From df9b0e9e1131cd3fd9b0361d4d75c7242e04d848 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 28 Nov 2008 17:18:10 +0000 Subject: * refactor: Replace derez destiation magic numbers with an enumeration --- .../Scenes/AsyncSceneObjectGroupDeleter.cs | 10 +++--- .../Scenes/Hypergrid/HGScene.Inventory.cs | 4 +-- .../Region/Environment/Scenes/Scene.Inventory.cs | 38 +++++++++++----------- .../Region/Environment/Scenes/SceneObjectGroup.cs | 4 +-- .../Environment/Scenes/Tests/SceneObjectTests.cs | 2 +- 5 files changed, 29 insertions(+), 29 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs index 20cf318..03b3977 100644 --- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs @@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes { class DeleteToInventoryHolder { - public int destination; + public DeRezAction action; public IClientAPI remoteClient; public SceneObjectGroup objectGroup; public UUID folderID; @@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// Delete the given object from the scene /// - public void DeleteToInventory(int destination, UUID folderID, + public void DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient, bool permissionToDelete) { @@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Scenes lock (m_inventoryDeletes) { DeleteToInventoryHolder dtis = new DeleteToInventoryHolder(); - dtis.destination = destination; + dtis.action = action; dtis.folderID = folderID; dtis.objectGroup = objectGroup; dtis.remoteClient = remoteClient; @@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes try { - m_scene.DeleteToInventory(x.destination, x.folderID, x.objectGroup, x.remoteClient); + m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); if (x.permissionToDelete) m_scene.DeleteSceneObject(x.objectGroup, false); } @@ -149,7 +149,7 @@ namespace OpenSim.Region.Environment.Scenes } } } - catch(Exception e) + catch (Exception e) { // We can't put the object group details in here since the root part may have disappeared (which is where these sit). // FIXME: This needs to be fixed. diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs index 92627d1..f44ba30 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs @@ -102,9 +102,9 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid /// /// DeleteToInventory /// - public override UUID DeleteToInventory(int destination, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) + public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) { - UUID assetID = base.DeleteToInventory(destination, folderID, objectGroup, remoteClient); + UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient); if (!assetID.Equals(UUID.Zero)) { diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 77ac121..113b16c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes public partial class Scene { private static readonly ILog m_log - = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Allows asynchronous derezzing of objects from the scene into a client's inventory. @@ -1543,10 +1543,13 @@ namespace OpenSim.Region.Environment.Scenes /// /// Called when an object is removed from the environment into inventory. /// - /// /// + /// + /// + /// + /// public virtual void DeRezObject(IClientAPI remoteClient, uint localID, - UUID groupID, byte destination, UUID destinationID) + UUID groupID, DeRezAction action, UUID destinationID) { SceneObjectPart part = GetSceneObjectPart(localID); if (part == null) @@ -1564,20 +1567,20 @@ namespace OpenSim.Region.Environment.Scenes bool permissionToTake = false; bool permissionToDelete = false; - if (destination == 1) // Take Copy + if (action == DeRezAction.TakeCopy) { permissionToTake = Permissions.CanTakeCopyObject( grp.UUID, remoteClient.AgentId); } - else if (destination == 5) // God take copy + else if (action == DeRezAction.GodTakeCopy) { permissionToTake = Permissions.IsGod( remoteClient.AgentId); } - else if (destination == 4) // Take + else if (action == DeRezAction.Take) { permissionToTake = Permissions.CanTakeObject( @@ -1587,7 +1590,7 @@ namespace OpenSim.Region.Environment.Scenes //If they can take, they can delete! permissionToDelete = permissionToTake; } - else if (destination == 6) //Delete + else if (action == DeRezAction.Delete) { permissionToTake = Permissions.CanDeleteObject( @@ -1598,7 +1601,7 @@ namespace OpenSim.Region.Environment.Scenes grp.UUID, remoteClient.AgentId); } - else if (destination == 9) //Return + else if (action == DeRezAction.Return) { if (remoteClient != null) { @@ -1625,7 +1628,7 @@ namespace OpenSim.Region.Environment.Scenes if (permissionToTake) { m_asyncSceneObjectDeleter.DeleteToInventory( - destination, destinationID, grp, remoteClient, + action, destinationID, grp, remoteClient, permissionToDelete); } else if (permissionToDelete) @@ -1638,13 +1641,11 @@ namespace OpenSim.Region.Environment.Scenes /// Delete a scene object from a scene and place in the given avatar's inventory. /// Returns the UUID of the newly created asset. /// - /// - /// - /// - /// + /// /// - /// - public virtual UUID DeleteToInventory(int destination, UUID folderID, + /// + /// + public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) { UUID assetID = UUID.Zero; @@ -1671,7 +1672,7 @@ namespace OpenSim.Region.Environment.Scenes // If we're returning someone's item, it goes back to the // owner's Lost And Found folder. - if (folderID == UUID.Zero || (destination == 6 && + if (folderID == UUID.Zero || (action == DeRezAction.Delete && objectGroup.OwnerID != remoteClient.AgentId)) { InventoryFolderBase folder = @@ -1708,8 +1709,7 @@ namespace OpenSim.Region.Environment.Scenes InventoryItemBase item = new InventoryItemBase(); item.Creator = objectGroup.RootPart.CreatorID; - if (destination == 1 || - destination == 4)// Take / Copy + if (action == DeRezAction.TakeCopy || action == DeRezAction.Take) item.Owner = remoteClient.AgentId; else // Delete / Return item.Owner = objectGroup.OwnerID; @@ -2215,7 +2215,7 @@ namespace OpenSim.Region.Environment.Scenes { AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); DeRezObject(null, grp.RootPart.LocalId, - grp.RootPart.GroupID, 9, UUID.Zero); + grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero); } return true; } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 7bdcb5c..8a6f06c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1223,10 +1223,10 @@ namespace OpenSim.Region.Environment.Scenes parcel.landData.OtherCleanTime) { DetachFromBackup(); - m_log.InfoFormat("[SCENE] Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); + m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); m_scene.DeRezObject(null, RootPart.LocalId, - RootPart.GroupID, 9, UUID.Zero); + RootPart.GroupID, DeRezAction.Return, UUID.Zero); return; } diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index 7391696..babdee6 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs @@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests Is.EqualTo(agentId)); IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); - scene.DeRezObject(client, part.LocalId, UUID.Zero, 9, UUID.Zero); + scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Return, UUID.Zero); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Not.Null); 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