From 5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 28 May 2008 03:44:49 +0000
Subject: Formatting cleanup.

---
 .../Environment/Modules/Avatar/Chat/ChatModule.cs  | 26 +++----
 .../Modules/Avatar/Chat/IRCBridgeModule.cs         | 24 +++----
 .../Modules/Scripting/WorldComm/WorldCommModule.cs |  6 +-
 .../Modules/Scripting/XMLRPC/XMLRPCModule.cs       |  4 +-
 .../Modules/World/Archiver/ArchiveRequest.cs       | 68 +++++++++---------
 .../Modules/World/Archiver/TarArchive.cs           | 82 +++++++++++-----------
 .../Modules/World/Terrain/FileLoaders/LLRAW.cs     |  2 +-
 OpenSim/Region/Environment/Scenes/InnerScene.cs    | 38 +++++-----
 .../Region/Environment/Scenes/Scene.Inventory.cs   | 10 +--
 .../Environment/Scenes/Scene.PacketHandlers.cs     |  6 +-
 OpenSim/Region/Environment/Scenes/Scene.cs         | 12 ++--
 .../Region/Environment/Scenes/SceneObjectPart.cs   | 50 ++++++-------
 OpenSim/Region/Environment/Scenes/ScenePresence.cs |  4 +-
 13 files changed, 165 insertions(+), 167 deletions(-)

(limited to 'OpenSim/Region/Environment')

diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
index 89437c5..5414322 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
@@ -122,24 +122,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
 
                                                       IClientAPI client = presence.ControllingClient;
 
-                                                      if ((c.Type == ChatTypeEnum.Owner) && 
-                                                          (null != c.SenderObject) &&  
+                                                      if ((c.Type == ChatTypeEnum.Owner) &&
+                                                          (null != c.SenderObject) &&
                                                           (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
                                                           return;
-                                                      
+
                                                       if (null == c.SenderObject)
-                                                          client.SendChatMessage(c.Message, (byte)c.Type, 
-                                                                                 pos, c.From, LLUUID.Zero, 
+                                                          client.SendChatMessage(c.Message, (byte)c.Type,
+                                                                                 pos, c.From, LLUUID.Zero,
                                                                                  (byte)ChatSourceType.Agent,
                                                                                  (byte)ChatAudibleLevel.Fully);
                                                       else
-                                                          client.SendChatMessage(c.Message, (byte)c.Type, 
-                                                                                 pos, c.From, LLUUID.Zero, 
+                                                          client.SendChatMessage(c.Message, (byte)c.Type,
+                                                                                 pos, c.From, LLUUID.Zero,
                                                                                  (byte)ChatSourceType.Object,
                                                                                  (byte)ChatAudibleLevel.Fully);
                                                   });
         }
-        
+
         public void SimChat(Object sender, ChatFromViewerArgs e)
         {
             // early return if not on public or debug channel
@@ -187,13 +187,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
                                            if (e.Channel == DEBUG_CHANNEL)
                                            {
                                                TrySendChatMessage(presence, fromPos, regionPos,
-                                                                  fromID, fromName, e.Type, 
+                                                                  fromID, fromName, e.Type,
                                                                   message, ChatSourceType.Object);
                                            }
                                            else
                                            {
                                                TrySendChatMessage(presence, fromPos, regionPos,
-                                                                  fromID, fromName, e.Type, 
+                                                                  fromID, fromName, e.Type,
                                                                   message, ChatSourceType.Agent);
                                            }
                                        });
@@ -224,16 +224,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
             LLVector3 fromRegionPos = fromPos + regionPos;
             LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
             int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
-            
+
             if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
                 type == ChatTypeEnum.Say && dis > m_saydistance ||
                 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
             {
                 return;
             }
-            
+
             // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
-            presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, 
+            presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
                                                        fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
         }
     }
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
index c8d5f80..85262f5 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
 {
     public class IRCBridgeModule : IRegionModule
     {
-        private static readonly ILog m_log = 
+        private static readonly ILog m_log =
             LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 
         private const int DEBUG_CHANNEL = 2147483647;
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
         {
             try
             {
-                if ((m_config = config.Configs["IRC"]) == null) 
+                if ((m_config = config.Configs["IRC"]) == null)
                 {
                     m_log.InfoFormat("[IRC] module not configured");
                     return;
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
                 m_log.Info("[IRC] module not configured");
                 return;
             }
-            
+
             lock (m_syncInit)
             {
 
