From b4c9b6bd19c0725ae5bf60172db75ebc63ba72c6 Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Tue, 1 Jan 2008 06:12:04 +0000
Subject: * You can add and remove a friend in standalone now within the same
simulator. It saves. * You can add and remove a friend in grid mode now
within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim
as a friend.. he bothers me /:b...
---
.../Region/Environment/InstantMessageReceiver.cs | 28 ++++
.../Region/Environment/Modules/FriendsModule.cs | 175 ++++++++++++++++++---
.../Environment/Modules/InstantMessageModule.cs | 45 ++++--
OpenSim/Region/Environment/Scenes/Scene.cs | 41 +++++
OpenSim/Region/Environment/Scenes/SceneEvents.cs | 36 +++++
5 files changed, 291 insertions(+), 34 deletions(-)
create mode 100644 OpenSim/Region/Environment/InstantMessageReceiver.cs
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/InstantMessageReceiver.cs b/OpenSim/Region/Environment/InstantMessageReceiver.cs
new file mode 100644
index 0000000..ecda399
--- /dev/null
+++ b/OpenSim/Region/Environment/InstantMessageReceiver.cs
@@ -0,0 +1,28 @@
+using System;
+
+namespace OpenSim.Region.Environment
+{
+ ///
+ /// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
+ ///
+
+ // This prevents the Modules from sending Instant messages to other modules through the scene
+ // and then receiving the same messages
+
+ // This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
+ // inseparably
+
+ [Flags]
+ public enum InstantMessageReceiver : uint
+ {
+ /// None of them.. here for posterity and amusement
+ None = 0,
+ /// The IM Module
+ IMModule = 0x00000001,
+ /// The Friends Module
+ FriendsModule = 0x00000002,
+ /// The Groups Module
+ GroupsModule = 0x00000004
+
+ }
+}
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs
index ee78f15..d6be63b 100644
--- a/OpenSim/Region/Environment/Modules/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs
@@ -35,53 +35,180 @@ using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
-using libsecondlife.Packets;
namespace OpenSim.Region.Environment.Modules
{
public class FriendsModule : IRegionModule
{
- private List m_scenes = new List();
+
private LogBase m_log;
+ private Scene m_scene;
+
+ Dictionary m_pendingFriendRequests = new Dictionary();
+
public void Initialise(Scene scene, IConfigSource config)
{
m_log = MainLog.Instance;
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- }
+ m_scene = scene;
+ scene.EventManager.OnNewClient += OnNewClient;
+ scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
}
private void OnNewClient(IClientAPI client)
{
- //FormFriendship(client,new Guid("c43a67ab-b196-4d62-936c-b40369547dee"));
- //FormFriendship(client, new Guid("0a2f777b-f44c-4662-8b22-c90ae038a3e6"));
- }
+ // All friends establishment protocol goes over instant message
+ // There's no way to send a message from the sim
+ // to a user to 'add a friend' without causing dialog box spam
+ //
+ // The base set of friends are added when the user signs on in their XMLRPC response
+ // Generated by LoginService. The friends are retreived from the database by the UserManager
- public void PostInitialise()
+ // Subscribe to instant messages
+ client.OnInstantMessage += OnInstantMessage;
+ client.OnApproveFriendRequest += OnApprovedFriendRequest;
+ client.OnDenyFriendRequest += OnDenyFriendRequest;
+ client.OnTerminateFriendship += OnTerminateFriendship;
+
+
+ }
+ private void OnInstantMessage(LLUUID fromAgentID,
+ LLUUID fromAgentSession, LLUUID toAgentID,
+ LLUUID imSessionID, uint timestamp, string fromAgentName,
+ string message, byte dialog, bool fromGroup, byte offline,
+ uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
+ byte[] binaryBucket)
{
+ // Friend Requests go by Instant Message.. using the dialog param
+ // https://wiki.secondlife.com/wiki/ImprovedInstantMessage
+
+ // 38 == Offer friendship
+ if (dialog == (byte)38)
+ {
+ LLUUID friendTransactionID = LLUUID.Random();
+
+ m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
+
+ m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
+ GridInstantMessage msg = new GridInstantMessage();
+ msg.fromAgentID = fromAgentID.UUID;
+ msg.fromAgentSession = fromAgentSession.UUID;
+ msg.toAgentID = toAgentID.UUID;
+ msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
+ m_log.Verbose("FRIEND","Filling Session: " + msg.imSessionID.ToString());
+ msg.timestamp = timestamp;
+ msg.fromAgentName = fromAgentName;
+ msg.message = message;
+ msg.dialog = dialog;
+ msg.fromGroup = fromGroup;
+ msg.offline = offline;
+ msg.ParentEstateID = ParentEstateID;
