From 5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Wed, 28 May 2008 03:44:49 +0000 Subject: Formatting cleanup. --- .../Environment/Modules/Avatar/Chat/ChatModule.cs | 26 +++---- .../Modules/Avatar/Chat/IRCBridgeModule.cs | 24 +++---- .../Modules/Scripting/WorldComm/WorldCommModule.cs | 6 +- .../Modules/Scripting/XMLRPC/XMLRPCModule.cs | 4 +- .../Modules/World/Archiver/ArchiveRequest.cs | 68 +++++++++--------- .../Modules/World/Archiver/TarArchive.cs | 82 +++++++++++----------- .../Modules/World/Terrain/FileLoaders/LLRAW.cs | 2 +- OpenSim/Region/Environment/Scenes/InnerScene.cs | 38 +++++----- .../Region/Environment/Scenes/Scene.Inventory.cs | 10 +-- .../Environment/Scenes/Scene.PacketHandlers.cs | 6 +- OpenSim/Region/Environment/Scenes/Scene.cs | 12 ++-- .../Region/Environment/Scenes/SceneObjectPart.cs | 50 ++++++------- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 +- 13 files changed, 165 insertions(+), 167 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs index 89437c5..5414322 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs @@ -122,24 +122,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat IClientAPI client = presence.ControllingClient; - if ((c.Type == ChatTypeEnum.Owner) && - (null != c.SenderObject) && + if ((c.Type == ChatTypeEnum.Owner) && + (null != c.SenderObject) && (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) return; - + if (null == c.SenderObject) - client.SendChatMessage(c.Message, (byte)c.Type, - pos, c.From, LLUUID.Zero, + client.SendChatMessage(c.Message, (byte)c.Type, + pos, c.From, LLUUID.Zero, (byte)ChatSourceType.Agent, (byte)ChatAudibleLevel.Fully); else - client.SendChatMessage(c.Message, (byte)c.Type, - pos, c.From, LLUUID.Zero, + client.SendChatMessage(c.Message, (byte)c.Type, + pos, c.From, LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully); }); } - + public void SimChat(Object sender, ChatFromViewerArgs e) { // early return if not on public or debug channel @@ -187,13 +187,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat if (e.Channel == DEBUG_CHANNEL) { TrySendChatMessage(presence, fromPos, regionPos, - fromID, fromName, e.Type, + fromID, fromName, e.Type, message, ChatSourceType.Object); } else { TrySendChatMessage(presence, fromPos, regionPos, - fromID, fromName, e.Type, + fromID, fromName, e.Type, message, ChatSourceType.Agent); } }); @@ -224,16 +224,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat LLVector3 fromRegionPos = fromPos + regionPos; LLVector3 toRegionPos = presence.AbsolutePosition + regionPos; int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); - + if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || type == ChatTypeEnum.Say && dis > m_saydistance || type == ChatTypeEnum.Shout && dis > m_shoutdistance) { return; } - + // TODO: should change so the message is sent through the avatar rather than direct to the ClientView - presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, + presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully); } } diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs index c8d5f80..85262f5 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs @@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat { public class IRCBridgeModule : IRegionModule { - private static readonly ILog m_log = + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private const int DEBUG_CHANNEL = 2147483647; @@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat { try { - if ((m_config = config.Configs["IRC"]) == null) + if ((m_config = config.Configs["IRC"]) == null) { m_log.InfoFormat("[IRC] module not configured"); return; @@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat m_log.Info("[IRC] module not configured"); return; } - + lock (m_syncInit) { @@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat m_irc_connector.Name = "IRCConnectorThread"; m_irc_connector.IsBackground = true; } - m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName, + m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName, m_defaultzone); } } @@ -221,9 +221,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat if (e.Message.StartsWith("/me ") && (null != avatar)) e.Message = String.Format("{0} {1}", fromName, e.Message.Substring(4)); - + // this is to keep objects from talking to IRC - if (m_irc.Connected && (avatar != null)) + if (m_irc.Connected && (avatar != null)) m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message); } @@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat if ((m_irc.Enabled) && (m_irc.Connected)) { m_log.DebugFormat("[IRC] {0} logging on", clientName); - m_irc.PrivMsg(m_irc.Nick, "Sim", + m_irc.PrivMsg(m_irc.Nick, "Sim", String.Format("notices {0} logging on", clientName)); } m_last_new_user = clientName; @@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat m_log.InfoFormat("[IRC]: {0} logging out", clientName); } - if (m_last_new_user == clientName) + if (m_last_new_user == clientName) m_last_new_user = null; } } @@ -489,7 +489,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat } catch (Exception e) { - m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}", + m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}", m_server, m_port, e.Message); } return m_connected; @@ -617,16 +617,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat // is message "\001ACTION foo // bar\001"? -> "/me foo bar" - if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION")) + if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION")) c.Message = String.Format("/me {0}", c.Message.Substring(8, c.Message.Length - 9)); - + foreach (Scene scene in m_scenes) { c.Scene = scene; scene.EventManager.TriggerOnChatBroadcast(this, c); } } - + Thread.Sleep(150); continue; } diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs index 3294049..4afbdc4 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs @@ -569,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm { foreach (ListenerInfo l in list) { - if(l.GetItemID() == itemID) + if (l.GetItemID() == itemID) data.AddRange(l.GetSerializationData()); } } @@ -582,14 +582,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm int idx = 0; Object[] item = new Object[6]; - while(idx < data.Length) + while (idx < data.Length) { Array.Copy(data, idx, item, 0, 6); ListenerInfo info = ListenerInfo.FromData(localID, itemID, hostID, item); - if(!m_listeners.ContainsKey((int)item[2])) + if (!m_listeners.ContainsKey((int)item[2])) m_listeners.Add((int)item[2], new List<ListenerInfo>()); m_listeners[(int)item[2]].Add(info); diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs index aa7a20f..79cd151 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs @@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC * * Generate a LLUUID channel key and add it and * the prim id to dictionary <channelUUID, primUUID> - * + * * A custom channel key can be proposed. - * Otherwise, passing LLUUID.Zero will generate + * Otherwise, passing LLUUID.Zero will generate * and return a random channel * * First check if there is a channel assigned for diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs index 1579485..ea74941 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs @@ -37,37 +37,37 @@ using log4net; using Nini.Config; namespace OpenSim.Region.Environment -{ +{ /// <summary> /// Method called when all the necessary assets for an archive request have been received. /// </summary> public delegate void AssetsRequestCallback(IDictionary<LLUUID, AssetBase> assets); - + /// <summary> /// Handles an individual archive request /// </summary> public class ArchiveRequest - { + { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - + private Scene m_scene; private string m_savePath; - + private string m_serializedEntities; - + public ArchiveRequest(Scene scene, string savePath) { m_scene = scene; m_savePath = savePath; - + ArchiveRegion(); } - + protected void ArchiveRegion() { m_log.Warn("[ARCHIVER]: Archive region not yet implemented"); - Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>(); + Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>(); List<EntityBase> entities = m_scene.GetEntities(); @@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment if (entity is SceneObjectGroup) { SceneObjectGroup sceneObject = (SceneObjectGroup)entity; - + foreach (SceneObjectPart part in sceneObject.GetParts()) { LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0); textureUuids[texture] = 1; } - } - } + } + } m_serializedEntities = SerializeObjects(entities); @@ -91,30 +91,30 @@ namespace OpenSim.Region.Environment { m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count); - + // Asynchronously request all the assets required to perform this archive operation new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys); } } - + protected internal void ReceivedAllAssets(IDictionary<LLUUID, AssetBase> assets) { m_log.DebugFormat("[ARCHIVER]: Received all {0} textures required", assets.Count); - + // XXX: Shouldn't hijack the asset async callback thread like this - this is only temporary - + TarArchive archive = new TarArchive(); - + archive.AddFile("prims.xml", m_serializedEntities); - + foreach (LLUUID uuid in assets.Keys) { archive.AddFile(uuid.ToString() + ".jp2", assets[uuid].Data); } - + archive.WriteTar(m_savePath); } - + /// <summary> /// Get an xml representation of the given scene