector3 Pos
{
get
{
if (isRootPrim)
{
+ //if we are rootprim then our offset should be zero
return this.m_pos + m_Parent.Pos;
}
else
@@ -77,7 +82,9 @@ namespace OpenSim.Region.Environment.Scenes
if (!this.isRootPrim)
{
Primitive parentPrim = (Primitive)this.m_Parent;
- return this.m_pos + parentPrim.WorldPos;
+ Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
+ offsetPos = parentPrim.rotation * offsetPos;
+ return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z);
}
else
{
@@ -112,6 +119,17 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Constructors
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject)
{
m_regionHandle = regionHandle;
@@ -227,12 +245,13 @@ namespace OpenSim.Region.Environment.Scenes
Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
axPos = this.m_Parent.rotation.Inverse() * axPos;
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
- this.rotation = this.rotation * this.m_Parent.rotation.Inverse();
+ Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
+ this.rotation = this.m_Parent.rotation.Inverse() * this.rotation;
this.updateFlag = 1;
foreach (Primitive child in children)
{
- child.SetRootParent(rootParent, newParent, oldPos);
+ child.SetRootParent(rootParent, newParent, oldPos, oldRot);
}
children.Clear();
@@ -243,10 +262,14 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition)
+ public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation)
{
LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
+ Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
+ axOldPos = oldParentRotation * axOldPos;
+ oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
oldPos += oldParentPosition;
+ Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
this.isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
@@ -257,15 +280,20 @@ namespace OpenSim.Region.Environment.Scenes
Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
axPos = this.m_Parent.rotation.Inverse() * axPos;
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
- this.rotation = this.rotation * this.m_Parent.rotation.Inverse();
+ this.rotation = oldParentRotation * this.rotation;
+ this.rotation = this.m_Parent.rotation.Inverse()* this.rotation ;
this.updateFlag = 1;
foreach (Primitive child in children)
{
- child.SetRootParent(newRoot, newParent, oldPos);
+ child.SetRootParent(newRoot, newParent, oldPos, oldRot);
}
children.Clear();
}
+ ///
+ ///
+ ///
+ ///
public void AddOffsetToChildren(LLVector3 offset)
{
foreach (Primitive prim in this.children)
@@ -275,6 +303,10 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ ///
+ ///
+ ///
public void AddToChildrenList(Primitive prim)
{
this.children.Add(prim);
@@ -282,6 +314,10 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Resizing/Scale
+ ///
+ ///
+ ///
+ ///
public void ResizeGoup(LLVector3 scale)
{
LLVector3 offset = (scale - this.m_Shape.Scale);
@@ -317,9 +353,13 @@ namespace OpenSim.Region.Environment.Scenes
this.updateFlag = 2;
}
+ ///
+ ///
+ ///
+ ///
public void UpdateSinglePosition(LLVector3 pos)
{
- //Console.WriteLine("updating single prim position");
+ // Console.WriteLine("updating single prim position");
if (this.isRootPrim)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
@@ -350,14 +390,23 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Rotation
+ ///
+ ///
+ ///
+ ///
public void UpdateRotation(LLQuaternion rot)
{
this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
this.updateFlag = 2;
}
+ ///
+ ///
+ ///
+ ///
public void UpdateSingleRotation(LLQuaternion rot)
{
+ //Console.WriteLine("updating single prim rotation");
Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
Axiom.Math.Quaternion oldParentRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
this.rotation = axRot;
@@ -367,13 +416,18 @@ namespace OpenSim.Region.Environment.Scenes
axPos = oldParentRot * axPos;
axPos = axRot.Inverse() * axPos;
prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
- prim.rotation = prim.rotation * oldParentRot;
- prim.rotation = prim.rotation * axRot.Inverse();
+ prim.rotation = oldParentRot * prim.rotation ;
+ prim.rotation = axRot.Inverse()* prim.rotation;
prim.updateFlag = 2;
}
this.updateFlag = 2;
}
+ ///
+ ///
+ ///
+ ///
+ ///
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
{
this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
@@ -384,6 +438,10 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Shape
+ ///
+ ///
+ ///
+ ///
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_Shape.PathBegin = shapeBlock.PathBegin;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index b3d9d15..bcef137 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -454,6 +454,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
+ //Console.WriteLine("trying to update single prim rotation");
Primitive prim = null;
foreach (EntityBase ent in Entities.Values)
{
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 00d7c63..452502b 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes
private bool physicsEnabled = false;
private PhysicsScene m_PhysScene;
private PhysicsActor m_PhysActor;
-
+
public LLUUID rootUUID
{
get
--
cgit v1.1
From 10ece46cf681f389b9ecce5e89b94d749a44e9c1 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 8 Jul 2007 02:58:01 +0000
Subject: * Updating prebuild
---
.../Environment/OpenSim.Region.Environment.csproj | 62 ++++++++++------------
.../OpenSim.Region.Environment.dll.build | 1 +
2 files changed, 29 insertions(+), 34 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 3b86468..048f326 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -1,4 +1,4 @@
-
+
Local
8.0.50727
@@ -6,8 +6,7 @@
{DCBA491C-0000-0000-0000-000000000000}
Debug
AnyCPU
-
-
+
OpenSim.Region.Environment
@@ -16,11 +15,9 @@
IE50
false
Library
-
-
+
OpenSim.Region.Environment
-
-
+
@@ -31,8 +28,7 @@
TRACE;DEBUG
-
-
+
True
4096
False
@@ -41,8 +37,7 @@
False
False
4
-
-
+
False
@@ -51,8 +46,7 @@
TRACE
-
-
+
False
4096
True
@@ -61,36 +55,34 @@
False
False
4
-
-
+
-
+
..\..\..\bin\Axiom.MathLib.dll
False
-
+
..\..\..\bin\Db4objects.Db4o.dll
False
-
+
..\..\..\bin\libsecondlife.dll
False
-
+
Microsoft.JScript.dll
False
-
+
System.dll
False
-
-
+
System.Xml.dll
False
-
+
..\..\..\bin\XMLRPC.dll
False
@@ -100,55 +92,55 @@
OpenSim.Framework
{8ACA2445-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Communications
{CB52B7E7-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Console
{A7CD0630-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.GenericConfig.Xml
{C74E4A30-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Framework.Servers
{2CC71860-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Caches
{61FCCDB3-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Capabilities
{39038E85-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Physics.Manager
{F4FF31EB-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
OpenSim.Region.Terrain.BasicTerrain
{C9E0F891-0000-0000-0000-000000000000}
{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
+ False
@@ -200,7 +192,6 @@
Code
-
Code
@@ -240,6 +231,9 @@
Code
+
+ Code
+
Code
@@ -290,4 +284,4 @@
-
\ No newline at end of file
+
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index 52d9a26..bba3266 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -40,6 +40,7 @@
+
--
cgit v1.1
From bdab40280b64e31b763a99f6c2011e7e91e7d0fa Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 8 Jul 2007 03:32:27 +0000
Subject: * Added instant message support for the local region. Grid support
forthcoming.
