From f71871bca3f2a6a3b49634963c6754b2acba27cd Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Sun, 27 Apr 2008 14:37:51 +0000
Subject: * More attachment stuff, reworked some of the inventory routines to
be what I need them to be for attachments.
---
OpenSim/Region/Environment/Scenes/InnerScene.cs | 27 +++++
.../Region/Environment/Scenes/Scene.Inventory.cs | 133 ++++++++++++++++-----
OpenSim/Region/Environment/Scenes/Scene.cs | 2 +-
.../Region/Environment/Scenes/SceneObjectGroup.cs | 22 ++++
.../Region/Environment/Scenes/SceneObjectPart.cs | 9 +-
5 files changed, 161 insertions(+), 32 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index cbe5798..e76cf70 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -322,6 +322,22 @@ namespace OpenSim.Region.Environment.Scenes
// Calls attach with a Zero position
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
}
+ public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,
+ uint ItemFlags, uint NextOwnerMask)
+ {
+ SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true,
+ (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
+ (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
+ (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
+ ItemFlags, false, false, remoteClient.AgentId, true);
+
+ if (objatt != null)
+ {
+ AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition);
+ objatt.ScheduleGroupForFullUpdate();
+ }
+
+ }
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos)
{
@@ -338,14 +354,25 @@ namespace OpenSim.Region.Environment.Scenes
// Check object for stored attachment point
AttachmentPt = (uint)group.GetAttachmentPoint();
+
// if we still didn't find a suitable attachment point.......
if (AttachmentPt == 0)
{
AttachmentPt = (uint)AttachmentPoint.LeftHand;
+ attachPos = LLVector3.Zero;
}
+
}
+ // Saves and gets assetID
+ if (group.GetFromAssetID() == LLUUID.Zero)
+ {
+ LLUUID newAssetID = m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId);
+
+ // sets assetID so client can show asset as 'attached' in inventory
+ group.SetFromAssetID(newAssetID);
+ }
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos);
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 67d3dfb..a3e26b4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1002,9 +1002,65 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
+ public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId)
+ {
+ SceneObjectGroup objectGroup = grp;
+ if (objectGroup != null)
+ {
+ string sceneObjectXml = objectGroup.ToXmlString();
+
+ CachedUserInfo userInfo =
+ CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
+ if (userInfo != null)
+ {
+ AssetBase asset = CreateAsset(
+ objectGroup.GetPartName(objectGroup.LocalId),
+ objectGroup.GetPartDescription(objectGroup.LocalId),
+ (sbyte)InventoryType.Object,
+ (sbyte)AssetType.Object,
+ Helpers.StringToField(sceneObjectXml));
+ AssetCache.AddAsset(asset);
+
+ InventoryItemBase item = new InventoryItemBase();
+ item.Creator = objectGroup.RootPart.CreatorID;
+ item.Owner = remoteClient.AgentId;
+ item.ID = LLUUID.Random();
+ item.AssetID = asset.FullID;
+ item.Description = asset.Description;
+ item.Name = asset.Name;
+ item.AssetType = asset.Type;
+ item.InvType = asset.InvType;
+
+ // Sticking it in root folder for now.. objects folder later?
+
+ item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID;
+ item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
+ if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
+ {
+ item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
+ item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
+ item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
+ }
+ else
+ {
+ item.BasePermissions = objectGroup.RootPart.BaseMask;
+ item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
+ item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
+ }
+
+ userInfo.AddItem(remoteClient.AgentId, item);
+ remoteClient.SendInventoryItemCreateUpdate(item);
+ return item.AssetID;
+ }
+ return LLUUID.Zero;
+ }
+ return LLUUID.Zero;
+
+ }
///
- /// Rez an object into a scene
+ /// Event Handler Rez an object into a scene
+ /// Calls the non-void event handler
///
///
///
@@ -1025,6 +1081,38 @@ namespace OpenSim.Region.Environment.Scenes
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
bool RezSelected, bool RemoveItem, LLUUID fromTaskID)
{
+ SceneObjectGroup sog = RezObject(remoteClient, itemID, RayEnd, RayStart,
+ RayTargetID, BypassRayCast, RayEndIsIntersection,
+ EveryoneMask, GroupMask, NextOwnerMask, ItemFlags,
+ RezSelected, RemoveItem, fromTaskID, false);
+ }
+
+
+
+ ///
+ /// Returns SceneObjectGroup or null from asset request.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
+ LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
+ uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
+ bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment)
+ {
// Work out position details
byte bRayEndIsIntersection = (byte)0;
@@ -1042,9 +1130,9 @@ namespace OpenSim.Region.Environment.Scenes
RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1),
BypassRayCast, bRayEndIsIntersection);
- if (!PermissionsMngr.CanRezObject(remoteClient.AgentId, pos))
+ if (!PermissionsMngr.CanRezObject(remoteClient.AgentId, pos) && !attachment)
{
- return;
+ return null;
}
// Rez object
@@ -1064,7 +1152,14 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
group.ResetIDs();
AddEntity(group);
- group.AbsolutePosition = pos;
+
+ // if attachment we set it's asset id so object updates can reflect that
+ // if not, we set it's position in world.
