From b8d9737a47696952bedec33dface8f18df47341f Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 17 Sep 2007 12:52:03 +0000 Subject: fixing me some line endings --- .../Region/Environment/Scenes/Scene.Inventory.cs | 854 ++++++++++----------- OpenSim/Region/Environment/Scenes/SceneManager.cs | 474 ++++++------ .../Environment/Scenes/Scripting/IScriptHost.cs | 40 +- .../Environment/Scenes/Scripting/NullScriptHost.cs | 112 +-- .../Scenes/Scripting/ScriptEngineInterface.cs | 86 +-- .../Scenes/Scripting/ScriptEngineLoader.cs | 248 +++--- 6 files changed, 907 insertions(+), 907 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 70b34cf..a259dd0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -1,427 +1,427 @@ -using System; -using System.IO; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Communications.Caches; -using OpenSim.Framework.Data; -using OpenSim.Framework.Utilities; -using OpenSim.Region.Physics.Manager; - -namespace OpenSim.Region.Environment.Scenes -{ - public partial class Scene - { - //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete - // or at least some of they can be moved somewhere else - - public void AddInventoryItem(LLUUID userID, InventoryItemBase item) - { - if (this.Avatars.ContainsKey(userID)) - { - this.AddInventoryItem(this.Avatars[userID].ControllingClient, item); - } - } - - public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) - { - CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); - if (userInfo != null) - { - userInfo.AddItem(remoteClient.AgentId, item); - remoteClient.SendInventoryItemUpdate(item); - } - } - - public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data) - { - if (this.Avatars.ContainsKey(userID)) - { - return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data); - } - return LLUUID.Zero; - } - - public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) - { - CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); - if (userInfo != null) - { - if (userInfo.RootFolder != null) - { - InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); - if (item != null) - { - AssetBase asset; - asset = new AssetBase(); - asset.FullID = LLUUID.Random(); - asset.Type = (sbyte)item.assetType; - asset.InvType = (sbyte)item.invType; - asset.Name = item.inventoryName; - asset.Data = data; - commsManager.AssetCache.AddAsset(asset); - - item.assetID = asset.FullID; - userInfo.UpdateItem(remoteClient.AgentId, item); - - // remoteClient.SendInventoryItemUpdate(item); - if (item.invType == 7) - { - //do we want to know about updated note cards? - } - else if (item.invType == 10) - { - // do we want to know about updated scripts - } - - return (asset.FullID); - } - } - } - return LLUUID.Zero; - } - - public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID) - { - CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); - if (userInfo != null) - { - if (userInfo.RootFolder != null) - { - InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); - if (item != null) - { - AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); - if (transactions != null) - { - AssetBase asset = null; - bool addToCache = false; - - asset = commsManager.AssetCache.GetAsset(assetID); - if (asset == null) - { - asset = transactions.GetTransactionAsset(transactionID); - addToCache = true; - } - - if (asset != null) - { - if (asset.FullID == assetID) - { - asset.Name = item.inventoryName; - asset.Description = item.inventoryDescription; - asset.InvType = (sbyte)item.invType; - asset.Type = (sbyte)item.assetType; - item.assetID = asset.FullID; - - if (addToCache) - { - commsManager.AssetCache.AddAsset(asset); - } - - userInfo.UpdateItem(remoteClient.AgentId, item); - } - } - } - } - } - } - } - - /// - /// temporary method to test out creating new inventory items - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) - { - if (transActionID == LLUUID.Zero) - { - CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); - if (userInfo != null) - { - AssetBase asset = new AssetBase(); - asset.Name = name; - asset.Description = description; - asset.InvType = invType; - asset.Type = type; - asset.FullID = LLUUID.Random(); - asset.Data = new byte[1]; - this.commsManager.AssetCache.AddAsset(asset); - - InventoryItemBase item = new InventoryItemBase(); - item.avatarID = remoteClient.AgentId; - item.creatorsID = remoteClient.AgentId; - item.inventoryID = LLUUID.Random(); - item.assetID = asset.FullID; - item.inventoryDescription = description; - item.inventoryName = name; - item.assetType = invType; - item.invType = invType; - item.parentFolderID = folderID; - item.inventoryCurrentPermissions = 2147483647; - item.inventoryNextPermissions = nextOwnerMask; - - userInfo.AddItem(remoteClient.AgentId, item); - remoteClient.SendInventoryItemUpdate(item); - } - } - else - { - commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); - //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); - } - } - - /// - /// - /// - /// - /// - public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) - { - bool hasPrim = false; - foreach (EntityBase ent in Entities.Values) - { - if (ent is SceneObjectGroup) - { - hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); - if (hasPrim != false) - { - bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID); - if (fileChange) - { - if (this.XferManager != null) - { - ((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, XferManager); - } - } - break; - } - } - } - } - - public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) - { - bool hasPrim = false; - foreach (EntityBase ent in Entities.Values) - { - if (ent is SceneObjectGroup) - { - hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); - if (hasPrim != false) - { - int type = ((SceneObjectGroup)ent).RemoveInventoryItem(remoteClient, localID, itemID); - ((SceneObjectGroup)ent).GetProperites(remoteClient); - if (type == 10) - { - this.EventManager.TriggerRemoveScript(localID, itemID); - } - } - } - } - } - - public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) - { - CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); - LLUUID copyID = LLUUID.Random(); - if (userInfo != null) - { - if (userInfo.RootFolder != null) - { - InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); - if (item != null) - { - bool isTexture = false; - bool rezzed = false; - if (item.invType == 0) - { - isTexture = true; - } - AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); - if (rezAsset != null) - { - string script = Util.FieldToString(rezAsset.Data); - //Console.WriteLine("rez script "+script); - this.EventManager.TriggerRezScript(localID, copyID, script); - rezzed = true; - } - else - { - //lets try once more incase the asset cache is being slow getting the asset from server - rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); - if (rezAsset != null) - { - string script = Util.FieldToString(rezAsset.Data); - // Console.WriteLine("rez script " + script); - this.EventManager.TriggerRezScript(localID, copyID, script); - rezzed = true; - } - } - - if (rezzed) - { - bool hasPrim = false; - foreach (EntityBase ent in Entities.Values) - { - if (ent is SceneObjectGroup) - { - hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); - if (hasPrim != false) - { - - bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID); - ((SceneObjectGroup)ent).GetProperites(remoteClient); - } - } - } - } - } - } - } - } - - /// - /// - /// - /// - /// - public void DeRezObject(Packet packet, IClientAPI remoteClient) - { - DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; - - if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) - { - //currently following code not used (or don't know of any case of destination being zero - } - else - { - foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) - { - EntityBase selectedEnt = null; - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); - foreach (EntityBase ent in this.Entities.Values) - { - if (ent.LocalId == Data.ObjectLocalID) - { - selectedEnt = ent; - break; - } - } - if (selectedEnt != null) - { - if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID)) - { - string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString(); - CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); - if (userInfo != null) - { - AssetBase asset = new AssetBase(); - asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId); - asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId); - asset.InvType = 6; - asset.Type = 6; - asset.FullID = LLUUID.Random(); - asset.Data = Helpers.StringToField(sceneObjectXml); - commsManager.AssetCache.AddAsset(asset); - - - InventoryItemBase item = new InventoryItemBase(); - item.avatarID = remoteClient.AgentId; - item.creatorsID = remoteClient.AgentId; - item.inventoryID = LLUUID.Random(); - item.assetID = asset.FullID; - item.inventoryDescription = asset.Description; - item.inventoryName = asset.Name; - item.assetType = asset.Type; - item.invType = asset.InvType; - item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; - item.inventoryCurrentPermissions = 2147483647; - item.inventoryNextPermissions = 2147483647; - - userInfo.AddItem(remoteClient.AgentId, item); - remoteClient.SendInventoryItemUpdate(item); - } - - SceneObjectPart rootPart = ((SceneObjectGroup)selectedEnt).GetChildPart(((SceneObjectGroup)selectedEnt).UUID); - if (rootPart.PhysActor != null) - { - this.phyScene.RemovePrim(rootPart.PhysActor); - rootPart.PhysActor = null; - } - - storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID); - ((SceneObjectGroup)selectedEnt).DeleteGroup(); - - lock (Entities) - { - Entities.Remove(((SceneObjectGroup)selectedEnt).UUID); - } - ((SceneObjectGroup)selectedEnt).DeleteParts(); - } - } - } - } - } - - public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) - { - CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); - if (userInfo != null) - { - if (userInfo.RootFolder != null) - { - InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); - if (item != null) - { - AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); - if (rezAsset != null) - { - this.AddRezObject(Util.FieldToString(rezAsset.Data), pos); - userInfo.DeleteItem(remoteClient.AgentId, item); - remoteClient.SendRemoveInventoryItem(itemID); - } - else - { - //lets try once more incase the asset cache is being slow getting the asset from server - rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); - if (rezAsset != null) - { - this.AddRezObject(Util.FieldToString(rezAsset.Data), pos); - userInfo.DeleteItem(remoteClient.AgentId, item); - remoteClient.SendRemoveInventoryItem(itemID); - } - } - } - } - } - } - - private void AddRezObject(string xmlData, LLVector3 pos) - { - SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); - this.AddEntity(group); - group.AbsolutePosition = pos; - SceneObjectPart rootPart = group.GetChildPart(group.UUID); - if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) - rootPart.PhysActor = phyScene.AddPrim( - new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), - new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), - new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, - rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); - } - } - -} +using System; +using System.IO; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Communications.Caches; +using OpenSim.Framework.Data; +using OpenSim.Framework.Utilities; +using OpenSim.Region.Physics.Manager; + +namespace OpenSim.Region.Environment.Scenes +{ + public partial class Scene + { + //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete + // or at least some of they can be moved somewhere else + + public void AddInventoryItem(LLUUID userID, InventoryItemBase item) + { + if (this.Avatars.ContainsKey(userID)) + { + this.AddInventoryItem(this.Avatars[userID].ControllingClient, item); + } + } + + public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) + { + CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) + { + userInfo.AddItem(remoteClient.AgentId, item); + remoteClient.SendInventoryItemUpdate(item); + } + } + + public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data) + { + if (this.Avatars.ContainsKey(userID)) + { + return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data); + } + return LLUUID.Zero; + } + + public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) + { + CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) + { + if (userInfo.RootFolder != null) + { + InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); + if (item != null) + { + AssetBase asset; + asset = new AssetBase(); + asset.FullID = LLUUID.Random(); + asset.Type = (sbyte)item.assetType; + asset.InvType = (sbyte)item.invType; + asset.Name = item.inventoryName; + asset.Data = data; + commsManager.AssetCache.AddAsset(asset); + + item.assetID = asset.FullID; + userInfo.UpdateItem(remoteClient.AgentId, item); + + // remoteClient.SendInventoryItemUpdate(item); + if (item.invType == 7) + { + //do we want to know about updated note cards? + } + else if (item.invType == 10) + { + // do we want to know about updated scripts + } + + return (asset.FullID); + } + } + } + return LLUUID.Zero; + } + + public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID) + { + CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) + { + if (userInfo.RootFolder != null) + { + InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); + if (item != null) + { + AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); + if (transactions != null) + { + AssetBase asset = null; + bool addToCache = false; + + asset = commsManager.AssetCache.GetAsset(assetID); + if (asset == null) + { + asset = transactions.GetTransactionAsset(transactionID); + addToCache = true; + } + + if (asset != null) + { + if (asset.FullID == assetID) + { + asset.Name = item.inventoryName; + asset.Description = item.inventoryDescription; + asset.InvType = (sbyte)item.invType; + asset.Type = (sbyte)item.assetType; + item.assetID = asset.FullID; + + if (addToCache) + { + commsManager.AssetCache.AddAsset(asset); + } + + userInfo.UpdateItem(remoteClient.AgentId, item); + } + } + } + } + } + } + } + + /// + /// temporary method to test out creating new inventory items + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) + { + if (transActionID == LLUUID.Zero) + { + CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) + { + AssetBase asset = new AssetBase(); + asset.Name = name; + asset.Description = description; + asset.InvType = invType; + asset.Type = type; + asset.FullID = LLUUID.Random(); + asset.Data = new byte[1]; + this.commsManager.AssetCache.AddAsset(asset); + + InventoryItemBase item = new InventoryItemBase(); + item.avatarID = remoteClient.AgentId; + item.creatorsID = remoteClient.AgentId; + item.inventoryID = LLUUID.Random(); + item.assetID = asset.FullID; + item.inventoryDescription = description; + item.inventoryName = name; + item.assetType = invType; + item.invType = invType; + item.parentFolderID = folderID; + item.inventoryCurrentPermissions = 2147483647; + item.inventoryNextPermissions = nextOwnerMask; + + userInfo.AddItem(remoteClient.AgentId, item); + remoteClient.SendInventoryItemUpdate(item); + } + } + else + { + commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); + //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); + } + } + + /// + /// + /// + /// + /// + public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) + { + bool hasPrim = false; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObjectGroup) + { + hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); + if (hasPrim != false) + { + bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID); + if (fileChange) + { + if (this.XferManager != null) + { + ((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, XferManager); + } + } + break; + } + } + } + } + + public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) + { + bool hasPrim = false; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObjectGroup) + { + hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); + if (hasPrim != false) + { + int type = ((SceneObjectGroup)ent).RemoveInventoryItem(remoteClient, localID, itemID); + ((SceneObjectGroup)ent).GetProperites(remoteClient); + if (type == 10) + { + this.EventManager.TriggerRemoveScript(localID, itemID); + } + } + } + } + } + + public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) + { + CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); + LLUUID copyID = LLUUID.Random(); + if (userInfo != null) + { + if (userInfo.RootFolder != null) + { + InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); + if (item != null) + { + bool isTexture = false; + bool rezzed = false; + if (item.invType == 0) + { + isTexture = true; + } + AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); + if (rezAsset != null) + { + string script = Util.FieldToString(rezAsset.Data); + //Console.WriteLine("rez script "+script); + this.EventManager.TriggerRezScript(localID, copyID, script); + rezzed = true; + } + else + { + //lets try once more incase the asset cache is being slow getting the asset from server + rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); + if (rezAsset != null) + { + string script = Util.FieldToString(rezAsset.Data); + // Console.WriteLine("rez script " + script); + this.EventManager.TriggerRezScript(localID, copyID, script); + rezzed = true; + } + } + + if (rezzed) + { + bool hasPrim = false; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObjectGroup) + { + hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); + if (hasPrim != false) + { + + bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID); + ((SceneObjectGroup)ent).GetProperites(remoteClient); + } + } + } + } + } + } + } + } + + /// + /// + /// + /// + /// + public void DeRezObject(Packet packet, IClientAPI remoteClient) + { + DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; + + if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) + { + //currently following code not used (or don't know of any case of destination being zero + } + else + { + foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) + { + EntityBase selectedEnt = null; + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); + foreach (EntityBase ent in this.Entities.Values) + { + if (ent.LocalId == Data.ObjectLocalID) + { + selectedEnt = ent; + break; + } + } + if (selectedEnt != null) + { + if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID)) + { + string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString(); + CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) + { + AssetBase asset = new AssetBase(); + asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId); + asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId); + asset.InvType = 6; + asset.Type = 6; + asset.FullID = LLUUID.Random(); + asset.Data = Helpers.StringToField(sceneObjectXml); + commsManager.AssetCache.AddAsset(asset); + + + InventoryItemBase item = new