---
.../Environment/Scenes/Scene.PacketHandlers.cs | 24 ++++++++++++++++++++++
OpenSim/Region/Environment/Scenes/Scene.cs | 1 +
2 files changed, 25 insertions(+)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index bcef137..7535049 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -100,6 +100,30 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ /// Inefficient. TODO: Fixme
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message)
+ {
+ if (this.Avatars.ContainsKey(toAgentID))
+ {
+ // Local sim message
+ ScenePresence avatar = this.Avatars[toAgentID];
+
+
+ }
+ else
+ {
+ // Grid message
+ }
+ }
+
+ ///
+ ///
+ ///
///
///
///
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1f370c4..fdf3cc8 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -450,6 +450,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRegionHandShakeReply += this.SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
client.OnChatFromViewer += this.SimChat;
+ client.OnInstantMessage += this.InstantMessage;
client.OnRequestWearables += this.InformClientOfNeighbours;
client.OnAddPrim += this.AddNewPrim;
client.OnUpdatePrimPosition += this.UpdatePrimPosition;
--
cgit v1.1
From 855ebe739b27fda5ab45ab993cbc76668125a9b1 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 8 Jul 2007 03:36:17 +0000
Subject: * Missed a line - IM support in local simulator should now work.
---
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 7535049..4cb0bec 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Scenes
// Local sim message
ScenePresence avatar = this.Avatars[toAgentID];
-
+ avatar.ControllingClient.SendInstantMessage(message, toAgentID);
}
else
{
--
cgit v1.1
From 74410efb22046688f0b3abe84ef4fdda8b166da6 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 8 Jul 2007 03:45:06 +0000
Subject: * Bugfix with instant message handlers. Looking at implementing grid
IM server, ideally using a known scalable infrastructure.
---
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 14 ++++++++++----
1 file changed, 10 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 4cb0bec..e078348 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -110,10 +110,16 @@ namespace OpenSim.Region.Environment.Scenes
{
if (this.Avatars.ContainsKey(toAgentID))
{
- // Local sim message
- ScenePresence avatar = this.Avatars[toAgentID];
-
- avatar.ControllingClient.SendInstantMessage(message, toAgentID);
+ if (this.Avatars.ContainsKey(fromAgentID))
+ {
+ // Local sim message
+ ScenePresence avatar = this.Avatars[fromAgentID];
+ avatar.ControllingClient.SendInstantMessage(message, toAgentID);
+ }
+ else
+ {
+ // Message came from a user outside the sim, ignore?
+ }
}
else
{
--
cgit v1.1
From 5f8de1e7045b9daa2d4f3b21ca826987e32efe6e Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 8 Jul 2007 19:27:04 +0000
Subject: * By popular demand, all generated build files are now deleted.
Somebody should make sure the wiki is updated.