+ if (!attachment)
+ group.AbsolutePosition = pos;
+ else
+ group.SetFromAssetID(itemID);
+
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored
@@ -1092,34 +1187,18 @@ namespace OpenSim.Region.Environment.Scenes
group.ApplyPhysics(m_physicalPrim);
group.StartScripts();
- //bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim);
- //if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
- //{
- //PrimitiveBaseShape pbs = rootPart.Shape;
- //rootPart.PhysActor = PhysicsScene.AddPrimShape(
- //rootPart.Name,
- //pbs,
- //new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
- // rootPart.AbsolutePosition.Z),
- //new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
- //new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
- // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
-
- // rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
-
- // }
- //
- rootPart.ScheduleFullUpdate();
+
+ if (!attachment)
+ rootPart.ScheduleFullUpdate();
+
+ return rootPart.ParentGroup;
}
}
}
}
+ return null;
}
- public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,
- uint ItemFlags, uint NextOwnerMask)
- {
- Console.WriteLine("RezSingleAttachment: unimplemented yet");
- }
+
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b16b4aa..a9fa93e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1559,7 +1559,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnGrabUpdate += m_innerScene.MoveObject;
client.OnDeRezObject += DeRezObject;
client.OnRezObject += RezObject;
- client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
+ client.OnRezSingleAttachmentFromInv += m_innerScene.RezSingleAttachment;
client.OnObjectAttach += m_innerScene.AttachObject;
client.OnObjectDetach += m_innerScene.DetachObject;
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 7596e24..2493ed8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Xml;
+using System.Xml.Serialization;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
@@ -89,6 +90,7 @@ namespace OpenSim.Region.Environment.Scenes
/// since the group's last persistent backup
///
public bool HasGroupChanged = false;
+
private LLVector3 lastPhysGroupPos;
@@ -484,6 +486,26 @@ namespace OpenSim.Region.Environment.Scenes
{
}
+ public void SetFromAssetID(LLUUID AssetId)
+ {
+ lock (m_parts)
+ {
+ foreach (SceneObjectPart part in m_parts.Values)
+ {
+ part.fromAssetID = AssetId;
+ }
+ }
+ }
+
+ public LLUUID GetFromAssetID()
+ {
+ if (m_rootPart != null)
+ {
+ return m_rootPart.fromAssetID;
+ }
+ return LLUUID.Zero;
+ }
+
///
/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
///
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 50c96e1..0db9b91 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -104,6 +104,7 @@ namespace OpenSim.Region.Environment.Scenes
[XmlIgnore] public uint m_attachmentPoint = (byte)0;
[XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero;
[XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero;
+ [XmlIgnore] public LLUUID fromAssetID = LLUUID.Zero;
public Int32 CreationDate;
public uint ParentID = 0;
@@ -2251,7 +2252,7 @@ namespace OpenSim.Region.Environment.Scenes
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid,
OwnerID,
- m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint);
+ m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint,fromAssetID);
}
/// Terse updates
@@ -2297,7 +2298,7 @@ namespace OpenSim.Region.Environment.Scenes
LLQuaternion mRot = RotationOffset;
if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
{
- remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
+ remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID);
}
else
{
@@ -2312,13 +2313,13 @@ namespace OpenSim.Region.Environment.Scenes
LLQuaternion mRot = RotationOffset;
if (m_IsAttachment)
{
- remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)));
+ remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID);
}
else
{
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
- remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
+ remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID);
}
else
{
--
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