+ msg.Position = new sLLVector3(Position);
+ msg.RegionID = RegionID.UUID;
+ msg.binaryBucket = binaryBucket;
+ m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
+ }
+ if (dialog == (byte)39)
+ {
+ m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
+
+ }
+ if (dialog == (byte)40)
+ {
+ m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
+ }
+
+ // 39 == Accept Friendship
+
+ // 40 == Decline Friendship
+
}
- private void FormFriendship(IClientAPI client, Guid friend)
+ private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List callingCardFolders)
{
- foreach (Scene scene in m_scenes)
+ if (m_pendingFriendRequests.ContainsKey(transactionID))
{
- if (scene.Entities.ContainsKey(client.AgentId) && scene.Entities[client.AgentId] is ScenePresence)
- {
- OnlineNotificationPacket ONPack = new OnlineNotificationPacket();
- OnlineNotificationPacket.AgentBlockBlock[] AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1];
-
- AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
- AgentBlock[0].AgentID = new LLUUID(friend);
- ONPack.AgentBlock = AgentBlock;
- client.OutPacket(ONPack,ThrottleOutPacketType.Task);
- }
+ // Found Pending Friend Request with that Transaction..
+
+ // Compose response to other agent.
+ GridInstantMessage msg = new GridInstantMessage();
+ msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
+ msg.fromAgentID = agentID.UUID;
+ msg.fromAgentName = client.FirstName + " " + client.LastName;
+ msg.fromAgentSession = client.SessionId.UUID;
+ msg.fromGroup = false;
+ msg.imSessionID = transactionID.UUID;
+ msg.message = agentID.UUID.ToString();
+ msg.ParentEstateID = 0;
+ msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
+ msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
+ msg.dialog = (byte)39;// Approved friend request
+ msg.Position = new sLLVector3();
+ msg.offline = (byte)0;
+ msg.binaryBucket = new byte[0];
+ m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
+ m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1);
+ m_pendingFriendRequests.Remove(transactionID);
+
+ // TODO: Inform agent that the friend is online
}
+ }
+ private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List callingCardFolders)
+ {
+ if (m_pendingFriendRequests.ContainsKey(transactionID))
+ {
+ // Found Pending Friend Request with that Transaction..
+
+ // Compose response to other agent.
+ GridInstantMessage msg = new GridInstantMessage();
+ msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
+ msg.fromAgentID = agentID.UUID;
+ msg.fromAgentName = client.FirstName + " " + client.LastName;
+ msg.fromAgentSession = client.SessionId.UUID;
+ msg.fromGroup = false;
+ msg.imSessionID = transactionID.UUID;
+ msg.message = agentID.UUID.ToString();
+ msg.ParentEstateID = 0;
+ msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
+ msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
+ msg.dialog = (byte)40;// Deny friend request
+ msg.Position = new sLLVector3();
+ msg.offline = (byte)0;
+ msg.binaryBucket = new byte[0];
+ m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
+ m_pendingFriendRequests.Remove(transactionID);
+
+ }
+
+
+ }
+
+ private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
+ {
+ m_scene.StoreRemoveFriendship(agent, exfriendID);
+ // TODO: Inform the client that the ExFriend is offline
}
+
+ private void OnGridInstantMessage(GridInstantMessage msg)
+ {
+ // Trigger the above event handler
+ OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
+ new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
+ msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
+ new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
+ msg.binaryBucket);
+
+ }
+
+
+ public void PostInitialise()
+ {
+ }
+
+
+
public void Close()
{
}
@@ -93,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules
public bool IsSharedModule
{
- get { return true; }
+ get { return false; }
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
index 1e1d236..0967b70 100644
--- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.Environment.Modules
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
+ scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage;
}
}
@@ -67,19 +68,29 @@ namespace OpenSim.Region.Environment.Modules
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket)
{
- foreach (Scene scene in m_scenes)
+
+ bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40));
+
+ // IM dialogs need to be pre-processed and have their sessionID filled by the server
+ // so the sim can match the transaction on the return packet.