---
.../Environment/OpenSim.Region.Environment.csproj | 287 ---------------------
.../OpenSim.Region.Environment.dll.build | 97 -------
2 files changed, 384 deletions(-)
delete mode 100644 OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
delete mode 100644 OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
deleted file mode 100644
index 048f326..0000000
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ /dev/null
@@ -1,287 +0,0 @@
-
-
- Local
- 8.0.50727
- 2.0
- {DCBA491C-0000-0000-0000-000000000000}
- Debug
- AnyCPU
-
-
-
- OpenSim.Region.Environment
- JScript
- Grid
- IE50
- false
- Library
-
- OpenSim.Region.Environment
-
-
-
-
-
- False
- 285212672
- False
-
-
- TRACE;DEBUG
-
- True
- 4096
- False
- ..\..\..\bin\
- False
- False
- False
- 4
-
-
-
- False
- 285212672
- False
-
-
- TRACE
-
- False
- 4096
- True
- ..\..\..\bin\
- False
- False
- False
- 4
-
-
-
-
- ..\..\..\bin\Axiom.MathLib.dll
- False
-
-
- ..\..\..\bin\Db4objects.Db4o.dll
- False
-
-
- ..\..\..\bin\libsecondlife.dll
- False
-
-
- Microsoft.JScript.dll
- False
-
-
- System.dll
- False
-
-
- System.Xml.dll
- False
-
-
- ..\..\..\bin\XMLRPC.dll
- False
-
-
-
-
- OpenSim.Framework
- {8ACA2445-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Framework.Communications
- {CB52B7E7-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Framework.Console
- {A7CD0630-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Framework.GenericConfig.Xml
- {C74E4A30-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Framework.Servers
- {2CC71860-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Region.Caches
- {61FCCDB3-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Region.Capabilities
- {39038E85-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Region.Physics.Manager
- {F4FF31EB-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Region.Terrain.BasicTerrain
- {C9E0F891-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
deleted file mode 100644
index bba3266..0000000
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ /dev/null
@@ -1,97 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
--
cgit v1.1
From 252ff78eb3fafe2c8214446973f3c7f2e80297a2 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 8 Jul 2007 19:28:53 +0000
Subject: Applied animations patch (#175) submitted by dalien
---
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 33 +++++++++++++++++++---
1 file changed, 29 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 14b7b2f..d1e2817 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -122,6 +122,8 @@ namespace OpenSim.Region.Environment.Scenes
}
Wearables = AvatarWearable.DefaultWearables;
+ Animations = new ScenePresence.AvatarAnimations();
+ Animations.LoadAnims();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
@@ -274,9 +276,27 @@ namespace OpenSim.Region.Environment.Scenes
{
this.AddNewMovement(agent_control_v3, q);
}
-
+ UpdateMovementAnimations(update_movementflag);
}
+ protected void UpdateMovementAnimations(bool update_movementflag)
+ {
+ if (update_movementflag)
+ {
+ if (movementflag != 0) {
+ if (this._physActor.Flying) {
+ this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
+ } else {
+ this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
+ }
+ } else {
+ this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
+ }
+ }
+
+ }
+
+
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
NewForce newVelocity = new NewForce();
@@ -403,8 +423,13 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
-
-
+ this.current_anim = animID;
+ this.anim_seq = anim_seq;
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
+ }
}
///
@@ -412,7 +437,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack()
{
-
+ this.SendAnimPack(this.current_anim, this.anim_seq);
}
#endregion
--
cgit v1.1
From f62b7f3d1ed0fbc1afc431a1e25c20ec8effe243 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Sun, 8 Jul 2007 19:47:04 +0000
Subject: * reverted rev 1200 waiting for info re animations.xml
---
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 33 +++-------------------
1 file changed, 4 insertions(+), 29 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index d1e2817..14b7b2f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -122,8 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
}
Wearables = AvatarWearable.DefaultWearables;
- Animations = new ScenePresence.AvatarAnimations();
- Animations.LoadAnims();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
@@ -276,26 +274,8 @@ namespace OpenSim.Region.Environment.Scenes
{
this.AddNewMovement(agent_control_v3, q);
}
- UpdateMovementAnimations(update_movementflag);
- }
-
- protected void UpdateMovementAnimations(bool update_movementflag)
- {
- if (update_movementflag)
- {
- if (movementflag != 0) {
- if (this._physActor.Flying) {
- this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
- } else {
- this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
- }
- } else {
- this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
- }
- }
-
- }
+ }
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
@@ -423,13 +403,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
- this.current_anim = animID;
- this.anim_seq = anim_seq;
- List avatars = this.m_world.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
- }
+
+
}
///
@@ -437,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack()
{
- this.SendAnimPack(this.current_anim, this.anim_seq);
+
}
#endregion
--
cgit v1.1
From e8acf1cca92592fea38208dbfe4137555431434d Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 9 Jul 2007 15:29:39 +0000
Subject: * Begun work on Primitive Duplication. Not hooked up yet, but
theoretically could be done so. In practice, more work needs to be done.
---
OpenSim/Region/Environment/Scenes/EntityBase.cs | 10 +++++++
OpenSim/Region/Environment/Scenes/Primitive.cs | 35 ++++++++++++++++++++++
.../Environment/Scenes/Scene.PacketHandlers.cs | 33 ++++++++++++++++++++
OpenSim/Region/Environment/Scenes/Scene.cs | 21 +++++++++++--
OpenSim/Region/Environment/Scenes/SceneObject.cs | 28 +++++++++++++++++
5 files changed, 125 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 99ca021..7914bab 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -74,6 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
public uint LocalId
{
get { return m_localId; }
+ set { m_localId = value; }
}
///
@@ -122,6 +123,15 @@ namespace OpenSim.Region.Environment.Scenes
}
///
+ /// Copies the entity
+ ///
+ ///
+ public virtual EntityBase Copy()
+ {
+ return (EntityBase)this.MemberwiseClone();
+ }
+
+ ///
/// Infoms the entity that the land (heightmap) has changed
///
public virtual void LandRenegerated()
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 9d01618..8d31d63 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -141,8 +141,43 @@ namespace OpenSim.Region.Environment.Scenes
this.CreateFromPacket(addPacket, ownerID, localID);
this.rotation = Axiom.Math.Quaternion.Identity;
}
+
+ ///
+ ///
+ ///
+ /// Empty constructor for duplication
+ public Primitive()
+ {
+
+ }
+
#endregion
+ #region Duplication
+
+ public Primitive Copy(EntityBase parent, SceneObject rootParent)
+ {
+ Primitive dupe = (Primitive)this.MemberwiseClone();
+ // TODO: Copy this properly.
+ dupe.inventoryItems = this.inventoryItems;
+ dupe.m_Parent = parent;
+ dupe.m_RootParent = rootParent;
+ // TODO: Copy this properly.