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
                     m_irc_connector.Name = "IRCConnectorThread";
                     m_irc_connector.IsBackground = true;
                 }
-                m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName, 
+                m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName,
                                  m_defaultzone);
             }
         }
@@ -221,9 +221,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
 
             if (e.Message.StartsWith("/me ") && (null != avatar))
                 e.Message = String.Format("{0} {1}", fromName, e.Message.Substring(4));
-            
+
             // this is to keep objects from talking to IRC
-            if (m_irc.Connected && (avatar != null)) 
+            if (m_irc.Connected && (avatar != null))
                 m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
         }
 
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
                     if ((m_irc.Enabled) && (m_irc.Connected))
                     {
                         m_log.DebugFormat("[IRC] {0} logging on", clientName);
-                        m_irc.PrivMsg(m_irc.Nick, "Sim", 
+                        m_irc.PrivMsg(m_irc.Nick, "Sim",
                                       String.Format("notices {0} logging on", clientName));
                     }
                     m_last_new_user = clientName;
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
                             m_log.InfoFormat("[IRC]: {0} logging out", clientName);
                         }
 
-                        if (m_last_new_user == clientName) 
+                        if (m_last_new_user == clientName)
                             m_last_new_user = null;
                     }
                 }
@@ -489,7 +489,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
                 }
                 catch (Exception e)
                 {
-                    m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}", 
+                    m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}",
                                       m_server, m_port, e.Message);
                 }
                 return m_connected;
@@ -617,16 +617,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
 
                                 // is message "\001ACTION foo
                                 // bar\001"? -> "/me foo bar"
-                                if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION")) 
+                                if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION"))
                                     c.Message = String.Format("/me {0}", c.Message.Substring(8, c.Message.Length - 9));
-                                
+
                                 foreach (Scene scene in m_scenes)
                                 {
                                     c.Scene = scene;
                                     scene.EventManager.TriggerOnChatBroadcast(this, c);
                                 }
                             }
-                            
+
                             Thread.Sleep(150);
                             continue;
                         }
diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
index 3294049..4afbdc4 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
             {
                 foreach (ListenerInfo l in list)
                 {
-                    if(l.GetItemID() == itemID)
+                    if (l.GetItemID() == itemID)
                         data.AddRange(l.GetSerializationData());
                 }
             }
@@ -582,14 +582,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
             int idx = 0;
             Object[] item = new Object[6];
 
-            while(idx < data.Length)
+            while (idx < data.Length)
             {
                 Array.Copy(data, idx, item, 0, 6);
 
                 ListenerInfo info =
                         ListenerInfo.FromData(localID, itemID, hostID, item);
 
-                if(!m_listeners.ContainsKey((int)item[2]))
+                if (!m_listeners.ContainsKey((int)item[2]))
                     m_listeners.Add((int)item[2], new List<ListenerInfo>());
                 m_listeners[(int)item[2]].Add(info);
 
diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
index aa7a20f..79cd151 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
          *
          * Generate a LLUUID channel key and add it and
          * the prim id to dictionary <channelUUID, primUUID>
-         * 
+         *
          * A custom channel key can be proposed.
-         * Otherwise, passing LLUUID.Zero will generate 
+         * Otherwise, passing LLUUID.Zero will generate
          * and return a random channel
          *
          * First check if there is a channel assigned for
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
index 1579485..ea74941 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
@@ -37,37 +37,37 @@ using log4net;
 using Nini.Config;
 
 namespace OpenSim.Region.Environment
-{       
+{
     /// <summary>
     /// Method called when all the necessary assets for an archive request have been received.
     /// </summary>
     public delegate void AssetsRequestCallback(IDictionary<LLUUID, AssetBase> assets);
-    
+
     /// <summary>
     /// Handles an individual archive request
     /// </summary>
     public class ArchiveRequest
-    {        
+    {
         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-        
+
         private Scene m_scene;
         private string m_savePath;
-        
+
         private string m_serializedEntities;
-        
+
         public ArchiveRequest(Scene scene, string savePath)
         {
             m_scene = scene;
             m_savePath = savePath;
-            
+
             ArchiveRegion();
         }
-        
+
         protected void ArchiveRegion()
         {
             m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
 
-            Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>(); 
+            Dictionary<LLUUID, int> textureUuids = new Dictionary<LLUUID, int>();
 
             List<EntityBase> entities = m_scene.GetEntities();
 