InventoryItemBase(); + item.avatarID = remoteClient.AgentId; + item.creatorsID = remoteClient.AgentId; + item.inventoryID = LLUUID.Random(); + item.assetID = asset.FullID; + item.inventoryDescription = asset.Description; + item.inventoryName = asset.Name; + item.assetType = asset.Type; + item.invType = asset.InvType; + item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; + item.inventoryCurrentPermissions = 2147483647; + item.inventoryNextPermissions = 2147483647; + + userInfo.AddItem(remoteClient.AgentId, item); + remoteClient.SendInventoryItemUpdate(item); + } + + SceneObjectPart rootPart = ((SceneObjectGroup)selectedEnt).GetChildPart(((SceneObjectGroup)selectedEnt).UUID); + if (rootPart.PhysActor != null) + { + this.phyScene.RemovePrim(rootPart.PhysActor); + rootPart.PhysActor = null; + } + + storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID); + ((SceneObjectGroup)selectedEnt).DeleteGroup(); + + lock (Entities) + { + Entities.Remove(((SceneObjectGroup)selectedEnt).UUID); + } + ((SceneObjectGroup)selectedEnt).DeleteParts(); + } + } + } + } + } + + public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) + { + CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) + { + if (userInfo.RootFolder != null) + { + InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); + if (item != null) + { + AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); + if (rezAsset != null) + { + this.AddRezObject(Util.FieldToString(rezAsset.Data), pos); + userInfo.DeleteItem(remoteClient.AgentId, item); + remoteClient.SendRemoveInventoryItem(itemID); + } + else + { + //lets try once more incase the asset cache is being slow getting the asset from server + rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); + if (rezAsset != null) + { + this.AddRezObject(Util.FieldToString(rezAsset.Data), pos); + userInfo.DeleteItem(remoteClient.AgentId, item); + remoteClient.SendRemoveInventoryItem(itemID); + } + } + } + } + } + } + + private void AddRezObject(string xmlData, LLVector3 pos) + { + SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); + this.AddEntity(group); + group.AbsolutePosition = pos; + SceneObjectPart rootPart = group.GetChildPart(group.UUID); + if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) + rootPart.PhysActor = phyScene.AddPrim( + new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), + new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), + new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, + rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); + } + } + +} diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index dfac406..4a99a80 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -1,237 +1,237 @@ -using System.Collections.Generic; -using System; -using OpenSim.Framework.Console; -using OpenSim.Framework.Types; - -namespace OpenSim.Region.Environment.Scenes -{ - public class SceneManager - { - private readonly List m_localScenes; - private Scene m_currentScene = null; - public Scene CurrentScene - { - get - { - return m_currentScene; - } - } - - private Scene CurrentOrFirstScene - { - get - { - if (m_currentScene == null) - { - return m_localScenes[0]; - } - else - { - return m_currentScene; - } - } - } - - public SceneManager() - { - m_localScenes = new List(); - } - - public void Close() - { - for (int i = 0; i < m_localScenes.Count; i++) - { - m_localScenes[i].Close(); - } - } - - public void Add(Scene scene) - { - m_localScenes.Add(scene); - } - - public void SavePrimsToXml(string filename) - { - CurrentOrFirstScene.SavePrimsToXml(filename); - } - - public void LoadPrimsFromXml(string filename) - { - CurrentOrFirstScene.LoadPrimsFromXml(filename); - } - - public bool RunTerrainCmd(string[] cmdparams, ref string result) - { - if (m_currentScene == null) - { - bool success = true; - foreach (Scene scene in m_localScenes) - { - if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) - { - success = false; - } - } - - return success; - } - else - { - return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); - } - } - - public void SendCommandToScripts(string[] cmdparams) - { - ForEach(delegate(Scene scene) - { - scene.SendCommandToScripts(cmdparams); - }); - } - - public void BypassPermissions(bool bypassPermissions) - { - ForEach(delegate(Scene scene) - { - scene.PermissionsMngr.BypassPermissions = bypassPermissions; - }); - } - - private void ForEach(Action func) - { - if (m_currentScene == null) - { - m_localScenes.ForEach(func); - } - else - { - func(m_currentScene); - } - } - - public void Backup() - { - ForEach(delegate(Scene scene) - { - scene.Backup(); - }); - } - - public void HandleAlertCommand(string[] cmdparams) - { - ForEach(delegate(Scene scene) - { - scene.HandleAlertCommand(cmdparams); - }); - } - - public