+ dupe.m_Shape = this.m_Shape;
+
+ uint newLocalID = this.m_world.PrimIDAllocate();
+ dupe.LocalId = newLocalID;
+
+ dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
+ dupe.rotation = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
+ dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
+
+ return dupe;
+ }
+
+ #endregion
+
+
#region Override from EntityBase
///
///
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index e078348..35e0ea6 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -215,6 +215,39 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ ///
+ ///
+ ///
+ public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
+ {
+ SceneObject originPrim = null;
+ foreach (EntityBase ent in Entities.Values)
+ {
+ if (ent is SceneObject)
+ {
+ if (((SceneObject)ent).rootLocalID == originalPrim)
+ {
+ originPrim = (SceneObject)ent;
+ break;
+ }
+ }
+ }
+
+ if (originPrim != null)
+ {
+ //SceneObject copy = originPrim.Copy();
+
+ }
+ else
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Warn("Attempted to duplicate nonexistant prim");
+ }
+
+ }
+
+ ///
+ ///
+ ///
///
///
public void LinkObjects(uint parentPrim, List childPrims)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index fdf3cc8..1798cba 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Environment.Scenes
private float timeStep = 0.1f;
private Random Rand = new Random();
private uint _primCount = 702000;
+ private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
private int storageCount;
private Mutex updateLock;
@@ -397,6 +398,22 @@ namespace OpenSim.Region.Environment.Scenes
}
///
+ /// Returns a new unallocated primitive ID
+ ///
+ /// A brand new primitive ID
+ public uint PrimIDAllocate()
+ {
+ uint myID;
+
+ _primAllocateMutex.WaitOne();
+ ++_primCount;
+ myID = _primCount;
+ _primAllocateMutex.ReleaseMutex();
+
+ return myID;
+ }
+
+ ///
///
///
///
@@ -415,9 +432,8 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
- SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this._primCount);
+ SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this.PrimIDAllocate());
this.Entities.Add(sceneOb.rootUUID, sceneOb);
- this._primCount++;
// Trigger event for listeners
// eventManager.TriggerOnNewPrimitive(prim);
@@ -468,6 +484,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectDescription += this.PrimDescription;
client.OnObjectName += this.PrimName;
client.OnLinkObjects += this.LinkObjects;
+ client.OnObjectDuplicate += this.DuplicateObject;
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 452502b..2b80d57 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -78,6 +78,15 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ /// Need a null constructor for duplication
+ public SceneObject()
+ {
+
+ }
+
+ ///
+ ///
+ ///
///
///
///
@@ -100,6 +109,25 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
+ /// A complete copy of the object
+ public SceneObject Copy()
+ {
+ SceneObject dupe = new SceneObject();
+
+ Primitive newRoot = this.rootPrimitive.Copy((EntityBase)dupe, dupe);
+
+ foreach (EntityBase child in this.children)
+ {
+ EntityBase newChild = child.Copy();
+ dupe.children.Add(newChild);
+ }
+
+ return dupe;
+ }
+
+ ///
+ ///
+ ///
public void DeleteAllChildren()
{
this.children.Clear();
--
cgit v1.1
From 93f3ef7e0d1c7d8b9c578ffdf4e45d9c0d2dde6c Mon Sep 17 00:00:00 2001
From: MW
Date: Mon, 9 Jul 2007 15:59:35 +0000
Subject: Done a little bit of renaming in primitive.cs and on a few events in
IClientAPI. Disabled CAPS asset uploading as it seems it now crashes the
server.
---
OpenSim/Region/Environment/Scenes/Entity.cs | 10 ++--
OpenSim/Region/Environment/Scenes/EntityBase.cs | 14 ++---
OpenSim/Region/Environment/Scenes/Primitive.cs | 60 +++++++++++-----------
.../Environment/Scenes/Scene.PacketHandlers.cs | 4 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 4 +-
OpenSim/Region/Environment/Scenes/SceneObject.cs | 6 +--
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 +-
7 files changed, 48 insertions(+), 52 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index c697faa..084c9ab 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -83,12 +83,12 @@ namespace OpenSim.Region.Environment.Scenes
{
if (this._physActor != null)
{
- velocity.X = _physActor.Velocity.X;
- velocity.Y = _physActor.Velocity.Y;
- velocity.Z = _physActor.Velocity.Z;
+ m_velocity.X = _physActor.Velocity.X;
+ m_velocity.Y = _physActor.Velocity.Y;
+ m_velocity.Z = _physActor.Velocity.Z;
}
- return velocity;
+ return m_velocity;
}
set
{
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- velocity = value;
+ m_velocity = value;
}
}
}
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 7914bab..6360ae1 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public LLVector3 velocity;
+ public LLVector3 m_velocity;
///
///
@@ -47,25 +47,25 @@ namespace OpenSim.Region.Environment.Scenes
{
get
{
- return velocity;
+ return m_velocity;
}
set
{
- velocity = value;
+ m_velocity = value;
}
}
- public Quaternion _rotation = new Quaternion(0,0,1,0);
+ protected Quaternion m_rotation = new Quaternion(0,0,1,0);
public virtual Quaternion rotation
{
get
{
- return _rotation;
+ return m_rotation;
}
set
{
- _rotation = value;
+ m_rotation = value;
}
}
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Scenes
uuid = new LLUUID();
m_pos = new LLVector3();
- velocity = new LLVector3();
+ m_velocity = new LLVector3();
rotation = new Quaternion();
m_name = "(basic entity)";
children = new List();
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 8d31d63..05bb1f9 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -16,11 +16,11 @@ namespace OpenSim.Region.Environment.Scenes
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private ulong m_regionHandle;
private byte updateFlag = 0;
- private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
+ private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
private Dictionary inventoryItems;
- private string description = "";
+ private string m_description = "";
public string SitName = "";
public string TouchName = "";
@@ -42,19 +42,19 @@ namespace OpenSim.Region.Environment.Scenes
private PrimitiveBaseShape m_Shape;
public SceneObject m_RootParent;
- public bool isRootPrim;
+ public bool m_isRootPrim;
public EntityBase m_Parent;
#region Properties
///
- /// If rootprim will return world position
+ /// If rootprim, will return world position
/// otherwise will return local offset from rootprim
///
public override LLVector3 Pos
{
get
{
- if (isRootPrim)
+ if (m_isRootPrim)
{
//if we are rootprim then our offset should be zero
return this.m_pos + m_Parent.Pos;
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Environment.Scenes
}
set
{
- if (isRootPrim)
+ if (m_isRootPrim)
{
m_Parent.Pos = value;
}
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment.Scenes