@@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment
                 if (entity is SceneObjectGroup)
                 {
                     SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
-                    
+
                     foreach (SceneObjectPart part in sceneObject.GetParts())
                     {
                         LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0);
                         textureUuids[texture] = 1;
                     }
-                }                
-            }          
+                }
+            }
 
             m_serializedEntities = SerializeObjects(entities);
 
@@ -91,30 +91,30 @@ namespace OpenSim.Region.Environment
             {
                 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
                 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
-                
+
                 // Asynchronously request all the assets required to perform this archive operation
                 new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys);
             }
         }
-        
+
         protected internal void ReceivedAllAssets(IDictionary<LLUUID, AssetBase> assets)
         {
             m_log.DebugFormat("[ARCHIVER]: Received all {0} textures required", assets.Count);
-            
+
             // XXX: Shouldn't hijack the asset async callback thread like this - this is only temporary
-            
+
             TarArchive archive = new TarArchive();
-            
+
             archive.AddFile("prims.xml", m_serializedEntities);
-            
+
             foreach (LLUUID uuid in assets.Keys)
             {
                 archive.AddFile(uuid.ToString() + ".jp2", assets[uuid].Data);
             }
-            
+
             archive.WriteTar(m_savePath);
         }
-                
+
         /// <summary>
         /// Get an xml representation of the given scene objects.
         /// </summary>
@@ -152,38 +152,38 @@ namespace OpenSim.Region.Environment
         /// Callback used when all the assets requested have been received.
         /// </summary>
         protected AssetsRequestCallback m_assetsRequestCallback;
-        
+
         /// <summary>
         /// Assets retrieved in this request
         /// </summary>
         protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>();
-        
+
         /// <summary>
         /// Record the number of asset replies required so we know when we've finished
         /// </summary>
         private int m_repliesRequired;
-        
+
         /// <summary>
         /// Asset cache used to request the assets
         /// </summary>
-        protected AssetCache m_assetCache;                
-        
-        protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection<LLUUID> uuids) 
-        {            
-            m_assetsRequestCallback = assetsRequestCallback;           
+        protected AssetCache m_assetCache;
+
+        protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection<LLUUID> uuids)
+        {
+            m_assetsRequestCallback = assetsRequestCallback;
             m_assetCache = assetCache;
             m_repliesRequired = uuids.Count;
-            
+
             // We can stop here if there are no assets to fetch
             if (m_repliesRequired == 0)
-                m_assetsRequestCallback(m_assets);                       
-            
+                m_assetsRequestCallback(m_assets);
+
             foreach (LLUUID uuid in uuids)
             {
-                m_assetCache.GetAsset(uuid, AssetRequestCallback, true);                
+                m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
             }
         }
-        
+
         /// <summary>
         /// Called back by the asset cache when it has the asset
         /// </summary>
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment
         public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
         {
             m_assets[assetID] = asset;
-            
+
             if (m_assets.Count == m_repliesRequired)
             {
                 m_assetsRequestCallback(m_assets);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs
index 5e5be34..3a7518c 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs
@@ -34,16 +34,16 @@ using System.Reflection;
 using log4net;
 
 namespace OpenSim.Region.Environment
-{    
+{
     /// <summary>
     /// Temporary code to produce a tar archive in tar v7 format
-    /// </summary>    
+    /// </summary>
     public class TarArchive
     {
         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-        
+
         protected Dictionary<string, byte[]> m_files = new Dictionary<string, byte[]>();
-        
+
         protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
 
         /// <summary>
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment
         {
             AddFile(filePath, m_asciiEncoding.GetBytes(data));
         }
-        
+
         /// <summary>
         /// Add a file to the tar archive
         /// </summary>
@@ -65,117 +65,117 @@ namespace OpenSim.Region.Environment
         {
             m_files[filePath] = data;
         }
-        
+
         /// <summary>
         /// Write the raw tar archive data to a file
         /// </summary>
         /// <returns></returns>
         public void WriteTar(string archivePath)
         {
-            BinaryWriter bw = new BinaryWriter(new FileStream(archivePath, FileMode.Create));                       
+            BinaryWriter bw = new BinaryWriter(new FileStream(archivePath, FileMode.Create));
 