objects. /// </summary> @@ -152,38 +152,38 @@ namespace OpenSim.Region.Environment /// Callback used when all the assets requested have been received. /// </summary> protected AssetsRequestCallback m_assetsRequestCallback; - + /// <summary> /// Assets retrieved in this request /// </summary> protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); - + /// <summary> /// Record the number of asset replies required so we know when we've finished /// </summary> private int m_repliesRequired; - + /// <summary> /// Asset cache used to request the assets /// </summary> - protected AssetCache m_assetCache; - - protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection<LLUUID> uuids) - { - m_assetsRequestCallback = assetsRequestCallback; + protected AssetCache m_assetCache; + + protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection<LLUUID> uuids) + { + m_assetsRequestCallback = assetsRequestCallback; m_assetCache = assetCache; m_repliesRequired = uuids.Count; - + // We can stop here if there are no assets to fetch if (m_repliesRequired == 0) - m_assetsRequestCallback(m_assets); - + m_assetsRequestCallback(m_assets); + foreach (LLUUID uuid in uuids) { - m_assetCache.GetAsset(uuid, AssetRequestCallback, true); + m_assetCache.GetAsset(uuid, AssetRequestCallback, true); } } - + /// <summary> /// Called back by the asset cache when it has the asset /// </summary> @@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment public void AssetRequestCallback(LLUUID assetID, AssetBase asset) { m_assets[assetID] = asset; - + if (m_assets.Count == m_repliesRequired) { m_assetsRequestCallback(m_assets); diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs index 5e5be34..3a7518c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs @@ -34,16 +34,16 @@ using System.Reflection; using log4net; namespace OpenSim.Region.Environment -{ +{ /// <summary> /// Temporary code to produce a tar archive in tar v7 format - /// </summary> + /// </summary> public class TarArchive { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - + protected Dictionary<string, byte[]> m_files = new Dictionary<string, byte[]>(); - + protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); /// <summary> @@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment { AddFile(filePath, m_asciiEncoding.GetBytes(data)); } - + /// <summary> /// Add a file to the tar archive /// </summary> @@ -65,117 +65,117 @@ namespace OpenSim.Region.Environment { m_files[filePath] = data; } - + /// <summary> /// Write the raw tar archive data to a file /// </summary> /// <returns></returns> public void WriteTar(string archivePath) { - BinaryWriter bw = new BinaryWriter(new FileStream(archivePath, FileMode.Create)); + BinaryWriter bw = new BinaryWriter(new FileStream(archivePath, FileMode.Create)); foreach (string filePath in m_files.Keys) { byte[] header = new byte[512]; byte[] data = m_files[filePath]; - - //string filePath = "test.txt"; - //byte[] data = m_asciiEncoding.GetBytes("hello\n"); - + + //string filePath = "test.txt"; + //byte[] data = m_asciiEncoding.GetBytes("hello\n"); + // file path field (100) byte[] nameBytes = m_asciiEncoding.GetBytes(filePath); int nameSize = (nameBytes.Length >= 100) ? 100 : nameBytes.Length; - Array.Copy(nameBytes, header, nameSize); - + Array.Copy(nameBytes, header, nameSize); + // file mode (8) byte[] modeBytes = m_asciiEncoding.GetBytes("0000644"); Array.Copy(modeBytes, 0, header, 100, 7); - + // owner user id (8) byte[] ownerIdBytes = m_asciiEncoding.GetBytes("0000764"); Array.Copy(ownerIdBytes, 0, header, 108, 7); - + // group user id (8) byte[] groupIdBytes = m_asciiEncoding.GetBytes("0000764"); Array.Copy(groupIdBytes, 0, header, 116, 7); - + // file size in bytes (12) int fileSize = data.Length; m_log.DebugFormat("[TAR ARCHIVE]: File size of {0} is {1}", filePath, fileSize); byte[] fileSizeBytes = ConvertDecimalToPaddedOctalBytes(fileSize, 11); - + Array.Copy(fileSizeBytes, 0, header, 124, 11); - + // last modification time (12) byte[] lastModTimeBytes = m_asciiEncoding.GetBytes("11017037332"); - Array.Copy(lastModTimeBytes, 0, header, 136, 11); - + Array.Copy(lastModTimeBytes, 0, header, 136, 11); + // link indicator (1) //header[156] = m_asciiEncoding.GetBytes("0")[0]; header[156] = 0; - + Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 329, 7); Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 337, 7); - + // check sum for header block (8) [calculated last] Array.Copy(m_asciiEncoding.GetBytes(" "), 0, header, 148, 8); - + int checksum = 0; foreach (byte b in header) { checksum += b; } - + m_log.DebugFormat("[TAR ARCHIVE]: Decimal header checksum is {0}", checksum); - + byte[] checkSumBytes = ConvertDecimalToPaddedOctalBytes(checksum, 6); //byte[] checkSumBytes = m_asciiEncoding.GetBytes("007520"); - + Array.Copy(checkSumBytes, 0, header, 148, 6); - + header[154] = 0; - - // Write out header + + // Write out header bw.Write(header); - + // Write out data bw.Write(data); - + int paddingRequired = 512 - (data.Length % 512); if (paddingRequired > 0) { m_log.DebugFormat("Padding data with {0} bytes", paddingRequired); - + byte[] padding = new byte[paddingRequired]; bw.Write(padding); } } - + // Write two consecutive 0 blocks to end the archive byte[] finalZeroPadding = new byte[1024]; bw.Write(finalZeroPadding); - + bw.Close(); } - + public static byte[] ConvertDecimalToPaddedOctalBytes(int d, int padding) { - string oString = ""; - + string oString = ""; + while (d > 0) { oString = Convert.ToString((byte)'0' + d & 7) + oString; d >>= 3; } - + while (oString.Length < padding) { oString = "0" + oString; - } - + } + byte[] oBytes = m_asciiEncoding.GetBytes(oString); - + return oBytes; } } diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs index 505fae3..2e8fa9e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs @@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders double t = map[x, y]; int index = 0; - // The lookup table is pre-sorted, so we either find an exact match or + // The lookup table is pre-sorted, so we either find an exact match or // the next closest (smaller) match with a binary search index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, t)); if (index < 0) diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 8541024..3e250da 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes } sceneObject.UpdateParentIDs(); - + AddSceneObject(sceneObject); } @@ -215,14 +215,14 @@ namespace OpenSim.Region.Environment.Scenes // QuadTree.AddSceneObject(sceneObject); Entities.Add(sceneObject.UUID, sceneObject); m_numPrim++; - + return true; } - + return false; } } - + /// <summary> /// Delete an object from the scene /// </summary> @@ -236,11 +236,11 @@ namespace OpenSim.Region.Environment.Scenes { Entities.Remove(uuid); m_numPrim--; - + return true; } } - + return false; } @@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes { m_activeScripts += number; } - + protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient) { List<EntityBase> EntityList = GetEntities(); @@ -340,9 +340,9 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); if (part != null) part.Undo(); - } + } } - + protected internal void HandleObjectGroupUpdate( IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage) { @@ -360,12 +360,11 @@ namespace OpenSim.Region.Environment.Scenes group.SetGroup(GroupID, remoteClient); else remoteClient.SendAgentAlertMessage("You don't have permission to set the group", false); - } } } } - + /// <summary> /// Event Handling routine for Attach Object /// </summary> @@ -379,7 +378,7 @@ namespace OpenSim.Region.Environment.Scenes AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); } - + protected internal void RezSingleAttachment( IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) { @@ -492,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes newAvatar.IsChildAgent = child; AddScenePresence(newAvatar); - + return newAvatar; } @@ -528,7 +527,7 @@ namespace OpenSim.Region.Environment.Scenes ScenePresences[presence.UUID] = presence; } } - + /// <summary> /// Remove a presence from the scene /// </summary> @@ -545,9 +544,9 @@ namespace OpenSim.Region.Environment.Scenes m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", agentID); } } - + lock (ScenePresences) - { + { if (ScenePresences.Remove(agentID)) { //m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID); @@ -556,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes { m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); } - } + } } protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) @@ -622,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes m_scriptLPS = 0; return returnval; } - + #endregion #region Get Methods @@ -863,7 +862,6 @@ namespace OpenSim.Region.Environment.Scenes { break; } - } grp.scriptScore = 0; } @@ -964,7 +962,7 @@ namespace OpenSim.Region.Environment.Scenes } } } - + protected internal void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient) { SceneObjectGroup group = GetGroupByPrim(localID); diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 5e7fd98..f5cb0b9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Scenes public void AddUploadedInventoryItem(LLUUID agentID, InventoryItemBase item) { IMoneyModule money=RequestModuleInterface<IMoneyModule>(); - if(money != null) + if (money != null) { money.ApplyUploadCharge(agentID); } @@ -930,7 +930,7 @@ namespace OpenSim.Region.Environment.Scenes if (part != null) { TaskInventoryItem currentItem=part.GetInventoryItem(itemID); - if(currentItem == null) + if (currentItem == null) { LLUUID copyID = LLUUID.Random(); if (itemID != LLUUID.Zero) @@ -972,9 +972,9 @@ namespace OpenSim.Region.Environment.Scenes } else // Updating existing item with new perms etc { - TaskInventoryItem prevItem=part.GetInventoryItem(itemID); - itemInfo.AssetID = prevItem.AssetID; - if(part.UpdateInventoryItem(itemInfo)) + TaskInventoryItem prevItem=part.GetInventoryItem(itemID); + itemInfo.AssetID = prevItem.AssetID; + if (part.UpdateInventoryItem(itemInfo)) part.GetProperties(remoteClient); } } diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 41bd2d3..f5fe561 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -63,9 +63,9 @@ namespace OpenSim.Region.Environment.Scenes if (broadcast) EventManager.TriggerOnChatBroadcast(this, args); - else + else EventManager.TriggerOnChatFromWorld(this, args); - + } /// <summary> /// @@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes LLUUID itemID) { SceneObjectPart part=GetSceneObjectPart(objectID); - if(part == null) + if (part == null) return; EventManager.TriggerScriptReset(part.LocalId, itemID); } diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c9f23af..1be0617 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -199,9 +199,9 @@ namespace OpenSim.Region.Environment.Scenes /// <summary> /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. /// If you wish to add or remove entities, please use the appropriate method for that entity rather than - /// editing this dictionary directly. - /// - /// If you want a list of entities where the list itself is guaranteed not to change, please use + /// editing this dictionary directly. + /// + /// If you want a list of entities where the list itself is guaranteed not to change, please use /// GetEntities() /// </summary> public Dictionary<LLUUID, EntityBase> Entities @@ -565,19 +565,19 @@ namespace OpenSim.Region.Environment.Scenes m_scripts_enabled = !ScriptEngine; m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); } - + if (m_physics_enabled != !PhysicsEngine) { m_physics_enabled = !PhysicsEngine; } } - + public int GetInaccurateNeighborCount() { lock (m_neighbours) return m_neighbours.Count; } - + // This is the method that shuts down the scene. public override void Close() { diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index a4ca33d..4610c99 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -2100,26 +2100,26 @@ namespace OpenSim.Region.Environment.Scenes /// <param name="pos"></param> public void UpdateOffSet(LLVector3 pos) { - if ((pos.X != OffsetPosition.X) || - (pos.Y != OffsetPosition.Y) || - (pos.Z != OffsetPosition.Z)) - { - LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); - OffsetPosition = newPos; - ScheduleTerseUpdate(); - } + if ((pos.X != OffsetPosition.X) || + (pos.Y != OffsetPosition.Y) || + (pos.Z != OffsetPosition.Z)) + { + LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); + OffsetPosition = newPos; + ScheduleTerseUpdate(); + } } public void UpdateGroupPosition(LLVector3 pos) { - if ((pos.X != GroupPosition.X) || - (pos.Y != GroupPosition.Y) || - (pos.Z != GroupPosition.Z)) - { - LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); - GroupPosition = newPos; - ScheduleTerseUpdate(); - } + if ((pos.X != GroupPosition.X) || + (pos.Y != GroupPosition.Y) || + (pos.Z != GroupPosition.Z)) + { + LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); + GroupPosition = newPos; + ScheduleTerseUpdate(); + } } #endregion @@ -2128,15 +2128,15 @@ namespace OpenSim.Region.Environment.Scenes public void UpdateRotation(LLQuaternion rot) { - if ((rot.X != RotationOffset.X) || - (rot.Y != RotationOffset.Y) || - (rot.Z != RotationOffset.Z) || - (rot.W != RotationOffset.W)) - { - //StoreUndoState(); - RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); - ScheduleTerseUpdate(); - } + if ((rot.X != RotationOffset.X) || + (rot.Y != RotationOffset.Y) || + (rot.Z != RotationOffset.Z) || + (rot.W != RotationOffset.W)) + { + //StoreUndoState(); + RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); + ScheduleTerseUpdate(); + } } #endregion diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 396d752..dfefe24 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1407,9 +1407,9 @@ namespace OpenSim.Region.Environment.Scenes if (remoteAvatar == null) return; IClientAPI cl=remoteAvatar.ControllingClient; - if(cl == null) + if (cl == null) return; - if(m_appearance.Texture == null) + if (m_appearance.Texture == null) return; remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, -- cgit v1.1