{
get
{
- if (!this.isRootPrim)
+ if (!this.m_isRootPrim)
{
Primitive parentPrim = (Primitive)this.m_Parent;
Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
@@ -97,11 +97,11 @@ namespace OpenSim.Region.Environment.Scenes
{
get
{
- return this.description;
+ return this.m_description;
}
set
{
- this.description = value;
+ this.m_description = value;
}
}
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
m_world = world;
inventoryItems = new Dictionary();
this.m_Parent = parent;
- this.isRootPrim = isRoot;
+ this.m_isRootPrim = isRoot;
this.m_RootParent = rootObject;
this.CreateFromPacket(addPacket, ownerID, localID);
this.rotation = Axiom.Math.Quaternion.Identity;
@@ -271,7 +271,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetNewParent(Primitive newParent, SceneObject rootParent)
{
LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
- this.isRootPrim = false;
+ this.m_isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
this.m_RootParent = rootParent;
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes
oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
oldPos += oldParentPosition;
Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
- this.isRootPrim = false;
+ this.m_isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
newParent.AddToChildrenList(this);
@@ -359,7 +359,7 @@ namespace OpenSim.Region.Environment.Scenes
offset.X /= 2;
offset.Y /= 2;
offset.Z /= 2;
- if (this.isRootPrim)
+ if (this.m_isRootPrim)
{
this.m_Parent.Pos += offset;
}
@@ -380,7 +380,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void UpdatePosition(LLVector3 pos)
+ public void UpdateGroupPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateSinglePosition(LLVector3 pos)
{
// Console.WriteLine("updating single prim position");
- if (this.isRootPrim)
+ if (this.m_isRootPrim)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
@@ -429,10 +429,23 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void UpdateRotation(LLQuaternion rot)
+ public void UpdateGroupRotation(LLQuaternion rot)
{
this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
this.updateFlag = 2;
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
+ {
+ this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.Pos = pos;
+ this.updateFlag = 2;
}
///
@@ -457,19 +470,6 @@ namespace OpenSim.Region.Environment.Scenes
}
this.updateFlag = 2;
}
-
- ///
- ///
- ///
- ///
- ///
- public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
- {
- this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
- this.Pos = pos;
- this.updateFlag = 2;
- }
-
#endregion
#region Shape
@@ -530,7 +530,7 @@ namespace OpenSim.Region.Environment.Scenes
LLQuaternion lRot;
lRot = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
- remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
+ remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
}
///
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 35e0ea6..6dc9968 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -438,7 +438,7 @@ namespace OpenSim.Region.Environment.Scenes
prim = ((SceneObject)ent).HasChildPrim(localID);
if (prim != null)
{
- prim.UpdatePosition(pos);
+ prim.UpdateGroupPosition(pos);
break;
}
}
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
prim = ((SceneObject)ent).HasChildPrim(localID);
if (prim != null)
{
- prim.UpdateRotation(rot);
+ prim.UpdateGroupRotation(rot);
break;
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1798cba..5e08d53 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -469,10 +469,10 @@ namespace OpenSim.Region.Environment.Scenes
client.OnInstantMessage += this.InstantMessage;
client.OnRequestWearables += this.InformClientOfNeighbours;
client.OnAddPrim += this.AddNewPrim;
- client.OnUpdatePrimPosition += this.UpdatePrimPosition;
+ client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition;
- client.OnUpdatePrimRotation += this.UpdatePrimRotation;
client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation;
+ client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation;
client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation;
client.OnUpdatePrimScale += this.UpdatePrimScale;
client.OnUpdatePrimShape += this.UpdatePrimShape;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 2b80d57..ecd2dee 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -216,8 +216,6 @@ namespace OpenSim.Region.Environment.Scenes
///
public void GetProperites(IClientAPI client)
{
-
- //needs changing
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
@@ -242,9 +240,7 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
- client.OutPacket(proper);
-
+ client.OutPacket(proper);
}
-
}
}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 14b7b2f..d335699 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes
newpos.Y = 1;
}
- LLVector3 vel = this.velocity;
+ LLVector3 vel = this.m_velocity;
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
if (neighbourRegion != null)
--
cgit v1.1
From d91f33b87b4578eb5e5a9ef22f383ed598cc28e2 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Mon, 9 Jul 2007 19:56:22 +0000
Subject: Re-applied dalien patch (#175) and included bin\data with
avataranimations.xml
---
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 33 +++++++++++++++++++---
1 file changed, 29 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index d335699..b0e7710 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -122,6 +122,8 @@ namespace OpenSim.Region.Environment.Scenes
}
Wearables = AvatarWearable.DefaultWearables;
+ Animations = new ScenePresence.AvatarAnimations();
+ Animations.LoadAnims();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
@@ -274,9 +276,27 @@ namespace OpenSim.Region.Environment.Scenes
{
this.AddNewMovement(agent_control_v3, q);
}
-
+ UpdateMovementAnimations(update_movementflag);
}
+ protected void UpdateMovementAnimations(bool update_movementflag)
+ {
+ if (update_movementflag)
+ {
+ if (movementflag != 0) {
+ if (this._physActor.Flying) {
+ this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
+ } else {
+ this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
+ }
+ } else {
+ this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
+ }
+ }
+
+ }
+
+
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
NewForce newVelocity = new NewForce();
@@ -403,8 +423,13 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
-
-
+ this.current_anim = animID;
+ this.anim_seq = anim_seq;
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
+ }
}
///
@@ -412,7 +437,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack()
{
-
+ this.SendAnimPack(this.current_anim, this.anim_seq);
}
#endregion
--
cgit v1.1
From 08a1fa3f96eee5e067475da453a3770ff15780f9 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Mon, 9 Jul 2007 21:03:36 +0000
Subject: * Introduced ClientManager for great justice.
