From bf7c557f573cf0e8703b286d5e016266c46c20a7 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Mon, 26 May 2008 02:17:03 +0000
Subject: * Minor: method documentation fiddling in SceneObjectGroup
---
OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a85c8d3..47a239a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void PrimCountTaintedDelegate();
+ ///
+ /// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts
+ /// (often known as prims), one of which is considered the root part.
+ ///
public partial class SceneObjectGroup : EntityBase
{
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
@@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Get the parts of this scene object
///
- ///
- /// A
- ///
+ ///
public SceneObjectPart[] GetParts()
{
int numParts = Children.Count;
@@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- ///
+ /// Update the texture entry for this part
///
///
///
--
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