             foreach (string filePath in m_files.Keys)
             {
                 byte[] header = new byte[512];
                 byte[] data = m_files[filePath];
-                
-                //string filePath = "test.txt";                
-                //byte[] data = m_asciiEncoding.GetBytes("hello\n");                                        
-                
+
+                //string filePath = "test.txt";
+                //byte[] data = m_asciiEncoding.GetBytes("hello\n");
+
                 // file path field (100)
                 byte[] nameBytes = m_asciiEncoding.GetBytes(filePath);
                 int nameSize = (nameBytes.Length >= 100) ? 100 : nameBytes.Length;
-                Array.Copy(nameBytes, header, nameSize);                
-                
+                Array.Copy(nameBytes, header, nameSize);
+
                 // file mode (8)
                 byte[] modeBytes = m_asciiEncoding.GetBytes("0000644");
                 Array.Copy(modeBytes, 0, header, 100, 7);
-                
+
                 // owner user id (8)
                 byte[] ownerIdBytes = m_asciiEncoding.GetBytes("0000764");
                 Array.Copy(ownerIdBytes, 0, header, 108, 7);
-                
+
                 // group user id (8)
                 byte[] groupIdBytes = m_asciiEncoding.GetBytes("0000764");
                 Array.Copy(groupIdBytes, 0, header, 116, 7);
-                
+
                 // file size in bytes (12)
                 int fileSize = data.Length;
                 m_log.DebugFormat("[TAR ARCHIVE]: File size of {0} is {1}", filePath, fileSize);
 
                 byte[] fileSizeBytes = ConvertDecimalToPaddedOctalBytes(fileSize, 11);
-                
+
                 Array.Copy(fileSizeBytes, 0, header, 124, 11);
-                
+
                 // last modification time (12)
                 byte[] lastModTimeBytes = m_asciiEncoding.GetBytes("11017037332");
-                Array.Copy(lastModTimeBytes, 0, header, 136, 11);                        
-                                                                
+                Array.Copy(lastModTimeBytes, 0, header, 136, 11);
+
                 // link indicator (1)
                 //header[156] = m_asciiEncoding.GetBytes("0")[0];
                 header[156] = 0;
-            
+
                 Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 329, 7);
                 Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 337, 7);
-                
+
                 // check sum for header block (8) [calculated last]
                 Array.Copy(m_asciiEncoding.GetBytes("        "), 0, header, 148, 8);
-                
+
                 int checksum = 0;
                 foreach (byte b in header)
                 {
                     checksum += b;
                 }
-                
+
                 m_log.DebugFormat("[TAR ARCHIVE]: Decimal header checksum is {0}", checksum);
-            
+
                 byte[] checkSumBytes = ConvertDecimalToPaddedOctalBytes(checksum, 6);
                 //byte[] checkSumBytes = m_asciiEncoding.GetBytes("007520");
-                
+
                 Array.Copy(checkSumBytes, 0, header, 148, 6);
-                
+
                 header[154] = 0;
-                
-                // Write out header                
+
+                // Write out header
                 bw.Write(header);
-                
+
                 // Write out data
                 bw.Write(data);
-                
+
                 int paddingRequired = 512 - (data.Length % 512);
                 if (paddingRequired > 0)
                 {
                     m_log.DebugFormat("Padding data with {0} bytes", paddingRequired);
-                    
+
                     byte[] padding = new byte[paddingRequired];
                     bw.Write(padding);
                 }
             }
-            
+
             // Write two consecutive 0 blocks to end the archive
             byte[] finalZeroPadding = new byte[1024];
             bw.Write(finalZeroPadding);
-            
+
             bw.Close();
         }
-        
+
         public static byte[] ConvertDecimalToPaddedOctalBytes(int d, int padding)
         {
-            string oString = "";                
-            
+            string oString = "";
+
             while (d > 0)
             {
                 oString = Convert.ToString((byte)'0' + d & 7) + oString;
                 d >>= 3;
             }
-            
+
             while (oString.Length < padding)
             {
                 oString = "0" + oString;
-            }        
-            
+            }
+
             byte[] oBytes = m_asciiEncoding.GetBytes(oString);
-            
+
             return oBytes;
         }
     }
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 505fae3..2e8fa9e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
                     double t = map[x, y];
                     int index = 0;
 
-                    // The lookup table is pre-sorted, so we either find an exact match or 
+                    // The lookup table is pre-sorted, so we either find an exact match or
                     // the next closest (smaller) match with a binary search
                     index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, t));
                     if (index < 0)
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 8541024..3e250da 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes
 
             }
             sceneObject.UpdateParentIDs();
-            
+
             AddSceneObject(sceneObject);
         }
 