---
OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | 2 +-
.../Environment/Scenes/Scene.PacketHandlers.cs | 84 +++++++++++-----------
OpenSim/Region/Environment/Scenes/Scene.cs | 28 ++++----
OpenSim/Region/Environment/Scenes/SceneBase.cs | 3 +-
4 files changed, 60 insertions(+), 57 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
index 247ff87..4933b01 100644
--- a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
+++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
{
internal PrimData primData;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
- // private Dictionary m_clientThreads;
+ // private ClientManager m_clientThreads;
private ulong m_regionHandle;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private bool physicsEnabled = false;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 6dc9968..bb19996 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -139,48 +139,50 @@ namespace OpenSim.Region.Environment.Scenes
{
// Console.WriteLine("Chat message");
ScenePresence avatar = null;
- foreach (IClientAPI client in m_clientThreads.Values)
- {
- int dis = -1000;
- if (this.Avatars.ContainsKey(client.AgentId))
- {
-
- avatar = this.Avatars[client.AgentId];
- // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
- dis= (int)avatar.Pos.GetDistanceTo(fromPos);
- //Console.WriteLine("found avatar at " +dis);
-
- }
-
- switch (type)
- {
- case 0: // Whisper
- if ((dis < 10) && (dis > -10))
- {
- //should change so the message is sent through the avatar rather than direct to the ClientView
- client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
- }
- break;
- case 1: // Say
- if ((dis < 30) && (dis > -30))
- {
- Console.WriteLine("sending chat");
- client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
- }
- break;
- case 2: // Shout
- if ((dis < 100) && (dis > -100))
- {
- client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
- }
- break;
- case 0xff: // Broadcast
- client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
- break;
- }
-
- }
+ m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ {
+ int dis = -1000;
+ if (this.Avatars.ContainsKey(client.AgentId))
+ {
+ avatar = this.Avatars[client.AgentId];
+ // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
+ dis = (int) avatar.Pos.GetDistanceTo(fromPos);
+ //Console.WriteLine("found avatar at " +dis);
+ }
+
+ switch (type)
+ {
+ case 0: // Whisper
+ if ((dis < 10) && (dis > -10))
+ {
+ //should change so the message is sent through the avatar rather than direct to the ClientView
+ client.SendChatMessage(message, type, fromPos, fromName,
+ fromAgentID);
+ }
+ break;
+ case 1: // Say
+ if ((dis < 30) && (dis > -30))
+ {
+ Console.WriteLine("sending chat");
+ client.SendChatMessage(message, type, fromPos, fromName,
+ fromAgentID);
+ }
+ break;
+ case 2: // Shout
+ if ((dis < 100) && (dis > -100))
+ {
+ client.SendChatMessage(message, type, fromPos, fromName,
+ fromAgentID);
+ }
+ break;
+
+ case 0xff: // Broadcast
+ client.SendChatMessage(message, type, fromPos, fromName,
+ fromAgentID);
+ break;
+ }
+ });
}
///
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5e08d53..043dcd7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Dictionary to contain client threads
/// Region Handle for this region
/// Region Name for this region
- public Scene(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
+ public Scene(ClientManager clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
{
updateLock = new Mutex(false);
this.authenticateHandler = authen;
@@ -229,11 +229,11 @@ namespace OpenSim.Region.Environment.Scenes
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
- foreach (IClientAPI client in m_clientThreads.Values)
- {
- this.SendLayerData(client);
- }
-
+ m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ {
+ this.SendLayerData(client);
+ });
+
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
@@ -260,10 +260,10 @@ namespace OpenSim.Region.Environment.Scenes
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
- foreach (IClientAPI client in m_clientThreads.Values)
- {
- this.SendLayerData(client);
- }
+ m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ {
+ this.SendLayerData(client);
+ });
foreach (LLUUID UUID in Entities.Keys)
{
@@ -290,10 +290,10 @@ namespace OpenSim.Region.Environment.Scenes
{
/* Dont save here, rely on tainting system instead */
- foreach (IClientAPI client in m_clientThreads.Values)
- {
- this.SendLayerData(pointx, pointy, client);
- }
+ m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ {
+ this.SendLayerData(pointx, pointy, client);
+ });
}
}
catch (Exception e)
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 4036743..44121b4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -34,13 +34,14 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Region.Caches;
using OpenSim.Region.Terrain;
+using OpenSim.Framework;
namespace OpenSim.Region.Environment.Scenes
{
public abstract class SceneBase : IWorld
{
public Dictionary Entities;
- protected Dictionary m_clientThreads;
+ protected ClientManager m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;
--
cgit v1.1
From 85dd493614cda12488eb7920713ddda07c921dbc Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Mon, 9 Jul 2007 21:25:43 +0000
Subject: * some follow up renaming of members et c.
