From 748f72326d9a295958bc9ba63bbb1a5d39030ef7 Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Fri, 27 Jun 2008 23:03:39 +0000 Subject: last round of warning squashing. calling it a day now. --- .../Modules/World/Archiver/ArchiveConstants.cs | 4 ++++ .../Modules/World/Archiver/ArchiverModule.cs | 2 +- .../Environment/Modules/World/NPC/NPCModule.cs | 16 +++++++-------- .../Environment/Modules/World/Sun/SunModule.cs | 24 +++++++++++----------- OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- .../Region/Environment/Scenes/SceneObjectGroup.cs | 4 ++-- .../Region/Environment/Scenes/SceneObjectPart.cs | 2 +- 7 files changed, 29 insertions(+), 25 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index 0766c95..f4586b0 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs @@ -72,7 +72,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".oob"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rfd"; // Not sure if we'll ever see this + #pragma warning disable 0612 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ".spt"; // Not sure if we'll ever see this + #pragma warning restore 0612 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ".sst"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".sfd"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ".ogg"; @@ -95,7 +97,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver EXTENSION_TO_ASSET_TYPE[".ncd"] = (sbyte)AssetType.Notecard; EXTENSION_TO_ASSET_TYPE[".oob"] = (sbyte)AssetType.Object; EXTENSION_TO_ASSET_TYPE[".rfd"] = (sbyte)AssetType.RootFolder; + #pragma warning disable 0612 EXTENSION_TO_ASSET_TYPE[".spt"] = (sbyte)AssetType.Script; + #pragma warning restore 0612 EXTENSION_TO_ASSET_TYPE[".sst"] = (sbyte)AssetType.Simstate; EXTENSION_TO_ASSET_TYPE[".sfd"] = (sbyte)AssetType.SnapshotFolder; EXTENSION_TO_ASSET_TYPE[".ogg"] = (sbyte)AssetType.Sound; diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs index ae3d333..69f712c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs @@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// public class ArchiverModule : IRegionModule, IRegionArchiver { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Scene to which this module belongs diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs index 32a3cc4..86472f6 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCModule.cs @@ -34,17 +34,17 @@ namespace OpenSim.Region.Environment.Modules.World.NPC { public class NPCModule : IRegionModule { - private const bool m_enabled = false; + // private const bool m_enabled = false; public void Initialise(Scene scene, IConfigSource source) { - if (m_enabled) - { - NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new LLVector3(128, 128, 40), scene); - NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new LLVector3(136, 128, 40), scene); - scene.AddNewClient(testAvatar, false); - scene.AddNewClient(testAvatar2, false); - } + // if (m_enabled) + // { + // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new LLVector3(128, 128, 40), scene); + // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new LLVector3(136, 128, 40), scene); + // scene.AddNewClient(testAvatar, false); + // scene.AddNewClient(testAvatar2, false); + // } } public void PostInitialise() diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index bb4a568..f73c193 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs @@ -57,16 +57,16 @@ namespace OpenSim.Region.Environment.Modules private double m_day_length = 0; private int m_year_length = 0; private double m_day_night = 0; - private double m_longitude = 0; - private double m_latitude = 0; + // private double m_longitude = 0; + // private double m_latitude = 0; // Configurable defaults Defaults close to SL private string d_mode = "SL"; private int d_frame_mod = 100; // Every 10 seconds (actually less) private double d_day_length = 4; // A VW day is 4 RW hours long private int d_year_length = 60; // There are 60 VW days in a VW year private double d_day_night = 0.45; // axis offset: ratio of light-to-dark, approx 1:3 - private double d_longitude = -73.53; - private double d_latitude = 41.29; + // private double d_longitude = -73.53; + // private double d_latitude = 41.29; // Frame counter private uint m_frame = 0; @@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules private uint SecondsPerYear; // Length of a virtual year in RW seconds private double SunSpeed; // Rate of passage in radians/second private double SeasonSpeed; // Rate of change for seasonal effects - private double HoursToRadians; // Rate of change for seasonal effects + // private double HoursToRadians; // Rate of change for seasonal effects private long TicksOffset = 0; // seconds offset from UTC // Calculated every update private float OrbitalPosition; // Orbital placement at a point in time @@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules private double TotalDistanceTravelled; // Distance since beginning of time (in radians) private double SeasonalOffset; // Seaonal variation of tilt private float Magnitude; // Normal tilt - private double VWTimeRatio; // VW time as a ratio of real time + // private double VWTimeRatio; // VW time as a ratio of real time // Working values private LLVector3 Position = new LLVector3(0,0,0); @@ -173,9 +173,9 @@ namespace OpenSim.Region.Environment.Modules // Mode: determines how the sun is handled m_mode = config.Configs["Sun"].GetString("mode", d_mode); // Mode: determines how the sun is handled - m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude); + // m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude); // Mode: determines how the sun is handled - m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude); + // m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude); // Day length in decimal hours m_year_length = config.Configs["Sun"].GetInt("year_length", d_year_length); // Day length in decimal hours @@ -193,8 +193,8 @@ namespace OpenSim.Region.Environment.Modules m_day_length = d_day_length; m_day_night = d_day_night; m_frame_mod = d_frame_mod; - m_latitude = d_latitude; - m_longitude = d_longitude; + // m_latitude = d_latitude; + // m_longitude = d_longitude; } switch (m_mode) @@ -209,7 +209,7 @@ namespace OpenSim.Region.Environment.Modules // Ration of real-to-virtual time - VWTimeRatio = 24/m_day_length; + // VWTimeRatio = 24/m_day_length; // Speed of rotation needed to complete a cycle in the // designated period (day and season) @@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules // Horizon translation HorizonShift = m_day_night; // Z axis translation - HoursToRadians = (SunCycle/24)*VWTimeRatio; + // HoursToRadians = (SunCycle/24)*VWTimeRatio; // Insert our event handling hooks diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3879b57..b7117df 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes public InnerScene m_innerScene; - private Random Rand = new Random(); + // private Random Rand = new Random(); private uint _primCount = 720000; private readonly Mutex _primAllocateMutex = new Mutex(false); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 74f9d6c..4a24dad 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Scenes /// public partial class SceneObjectGroup : EntityBase { - private PrimCountTaintedDelegate handlerPrimCountTainted = null; + // private PrimCountTaintedDelegate handlerPrimCountTainted = null; /// /// Signal whether the non-inventory attributes of any prims in the group have changed @@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes protected ulong m_regionHandle; protected SceneObjectPart m_rootPart; - private Dictionary m_scriptEvents = new Dictionary(); + // private Dictionary m_scriptEvents = new Dictionary(); private Dictionary m_targets = new Dictionary(); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index b610477..7b04c82 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes private Color m_color = Color.Black; private string m_description = String.Empty; private List m_lastColliders = new List(); - private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; + // private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; private int m_linkNum = 0; [XmlIgnore] private int m_scriptAccessPin = 0; -- cgit v1.1