+
+ // Don't send a Friend Dialog IM with a LLUUID.Zero session.
+ if (!(FriendDialog && imSessionID == LLUUID.Zero))
{
- if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
+ foreach (Scene scene in m_scenes)
{
- // Local message
- ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
- if (!user.IsChildAgent)
+ if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
- user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
- toAgentID, imSessionID, fromAgentName, dialog,
- timestamp);
- // Message sent
- return;
+ // Local message
+ ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
+ if (!user.IsChildAgent)
+ {
+ user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
+ toAgentID, imSessionID, fromAgentName, dialog,
+ timestamp);
+ // Message sent
+ return;
+ }
}
}
}
@@ -87,6 +98,20 @@ namespace OpenSim.Region.Environment.Modules
// Still here, try send via Grid
// TODO
}
+
+ // Trusty OSG1 called method. This method also gets called from the FriendsModule
+ // Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
+
+ private void OnGridInstantMessage(GridInstantMessage msg)
+ {
+ // Trigger the above event handler
+ OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
+ new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
+ msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
+ new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID),
+ msg.binaryBucket);
+
+ }
public void PostInitialise()
{
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a0f19bd..ba99640 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1625,6 +1625,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+
+
#endregion
#region Other Methods
@@ -1699,6 +1701,45 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ /// This method is a way for the Friends Module to create an instant
+ /// message to the avatar and for Instant Messages that travel across
+ /// gridcomms to make it to the Instant Message Module.
+ ///
+ /// Friendship establishment and groups are unfortunately tied with instant messaging and
+ /// there's no way to separate them completely.
+ ///
+ /// object containing the instant message data
+ /// void
+ public void TriggerGridInstantMessage(GridInstantMessage message,InstantMessageReceiver options)
+ {
+ m_eventManager.TriggerGridInstantMessage(message,options);
+ }
+
+
+ public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
+ {
+ // TODO: m_sceneGridService.DoStuff;
+ CommsManager.AddNewUserFriend(ownerID, friendID, perms);
+ }
+
+ public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
+ {
+ // TODO: m_sceneGridService.DoStuff;
+ CommsManager.UpdateUserFriendPerms(ownerID, friendID, perms);
+ }
+
+ public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID)
+ {
+ // TODO: m_sceneGridService.DoStuff;
+ CommsManager.RemoveUserFriend(ownerID, ExfriendID);
+ }
+ public virtual List StoreGetFriendsForUser(LLUUID ownerID)
+ {
+ // TODO: m_sceneGridService.DoStuff;
+ return CommsManager.GetUserFriendList(ownerID);
+ }
+
#endregion
#region Console Commands
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index a6a8fb6..5bf23ac 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -27,12 +27,14 @@
*/
using libsecondlife;
+using System;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment.Scenes
{
+
///
/// A class for triggering remote scene events.
///
@@ -115,6 +117,16 @@ namespace OpenSim.Region.Environment.Scenes
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
+ public delegate void NewGridInstantMessage(GridInstantMessage message);
+
+ public event NewGridInstantMessage OnGridInstantMessageToIMModule;
+
+ public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
+
+ public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
+
+
+
public void TriggerOnClientMovement(ScenePresence avatar)
{
if (OnClientMovement != null)
@@ -265,5 +277,29 @@ namespace OpenSim.Region.Environment.Scenes
OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
+
+ ///Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module
+ ///Object containing the Instant Message Data
+ ///A bit vector containing the modules to send the message to
+ public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
+ {
+ if ((whichModule & InstantMessageReceiver.IMModule) != 0)
+ {
+
+ if (OnGridInstantMessageToIMModule != null)
+ {
+ OnGridInstantMessageToIMModule(message);
+ }
+ }
+ if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
+ {
+ if (OnGridInstantMessageToFriendsModule != null)
+ {
+ OnGridInstantMessageToFriendsModule(message);
+ }
+
+ }
+ }
+
}
}
\ No newline at end of file
--
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