bool TrySetCurrentRegion(string regionName) - { - if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) - { - m_currentScene = null; - return true; - } - else - { - Console.WriteLine("Searching for Region: '" + regionName + "'"); - Scene foundScene = null; - - foreach (Scene scene in m_localScenes) - { - if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) - { - m_currentScene = scene; - return true; - } - } - - return false; - } - } - - public void DebugPacket(LogBase log, int newDebug) - { - ForEach(delegate(Scene scene) - { - foreach (EntityBase entity in scene.Entities.Values) - { - if (entity is ScenePresence) - { - ScenePresence scenePrescence = entity as ScenePresence; - if (!scenePrescence.childAgent) - { - log.Error(String.Format("Packet debug for {0} {1} set to {2}", - scenePrescence.Firstname, scenePrescence.Lastname, - newDebug)); - - scenePrescence.ControllingClient.SetDebug(newDebug); - } - } - } - }); - } - - public List GetAvatars() - { - List avatars = new List(); - - ForEach(delegate(Scene scene) - { - foreach (EntityBase entity in scene.Entities.Values) - { - if (entity is ScenePresence) - { - ScenePresence scenePrescence = entity as ScenePresence; - if (!scenePrescence.childAgent) - { - avatars.Add(scenePrescence); - } - } - } - }); - - return avatars; - } - - public RegionInfo GetRegionInfo(ulong regionHandle) - { - foreach (Scene scene in m_localScenes) - { - if (scene.RegionInfo.RegionHandle == regionHandle) - { - return scene.RegionInfo; - } - } - - return null; - } - - public void SetTimePhase(int timePhase) - { - ForEach(delegate(Scene scene) - { - scene.SetTimePhase( - timePhase) - ; - }); - } - - - public void ForceClientUpdate() - { - ForEach(delegate(Scene scene) - { - scene.ForceClientUpdate(); - }); - } - - public void HandleEditCommand(string[] cmdparams) - { - ForEach(delegate(Scene scene) - { - scene.HandleEditCommand(cmdparams); - }); - } - } -} +using System.Collections.Generic; +using System; +using OpenSim.Framework.Console; +using OpenSim.Framework.Types; + +namespace OpenSim.Region.Environment.Scenes +{ + public class SceneManager + { + private readonly List m_localScenes; + private Scene m_currentScene = null; + public Scene CurrentScene + { + get + { + return m_currentScene; + } + } + + private Scene CurrentOrFirstScene + { + get + { + if (m_currentScene == null) + { + return m_localScenes[0]; + } + else + { + return m_currentScene; + } + } + } + + public SceneManager() + { + m_localScenes = new List(); + } + + public void Close() + { + for (int i = 0; i < m_localScenes.Count; i++) + { + m_localScenes[i].Close(); + } + } + + public void Add(Scene scene) + { + m_localScenes.Add(scene); + } + + public void SavePrimsToXml(string filename) + { + CurrentOrFirstScene.SavePrimsToXml(filename); + } + + public void LoadPrimsFromXml(string filename) + { + CurrentOrFirstScene.LoadPrimsFromXml(filename); + } + + public bool RunTerrainCmd(string[] cmdparams, ref string result) + { + if (m_currentScene == null) + { + bool success = true; + foreach (Scene scene in m_localScenes) + { + if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) + { + success = false; + } + } + + return success; + } + else + { + return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); + } + } + + public void SendCommandToScripts(string[] cmdparams) + { + ForEach(delegate(Scene scene) + { + scene.SendCommandToScripts(cmdparams); + }); + } + + public void BypassPermissions(bool bypassPermissions) + { + ForEach(delegate(Scene scene) + { + scene.PermissionsMngr.BypassPermissions = bypassPermissions; + }); + } + + private void ForEach(Action func) + { + if (m_currentScene == null) + { + m_localScenes.ForEach(func); + } + else + { + func(m_currentScene); + } + } + + public void Backup() + { + ForEach(delegate(Scene scene) + { + scene.Backup(); + }); + } + + public void HandleAlertCommand(string[] cmdparams) + { + ForEach(delegate(Scene scene) + { + scene.HandleAlertCommand(cmdparams); + }); + } + + public bool TrySetCurrentRegion(string regionName) + { + if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) + { + m_currentScene = null; + return true; + } + else + { + Console.WriteLine("Searching for Region: '" + regionName + "'"); + Scene foundScene = null; + + foreach (Scene scene in m_localScenes) + { + if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) + { + m_currentScene = scene; + return true; + } + } + + return false; + } + } + + public void DebugPacket(LogBase log, int newDebug) + { + ForEach(delegate(Scene scene) + { + foreach (EntityBase entity in scene.Entities.Values) + { + if (entity is ScenePresence) + { + ScenePresence scenePrescence = entity as ScenePresence; + if (!scenePrescence.childAgent) + { + log.Error(String.Format("Packet debug for {0} {1} set to {2}", + scenePrescence.Firstname, scenePrescence.Lastname, + newDebug)); + + scenePrescence.ControllingClient.SetDebug(newDebug); + } + } + } + }); + } + + public List GetAvatars() + { + List avatars = new List(); + + ForEach(delegate(Scene scene) + { + foreach (EntityBase entity in scene.Entities.Values) + { + if (entity is ScenePresence) + { + ScenePresence scenePrescence = entity as ScenePresence; + if (!scenePrescence.childAgent) + { + avatars.Add(scenePrescence); + } + } + } + }); + + return avatars; + } + + public RegionInfo GetRegionInfo(ulong regionHandle) + { + foreach (Scene scene in m_localScenes) + { + if (scene.RegionInfo.RegionHandle == regionHandle) + { + return scene.RegionInfo; + } + } + + return null; + } + + public void SetTimePhase(int timePhase) + { + ForEach(delegate(Scene scene) + { + scene.SetTimePhase( + timePhase) + ; + }); + } + + + public void ForceClientUpdate() + { + ForEach(delegate(Scene scene) + { + scene.ForceClientUpdate(); + }); + } + + public void HandleEditCommand(string[] cmdparams) + { + ForEach(delegate(Scene scene) + { + scene.HandleEditCommand(cmdparams); + }); + } + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs index 2f248ce..7cf9cb7 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs @@ -1,20 +1,20 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.Region.Environment.Scenes.Scripting -{ - public interface IScriptHost - { - string Name { get; set;} - string SitName{ get; set;} - string TouchName { get; set;} - string Description { get; set; } - LLUUID UUID { get; } - LLUUID ObjectOwner { get;} - LLUUID ObjectCreator { get; } - LLVector3 AbsolutePosition { get; } - void SetText(string text, Axiom.Math.Vector3 color, double alpha); - } -} +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Environment.Scenes.Scripting +{ + public interface IScriptHost + { + string Name { get; set;} + string SitName{ get; set;} + string TouchName { get; set;} + string Description { get; set; } + LLUUID UUID { get; } + LLUUID ObjectOwner { get;} + LLUUID ObjectCreator { get; } + LLVector3 AbsolutePosition { get; } + void SetText(string text, Axiom.Math.Vector3 color, double alpha); + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs index 5e3dcae..875e4cb 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs @@ -1,56 +1,56 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.Region.Environment.Scenes.Scripting -{ - public class NullScriptHost : IScriptHost - { - - LLVector3 m_pos = new LLVector3( 128, 128, 30 ); - public string Name - { - get { return "Object"; } - set { } - } - - public string SitName - { - get { return ""; } - set { } - } - - public string TouchName - { - get { return ""; } - set { } - } - - public string Description - { - get { return ""; } - set { } - } - - public LLUUID UUID - { - get { return LLUUID.Zero; } - } - - public LLUUID ObjectOwner - { get { return LLUUID.Zero; } } - - public LLUUID ObjectCreator { get { return LLUUID.Zero; } } - - public LLVector3 AbsolutePosition - { - get { return m_pos; } - } - - public void SetText(string text, Axiom.Math.Vector3 color, double alpha) - { - Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text); - } - } -} +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Environment.Scenes.Scripting +{ + public class NullScriptHost : IScriptHost + { + + LLVector3 m_pos = new LLVector3( 128, 128, 30 ); + public string Name + { + get { return "Object"; } + set { } + } + + public string SitName + { + get { return ""; } + set { } + } + + public string TouchName + { + get { return ""; } + set { } + } + + public string Description + { + get { return ""; } + set { } + } + + public LLUUID UUID + { + get { return LLUUID.Zero; } + } + + public LLUUID ObjectOwner + { get { return LLUUID.Zero; } } + + public LLUUID ObjectCreator { get { return LLUUID.Zero; } } + + public LLVector3 AbsolutePosition + { + get { return m_pos; } + } + + public void SetText(string text, Axiom.Math.Vector3 color, double alpha) + { + Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text); + } + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs index d3d58fe..5e8ff87 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs @@ -1,43 +1,43 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -/* Original code: Tedd Hansen */ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Region.Environment.Scenes.Scripting; - -//TODO: WHERE TO PLACE THIS? -namespace OpenSim.Region.Environment.Scenes.Scripting -{ - public interface ScriptEngineInterface - { - void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); - void Shutdown(); -// void StartScript(string ScriptID, IScriptHost