From 561db23e5fbfcd110423c6a408ac0a11bebbedac Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 28 Jun 2007 14:10:05 +0000 Subject: Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting. --- .../Environment/OpenSim.Region.Environment.csproj | 3 - .../OpenSim.Region.Environment.dll.build | 1 - .../Region/Environment/Scenes/Scene.Scripting.cs | 184 --------------------- OpenSim/Region/Environment/Scenes/Scene.cs | 4 +- .../Scenes/scripting/Engines/CSharpScriptEngine.cs | 2 +- .../Scenes/scripting/Engines/JScriptEngine.cs | 2 +- .../Scenes/scripting/Engines/JSharpScriptEngine.cs | 2 +- .../Region/Environment/Scenes/scripting/Script.cs | 71 ++++++++ .../Environment/Scenes/scripting/ScriptInfo.cs | 2 +- .../Environment/Scenes/scripting/ScriptManager.cs | 2 +- 10 files changed, 78 insertions(+), 195 deletions(-) delete mode 100644 OpenSim/Region/Environment/Scenes/Scene.Scripting.cs create mode 100644 OpenSim/Region/Environment/Scenes/scripting/Script.cs (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj index efde96c..4069454 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj @@ -172,9 +172,6 @@ Code - - Code - Code diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build index da73c8c..51924d5 100644 --- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build +++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build @@ -19,7 +19,6 @@ - diff --git a/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs b/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs deleted file mode 100644 index 2249c3d..0000000 --- a/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs +++ /dev/null @@ -1,184 +0,0 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using System.Text; -using System.IO; -using System.Reflection; -using OpenSim.Framework; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using libsecondlife; - -namespace OpenSim.Region.Environment.Scenes -{ - public partial class Scene - { - private Dictionary scriptEngines = new Dictionary(); - - /// - /// - /// - private void LoadScriptEngines() - { - this.LoadScriptPlugins(); - } - - /// - /// - /// - public void LoadScriptPlugins() - { - string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); - string[] pluginFiles = Directory.GetFiles(path, "*.dll"); - - - for (int i = 0; i < pluginFiles.Length; i++) - { - this.AddPlugin(pluginFiles[i]); - } - } - - /// - /// - /// - /// - private void AddPlugin(string FileName) - { - Assembly pluginAssembly = Assembly.LoadFrom(FileName); - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("IScriptEngine", true); - - if (typeInterface != null) - { - IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - plug.Init(this); - this.scriptEngines.Add(plug.GetName(), plug); - - } - - typeInterface = null; - } - } - } - - pluginAssembly = null; - } - - /// - /// - /// - /// - /// - /// - /// - public void LoadScript(string scriptType, string scriptName, string script, Entity ent) - { - if(this.scriptEngines.ContainsKey(scriptType)) - { - this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.LocalId); - } - } - - #region IScriptAPI Methods - - /// - /// - /// - /// - /// - public LLVector3 GetEntityPosition(uint localID) - { - LLVector3 res = new LLVector3(); - // Console.WriteLine("script- getting entity " + localID + " position"); - foreach (Entity entity in this.Entities.Values) - { - if (entity.LocalId == localID) - { - res.X = entity.Pos.X; - res.Y = entity.Pos.Y; - res.Z = entity.Pos.Z; - } - } - return res; - } - - /// - /// - /// - /// - /// - /// - /// - public void SetEntityPosition(uint localID, float x , float y, float z) - { - foreach (Entity entity in this.Entities.Values) - { - if (entity.LocalId == localID && entity is Primitive) - { - LLVector3 pos = entity.Pos; - pos.X = x; - pos.Y = y; - Primitive prim = entity as Primitive; - // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. - //prim.UpdatePosition(pos); - // Console.WriteLine("script- setting entity " + localID + " positon"); - } - } - - } - - /// - /// - /// - /// - public uint GetRandomAvatarID() - { - //Console.WriteLine("script- getting random avatar id"); - uint res = 0; - foreach (Entity entity in this.Entities.Values) - { - if (entity is ScenePresence) - { - res = entity.LocalId; - } - } - return res; - } - - #endregion - - - } -} diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b345c0c..f1de803 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -44,7 +44,7 @@ using OpenSim.Framework.Communications; using OpenSim.Region.Caches; using OpenSim.Region.Environment; using OpenSim.Framework.Servers; -using OpenSim.Scripting; +using OpenSim.Region.Enviorment.Scripting; using OpenSim.Region.Capabilities; using Caps = OpenSim.Region.Capabilities.Caps; @@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Scenes { public delegate bool FilterAvatarList(ScenePresence avatar); - public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI + public partial class Scene : SceneBase, ILocalStorageReceiver { protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); protected Dictionary Avatars; diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs index 870303f..a232b65 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs @@ -34,7 +34,7 @@ using System.CodeDom; using System.CodeDom.Compiler; using Microsoft.CSharp; -namespace OpenSim.Scripting +namespace OpenSim.Region.Enviorment.Scripting { public class CSharpScriptEngine : IScriptCompiler { diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs index ffae1d7..2d44223 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs @@ -34,7 +34,7 @@ using System.CodeDom; using System.CodeDom.Compiler; using Microsoft.JScript; -namespace OpenSim.Scripting +namespace OpenSim.Region.Enviorment.Scripting { public class JScriptEngine : IScriptCompiler { diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs index b33b55d..51b1512 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JSharpScriptEngine.cs @@ -34,7 +34,7 @@ using System.CodeDom; using System.CodeDom.Compiler; using Microsoft.VJSharp; -namespace OpenSim.Scripting +namespace OpenSim.Region.Enviorment.Scripting { public class JSharpScriptEngine : IScriptCompiler { diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs new file mode 100644 index 0000000..1e64675 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs @@ -0,0 +1,71 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; + +using OpenSim.Framework.Console; +using OpenSim.Framework; +using OpenSim.Region.Environment; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Enviorment.Scripting +{ + public interface IScript + { + void Initialise(ScriptInfo scriptInfo); + string getName(); + } + + public class TestScript : IScript + { + ScriptInfo script; + + public string getName() + { + return "TestScript 0.1"; + } + + public void Initialise(ScriptInfo scriptInfo) + { + script = scriptInfo; + script.events.OnFrame += new OpenSim.Region.Environment.Scenes.EventManager.OnFrameDelegate(events_OnFrame); + script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); + } + + void events_OnNewPresence(ScenePresence presence) + { + script.logger.Verbose("Hello " + presence.firstname.ToString() + "!"); + } + + void events_OnFrame() + { + //script.logger.Verbose("Hello World!"); + } + } +} diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs index 57df4c4..522a572 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs @@ -32,7 +32,7 @@ using System.Text; using OpenSim.Region.Environment.Scenes; using OpenSim.Framework.Console; -namespace OpenSim.Scripting +namespace OpenSim.Region.Enviorment.Scripting { /// /// Class which provides access to the world diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs index 5d1d188..576b7a5 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs @@ -29,7 +29,7 @@ using System; using System.Collections.Generic; using System.Text; -namespace OpenSim.Scripting +namespace OpenSim.Region.Enviorment.Scripting { public class ScriptManager { -- cgit v1.1