---
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 2 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 10 +++++-----
OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 +-
3 files changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index bb19996..e64e147 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
// Console.WriteLine("Chat message");
ScenePresence avatar = null;
- m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ m_clientManager.ForEachClient(delegate(IClientAPI client)
{
int dis = -1000;
if (this.Avatars.ContainsKey(client.AgentId))
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 043dcd7..81c56c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -98,13 +98,13 @@ namespace OpenSim.Region.Environment.Scenes
/// Dictionary to contain client threads
/// Region Handle for this region
/// Region Name for this region
- public Scene(ClientManager clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
+ public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
{
updateLock = new Mutex(false);
this.authenticateHandler = authen;
this.commsManager = commsMan;
this.assetCache = assetCach;
- m_clientThreads = clientThreads;
+ m_clientManager = clientManager;
m_regInfo = regInfo;
m_regionHandle = m_regInfo.RegionHandle;
m_regionName = m_regInfo.RegionName;
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
- m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ m_clientManager.ForEachClient(delegate(IClientAPI client)
{
this.SendLayerData(client);
});
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
- m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ m_clientManager.ForEachClient(delegate(IClientAPI client)
{
this.SendLayerData(client);
});
@@ -290,7 +290,7 @@ namespace OpenSim.Region.Environment.Scenes
{
/* Dont save here, rely on tainting system instead */
- m_clientThreads.ForEachClient(delegate(IClientAPI client)
+ m_clientManager.ForEachClient(delegate(IClientAPI client)
{
this.SendLayerData(pointx, pointy, client);
});
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 44121b4..811f54c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
public abstract class SceneBase : IWorld
{
public Dictionary Entities;
- protected ClientManager m_clientThreads;
+ protected ClientManager m_clientManager;
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;
--
cgit v1.1
From 7f03246653a6f277505d2055528cbb8dd2e1f4c1 Mon Sep 17 00:00:00 2001
From: MW
Date: Tue, 10 Jul 2007 17:56:31 +0000
Subject: Gird mode in sugilite should now work in so far as you should be able
to login and move between regions in the same instance. Moving to regions in
a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
---
OpenSim/Region/Environment/Scenes/EntityBase.cs | 4 +-
OpenSim/Region/Environment/Scenes/Primitive.cs | 38 ++++++-------
OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | 2 +-
.../Environment/Scenes/Scene.PacketHandlers.cs | 2 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 3 --
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 62 ++++++++++++----------
6 files changed, 57 insertions(+), 54 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 6360ae1..65a0395 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes
protected Quaternion m_rotation = new Quaternion(0,0,1,0);
- public virtual Quaternion rotation
+ public virtual Quaternion Rotation
{
get
{
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
m_pos = new LLVector3();
m_velocity = new LLVector3();
- rotation = new Quaternion();
+ Rotation = new Quaternion();
m_name = "(basic entity)";
children = new List();
}
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 05bb1f9..d23a569 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
{
Primitive parentPrim = (Primitive)this.m_Parent;
Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
- offsetPos = parentPrim.rotation * offsetPos;
+ offsetPos = parentPrim.Rotation * offsetPos;
return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z);
}
else
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
this.m_isRootPrim = isRoot;
this.m_RootParent = rootObject;
this.CreateFromPacket(addPacket, ownerID, localID);
- this.rotation = Axiom.Math.Quaternion.Identity;
+ this.Rotation = Axiom.Math.Quaternion.Identity;
}
///
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes
dupe.LocalId = newLocalID;
dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
- dupe.rotation = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
+ dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
return dupe;
@@ -278,10 +278,10 @@ namespace OpenSim.Region.Environment.Scenes
this.m_RootParent.AddChildToList(this);
this.Pos = oldPos;
Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
- axPos = this.m_Parent.rotation.Inverse() * axPos;
+ axPos = this.m_Parent.Rotation.Inverse() * axPos;
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
- Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
- this.rotation = this.m_Parent.rotation.Inverse() * this.rotation;
+ Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
+ this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation;
this.updateFlag = 1;
foreach (Primitive child in children)
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Environment.Scenes
axOldPos = oldParentRotation * axOldPos;
oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
oldPos += oldParentPosition;
- Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
+ Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
this.m_isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
@@ -313,10 +313,10 @@ namespace OpenSim.Region.Environment.Scenes
this.m_RootParent.AddChildToList(this);
this.Pos = oldPos;
Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
- axPos = this.m_Parent.rotation.Inverse() * axPos;
+ axPos = this.m_Parent.Rotation.Inverse() * axPos;
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
- this.rotation = oldParentRotation * this.rotation;
- this.rotation = this.m_Parent.rotation.Inverse()* this.rotation ;
+ this.Rotation = oldParentRotation * this.Rotation;
+ this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ;
this.updateFlag = 1;
foreach (Primitive child in children)
{
@@ -401,7 +401,7 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
LLVector3 diff = oldPos - newPos;
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
- axDiff = this.rotation.Inverse() * axDiff;
+ axDiff = this.Rotation.Inverse() * axDiff;
diff.X = axDiff.x;
diff.Y = axDiff.y;
diff.Z = axDiff.z;
@@ -431,7 +431,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateGroupRotation(LLQuaternion rot)
{
- this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
this.updateFlag = 2;
}
@@ -443,7 +443,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
{
- this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
this.Pos = pos;
this.updateFlag = 2;
}
@@ -456,16 +456,16 @@ namespace OpenSim.Region.Environment.Scenes
{
//Console.WriteLine("updating single prim rotation");
Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