ObjectID); - } -} +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Region.Environment.Scenes.Scripting; + +//TODO: WHERE TO PLACE THIS? +namespace OpenSim.Region.Environment.Scenes.Scripting +{ + public interface ScriptEngineInterface + { + void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); + void Shutdown(); +// void StartScript(string ScriptID, IScriptHost ObjectID); + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs index 3500545..83bd0ab 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs @@ -1,124 +1,124 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -/* Original code: Tedd Hansen */ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; -using System.Reflection; - -namespace OpenSim.Region.Environment.Scenes.Scripting -{ - public class ScriptEngineLoader - { - private OpenSim.Framework.Console.LogBase m_log; - public ScriptEngineLoader(OpenSim.Framework.Console.LogBase logger) - { - m_log = logger; - } - - public ScriptEngineInterface LoadScriptEngine(string EngineName) - { - ScriptEngineInterface ret = null; - try - { - ret = LoadAndInitAssembly(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), - "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); - } - catch (Exception e) - { - m_log.Error("ScriptEngine", "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + e.StackTrace.ToString()); - } - return ret; - } - - /// - /// Does actual loading and initialization of script Assembly - /// - /// AppDomain to load script into - /// FileName of script assembly (.dll) - /// - private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace) - { - //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName); - // Load .Net Assembly (.dll) - // Initialize and return it - - // TODO: Add error handling - - Assembly a; - //try - //{ - - - // Load to default appdomain (temporary) - a = Assembly.LoadFrom(FileName); - // Load to specified appdomain - // TODO: Insert security - //a = FreeAppDomain.Load(FileName); - //} - //catch (Exception e) - //{ - // m_log.Error("ScriptEngine", "Error loading assembly \"" + FileName + "\": " + e.ToString()); - //} - - - //Console.WriteLine("Loading: " + FileName); - //foreach (Type _t in a.GetTypes()) - //{ - // Console.WriteLine("Type: " + _t.ToString()); - //} - - Type t; - //try - //{ - t = a.GetType(NameSpace, true); - //} - //catch (Exception e) - //{ - // m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString()); - //} - - ScriptEngineInterface ret; - //try - //{ - ret = (ScriptEngineInterface)Activator.CreateInstance(t); - //} - //catch (Exception e) - //{ - // m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString()); - //} - - return ret; - - - } - - - } -} +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; +using System.Reflection; + +namespace OpenSim.Region.Environment.Scenes.Scripting +{ + public class ScriptEngineLoader + { + private OpenSim.Framework.Console.LogBase m_log; + public ScriptEngineLoader(OpenSim.Framework.Console.LogBase logger) + { + m_log = logger; + } + + public ScriptEngineInterface LoadScriptEngine(string EngineName) + { + ScriptEngineInterface ret = null; + try + { + ret = LoadAndInitAssembly(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), + "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); + } + catch (Exception e) + { + m_log.Error("ScriptEngine", "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + e.StackTrace.ToString()); + } + return ret; + } + + /// + /// Does actual loading and initialization of script Assembly + /// + /// AppDomain to load script into + /// FileName of script assembly (.dll) + /// + private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace) + { + //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName); + // Load .Net Assembly (.dll) + // Initialize and return it + + // TODO: Add error handling + + Assembly a; + //try + //{ + + + // Load to default appdomain (temporary) + a = Assembly.LoadFrom(FileName); + // Load to specified appdomain + // TODO: Insert security + //a = FreeAppDomain.Load(FileName); + //} + //catch (Exception e) + //{ + // m_log.Error("ScriptEngine", "Error loading assembly \"" + FileName + "\": " + e.ToString()); + //} + + + //Console.WriteLine("Loading: " + FileName); + //foreach (Type _t in a.GetTypes()) + //{ + // Console.WriteLine("Type: " + _t.ToString()); + //} + + Type t; + //try + //{ + t = a.GetType(NameSpace, true); + //} + //catch (Exception e) + //{ + // m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString()); + //} + + ScriptEngineInterface ret; + //try + //{ + ret = (ScriptEngineInterface)Activator.CreateInstance(t); + //} + //catch (Exception e) + //{ + // m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString()); + //} + + return ret; + + + } + + + } +} -- cgit v1.1