@@ -215,14 +215,14 @@ namespace OpenSim.Region.Environment.Scenes
                     //  QuadTree.AddSceneObject(sceneObject);
                     Entities.Add(sceneObject.UUID, sceneObject);
                     m_numPrim++;
-                    
+
                     return true;
                 }
-                
+
                 return false;
             }
         }
-        
+
         /// <summary>
         /// Delete an object from the scene
         /// </summary>
@@ -236,11 +236,11 @@ namespace OpenSim.Region.Environment.Scenes
                 {
                     Entities.Remove(uuid);
                     m_numPrim--;
-                    
+
                     return true;
                 }
             }
-            
+
             return false;
         }
 
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             m_activeScripts += number;
         }
-        
+
         protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
         {
             List<EntityBase> EntityList = GetEntities();
@@ -340,9 +340,9 @@ namespace OpenSim.Region.Environment.Scenes
                 SceneObjectPart part =  m_parentScene.GetSceneObjectPart(primId);
                 if (part != null)
                     part.Undo();
-            }            
+            }
         }
-        
+
         protected internal void HandleObjectGroupUpdate(
             IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage)
         {
@@ -360,12 +360,11 @@ namespace OpenSim.Region.Environment.Scenes
                             group.SetGroup(GroupID, remoteClient);
                         else
                             remoteClient.SendAgentAlertMessage("You don't have permission to set the group", false);
-                        
                     }
                 }
             }
         }
-        
+
         /// <summary>
         /// Event Handling routine for Attach Object
         /// </summary>
@@ -379,7 +378,7 @@ namespace OpenSim.Region.Environment.Scenes
 
             AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
         }
-        
+
         protected internal void RezSingleAttachment(
             IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
         {
@@ -492,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes
             newAvatar.IsChildAgent = child;
 
             AddScenePresence(newAvatar);
-            
+
             return newAvatar;
         }
 
@@ -528,7 +527,7 @@ namespace OpenSim.Region.Environment.Scenes
                 ScenePresences[presence.UUID] = presence;
             }
         }
-        
+
         /// <summary>
         /// Remove a presence from the scene
         /// </summary>
@@ -545,9 +544,9 @@ namespace OpenSim.Region.Environment.Scenes
                     m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", agentID);
                 }
             }
-            
+
             lock (ScenePresences)
-            {                
+            {
                 if (ScenePresences.Remove(agentID))
                 {
                     //m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID);
@@ -556,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes
                 {
                     m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
                 }
-            }          
+            }
         }
 
         protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -622,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes
             m_scriptLPS = 0;
             return returnval;
         }
-        
+
         #endregion
 
         #region Get Methods
@@ -863,7 +862,6 @@ namespace OpenSim.Region.Environment.Scenes
                             {
                                 break;
                             }
-                            
                         }
                         grp.scriptScore = 0;
                     }
@@ -964,7 +962,7 @@ namespace OpenSim.Region.Environment.Scenes
                 }
             }
         }
-        
+
         protected internal void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
         {
             SceneObjectGroup group = GetGroupByPrim(localID);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 5e7fd98..f5cb0b9 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Scenes
         public void AddUploadedInventoryItem(LLUUID agentID, InventoryItemBase item)
         {
             IMoneyModule money=RequestModuleInterface<IMoneyModule>();
-            if(money != null)
+            if (money != null)
             {
                 money.ApplyUploadCharge(agentID);
             }
@@ -930,7 +930,7 @@ namespace OpenSim.Region.Environment.Scenes
             if (part != null)
             {
                 TaskInventoryItem currentItem=part.GetInventoryItem(itemID);
-                if(currentItem == null)
+                if (currentItem == null)
                 {
                     LLUUID copyID = LLUUID.Random();
                     if (itemID != LLUUID.Zero)
@@ -972,9 +972,9 @@ namespace OpenSim.Region.Environment.Scenes
                 }
                 else // Updating existing item with new perms etc
                 {
-					TaskInventoryItem prevItem=part.GetInventoryItem(itemID);
-					itemInfo.AssetID = prevItem.AssetID;
-                    if(part.UpdateInventoryItem(itemInfo))
+                    TaskInventoryItem prevItem=part.GetInventoryItem(itemID);
+                    itemInfo.AssetID = prevItem.AssetID;
+                    if (part.UpdateInventoryItem(itemInfo))
                         part.GetProperties(remoteClient);
                 }
             }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 41bd2d3..f5fe561 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -63,9 +63,9 @@ namespace OpenSim.Region.Environment.Scenes
 