- Axiom.Math.Quaternion oldParentRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
- this.rotation = axRot;
+ Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
+ this.Rotation = axRot;
foreach (Primitive prim in this.children)
{
Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
axPos = oldParentRot * axPos;
axPos = axRot.Inverse() * axPos;
prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
- prim.rotation = oldParentRot * prim.rotation ;
- prim.rotation = axRot.Inverse()* prim.rotation;
+ prim.Rotation = oldParentRot * prim.Rotation ;
+ prim.Rotation = axRot.Inverse()* prim.Rotation;
prim.updateFlag = 2;
}
this.updateFlag = 2;
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 lPos;
lPos = this.Pos;
LLQuaternion lRot;
- lRot = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
+ lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w);
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
}
@@ -571,7 +571,7 @@ namespace OpenSim.Region.Environment.Scenes
Quaternion lRot;
lPos = this.Pos;
- lRot = this.rotation;
+ lRot = this.Rotation;
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
index 4933b01..91a4162 100644
--- a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
+++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs
@@ -445,7 +445,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
lPos = this.Pos;
- lRot = this.rotation;
+ lRot = this.Rotation;
}
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index e64e147..69eaa75 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes
case 1: // Say
if ((dis < 30) && (dis > -30))
{
- Console.WriteLine("sending chat");
+ //Console.WriteLine("sending chat");
client.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 81c56c4..cd81384 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -685,15 +685,12 @@ namespace OpenSim.Region.Environment.Scenes
///
public void InformClientOfNeighbours(IClientAPI remoteClient)
{
- // Console.WriteLine("informing client of neighbouring regions");
List neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo);
- //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
if (neighbours != null)
{
for (int i = 0; i < neighbours.Count; i++)
{
- // Console.WriteLine("sending neighbours data");
AgentCircuitData agent = remoteClient.RequestClientInfo();
agent.BaseFolder = LLUUID.Zero;
agent.InventoryFolder = LLUUID.Zero;
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b0e7710..7330bc5 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes
Wearables = AvatarWearable.DefaultWearables;
Animations = new ScenePresence.AvatarAnimations();
Animations.LoadAnims();
-
+
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
//register for events
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
{
this.Velocity = new LLVector3(0, 0, 0);
this.Pos = new LLVector3(128, 128, 70);
-
+
}
}
@@ -276,25 +276,31 @@ namespace OpenSim.Region.Environment.Scenes
{
this.AddNewMovement(agent_control_v3, q);
}
- UpdateMovementAnimations(update_movementflag);
+ UpdateMovementAnimations(update_movementflag);
}
- protected void UpdateMovementAnimations(bool update_movementflag)
- {
- if (update_movementflag)
- {
- if (movementflag != 0) {
- if (this._physActor.Flying) {
- this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
- } else {
- this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
- }
- } else {
- this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
- }
- }
-
- }
+ protected void UpdateMovementAnimations(bool update_movementflag)
+ {
+ if (update_movementflag)
+ {
+ if (movementflag != 0)
+ {
+ if (this._physActor.Flying)
+ {
+ this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
+ }
+ else
+ {
+ this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
+ }
+ }
+ else
+ {
+ this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
+ }
+ }
+
+ }
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
@@ -423,13 +429,13 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
- this.current_anim = animID;
- this.anim_seq = anim_seq;
- List avatars = this.m_world.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
- }
+ this.current_anim = animID;
+ this.anim_seq = anim_seq;
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
+ }
}
///
@@ -437,7 +443,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack()
{
- this.SendAnimPack(this.current_anim, this.anim_seq);
+ this.SendAnimPack(this.current_anim, this.anim_seq);
}
#endregion
@@ -506,7 +512,7 @@ namespace OpenSim.Region.Environment.Scenes
if (res)
{
this.MakeChildAgent();
- this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint );
+ this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint);
}
}
}
--
cgit v1.1
From 561b87b303e8e141ef516b8725ebd3c0be8b1122 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 11 Jul 2007 02:51:51 +0000
Subject: * Applying dalien's patches from bug#177 and #179
---
OpenSim/Region/Environment/Scenes/Scene.cs | 22 +++++++++++++++
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 31 +++++++++++++++++-----
2 files changed, 46 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index cd81384..d1f6038 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -546,6 +546,28 @@ namespace OpenSim.Region.Environment.Scenes
{
eventManager.TriggerOnRemovePresence(agentID);
+ ScenePresence avatar = this.RequestAvatar(agentID);
+
+ m_clientManager.ForEachClient(
+ delegate(IClientAPI client)
+ {
+ client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
+ });
+
+ lock (Avatars) {
+ if (Avatars.ContainsKey(agentID)) {
+ Avatars.Remove(agentID);
+ }
+ }
+ lock (Entities) {
+ if (Entities.ContainsKey(agentID)) {
+ Entities.Remove(agentID);
+ }
+ }
+ // TODO: Add the removal from physics ?
+
+
+
return;
}
#endregion
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 7330bc5..e65ab7c 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -91,6 +91,12 @@ namespace OpenSim.Region.Environment.Scenes
return _physActor;
}
}
+
+ public ulong RegionHandle
+ {
+ get { return m_regionHandle; }
+ }
+
#endregion
#region Constructor(s)
@@ -390,6 +396,16 @@ namespace OpenSim.Region.Environment.Scenes
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
}
+ public void SendFullUpdateToALLClients()
+ {
+ List avatars = this.m_world.RequestAvatarList();
+ foreach (ScenePresence avatar in this.m_world.RequestAvatarList())
+ {
+ this.SendFullUpdateToOtherClient(avatar);
+ avatar.SendFullUpdateToOtherClient(this);
+ }
+ }
+
///
///
///
@@ -410,6 +426,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendOurAppearance(IClientAPI OurClient)
{
this.ControllingClient.SendWearables(this.Wearables);
+ this.SendFullUpdateToALLClients();
this.m_world.SendAllSceneObjectsToClient(this.ControllingClient);
}
@@ -429,13 +446,13 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
- this.current_anim = animID;
- this.anim_seq = anim_seq;
- List avatars = this.m_world.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
- }
+ this.current_anim = animID;
+ this.anim_seq = seq;
+ List avatars = this.m_world.RequestAvatarList();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
+ }
}
///
--
cgit v1.1