From b942d18379f780760f403c6c456eb86701ce0fc6 Mon Sep 17 00:00:00 2001
From: MW
Date: Tue, 22 Jul 2008 19:56:30 +0000
Subject: renamed ScenePresence.SendFullUpdateToAllClients() to
SendInitialFullUpdateToAllClients(), and added a replacement
SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra
steps in it for sending initial updates/date, Not only was this leading to a
lot more data being sent than needed to be, every time it was called. It also
seems to have been causing the "other Avatars rotating when you sit down"
bug.
---
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 19 +++++++++++++++++--
1 file changed, 17 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cfda41e..39718dc 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1626,7 +1626,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Tell *ALL* agents about this agent
///
- public void SendFullUpdateToAllClients()
+ public void SendInitialFullUpdateToAllClients()
{
m_perfMonMS = System.Environment.TickCount;
@@ -1648,6 +1648,21 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
}
+ public void SendFullUpdateToAllClients()
+ {
+ m_perfMonMS = System.Environment.TickCount;
+
+ List avatars = m_scene.GetScenePresences();
+ foreach (ScenePresence avatar in avatars)
+ {
+ SendFullUpdateToOtherClient(avatar);
+
+ }
+ m_scene.AddAgentUpdates(avatars.Count);
+ m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
+ }
+
+
///
/// Do everything required once a client completes its movement into a region
///
@@ -1664,7 +1679,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.InformClientOfNeighbours(this);
}
- SendFullUpdateToAllClients();
+ SendInitialFullUpdateToAllClients();
SendAppearanceToAllOtherAgents();
}
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