From a979808493b20362ab3fe06ac68e5370622ceafa Mon Sep 17 00:00:00 2001
From: MW
Date: Tue, 14 Aug 2007 19:19:09 +0000
Subject: preliminary support for editing notecards and scripts. Although there
seems to sometimes be a problem of when you login again, old notecards and
scripts will have their permissions messed up and you won't be able to even
view their text. This seems to be related to the client's cache, and if you
clear your client's cache, on the next login they should be fine again. [I
have a couple of ideas about what might be causing this so hopefully will
have it fixed soon.]
---
.../Environment/Scenes/Scene.PacketHandlers.cs | 9 -----
OpenSim/Region/Environment/Scenes/Scene.cs | 45 +++++++++++++++++++++-
2 files changed, 43 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index e61a5bd..bba0138 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -732,15 +732,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- ///
- /// Sends prims to a client
- ///
- /// Client to send to
- public void GetInitialPrims(IClientAPI RemoteClient)
- {
-
- }
-
public void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 73133d4..bfc3ee8 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -827,6 +827,7 @@ namespace OpenSim.Region.Environment.Scenes
agent.CapsPath, agent.AgentID);
cap.RegisterHandlers();
cap.AddNewInventoryItem = this.AddInventoryItem;
+ cap.ItemUpdatedCall = this.UpdateInventoryItemAsset;
if (capsHandlers.ContainsKey(agent.AgentID))
{
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
@@ -1023,7 +1024,7 @@ namespace OpenSim.Region.Environment.Scenes
{
ScriptEngines.Add(ScriptEngine);
- ScriptEngine.InitializeEngine(this, m_logger);
+ ScriptEngine.InitializeEngine(this, m_logger);
}
#endregion
@@ -1046,7 +1047,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
{
- if(this.Avatars.ContainsKey(userID))
+ if (this.Avatars.ContainsKey(userID))
{
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
}
@@ -1062,5 +1063,45 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ public LLUUID UpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
+ {
+ if (this.Avatars.ContainsKey(userID))
+ {
+ return this.UpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
+ }
+ return LLUUID.Zero;
+ }
+
+ public LLUUID UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
+ {
+ CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
+ if (userInfo != null)
+ {
+ if (userInfo.RootFolder != null)
+ {
+ InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
+ if (item != null)
+ {
+ AssetBase asset;
+ asset = new AssetBase();
+ asset.FullID = LLUUID.Random();
+ asset.Type = (sbyte)item.assetType;
+ asset.InvType = (sbyte)item.invType;
+ asset.Name = item.inventoryName;
+ asset.Data = data;
+ this.assetCache.AddAsset(asset);
+
+ item.assetID = asset.FullID;
+ userInfo.updateItem(remoteClient.AgentId, item);
+
+ remoteClient.SendInventoryItemUpdate(item);
+
+ return (asset.FullID);
+ }
+ }
+ }
+ return LLUUID.Zero;
+ }
+
}
}
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