             if (broadcast)
                 EventManager.TriggerOnChatBroadcast(this, args);
-            else 
+            else
                 EventManager.TriggerOnChatFromWorld(this, args);
-            
+
         }
         /// <summary>
         ///
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes
                 LLUUID itemID)
         {
             SceneObjectPart part=GetSceneObjectPart(objectID);
-            if(part == null)
+            if (part == null)
                 return;
             EventManager.TriggerScriptReset(part.LocalId, itemID);
         }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c9f23af..1be0617 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -199,9 +199,9 @@ namespace OpenSim.Region.Environment.Scenes
         /// <summary>
         /// The dictionary of all entities in this scene.  The contents of this dictionary may be changed at any time.
         /// If you wish to add or remove entities, please use the appropriate method for that entity rather than
-        /// editing this dictionary directly. 
-        /// 
-        /// If you want a list of entities where the list itself is guaranteed not to change, please use 
+        /// editing this dictionary directly.
+        ///
+        /// If you want a list of entities where the list itself is guaranteed not to change, please use
         /// GetEntities()
         /// </summary>
         public Dictionary<LLUUID, EntityBase> Entities
@@ -565,19 +565,19 @@ namespace OpenSim.Region.Environment.Scenes
                 m_scripts_enabled = !ScriptEngine;
                 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
             }
-            
+
             if (m_physics_enabled != !PhysicsEngine)
             {
                 m_physics_enabled = !PhysicsEngine;
             }
         }
-        
+
         public int GetInaccurateNeighborCount()
         {
             lock (m_neighbours)
                 return m_neighbours.Count;
         }
-        
+
         // This is the method that shuts down the scene.
         public override void Close()
         {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index a4ca33d..4610c99 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2100,26 +2100,26 @@ namespace OpenSim.Region.Environment.Scenes
         /// <param name="pos"></param>
         public void UpdateOffSet(LLVector3 pos)
         {
-			if ((pos.X != OffsetPosition.X) ||
-			    (pos.Y != OffsetPosition.Y) ||
-			    (pos.Z != OffsetPosition.Z))
-			{
-	            LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
-	            OffsetPosition = newPos;
-	            ScheduleTerseUpdate();
-			}
+            if ((pos.X != OffsetPosition.X) ||
+                (pos.Y != OffsetPosition.Y) ||
+                (pos.Z != OffsetPosition.Z))
+            {
+                LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+                OffsetPosition = newPos;
+                ScheduleTerseUpdate();
+            }
         }
 
         public void UpdateGroupPosition(LLVector3 pos)
         {
-			if ((pos.X != GroupPosition.X) ||
-			    (pos.Y != GroupPosition.Y) ||
-			    (pos.Z != GroupPosition.Z))
-			{
-	            LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
-	            GroupPosition = newPos;
-	            ScheduleTerseUpdate();
-			}
+            if ((pos.X != GroupPosition.X) ||
+                (pos.Y != GroupPosition.Y) ||
+                (pos.Z != GroupPosition.Z))
+            {
+                LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+                GroupPosition = newPos;
+                ScheduleTerseUpdate();
+            }
         }
 
         #endregion
@@ -2128,15 +2128,15 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void UpdateRotation(LLQuaternion rot)
         {
-			if ((rot.X != RotationOffset.X) ||
-			    (rot.Y != RotationOffset.Y) ||
-			    (rot.Z != RotationOffset.Z) ||
-			    (rot.W != RotationOffset.W))
-			{
-	            //StoreUndoState();
-	            RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
-	            ScheduleTerseUpdate();
-			}
+            if ((rot.X != RotationOffset.X) ||
+                (rot.Y != RotationOffset.Y) ||
+                (rot.Z != RotationOffset.Z) ||
+                (rot.W != RotationOffset.W))
+            {
+                //StoreUndoState();
+                RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
+                ScheduleTerseUpdate();
+            }
         }
 
         #endregion
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 396d752..dfefe24 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1407,9 +1407,9 @@ namespace OpenSim.Region.Environment.Scenes
             if (remoteAvatar == null)
                 return;
             IClientAPI cl=remoteAvatar.ControllingClient;
-            if(cl == null)
+            if (cl == null)
                 return;
-            if(m_appearance.Texture == null)
+            if (m_appearance.Texture == null)
                 return;
 
             remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
-- 
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